Greetings All,
I was planning on getting the Fleet Defiant untill I saw what it was going to cost me.
I got my Defiant with a token years back and now if I want the fleet version it will cost me 2000 zen to get the 4 modules that I'll need to get a per character ship :eek:
I guess it is what it is so I figured that I'd just go on and spend the 2000 zen to unlock the Defiant account wide and add the extra 500 zen to get the one module that I'd need for the fleet version.
Does buying the Sao Paulo also count towards the Fleet version of the Defiant
Comments
I'd agree that it's probably more worth it to get the account unlock from the C-Store ship and then get the fleet as needed if you intend to fly it on multiple toons.
And of course, even though a lot of people consider the cloak a wasted console slot, you won't get the console on the fleet Defiant, only on the C-Store version, so if the cloak is important, thats the only way to go.
And no, the Sao Paolo does not count for a module discount. You do get the quad phasers I think, but unless you're building an RP ship you probably don't need them.
This is assuming you are using the previous 4 slots as universal consoles: Five 28% damage consoles does not add up to 5 x 28%, because of diminishing returns; In fact a fifth tac energy damage console might be a waste when you could use one for your quants or trics.
There are no dimishing return on Tactical consoles whatsoever.
It's simply +28% to base damage per console.
Vornek@oberlerchner123 - Join Date: July 2008
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Don't spend cash on fleet mods, though!! Use EC on the exchange.
You'll get more DPS from a 5th weapon energy console. After some testing with a few people from 12th Fleet and Sad Pandas, you get roughly an 7% to 8% overall increase to to damage when checking over the recorded results on my parser. You'll notice the extra damage, that is for sure.
Still not as useful as the bug ship, though.
I don't suggest torpedos on this ship unless you're just doing PvE.
One -and only one- Front Torp wouldnt be bad. If the projectiles are skilled. Then it can be devastating.
You would be losing a stupid amount of DPS for that one torpedo with no consoles for it. And, while it may not be bad, it wouldn't be good either.
The torpedo would average mostly the same damage you get from a single turret over time (with no abilities, mind you). So, if by chance you did use a torpedo, throw it on the back in place of a turret, where most people who pay attention to the nitty gritty would put it. Takes some skill to use it back there but I assure you, it works.
However, a skilled torpedo, maybe photon or borg/romulan plasma (the letters are real dmgbusters), would also be of use (instead of DB). There are several factors, first of, your energy drain would decrease. So the other weapons will make more dps than they have before - but of course less than with DB or DC/DCH in place. The other point is the high damage density of a torpedo, and thats very important in PvP. You need to deliver a blow the moment your enemy cant heal himself, and this is the power of a torpedo. (Which is the weak side of all-energy-escorts, they cant deal a massive blow every few seconds -except with BO, but even here HY is stronger.) And dont forget the Elite Shields with reactive shielding
I have also run with DHC only, for testing, its nice, but I think a torpedo might be more efficient.
A Torp as a rear weapons is misplaced, because with a defiant you are bound to attack the enemy with your front side. Even when turned, you lose much more dps with a torp rear than with a torp front an a turret rear. Because your rear torp would fire every >30sec.Every other scenario would be a huge dps-loss, because your dmg-makers are the frontweapons.
With any escort, you're bound to attack from the front..
And, even though having a torpedo takes less drain off you're power levels, it's still not enough to justify having one in the first place. If you do replace something with a torpedo, replace a turret, it takes the same drain as any other weapon and has significantly less damage the DC, DHC, and DBB.
I run an all cannon build, sometimes I'll throw a DBB with BO3 on, which would be smarter then the torpedo you're suggesting for burst damage, and it would benefit from the energy consoles you have, and give you a slightly better firing arc then DC and DHC if memory serves (I honestly don't use this that much).
I also wouldn't use this in a team format of 3 or more, because there wouldn't be much need for burst damage with focus fire, especially if you have a proper premade, it's pointless.
I made my points for the OP, I don't have any intention of making this a debate. He can decide, he was just looking for input on a ship I don't even own personally. While the 5th console slot is nice, it's lackluster stats fail to impress me. And, no good PvPer relies on the ability to cloak, it is nice to have once in a while though, I just have better consoles to put in it's place, like a 2nd RCS.
If you have any questions, feel free to PM me or reply here..I'll keep a loose eye on this thread. Usually I just stick to 12th Fleet forums since I see tons of spam here, lol.