test content
What is the Arc Client?
Install Arc

new UI

oooooonoooooon Member Posts: 73 Arc User
Any chance we can get a peak of what is will look like?

Also, if any of the devs could confirm whether we are getting a new popup dialog window, or possibly confirm it it is being redesigned so it doesnt cover half the screen?? :)

ps. the new borg adapted UI is great.
Post edited by oooooon on

Comments

  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2012
    My suspicion is that the new UI will look more like a mix of STO Gateway and the website UI, given that the old UI for the website matched the UI for the game. I lean towards the Gateway UI because Thomas worked on it and it's recent. I lean towards the website UI because it's also recent and a move away from LCARS would get away from color issues, although it would also be controversial. (The Cryptic response would likely be that they don't want you to feel like you're at a console.)

    I expect the more radical UI changes may be sector space and ground-based. SS needs its own UI distinct from space flight; the greyed out abilities are messy. Giving SS its own UI could pave the way for an exploration revamp and create more SS activities. Ground, I think may get modded to push shooter mode. I expect to see the UI get shifted to look more like Neverwinter and get important buttons off of the circular mini-map and into more visible places, while also organizing menus to reduce the number of things accessed by dropdown.

    I'd go one further and say I expect (or hope) it won't have the same issues with losing items in the tray that the current site has. Maybe savable tray configurations, maybe ship tray layouts individually saved.

    Now, my fear is that the new UI will come with pushes designed to force people into using shooter mode. And that's a dicey prospect. I actually think shooter mode makes for a better game and that it's somewhat pointless except as an immersion tool as long as it's optional. It would have been better to launch with it and from what we've seen, it's the only mode in Neverwinter. But forcing people into it will be unpopular, if that happens.
  • oooooonoooooon Member Posts: 73 Arc User
    edited December 2012
    I hope the new UI will move in the opposite direction and look more like the shows, with an option of selecting between TNG, TMP, Nemesis and so on.

    a little screeny would be nice :D
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited December 2012
    im pretty happy with the current UI, would be nice to change the color and make some custom button designs..

    but the last posters idea is also fine
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    Personally, my hope for the new UI is that they move half of the power visuals from the game world, to the client side UI. Seriously... why are ships glowing purple, with red and yellow circles floating around them? That's not Star Trek in the slightest.
  • ussweatherlightussweatherlight Member Posts: 16 Arc User
    edited December 2012
    Personally, my hope for the new UI is that they move half of the power visuals from the game world, to the client side UI. Seriously... why are ships glowing purple, with red and yellow circles floating around them? That's not Star Trek in the slightest.

    It's so the opponant knows what you're doing....
    _____________________________________________

    "Second star on the right, and straight on till morning."

    U.S.S. Weatherlight
  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited December 2012
    Personally, my hope for the new UI is that they move half of the power visuals from the game world, to the client side UI. Seriously... why are ships glowing purple, with red and yellow circles floating around them? That's not Star Trek in the slightest.

    Ya I'd Much rather have a visual aid telling me what the enemy ship is doing then have my annoying idiot BOFF constantly saying "Yo, The Enemy just activated Reverse Shield Polarity, Dawg!! Our Weapons Aint Doin Shizznit!" :P



    And yes my Boff is Snoop Dogg. ;)
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    It's so the opponant knows what you're doing....

    Like I can really see that..... :rolleyes:
  • mailman650mailman650 Member Posts: 159 Arc User
    edited December 2012
    "Yo, The Enemy just activated Reverse Shield Polarity, Dawg!! Our Weapons Aint Doin Shizznit!" :P

    And yes my Boff is Snoop Dogg. ;)

    What would his Klingon counterpart say? :D
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited December 2012
    Whatever happens I hope that:

    1) We trim down the number of redundant tabs and windows
    2) Everything is made in a manner that allows for (and encourages) UI mods.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited December 2012
    While it's a great chance to improve the look of the game, I'm not going to get my hopes up over this. Just so that I can be pleasantly surprised :o :rolleyes:

    However I sincerely hope they don't make shooter mode remotely necessary, in any capacity.
    ----
    [SIGPIC][/SIGPIC]
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2012
    I never use shooter mode, I find it far too limiting, if a sniper rifle actually worked like a sniper rifle it would make sense being able to scope a target and fire at range to get a killing head shot, but it doesn't work that way, it takes multiple hits to kill a target which quickly rushes to attack you, with the scope only serving to narrow your field of view and make you extremely vulnerable to whatever is around you. Shooter mode disables auto target tracking forcing you into constant moving and aiming to hit targets, which I realize is a bit more realistic of course, but also a lot more work when surrounded by enemies and dealing with weapon cooldowns.
    One thing I would like to see gone is the tray linking that quickly becomes a disaster of disorganization. I would like to be able to preset which tray positions are dedicated to which inventory and/or device slots and lock it that way, right now the positions aren't dedicated to the slots but to the devices themselves, if I put a hypospray in one position, and replace it with a hypospray of the same type it will go to the same tray position, put if I replace that hypospray with something different, it will end up in a different tray position that could be anywhere in the 10 different trays available, if it must be that way at least have it limit itself to the visible trays.
    Device slots on a ship or character should have a dedicated minibar on the ui separate from the action bars.
    Action bars need more customization, selecting mode 4 should open a 4th bar rather than closing half of the existing controls and the "new" bar function in arrange UI that opens another set of action bars should have selectable orientation.
    Last but certainly not least, this new shuttle linking system is a mess, the very minor convenience of having a shuttle preselected for shuttle missions is not worth all of the complications that have come along with it, it was better before this was introduced.
    I'm a firm believer in the axiom "If It Ain't Broke don't Fix It" so I'm at a loss for why time is being wasted tweaking things that were fine as they were, creating new problems, while ignoring long standing problems that are long overdue for adjustment. There seems to be a problem of tunnel vision concentrating on things they want to do while not paying enough attention to the wider scope of things that need doing and some new gimmick isn't worth having if it arrives broken or breaks something else.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • zerobangzerobang Member Posts: 0 Arc User
    edited December 2012
    It's so the opponant knows what you're doing....

    maybe in theory... in reality i only see a neon glowing ball of Ship that is even brighter because my phasers light up its shields and i stare more at my powertrays cooldowns than i look at the enemy anyway.
    [SIGPIC][/SIGPIC]
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    I am curious what the new UI is going to be.

    Expecting a massive look change like the Federation UI being more LCARish and the KDF's UI looking more classic Klingon. But one of the major things I like to see is color coding for BOFF powers and you can drag and dedicated power spots so no matter what you change, those slots always be for that power or device.

    And hoping there could be color coding added for the Universal slots, if you got a whole list of BOFFs, sometimes it can get rather confusing.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2012
    I wish they would get rid of some of the effects, glowing targets, sparkling interactable objects, basically everything that says "We think you're a moron so we'll make it super easy for you to find".
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    zerobang wrote: »
    maybe in theory... in reality i only see a neon glowing ball of Ship that is even brighter because my phasers light up its shields and i stare more at my powertrays cooldowns than i look at the enemy anyway.
    maxvitor wrote: »
    I wish they would get rid of some of the effects, glowing targets, sparkling interactable objects, basically everything that says "We think you're a moron so we'll make it super easy for you to find".

    Exactly. Because when we have titles, names, damage floaters, crit floaters, health bars, multi-coloured lasers, glory balls of exploding neon colour, AOE effects, engine trails, movement particles, visible damage, shield rings, fighters, all the parts of the UI and the status bars and we really need to have purple glowing ships.....
Sign In or Register to comment.