the Mirror-Event (or if you like it "Mirror Invasion") is facing just underpowered enemies with your new-generation Romulan- and Plasma-Weapons today. I made 7 runs on it within one hour (Level 50 Character) and the only way the Mirror-Forces could stop me was to hold me from 3 or 4 sides with Tractor-Beams.
When a friend came from behind and used his Tractor-Repulsors to throw these ships into my firing-arc it became too easy.
So, why don't you give them a little more power? For example: Since Nukara Prime was released, we know that the Mirror-Forces have got Odyssey-Class-Ships, but in the Mirror-Event their Flagship is still a Galaxy-X.
I don't dislike facing a Galaxy-X, but those would be better to use as lead-ships for the different attack-groups.
Now that we all have got the Omega Torpedo Launcher (maybe in a few weeks also the correct Romulan Torpedo Launcher - Fix soon (tm)), it would be nice if the Mirror-Forces would have Hazard Emitters, so that you can't burn them while their shields are up.
It would be also nice if we could see that those ships are "worthy prey", can't you equip an Assimilated Set on (at least) the flagship? Then replace their Tractor-Beams with Hazard-Emitters and maybe let a few Escorts use different weapons (AP for example).
That way the Mirror-Event/-Invasion would become a lot more fun.
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
I agree that having more challenging NPCs would make Mirror Invasion more interesting.... but then everyone would complain that you are taking away an easy source of dil and gear.
At lvl 50 with a halfway decent team Mirror Invasion is stupidly easy. The fact that you can do a run in ~5 minutes and walk away with a decent reward is a huge part of the draw.
I agree that they should add the oddy for the Mirror-event, but haveing Gal-X's for leadships?...hm it would offer a good challenge for level 50's, but for lower levels? I dont think so.
Just take the map as it is, only now replace the weaker ships, throw up some fortifications (Turrets along the hull of the already mirror-controlled starbase.), and/or have the enemy difficulty set to Elite, and improve the rewards just a little less than it now takes longer to complete. Then it may be interesting again, as something other than an alt leveling tool.
LMAO! I was gonna say! I've done up to 12 runs/hour. It is perfectly doable if you're in a good team.
As much as I admire the OP's need for a challenge, I'd like the devs to leave Mirror Incursion just as it is. Actually, no, I'd love one change: PLEASE remove the stupid satellites. The optional adds no real value (no special loot or accolade) and it definitely does not "weakens escort groups". Every time a noob scans them all it does is draw mobs away from the starbase, making you having to chase them (the mobs, not the noobs, though that'd be fun).
I think we can all agree that Mirror Incursion is about farming dilithium. You wanna shoot the mobs and the Stadi -and only the Stadi- as quickly and as close to the starbase as possible then get out in under 5 minutes. That way you can repeat the mission up to 12 times/hour which will land you 5760 dilithium ore, plus loot goodies that you can later sell for EC (not to mention the XP if you need to level up).
You want a challenge? There are plenty of other options. Leave Mirror Incursion alone. Getting our daily dilithium cap is already hard enough as it is.
The original version had the I.S.S. Enterprise-F as the boss, but they changed it to the I.S.S. Stadi for some reason. Maybe it's time to change it back.
As suggested above, perhaps they should make an "Elite" version with more battleships and dreadnoughts in each group. And the other Terran ships (escorts, science vessels, etc) should be present as well in both versions.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Actually, no, I'd love one change: PLEASE remove the stupid satellites. The optional adds no real value (no special loot or accolade) and it definitely does not "weakens escort groups". Every time a noob scans them all it does is draw mobs away from the starbase, making you having to chase them (the mobs, not the noobs, though that'd be fun).
THANK YOU.
I was actually in one where some [redacted] had the nerve to demand that we not kill the last group till the satellites had finished their 'uploading' or whatever the hell it is they do.
I'm shocked I wasn't banned for how I responded.
Either add extra DIL for actually completing that worthless optional, or better yet, as suggested, get rid of it.
[SIGPIC][/SIGPIC]
500 years in the future and we still look like schmucks when getting our ID photos taken...
I agree, leave the MU as it is and add an elite one for the lvl 50's
on lowbie teams I see the entire team collapse over and over as all 4 fleets converge on the spawn point. Making them tougher for lowbie teams would be a nightmare
However a tougher one for ships that are already nicely equipped by captains that actually know how to use their ships, would be great. (that being said I still run into Elite Stf's where they have no clue what they are doing )
The earning potential has already been nerfed as the event doesn't come up as frequently as it used to. My best hour had me 1 run short of 7k dilithium. (mostly lucky pairings with other tactical pilots)
I don't agree with the OP's changes. I do agree with suggestions that the optional needs looked at. If a pilot attempts the optional, it slows the group down massively. Yes the non stadi ships at the end will have hull damage...but there is no incentive to kill them so all the optional does is make people chase the enemies and leaves everyone out of position when the Stadi appears.
The character I run the event on is using the borg set and I consider things going well if I can only use the borg tractor on the Stadi every other run due to cool downs (and no i'm not sitting in ESD between rounds, i'm in space)
Re a tougher one...that might be interesting, but the reality is you very rarely get into a team that is properly fitted (BoFF skills and ship types), you know when you do because everything piops so fast. Can you really imagine completing a harder version when you get "optional johnny" & "jenny oops I aggro'd 3 waves with my awesome flying skills" on your team?
The Elite-Mirror-Invasion sounds like a good idea (keeping the current and make a stronger version for good teams - MUGs).
I ran the Mirror-Event yesterday only teamed with one friend. So we had still good chances to get a Noob-Team...
But a few changes should be made to the normal version as well: If somebody can single a whole group, simply flying in with an Armitage (advanced Peregrine, 3x Mk XII Romulan DHCs, Cutting Beam, Omega Plasma-Launcher, 2x Plasma Mk XII Turrets,...) and kill it, then there is something going wrong.
They were just lucky that I didn't have polarize Hull, then they wouldn't have gotten me with their Tractor-Beams.
Replacing the Tractor-Beam with Hazard Emitters would make the Mirror Invasion a bit better. The Mirror Forces would be able to heal faster and to resist more damage.
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
The tractor beams can be insane. What's worse is when two of those ships manage to nail you with repulsors. I honestly think those things do too much damage. I've literally been destroyed, strafing through, because I was hit with two sets of repulsors at the same time.
You get out of the 5KM range, but when when you flee to 15+KM, they are still hitting you, taking 2500 HP bites out of your hull with each pulse.
I've learned to be more careful, though and do a fairly good job of watching my ranges, but sometimes oops happens. :rolleyes:
TL:DR - I hate tractor repulsors. (I've only ever seen them used properly by players in Blockade. I think you should be forced to take a test before you're allowed to have that ability on your ship.)
[SIGPIC][/SIGPIC]
500 years in the future and we still look like schmucks when getting our ID photos taken...
Yes please leave Mirror Incursion alone. Before Season 7, I could reliably do one MI per day, two on weekends. After Season 7, I do two per week thanks to the new messed up schedule .
Today, I had to explain why going after the satellites is useless in two separate occasions. One person called me a noob and started bashing me (while a couple others asked us both to shut up and just kill the Stadi). The other at least listened.
The problem is that activating the satellites works for the lower levels, so people learn bad habits. Guess it's the same with normal and then elite STFs...
What's the big attraction for the Mirror Universe event anyway? Whenever I try it I only get skill points/expertise, neither of which I particularly need on my level 50 characters. I keep seeing Dilithium mentioned, but I've never seen any from the mission itself.
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
What's the big attraction for the Mirror Universe event anyway? Whenever I try it I only get skill points/expertise, neither of which I particularly need on my level 50 characters. I keep seeing Dilithium mentioned, but I've never seen any from the mission itself.
The Dilithium is added to your balance automatically.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
What's the big attraction for the Mirror Universe event anyway?
~12 runs/hour x 480 dil each = 5760 dilithium ore.
On a KDF toon, you get an additional 480 dil for the Most Dangerous Game (Space) daily, which you complete in a snap. After that you go run 2-3 STFs and bam!, you reach your daily dilithium cap.
Whenever I try it I only get skill points/expertise, neither of which I particularly need on my level 50 characters. I keep seeing Dilithium mentioned, but I've never seen any from the mission itself.
You get the dil automatically upon killing the Stadi.
The tractor beams can be insane. What's worse is when two of those ships manage to nail you with repulsors. I honestly think those things do too much damage. I've literally been destroyed, strafing through, because I was hit with two sets of repulsors at the same time.
You get out of the 5KM range, but when when you flee to 15+KM, they are still hitting you, taking 2500 HP bites out of your hull with each pulse.
I've learned to be more careful, though and do a fairly good job of watching my ranges, but sometimes oops happens. :rolleyes:
TL:DR - I hate tractor repulsors. (I've only ever seen them used properly by players in Blockade. I think you should be forced to take a test before you're allowed to have that ability on your ship.)
I just tried todays Mirror-Event/-Invasion, Polarize Hull does wonders... You are immune to Tractor-Beams/-Repulsors and they don't deal damage to you. Maybe you should get at least the Ensign-Version (I used only that one).
When Polarize-Hull is on cooldown, use Hazard Emitters for more damage-resistance and a Heal-over-Time (depending on your Hull-Repair-Skill and your Auxilary-Power-Level that heal can give you more Hitpoints then an Engineering-Team of the same rank).
I just wonder if Cryptic delayed the Patch to do something about the Mirror-Event (maybe even the suggested changes/additions of this Thread)...
EDIT: I don't dislike Repulsors, I just dislike people using those wrong: Just think of a Sphere on Khitomer Accord Space Elite, I just managed to get the shields down, worked a little on the hull and layed a Dispersal-Pattern-Beta 3 Quantum-Minefield directly in front of it... Before the mines go active a Repulsor from above hits the Sphere pushing it out of the 2 km range of the mines!
That is usually the moment to write on the chat: People be kind, don't repulse!
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
So, I want an Elite-Version of the Mirror-Event/-Invasion with the following changes (at least):
- Odyssey-Class I.S.S. Stadi (with it's Aquarius and all other Odyssey-Toys),
- Less Tractor-Beams/-Repulsors, maybe Hazard-Emitters instead (so that the mirror-ships can clear Plasma-Procs) and
- Galaxy-X-Class ships as lead-ships of the various battle-groups,
maybe:
- Different Energy-/Projectile-Wapons (Escorts with AP, SCI-Ships on Polaron?) and
- higher rewards for the longer time to complete a run.
I think that would make the Mirror-Event more attractive (even for the FleetEvent-Channel).
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Comments
At lvl 50 with a halfway decent team Mirror Invasion is stupidly easy. The fact that you can do a run in ~5 minutes and walk away with a decent reward is a huge part of the draw.
Just take the map as it is, only now replace the weaker ships, throw up some fortifications (Turrets along the hull of the already mirror-controlled starbase.), and/or have the enemy difficulty set to Elite, and improve the rewards just a little less than it now takes longer to complete. Then it may be interesting again, as something other than an alt leveling tool.
Maybe he stuck around after killing the Stadi, to mop up the stragglers.
LMAO! I was gonna say! I've done up to 12 runs/hour. It is perfectly doable if you're in a good team.
As much as I admire the OP's need for a challenge, I'd like the devs to leave Mirror Incursion just as it is. Actually, no, I'd love one change: PLEASE remove the stupid satellites. The optional adds no real value (no special loot or accolade) and it definitely does not "weakens escort groups". Every time a noob scans them all it does is draw mobs away from the starbase, making you having to chase them (the mobs, not the noobs, though that'd be fun).
I think we can all agree that Mirror Incursion is about farming dilithium. You wanna shoot the mobs and the Stadi -and only the Stadi- as quickly and as close to the starbase as possible then get out in under 5 minutes. That way you can repeat the mission up to 12 times/hour which will land you 5760 dilithium ore, plus loot goodies that you can later sell for EC (not to mention the XP if you need to level up).
You want a challenge? There are plenty of other options. Leave Mirror Incursion alone. Getting our daily dilithium cap is already hard enough as it is.
As suggested above, perhaps they should make an "Elite" version with more battleships and dreadnoughts in each group. And the other Terran ships (escorts, science vessels, etc) should be present as well in both versions.
Vary it up a little!
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
I was actually in one where some [redacted] had the nerve to demand that we not kill the last group till the satellites had finished their 'uploading' or whatever the hell it is they do.
I'm shocked I wasn't banned for how I responded.
Either add extra DIL for actually completing that worthless optional, or better yet, as suggested, get rid of it.
500 years in the future and we still look like schmucks when getting our ID photos taken...
on lowbie teams I see the entire team collapse over and over as all 4 fleets converge on the spawn point. Making them tougher for lowbie teams would be a nightmare
However a tougher one for ships that are already nicely equipped by captains that actually know how to use their ships, would be great. (that being said I still run into Elite Stf's where they have no clue what they are doing )
I don't agree with the OP's changes. I do agree with suggestions that the optional needs looked at. If a pilot attempts the optional, it slows the group down massively. Yes the non stadi ships at the end will have hull damage...but there is no incentive to kill them so all the optional does is make people chase the enemies and leaves everyone out of position when the Stadi appears.
The character I run the event on is using the borg set and I consider things going well if I can only use the borg tractor on the Stadi every other run due to cool downs (and no i'm not sitting in ESD between rounds, i'm in space)
Re a tougher one...that might be interesting, but the reality is you very rarely get into a team that is properly fitted (BoFF skills and ship types), you know when you do because everything piops so fast. Can you really imagine completing a harder version when you get "optional johnny" & "jenny oops I aggro'd 3 waves with my awesome flying skills" on your team?
I ran the Mirror-Event yesterday only teamed with one friend. So we had still good chances to get a Noob-Team...
But a few changes should be made to the normal version as well: If somebody can single a whole group, simply flying in with an Armitage (advanced Peregrine, 3x Mk XII Romulan DHCs, Cutting Beam, Omega Plasma-Launcher, 2x Plasma Mk XII Turrets,...) and kill it, then there is something going wrong.
They were just lucky that I didn't have polarize Hull, then they wouldn't have gotten me with their Tractor-Beams.
Replacing the Tractor-Beam with Hazard Emitters would make the Mirror Invasion a bit better. The Mirror Forces would be able to heal faster and to resist more damage.
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
You get out of the 5KM range, but when when you flee to 15+KM, they are still hitting you, taking 2500 HP bites out of your hull with each pulse.
I've learned to be more careful, though and do a fairly good job of watching my ranges, but sometimes oops happens. :rolleyes:
TL:DR - I hate tractor repulsors. (I've only ever seen them used properly by players in Blockade. I think you should be forced to take a test before you're allowed to have that ability on your ship.)
500 years in the future and we still look like schmucks when getting our ID photos taken...
Today, I had to explain why going after the satellites is useless in two separate occasions. One person called me a noob and started bashing me (while a couple others asked us both to shut up and just kill the Stadi). The other at least listened.
The problem is that activating the satellites works for the lower levels, so people learn bad habits. Guess it's the same with normal and then elite STFs...
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
The Dilithium is added to your balance automatically.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
~12 runs/hour x 480 dil each = 5760 dilithium ore.
On a KDF toon, you get an additional 480 dil for the Most Dangerous Game (Space) daily, which you complete in a snap. After that you go run 2-3 STFs and bam!, you reach your daily dilithium cap.
You get the dil automatically upon killing the Stadi.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
I just tried todays Mirror-Event/-Invasion, Polarize Hull does wonders... You are immune to Tractor-Beams/-Repulsors and they don't deal damage to you. Maybe you should get at least the Ensign-Version (I used only that one).
When Polarize-Hull is on cooldown, use Hazard Emitters for more damage-resistance and a Heal-over-Time (depending on your Hull-Repair-Skill and your Auxilary-Power-Level that heal can give you more Hitpoints then an Engineering-Team of the same rank).
I just wonder if Cryptic delayed the Patch to do something about the Mirror-Event (maybe even the suggested changes/additions of this Thread)...
EDIT: I don't dislike Repulsors, I just dislike people using those wrong: Just think of a Sphere on Khitomer Accord Space Elite, I just managed to get the shields down, worked a little on the hull and layed a Dispersal-Pattern-Beta 3 Quantum-Minefield directly in front of it... Before the mines go active a Repulsor from above hits the Sphere pushing it out of the 2 km range of the mines!
That is usually the moment to write on the chat: People be kind, don't repulse!
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
So, I want an Elite-Version of the Mirror-Event/-Invasion with the following changes (at least):
- Odyssey-Class I.S.S. Stadi (with it's Aquarius and all other Odyssey-Toys),
- Less Tractor-Beams/-Repulsors, maybe Hazard-Emitters instead (so that the mirror-ships can clear Plasma-Procs) and
- Galaxy-X-Class ships as lead-ships of the various battle-groups,
maybe:
- Different Energy-/Projectile-Wapons (Escorts with AP, SCI-Ships on Polaron?) and
- higher rewards for the longer time to complete a run.
I think that would make the Mirror-Event more attractive (even for the FleetEvent-Channel).
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.