one of the things that i find makes this game fun, is that its really just like Burger King, have it your way (excuse me for any "copyright infringement"). no matter what class or species you are, you can choose how you like to play the game. just because your a science person doesnt mean you cant fly and escort, and so on.
going on that theme, i think it would be a great idea to add
build your own kits, just take 4 or so abilities and combine them together to make your very own kit.
this would be a great idea for several reasons:
1-in pretty much every kit ive used (im and eng and have all the kits), theres always 1 or 2
awesome abilities, and 1 or 2
useless abilities. Example-i really like the fabrication specialist, but really only for the turrets and mortars, the med gen and drones are POS's, but the only other kit that has mortars is breach engineer, i believe, and those abilities i use even less. i also like to use enemy neutralization, but unless your defending transformers in CGE, the transphasic bomb takes too long to set up and detonate for most other NPC groups that i encounter. therefore, it would be really great to be able to, oh say, make a kit that has weapons malfunction, chroniton mines, mortars, and turrets or fuse armor. that way, i can weapons malfunction an NPC, hod them in place, surround them with mines, and let the mortars own them, and when they move, the meet my mines
2- although the little tid bits of info that appear on the loading screens are
sometimes correct and helpful, the one that says: "collect several kits, this way, you can quickly change your characters abilities by swapping to a different kit" is, in my opinion
wrong. why? because of the stupid thing called
red alert. i get that its in place so people can cheat, rip off, or chicken out mid-fight, but honestly? not being allowed to switch kits, thats just
bull****, especially when it last for
much, much longer then it
ever needs to after you stop shooting, or getting shot at. because of this, rarely can i ever change kits around on a dime, so i say either change that aspect of red alert (and that goes for changing anything around in both space and ground, its just stupid),or having personalized kits would make it so that i dont need to change kits to use all of the abilities i want.
in conclusion, there is so much
more potential that can be reached by players in the game if were allowed to make our own kits. it
improves efficiency of player combat and
teamwork, and it also makes the whole
experience a lot more enjoyable as it further allows for
unique and
personal development of both the character and real world person.
amen :cool:
Comments
Exothermic Induction Field
Hyperonic Radiation
Anesthizine Gas
Sonic Pulse
^ Most fun kit ever!
As for point 2, not ALL changes should be possible under red alert, you wouldn't change engines or shields etc and it's not likely you'd change ship weapons either however I would like the ability to change boffs at red alert, they do it enough in the shows why not allow us to do it in game? Doing CSE now I have to swap from 1 tac boff that gives me beam overload to fire at will but I have to break combat losing time and team DPS
To me, the solution to this is "Make every ability equally valuable", and not "Enable players to ignore useless abilities even more than they already are".
And god knows what kind of combinations you can come up with to break the game.
So I can't agree with you. This has the potential for having an ungodly amount of abuse.
Romulan fire team kit mk11+ have Motion accelerator as 5th power
My kit will contain:
Photon Grenade III
Phaser Turret III
Exothermic Induction Field III
Medical Generator III
:cool:
Photon Grenade III
Medical Tricorder III
Phaser Turret III
Quantum Mortar III