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Romulan Experimental Beam Array

mimey2mimey2 Member Posts: 0 Arc User
So, after hearing about the test vendor on tribble, allowing us to test out a lot of the reputation sets and powers without needing to unlock them.

I go on there of course, grab all the toys, etc. I look at all the new costume with the Adapted MACO; check out the stats on the Romulan Space set, and so on.

I get to the weapon/weapon/console Romulan set. I already own the console and torpedo, but not the third piece, the Beam Array.

I saw this thing, and it was truly Christmas morning for me. :D

It is NICE. Not really OP I feel, but really really nice. It is a Mk XII level plasma beam array, with plasma and disruptor procs (same as all the other Romulan weapons), with a CrtHx3 on it, giving it an extra 6% crit chance (no acc bonus though). However, what stood out to me the most is:

It doesn't drain weapon power when you fire it, and drains less weapon power if you use BO with it. Now BO on a beam array is still not very good, but regardless it's there. Even so, that is still REALLY nice in my opinion, just because it essentially is a 'free' weapon because it doesn't hurt your power levels.

The only thing I was unable to do, was test the three piece power 'Plasma Hyperflux' which is an ability that affects this beam array. It basically turns it into a real hard hitting little bugger for 10 seconds, making it deal a hard plasma DoT and a guaranteed damage resistance debuff.

Even so, the moment I hit tier 5, I'm buying this, and I know for sure I'm gonna work on a plasma build for all this.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Post edited by mimey2 on

Comments

  • edited December 2012
    This content has been removed.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited December 2012
    What does the animation look like? What does the adapted visuals look like and where is the vendor
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2012
    First off, BO is a great ability, provided you can use BO3 and have a Fleet Excelsior with four tactical consoles. I'm an engineer and my criticals hit for 20k damage, and that's with no captain level tac powers. I know tac captains who can triple that damage number with a beam array and BO3.

    Secondly, this weapon is gonna rock for people who have the romulan, borg and temporal consoles that all boost CrtH. My base crit chance is already 9%. This baby will have a 15% crit chance every time it fires, which is insane.

    Something tells me the zero energy cost is a bug that will be "fixed".

    Oh I'm not saying that BO 3 isn't a good ability, I like using it too. I've just generally had bad luck with using BO 3 and normal Beam arrays with it is all. I fully plan on using BO 3 with this myself, at least to test it out, and see how the Plasma Hyperflux ability works.

    Heh, yeah, no kidding there though. It's gonna be nasty. And that 6% crit chance will carry over to the Hyperflux ability most likely, it's gonna be a wicked little Beam Array.

    And actually that is part of the weapon, it's not bugged at all, it right out says 'this weapon doesn't drain weapon power'. So that's fully intended to do so. Again, pretty much a free weapon slot because it doesn't hurt your levels. Now it IS still affected by weapon power levels though.
    vestereng wrote: »
    What does the animation look like? What does the adapted visuals look like and where is the vendor

    Adapted visuals, I think someone else posted in another thread recently about em. I dunno how to take a screenshot in game, and even then, have no place to host the picture.

    Which animation? The beam normally, or the Plasma Hyperflux? Regardless, I don't know for either. I wasn't on Tribble long, mostly just there to check everything out, and because the torpedo was bugged, I couldn't check out the Hyperflux ability at all.

    As for the vendor, go to DS9 and head to the Omega Force office. Standing outside will be a dude all decked out in Omega gear right next to the Romulan Ambassador. Talk to him and you can buy all this for free to test. Only on Tribble of course.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2012
    Minor problem with the Test Vendor, the Romulan Torpedo Launcher is not the right one. It has the same mechanics as the one on live, but unfortunately it is not part of the set so you need to create the Torpedo Launcher on the holodeck, then transfer a character over. I am not sure about the special firing mode for this weapon from having the romulan weapon set. It seemed to do more damage at the start and the damage decreased quite a bit so it might be an innate beam overload power for plasma beams. Didn't notice any real difference about the look of the beam when it fired. However, most people will be using this for the zero energy drain rather than the special firing mode.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    just thought I would help some folks out here. here's a screen of the effect on the array with the ability activated... pic ~2 minute CD, pretty nasty. basically a free beam overload with a guaranteed plasma burn proc and a disruptor proc.

    your mileage may vary depending on your consoles equipped, etc.
  • mscowboymscowboy Member Posts: 231 Arc User
    edited December 2012
    darimund wrote: »
    just thought I would help some folks out here. here's a screen of the effect on the array with the ability activated... pic ~2 minute CD, pretty nasty. basically a free beam overload with a guaranteed plasma burn proc and a disruptor proc.

    your mileage may vary depending on your consoles equipped, etc.


    That's not just a disruptor proc, that debuff is up there with APB!
  • quammenquammen Member Posts: 51 Arc User
    edited December 2012
    Is it possible to equip more than one experimental beam array?
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    no, you can only equip 1 of a particular item from a set.
  • macricanmacrican Member Posts: 4 Arc User
    edited December 2012
    sounds pretty wonderful. can't wait to toss it on my Delta Flyer for the Vault missions. i have the full reman set on there too.
  • alarcontealarconte Member Posts: 0 Arc User
    edited December 2012
    You know if can be used as subystem targeting? Is the thing I need to know to buy it or no...
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    other than the 3 piece ability, its just like any other beam array. it does have slightly higher base dps than the mkxii romulan plasma arrays and has a 6% crit chance and 0 weapon power usage. deals plasma damage with plasma and disruptor proc like the romulan plasma arrays. all boff abilities work with it.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2012
    darimund wrote: »
    just thought I would help some folks out here. here's a screen of the effect on the array with the ability activated... pic ~2 minute CD, pretty nasty. basically a free beam overload with a guaranteed plasma burn proc and a disruptor proc.

    your mileage may vary depending on your consoles equipped, etc.

    Whoa! That is nice. I can see why it'd have the longer cooldown, but that is an excellent ability.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited December 2012
    Something tells me the zero energy cost is a bug that will be "fixed".

    What tells you that? Did you get on tribble and play with it? Or is this just wild speculation backed up with a gut feeling and zero facts?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2013
    The fact that it doesn't drain energy is an intended effect of the Experimental Beam Array, and is called out in its descriptive text.

    If anything on this weapon ends up being "nerfed" it would be the Hyperflux attack, but that's still under scrutiny for the time being. Please let us know if you have any feedback on that effect.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    The fact that it doesn't drain energy is an intended effect of the Experimental Beam Array, and is called out in its descriptive text.

    If anything on this weapon ends up being "nerfed" it would be the Hyperflux attack, but that's still under scrutiny for the time being. Please let us know if you have any feedback on that effect.

    seems totally fine to me. the beam is not accurate, and the effect is hardly over the top. it works well on an all plasma build focusing an DOT, makes it all hurt a little more.

    does the skill force a proc, and thus also apply it's disruptor proc as well? i heard with those 2 proc weapons that if 1 of them procs goes off they both do. a couple of times its seemed like the debuff was quite strong. it can be kinda hard to single out with all the other stuff im also using
  • edited January 2013
    This content has been removed.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited January 2013
    Is the Romulan Experimental Beam Array boosted by Disruptor Induction Coils, Plasma Infusers, neither, or either (both)?

    This sounds cool. I have always wanted to build a ship around a plasma build. This sounds perfect for that.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2013
    Is the Romulan Experimental Beam Array boosted by Disruptor Induction Coils, Plasma Infusers, neither, or either (both)?

    This sounds cool. I have always wanted to build a ship around a plasma build. This sounds perfect for that.

    Plasma Infusers, same as other Romulan Plasma weaponry.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited January 2013
    Plasma Infusers, same as other Romulan Plasma weaponry.
    I thought as much, but I appreciate the confirmation. Thanks!

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    I just got the experimental beam array last night. Here are a few observations:

    1) The zero energy weapon firing cost is nice!

    2) The Hyperflux firing mode cooldown seems a bit long at 2 minutes. How about shortening that time frame down to 90 seconds? This will make it more practical, especially since only one can be mounted on a ship at any given time.

    3) Base damage is around 900+ DPS while in space, and 2200+ DPS while hyperflux firing mode is active.

    Also, plasma weapons are not currently PVP-viable due to all the set shields with inherent plasma resistance (MACO, Omega, Borg, etc). Will this be corrected in the near future, or is plasma doomed to PVE-exclusive duty?
  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited January 2013
    shar487a wrote: »
    I just got the experimental beam array last night. Here are a few observations:

    1) The zero energy weapon firing cost is nice!

    2) The Hyperflux firing mode cooldown seems a bit long at 2 minutes. How about shortening that time frame down to 90 seconds? This will make it more practical, especially since only one can be mounted on a ship at any given time.

    3) Base damage is around 900+ DPS while in space, and 2200+ DPS while hyperflux firing mode is active.

    Also, plasma weapons are not currently PVP-viable due to all the set shields with inherent plasma resistance (MACO, Omega, Borg, etc). Will this be corrected in the near future, or is plasma doomed to PVE-exclusive duty?


    I like the Zero energy weapons.:)
    I'm so happy :D
  • haravikkharavikk Member Posts: 278
    edited January 2013
    shar487a wrote: »
    Also, plasma weapons are not currently PVP-viable due to all the set shields with inherent plasma resistance (MACO, Omega, Borg, etc). Will this be corrected in the near future, or is plasma doomed to PVE-exclusive duty?
    This definitely needs looked at; I'm looking at switching to plasma to take advantage of this array and the set bonus. I'm not really building for PvP (never played a match) but it'd still be nice to know that my build isn't going to be weak if I do choose to go up against other players.

    Personally I don't see why the borg shields (which I use) have 15% plasma resistance; I know they're adapted by task force omega but I think it would be better to have the M.A.C.O and Honour Guard focused on borg fighting with Plasma defence, and the borg shields having something like 5% all energy resistance or 5% absorption or something; the hook after all is that they're regenerative, and part of a set with regenerative bonuses, not that they're good against the borg and other plasma users.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    Plasma Infusers, same as other Romulan Plasma weaponry.

    In the mouseover/info screen for the items, is there a way you can add this info on future items/skills as to reduce FUD and confusion?
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited January 2013
    In the mouseover/info screen for the items, is there a way you can add this info on future items/skills as to reduce FUD and confusion?

    It's easy, if you mouseover it will say that it deals plasma damage, so it is boosted by the appropriate consoles.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited January 2013
    where is the test vendor at for reputation on tribble?

    I cant seem to find the thread for it.
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited January 2013
    cynder2012 wrote: »
    where is the test vendor at for reputation on tribble?

    I cant seem to find the thread for it.

    If you wander to DS9, the test officer if standing to the left of the old STF shop there - right next to the Romulan
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited January 2013
    verlaine11 wrote: »
    If you wander to DS9, the test officer if standing to the left of the old STF shop there - right next to the Romulan

    ok, Thanks :)
  • oridjerraaoridjerraa Member Posts: 313 Arc User
    edited January 2013
    You can easily overcome set shield + plasma resist by using the + plasma damage romulan embassy consoles. The more sci slots a ship has the more + plasma damage you can apply. My Tac Ody, The ORCA, is running 3 + 8% consoles and the 7% bonus from the romulan 2 piece set. That's like adding over one whole tac console to her. In pve she is awesome, and in pvp she can still deliever some hurt, although I focus on healing and really only have full power into weapons when eps is rolling.

    I hope to see more sets like this in the future because this is a great addition to the game!
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