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Energy Types

ericphailericphail Member Posts: 87 Arc User
edited December 2012 in The Academy
Edited OP with consensus thus far.

Different Space Energy Type Procs and what Skills affect them:

Phaser: 2.5% chance to disable a random subsystem for 5 seconds
Affected by: None

Disruptor: 2.5% chance of a 10% damage resistance debuff on target
Affected by: No skills (Rarity seem to grant a slight magnitude increase)

Plasma: 2.5% chance of applying a (non-stacking) DoT
Affected by: None

Tetryon: 2.5% chance of bonus damage to shields
Affected by: Flow capacitors skill: Proc magnitude = 320 + (5*skill value/3)

Polaron: 2.5% chance of power drain to all target's subsytems
Affected by: Flow capacitors skill: Proc magnitude = 25 + (skill value/8)

Antiproton: +20% crit severity (in effect a 1 extra [CritD] suffix
Affected by: Nothing Directly (but indirectly anything that boosts criticals)



Original Post Preserved:
This may be somewhere but I haven't seen it so I'll ask here what if anything affects the various space energy type special bonuses.
I mean, its obvious that Critical Chance and base damage make the most antiproton's crit severity bonus.

Also at least according to the tooltips Polaron energy drain is effected by Flow Capacitors.

But I'm asking the boards what (if anything) affects the other types.

Also where are the procs balanced:
Does the flow cap heavy sci do best with polaron?
Would the crit build escort be a fool to choose anything other than antiproton?
Post edited by ericphail on

Comments

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    ussberlinussberlin Member Posts: 306 Arc User
    edited December 2012
    Disruptor or Antiproton or to stay "canon, Roleplaying" Phaser
    18 Cpt on the way to 60: 14 of them are already 50 or over 50, one is 60 and 3 almost 43
    Subscribed For: 4 years 5 months 20 days at 26.10.2014
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    While I'm sure that is great advice on which energy types to use, I asked a technical question which boiled down to which skills and items affect the procs of the energy types.

    Thus I was kind of hoping someone might tell if Phasers benefit from subspace decompilers, or Tetryon likes EPS transfer (who knows, it might), rather than a general use disruptors answer.
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    obertheromulanobertheromulan Member Posts: 0 Arc User
    edited December 2012
    Tetryon shield drain is also affected by Flow Capacitors.
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    So that's:

    Phaser: ?
    Disruptor: ? (Though I assume none TBH)
    Plasma: ?
    Tetryon: Flow Capacitors
    Polaron: Flow Capacitors
    Anti-Proton: Anything that boost criticals

    anyone got anymore?
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    allmyteeallmytee Member Posts: 0 Arc User
    edited December 2012
    Thats pretty much it. There are some who believe particle generators affect plasma dot, but same say it does not. And as far as i know nothing affects phaser or disruptor.
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    Well the plasma thing would be relatively easy to test, just have someone using plasma switch science consoles for ones that boost particle generators.
    I might check in my runabout when I run The Vault (episode, not event. It's only a few away in my slow run of the primary content). Don't currently run plasma on normal ships.

    Disruptors: I never expected them to benefit

    Phasers: Not massively surprised

    Thanks for the responses by the way.
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    voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited December 2012
    Are you asking from a offensive or defensive perspective?

    What I mean is, for say offensive, That means you are using the energy types and trying to get the most out of them. Defensive, means they are being used against you, and you want to get the more counters up so they do the least amount of damage.

    I am no expert by any stretch, but my understanding is there is nothing you can do from an offensive perspective to change procs on energy weapons other then a few tactical skills. Most of the these are standard for Energy weapons. In other words, whether you use polaron or phaser weapons, the damage output would not change.

    Things like Flow Capacitors Effect secondary abilities like Energy siphon, but to my knowledge not damage from energy weapons.
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    admiraljt#1430 admiraljt Member Posts: 452 Arc User
    edited December 2012
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    What I meant was asking what if anything boosted the energy specific proc.

    eg. Polaron normally 2.5% chance of 25 power drain
    with good flow caps it's closer to 2.5% chance of 40 Power drain

    so the others would be:
    increased length/magnitude of plasma DOT
    length of phaser disable
    magnitude of tetryon shield drain (someone said flow capacitors again here)
    magnitude of disrupter resistance debuff

    Antiproton is a special case and discussed in earlier posts.

    Since the procs are the only differences between the weapons, I wanted to know if certain skills made some weapons better than others as an offensive choice.

    and Jackswaggert no unfortunately neither that page, nor damage types, nor any other page I've seen on the wiki discusses the effect of skills on the weapon procs. (infact once we've established the matter definitively it would be nice if someone would add such info to the wiki)
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    Adding a particle generator console (Mark X very rare) didn't affect the listed Dot of the Plasma standard Issue S in my runabout so I'll assume that one is just people's wishful thinking.

    At some point I'll take another look at phasers (I have ranks in most Sci skills so if there is any effect my phasers should show it already) just to be sure. It'll probably be when I next get a phaser array as a drop.

    It's not strictly related but does anyone know what affects the borg kinetic cutting beam: (weapon power?, energy weapons skill?, projectile weapons skill?, consoles?, sci skills?)

    Finally I'd be very impressed if anyone can give the formula for Flow Capacitors effect on Tetryon and Polaron weapons.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited December 2012
    ericphail wrote: »
    Adding a particle generator console (Mark X very rare) didn't affect the listed Dot of the Plasma standard Issue S in my runabout so I'll assume that one is just people's wishful thinking.

    At some point I'll take another look at phasers (I have ranks in most Sci skills so if there is any effect my phasers should show it already) just to be sure. It'll probably be when I next get a phaser array as a drop.

    It's not strictly related but does anyone know what affects the borg kinetic cutting beam: (weapon power?, energy weapons skill?, projectile weapons skill?, consoles?, sci skills?)

    Finally I'd be very impressed if anyone can give the formula for Flow Capacitors effect on Tetryon and Polaron weapons.

    I can confirm that the skill particle generators has absolutely no effect on plasma DOT damage. I equipped a common mark XI plasma beam, and the DOT was 76.1 damage per second. I then also equipped 4 common mark XI particle generator consoles, and the DOT damage was still 76.1 damage per second.

    As for the kinetic cutting beam, I believe Weapons Power and the skills Starship Weapons Training and Starship Energy Weapons increase its damage. I also believe Directed Energy Distribution Manifolds will also increase its damage. I haven't tested this yet though.

    I don't have the exact formula for the polaron proc, but at about 200 points in Flow Capacitors you double the energy drain (about -50 for each subsystem). I have just over 200 in Flow Capacitors on my main and the polaron drain is over 50. It's nice in PvE because NPC enemies all seem to use a balanced subsystem power scheme, and it will completely shut them down for the duration of the drain.
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    Given that my polaron proc is 37.4 @ 99 Fwc and 38.5 @ 107.8 we can probably assume the proc is linear and 25+(Fwc/8).

    BTW what setup do you have to get >200 flow cap kamiyama?

    Also just Tetryon to lock down then unless phasers really do have a skill effect.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited December 2012
    ericphail wrote: »
    Given that my polaron proc is 37.4 @ 99 Fwc and 38.5 @ 107.8 we can probably assume the proc is linear and 25+(Fwc/8).

    BTW what setup do you have to get >200 flow cap kamiyama?

    Also just Tetryon to lock down then unless phasers really do have a skill effect.

    Right now I have an Orb Weaver with 4 mark XI flow capacitor consoles in it. I think they are all +28.something. I have 9 ranks in Flow Capacitors plus the joined trill and astrophysicist traits.

    I use two copies of tachyon beam and two copies of tractor beam, with the tractor beam DOff. I drain amazing amounts of shields, but my DPS is still low... I want to switch to a Vesta as soon as I get all the parts I want for it.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited December 2012
    The above is my my intended cruiser build once my embassy has levelled up and I hit tier 5 Romulan rep, along with the following:

    Rule 62 console for torpedo damage bonus.
    Two pieces of the Adapted MACO space set for the other torp damage bonus.
    The assimilated console for the crit and weapon power bonus.
    The Tachyokinetic converter for another crit bonus.

    Where and how do you get this "adapted MACO space set"?
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    fauxpasiiifauxpasiii Member Posts: 72 Arc User
    edited December 2012
    The tetryon proc is definitely affected by flow caps.

    Flow caps 42 => 390.4 damage to shields
    Flow caps 53 => 408.6 damage to shields
    Flow caps 70 => 435.9 damage to shields

    So each full point in flow caps gives about ~1.6 additional damage to shields.

    Approximate formula: 320 + (5*Flc / 3)

    (Something I didn't know before is that this doesn't seem to vary based on weapon type; my Mk XII borg dual-heavies and turrets had the same numbers on the proc)
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    fauxpasiiifauxpasiii Member Posts: 72 Arc User
    edited December 2012
    And whilst I'm gathering numbers, the Polaron proc:

    Flow caps 42 => -30.2 power levels
    Flow caps 53 => -31.6 power levels
    Flow caps 70 => -33.7 power levels

    These numbers fit with ericphail's determination of 25 + ( flow caps score / 8 )

    *edit* Fixed typo at Flow Caps == 42
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    fauxpasiiifauxpasiii Member Posts: 72 Arc User
    edited December 2012
    Best fit for Omega Force tetryon glider proc is 24.4 + (0.121 * FlC)

    Raw data:

    0 => 24.4
    11.2 => 25.7
    39.3 => 29.2
    68.4 => 32.6
    96.5 => 36.0
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    ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    Edited OP with conclusions thus far in attempt to make this useable as an information thread as well as discussion of the mechanics involved.

    If people who comment would critique the new OP as well that would be useful

    I didn't add the Omega force tetryon glider proc to the OP because 1. I'm not quite sure what it is (set bonus for Omega force - extra shield damage?) and 2. perhaps more importantly while it's useful to know it is not actually an energy type proc.
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