In Front:
3x Advance Fleet Dual Heavy Disruptors (yes yes I know in STO they use Polaron but in DS9 it was Disruptors).
1x Advance Fleet Photon Torpedo.
I assume you mean beam arrays. cause a Dual beam bank can't be mounted in a rear weapon slot
"We are the Perfect World. Life as you know it is over. We will add your monetary distinctiveness to our own. Your player base will adapt to service us. Resistance is Futile."
I'm thinking that 8th weapon slot is the perfect place for a Tricobalt mine launcher. Maybe find room for a dispersal pattern for it, too.
Other than that, I'm going to make a general energy-draining escort build, probably with polarized disruptor DCs front and turrets rear. I don't have a Tholian ship, I'll have to see if I can afford one for that torpedo launcher, too. And since this will be on a KDF character, of course I'll make room for the Leech.
Not sure about the Breen set. It's a free energy drain power, but pretty worthless otherwise. I might try it, but will probably end up with a fleet shield, engine, and deflector.
Why the beam arrays? Your compromising your forward damage. This thing is basically an escort with 8 weapon slots.
Because I tend to over shoot my targets, and being in a cruiser that hasn't matter much (using Dual Disruptor Beam banks in front).
Gives me near even DPS any way I get attacked, so in like Battle Royal (the foundry mission) being in the middle of 3 enemy ships is okay, I don't need to worry about turning too fast etc and can hit most things around me easily.
I went with three Polarized Disruptor Dual Heavy Cannons and a Disruptor Dual Beam Bank (fore) and four Disruptor Turrets (aft). All tac consoles are the disruptor coils, borg console, etc. I like the fact that the turrets hammer away while I turn around for another barrage from the fore weapons. Is my DPS the highest? Probably not, but the green disruptors look very natural on this ship. I've equipped the MACO set (sometimes rotate in the Borg set), and overall am happy with the build.
3x Advance Fleet Dual Heavy Disruptors (yes yes I know in STO they use Polaron but in DS9 it was Disruptors).
What episodes have them firing Disruptors in the show? I only recall them using the energy dissipator and then following up with torps (which were white), and Memory Alpha only lists that as the armament. No reason not to go disruptor, just curious.
What episodes have them firing Disruptors in the show? I only recall them using the energy dissipator and then following up with torps (which were white), and Memory Alpha only lists that as the armament. No reason not to go disruptor, just curious.
Nope Torpedoes were Green in Changing Face of Evil. But your right in DS9 all they showed were torpedoes.
I've been tempted to make a torpedo boat, but it wouldn't be too fun.
And nikephorus is right, the Breen, Klingon's and Romulans are all known to use Type 3 disruptors.
Gotta spare mk12 omega set waiting for a ship, as well a full 4 pc. set of mk12 ap DHC's and turrets taking up valuable bank space. If it works well I'll likely strip my raptors phasers until I can buy fleet ultra-rares.
Oh wait- this is the fed shipyard, I got nuthin but 200k in FM's.
In Front:
3x Advance Fleet Dual Heavy Disruptors (yes yes I know in STO they use Polaron but in DS9 it was Disruptors).
1x Advance Fleet Photon Torpedo.
Tactical Consoles:
4x Disruptor Induction Coils (Blue's or Purples) Either Mk X or Mk XI (depends what I can afford)
Science Consoles:
1x Ionized Gas Sensor
1x SubSpace Jumper
1x Emitter Array MkX or MkXI (Purple) (I extend shields all the time as a Engineer)
Engineering Consoles:
3x Neutronium Alloy Mk XI (Purple)
Still have a few days to pick up the consoles I don't have yet etc. Which will be good.
What are you guys thinking about?
Jim
Go all turrets in the back, it's senseless to put beams there that won't work with CRF. If you can't keep PvE targets in your forward arc go all beams. Given the CC options on this with a LTC Sci that shouldn't be a problem.
Sci Consoles are a mess. The Ionized Gas Sensor is just terrible, and the Jumper is a waste on something that turns like a Sci Recon. You won't be extending much with just a Lt. Eng. Go Flow Cap x2 and a Field Generator. Eng consoles, 1 Neut, 1 enemy specific, 1 z-store console.
The Breen set is awful compared to rep gear, but if you want to RP then do what makes you happy. If you're going to RP, then you should have the Dissipator console and run Flow Caps for it and the 3 pc Breen set drain.
Without Boff and Doff layout you're only posting one third of your build.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
and the Jumper is a waste on something that turns like a Sci Recon.
Not when you need to get from point A to B fast. Even if your slightly out of the combat zone, pops you right in the action and ready to release all your weapons. It is better then using full impulse, especially in combat when its disabled to cross 10km's or more of distance.
Working on getting the ship for all toons, so I will have two tacs, an engi and a sci flying it at times.
I prefer vanilla conosle setups so will be standard neutroniums, emitters and tac consoles, with borg console and it's breen console.
For the Tacs I will set it up like an escort pretty much. Weapons load out 1xDBB 2xDHC and Torp fore Cutting beam and 2xTurrets aft. Not going to post my DOFFs and BOFFs since that is too much info for my opponents in PvP .... LOL.
For my engi this will be the torpedo boat I have always dreamed about ... no idea exactly what to do yet, but I can definitely say GRAV WELL and multiple torp spreads!
Science officer no idea at all. Currently she has the Vo'Brick carrier and a Mirror Qin. I dig the carrier when it's the right ship for the job but detest the raptor, so this will be the ship she flies for STFs and other group actions where the carrier is awkward.
Comments
I assume you mean beam arrays. cause a Dual beam bank can't be mounted in a rear weapon slot
Other than that, I'm going to make a general energy-draining escort build, probably with polarized disruptor DCs front and turrets rear. I don't have a Tholian ship, I'll have to see if I can afford one for that torpedo launcher, too. And since this will be on a KDF character, of course I'll make room for the Leech.
Not sure about the Breen set. It's a free energy drain power, but pretty worthless otherwise. I might try it, but will probably end up with a fleet shield, engine, and deflector.
D'oh your absolutely right.
Because I tend to over shoot my targets, and being in a cruiser that hasn't matter much (using Dual Disruptor Beam banks in front).
Gives me near even DPS any way I get attacked, so in like Battle Royal (the foundry mission) being in the middle of 3 enemy ships is okay, I don't need to worry about turning too fast etc and can hit most things around me easily.
Jim
Anyone else care to share their build?
What episodes have them firing Disruptors in the show? I only recall them using the energy dissipator and then following up with torps (which were white), and Memory Alpha only lists that as the armament. No reason not to go disruptor, just curious.
Nope Torpedoes were Green in Changing Face of Evil. But your right in DS9 all they showed were torpedoes.
I've been tempted to make a torpedo boat, but it wouldn't be too fun.
And nikephorus is right, the Breen, Klingon's and Romulans are all known to use Type 3 disruptors.
Jim
This is true, however at that moment Riker and Worf were discussing ground weapons.
Oh wait- this is the fed shipyard, I got nuthin but 200k in FM's.
Ooooohhhh, the possibilities.
:cool:
Awoken Dead
Now shaddup about the queues, it's a BUG
Sci Consoles are a mess. The Ionized Gas Sensor is just terrible, and the Jumper is a waste on something that turns like a Sci Recon. You won't be extending much with just a Lt. Eng. Go Flow Cap x2 and a Field Generator. Eng consoles, 1 Neut, 1 enemy specific, 1 z-store console.
The Breen set is awful compared to rep gear, but if you want to RP then do what makes you happy. If you're going to RP, then you should have the Dissipator console and run Flow Caps for it and the 3 pc Breen set drain.
Without Boff and Doff layout you're only posting one third of your build.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Nothing that came out of The Undiscovered Country can be terrible. :P
Not when you need to get from point A to B fast. Even if your slightly out of the combat zone, pops you right in the action and ready to release all your weapons. It is better then using full impulse, especially in combat when its disabled to cross 10km's or more of distance.
I will try it, but not sold just yet, depends how good it is in battle.
In Space my Doff layout is:
Currently have these as Doffs that I'll probably use:
Sek -> Tactical Cmdr Station
Omet'likan -> Tactical Lt Station
Inray -> Science Lt Cmdr Station
Ping -> Engineer Lt Station
Deandra -> Universal Ensign (Engineer) Station
Jim
Weapons-
3 fleet dhc disruptors, omega torp
3 polarized disruptor turrets, cutting beam
Deflector: [M.A.C.O. Graviton Deflector Array Mk XII]
Engine: [Elite Fleet Efficient Combat Impulse Engines Mk XII [Turn]x2 [Spd] [Pow]]
Shield: [Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [Reg] [Adapt]]
Devices:
[Weapons Battery][Red Matter Capacitor][Subspace Field Modulator]
Consoles:
Engineering: Neutronium, eps mk 12 purple, [Console - Zero-Point Energy Conduit]
Sci: [Console - Universal - Assimilated Module][Console - Rule 62 Multipurpose Combat Console][Console - Science - Field Generator Mk XII]
Tac: 4 disruptor tac consoles mk 12 purple.
Boffs:
Com Tac: tt1, beta1, torpspread 3, canon scatter volley 3
lt. Tac: ts1, csv1
Lt Eng: emergency power to shields 1, Aux to structural integrity
ensign eng: epts1
lt Com Sci: hazard emitters 1, hazard emitters 2 or transfer shield strength 2, transfer shield strength 3.
Doffs:
2x Conn Officer reduce tac team cooldown. (Hamlets)
Exocomp for batteries
2x Shield distribution doff
I prefer vanilla conosle setups so will be standard neutroniums, emitters and tac consoles, with borg console and it's breen console.
For the Tacs I will set it up like an escort pretty much. Weapons load out 1xDBB 2xDHC and Torp fore Cutting beam and 2xTurrets aft. Not going to post my DOFFs and BOFFs since that is too much info for my opponents in PvP .... LOL.
For my engi this will be the torpedo boat I have always dreamed about ... no idea exactly what to do yet, but I can definitely say GRAV WELL and multiple torp spreads!
Science officer no idea at all. Currently she has the Vo'Brick carrier and a Mirror Qin. I dig the carrier when it's the right ship for the job but detest the raptor, so this will be the ship she flies for STFs and other group actions where the carrier is awkward.
Fed Engineer
Passives
Romulan: +3% Crit, ShieldHealOnCritProc
Omega: +30 Weapon, KineticProc
TT1, THY2, TS3, APO3
TT1, FAW2
EPtS1, AtS1
EPtW1
PH1, HE2, TSS3
DOFFs: 2x DCE(EPt), DCE(AtS), SDO(BFI), WCE(EPt)
D/E/S: Borg
Weapons
Fore: 2x Romulan Plasma Beam Array, Experimental Beam Array, Hyper-Plasma Torp
Aft: 2x Romulan Plasma Beam Array, Cutting Beam, Omega Torp
Consoles
Eng: Borg, 0Point, Neut
Sci: Breen, EPM, ISO
Tac: 4x Plasma Infusers
Devices: SFM, Aux Batt, Eng Batt
KDF Engineer
Passives
Romulan: +3% Crit, ShieldHealOnCritProc
Omega: +30 Weapon, KineticProc
TT1, THY2, TS3, APO3
THY1, CSV1
EPtS1, AtS1
ET1
PH1, HE2, TSS3
DOFFs: 3x PWO(Torp), ME(ET), SDO(BFI)
D/E/S: KHG
Weapons
Fore: 2x Rapid Trans, Breen Cluster, Tric Device
Aft: 4x Polarized Disruptor Turrets
Consoles
Eng: Borg, Neut, SIF
Sci: Breen, Leech, PDS
Tac: 3x Trans Compressor, Warhead Yield
Devices: SFM, Aux Batt, Eng Batt
Fed Science
Passives
Romulan: +30 Shield, ShieldHealOnCritProc
Omega: HullRegen, ShieldRegen
TT1, DPB1, APO1, APD3
FAW1, TS2
EPtS1, AtS1
HE1, ES1, TR1
PH1
DOFFs: DCE(AtS), DO, GS(TR), 2x SDO(BFI)
D/E/S: Omega
Weapons
Fore: 3x Dominion Polaron Beam Array, Chroniton Flux Torp
Aft: 3x Dominion Polaron Beam Array, Chroniton Mine Launcher
Consoles
Eng: Graviton Pulse, EPM, Neut
Sci: 3x Flow Cap
Tac: 3x Polaron Phase Mod, Breen
Devices: SFM, Aux Batt, Weapon Batt
KDF Tactical
Passives
Romulan: +3% Crit, PlacOnCritProc
Omega: +30 Weapon, KineticProc
TT1, BO2, CRF2, APO3
TS1, THY2
EPtS1, AtS1
EPtW1
PH1, HE2, TSS3
DOFFs: 2x DCE(EPt), DCE(AtS), SDO(BFI), WCE(EPt)
D/E/S: Reman/Romulan (can't decide)
Weapons
Fore: 2x Romulan Plasma DHC, Romulan Plasma DBB, Hyper-Plasma Torp
Aft: Romulan Plasma Turret, Cutting Beam, Experimental Beam Array, Plasma Mine Launcher
Consoles
Eng: Borg, 0Point, Neut
Sci: AMS, Leech, Breen
Tac: 3x Plasma Infuser, Ambiplasma
Devices: SFM, Aux Batt, Eng Batt