Right now, I'm leveling my Alien Science char (currently at Captain) and I'm looking to get some feedback on a setup I constructed with the skill planner (what I'm looking at for when I hit VA). I'll be piloting 2 main ships: the Fleet Science Vessel Retrofit and the Fleet LRSV Retrofit.
The build I'm looking for is mainly focused on Healing/Offensive Support. I want my setup to be good at draining/damaging the enemy as well as supporting myself/my team with repair and buffs. I also put priority on skilling up shield hit points, hull hit points, and damage resistances.
Here is my LRSV Build: http://www.stoacademy.com/tools/skillplanner/index.php?build=LRSV_0
Here is my FSV Build: http://www.stoacademy.com/tools/skillplanner/index.php?build=FSV_0
As far as the skill tree, I tried to keep them basically the same. The main difference will be in Boffs.
I'll probably go with the classic Starfleet Phasers. 2 Fore Beams, 2 Aft Beams, Quantum torpedoes.
Some Specific Questions:
> Which is better: Aux to Structural I or Engineering Team II?
The Eng Team is what I have been using but Aux to Structural doesn't share cooldown with other teams, and comes with a damage resistance as well.
> For skilling, what should I prioritize? I hear "6" is the magic number between effect and price. Should I try to spread my skill points out more or focus on levelling major ones?
> For Boff powers, I see a lot of people run several copies of one power. Would it be better for me to do that or have a more wide variety of tricks to use?