By all accounts, instead of either slowing down the regen ticks or massively reducing the shield heal, they did both.
So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.
By all accounts, instead of either slowing down the regen ticks or massively reducing the shield heal, they did both.
So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.
this is what im getting at they screwed both up and now it should be put in T1 bracket instead of T4.This puny shield regen is pointless just get rid of it and put something new instead gesh
What are the before and after on the shield regen now?
Note: YMMV depending on ship type, console slotting, shield choice etc.
On live I'm getting about 900-1100 per second regen.
On tribble I'm barely getting 200-300 per 6 seconds.
Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.
Note: YMMV depending on ship type, console slotting, shield choice etc.
On live I'm getting about 900-1100 per second regen.
On tribble I'm barely getting 200-300 per 6 seconds.
Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.
On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.
On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.
This is the largest pile of garbage ever to be posted on the internet.
PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.
So knock off the garbage of blaming PvPers for this Cryptic nonsense.
And seriously, considering that there is no PvP gear - just how do you think PvPers get their gear? Oh yeah, that's right - they're grinding PvE along with everybody else.
So again, knock off the silly garbage... it just makes you look... well, anyway.
PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.
Whether the fix was needed or not, went too far or not is another matter - but what you claim above is simply untrue.
To be clear, I do think the Devs should be listening to PvP concerns as PvP is still a part of this game no matter the state that it's in. I just disagree with the idea that there is no one at all listening (even if they haven't, or possibly can't, addressed every concern).
The Shield Repair passive is a supplement, not your main form of shield healing. It doesn't provided damage reduction to your shields, it doesn't increase shield power. It just gives a flat bonus shield heal.
That is how it is now and how it should be. Nothing more. Nothing less. I for one am extremely pleased with the results.
It's not so much the change in shield heals that has people riled up, but rather Cryptic's poor handling of the change. We will never know with absolute certainty whether or not ~1000 shield heals per 6 seconds was overpowered or not, because that's not what we actually got in the first place.
Now if we had actually gotten a chance to see how ~1000 per 6 seconds actually worked, and the resulting majority feedback from players suggests a reduction in shield heals is needed, then I would be in favor of that change, even if it ultimately results in the lower number we have now.
What we have here is a case of Cryptic listening to poor and inaccurate feedback about this passive and taking the wrong steps to correct the problem. It was a bugged passive granting regeneration every second instead of every 6 seconds. Before considering a reduction in healing, the interval at which this ability was activating should have been the only thing fixed. Then that would allow the player base to accurately judge whether or not a reduction in shield heals is really needed.
Personally, I think ~1000 per 6 seconds would still be a tad bit OP, and would like to see the value adjusted to around 700-800 per 6 seconds. It wouldn't be as powerful, but it wouldn't be as ineffective either.
When Holodeck was being updated, I went on Tribble to test out the new stuff and Space Combat was really fine (that test character had no more than Tier 2 Romulan Reputation). But just now on Holodeck, I did an STF and my sheilds were dropping faster than before the Reputation system.
So makes me wonder if the buff is really off? Or was it nerfed too far to the point it's not noticable?
This shield regen passive is still quite nice. Sure, it doesn't compare to the broken version that made it live but if people would quit overreacting they'd see its just fine. Forgetting the broken timing issue, Cryptic never intended the 1000~ healing to each shield facing, rather, it was supposed to be total the total heal. Regen mechanics already apply to each facing so they made a mistake by quadrupling the added value when they plugged in the number? that were later quadrupled again.
The fix was necessary and it wasn't actually a simultaneous nerf to the healing total. It wasn't a nerf at all. The slightest big of testing or oversight could have prevented this problem. Couple that with the poor damage control (lies by omission) in which the patch notes called it a drastic reduction when they should have owned up to their mistake.
Of course, if they did it that way they'd be compelled to provide free respecs. Who cares about honesty when the truth can cost you money?
It's still a good power. Anyone who has sense enough to divert power to shields knows the benefit that one gets from doing so. That being said, who knows if they actually turned it back on after they fixed if?
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Comments
Did it go from super powerful to completely useless, or is it just weaker than it was? I mean, it kinda did need to be toned down...
So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.
this is what im getting at they screwed both up and now it should be put in T1 bracket instead of T4.This puny shield regen is pointless just get rid of it and put something new instead gesh
Note: YMMV depending on ship type, console slotting, shield choice etc.
On live I'm getting about 900-1100 per second regen.
On tribble I'm barely getting 200-300 per 6 seconds.
Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.
On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.
This is the largest pile of garbage ever to be posted on the internet.
PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.
So knock off the garbage of blaming PvPers for this Cryptic nonsense.
And seriously, considering that there is no PvP gear - just how do you think PvPers get their gear? Oh yeah, that's right - they're grinding PvE along with everybody else.
So again, knock off the silly garbage... it just makes you look... well, anyway.
Here is an entire thread dedicated to nerfing this power and, and includes many posts upset with the amount of healing and not necessarily the bugged issue - it also includes nerf calls to the placate proc passive.
Whether the fix was needed or not, went too far or not is another matter - but what you claim above is simply untrue.
To be clear, I do think the Devs should be listening to PvP concerns as PvP is still a part of this game no matter the state that it's in. I just disagree with the idea that there is no one at all listening (even if they haven't, or possibly can't, addressed every concern).
That is how it is now and how it should be. Nothing more. Nothing less. I for one am extremely pleased with the results.
Now if we had actually gotten a chance to see how ~1000 per 6 seconds actually worked, and the resulting majority feedback from players suggests a reduction in shield heals is needed, then I would be in favor of that change, even if it ultimately results in the lower number we have now.
What we have here is a case of Cryptic listening to poor and inaccurate feedback about this passive and taking the wrong steps to correct the problem. It was a bugged passive granting regeneration every second instead of every 6 seconds. Before considering a reduction in healing, the interval at which this ability was activating should have been the only thing fixed. Then that would allow the player base to accurately judge whether or not a reduction in shield heals is really needed.
Personally, I think ~1000 per 6 seconds would still be a tad bit OP, and would like to see the value adjusted to around 700-800 per 6 seconds. It wouldn't be as powerful, but it wouldn't be as ineffective either.
So makes me wonder if the buff is really off? Or was it nerfed too far to the point it's not noticable?
The fix was necessary and it wasn't actually a simultaneous nerf to the healing total. It wasn't a nerf at all. The slightest big of testing or oversight could have prevented this problem. Couple that with the poor damage control (lies by omission) in which the patch notes called it a drastic reduction when they should have owned up to their mistake.
Of course, if they did it that way they'd be compelled to provide free respecs. Who cares about honesty when the truth can cost you money?
It's still a good power. Anyone who has sense enough to divert power to shields knows the benefit that one gets from doing so. That being said, who knows if they actually turned it back on after they fixed if?
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.