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Modification's to Current Build?

xratedgxratedg Member Posts: 10 Arc User
edited December 2012 in PvP Gameplay
New to the forums so i thought i would start off by saying Hello :D

Haven't been playing too long, Think i started playing at the Beginning of November.

Still got a lot to learn sadly, But I got down some of basics with the help of others.

Anyway,

This is my Current Build using a Fleet Patrol Escort

http://www.stoacademy.com/tools/skillplanner/index.php?build=TRIBBLE_0

Fore

Phaser Dual Heavy Cannons Mk XI [Acc]x2 [CrtD]
Phaser Dual Heavy Cannons Mk XI [Acc]x2 [CrtD]
Phaser Dual Heavy Cannons Mk XI [Acc]x2 [CrtD]
Dual Phaser Beam Bank Mk XII [Acc]x2 [CrtH]


Aft

Phaser Turret Mk XI [Acc]x2 [CrtH]
Phaser Turret Mk XI [Acc]x2 [CrtH]
Kinetic Cutting Beam Mk XII [Dmg]x3

Tactical Consoles

[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XI]

Engineering Consoles

[Console - Universal - Assimilated Module]
[Console - Engineering - EPS Flow Regulator Mk XII]
[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - Neutronium Alloy Mk XII]


Science Consoles

[Console - Science - Field Generator Mk XII]
[Console - Science - Shield Emitter Amplifier Mk XII]


Space Duty Officers

Technician (Recharge time on Bridge Officer abilities reduced)
Technician (Recharge time on Bridge Officer abilities reduced)
Technician (Recharge time on Bridge Officer abilities reduced)
Deflector Officer (Chance to reflect damage when using polarize hull)
Deflector Officer (Chance to reflect damage when using polarize hull)

Now Any help would be appreciated, In any aspect of this setup.
I'm trying to aim toward Inflicting Damage Mostly, But I don't want to be too squishy :P
I mostly PvP, But when The Fleet needs me, or i need Marks I PvE.

TRIBBLE
Junior Admiral
Earth Force 1
[SIGPIC][/SIGPIC]
Believing oneself to be perfect is often the sign of a delusional mind.
-Data, to Borg Queen, Star Trek: First Contact
Post edited by xratedg on

Comments

  • edited December 2012
    This content has been removed.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    I'd check your damage in combat or orbiting space and compare that cutting beam to your turrets. Since they don't benefit from your consoles, I'm thinking another turret would be more beneficial.

    I would also swap Omega 3 and C:RF2 with Omega 1 and C:RF3. I use CRF way more often than I do Omega.

    May want to consider swapping one of your C:RF2 for a C:Scatter Volley, to help deal with pet/mine spam.

    Also, if you can get them, go for the following consoles: Tachyokinetic Converter and Zero-Point Energy Conduit. If you have access to a Fleet Embassy, also consider some of the sci consoles there.

    Since you have Omega, I'd also suggest trading your Polarize Hull for Hazard Emitters 1 and replace Hazard Emitters 2 with Transfer Shield Strength 2.

    As for skill point allocation, I would say that Inertial Dampeners is useless. The devs have confirmed that the description is wrong on it. If I recall, it just reduces knockback and repel.

    I'd recommend also that you get Power Insulators to at least 6 points.

    I noticed that you had 299k skill points spent in space. I'd say get that up to the max of 300k by sacrificing some of your ground skill points.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    Loose the aux to bat... its not helping you in an escort.

    Look at either RSP 1... or Aux to dampeners 1 instead.

    Don't listen to Sophie... keep one Engines and One shields.... change out the reflect doffs there pointless... and slot 2 Damage control doffs... that will allow you to keep your shields up 100% anyway as well as the engines.

    If you can manage the EC... I know your new so that may be hard... but get 2 Conn officer Attack pattern doffs... to keep your omega and delta up 100%.

    Also polarized Hull is nice for tractors but use omega for that... put in a Transfer Shield Strength instead.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • xratedgxratedg Member Posts: 10 Arc User
    edited December 2012
    Lot's of Different Suggestion's
    Will have to do some further investigating.

    If i dropped Aux to Batteries though, My 3 Technician Duty Officer's become useless.

    "Recharge time for all bridge officer abilities to recharge when Auxiliary to Emergency Battery is used. Bridge Officer power recharges reduced by 10%"

    RSP is nice indeed, But i dunno.

    As for the Kinetic Cutting Beam, I get the 2p Set Bonus Which gives

    2.5% chance: to self: Applies Omega Weapon Amplifier:
    +10 Current Weapon Power
    +500 Current Weapon Power Resistance Rating for 3 sec
    +500 Maximum Weapon Power Resistance Rating for 3 sec

    Which i would assume is worth the missing turret?

    And I'll look into those 2 Damage control and Conn Doff's.

    If Inertial Dampeners is confirmed Useless? I'll definitely have to change that out.

    As for the EP to Shields x2 over EP to Engines.
    I might play around with that and see how it goes.

    As for swapping O3 for RF3, RF2 for SV and the rest of the suggestion's, I'll do some research.

    Keep them coming, I appreciate all the advice
    [SIGPIC][/SIGPIC]
    Believing oneself to be perfect is often the sign of a delusional mind.
    -Data, to Borg Queen, Star Trek: First Contact
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    you only started in november? im shocked someone that new could build a ship like that, you took to this well, thats an extreamly advanced build. you have good weapons, an eps console for your BO, and a very good skill tree setup. i would just suggest maxing power insulators to 9, its the most useful defense skill.
    sophlogimo wrote: »
    I would propose to replace Emergency Power to Engines with another Emergency Power to Shields and pack an engine battery for emergencies, or just live with it and put a shield battery in your slot. Other than that, I would say, it should perform quite well?

    he has tech doffs with AtB, he has full up time with both EPtX if he's careful.

    but that also means you have full up time with the tactical station powers you doubled up on. a single AtB in your build is extreamly tricky to manage without leaving your self hanging, hitting it before you fire a bunch of things off by accident, or it leaves you with no aux when you need it for heals.

    i don't think an escort like that is a good ship to run AtB on, its not worth giving up RSP or one of the other options in the LT slot. you also have so many tac stations that you double up all your main abilities if you like it or not. if you also ran a torp and a mine, then you could effectively use all those station powers with AtB without having overlap.

    damage control doffs can reliably keep 2 different EPtX powers at their global with just 1 copy of each, on ships like this i would suggest running these. 2 attack patern doffs for APO3 uptime, or distribute shields doffs for the rest.
  • edited December 2012
    This content has been removed.
  • xratedgxratedg Member Posts: 10 Arc User
    edited December 2012
    you only started in november? im shocked someone that new could build a ship like that, you took to this well, thats an extreamly advanced build. you have good weapons, an eps console for your BO, and a very good skill tree setup. i would just suggest maxing power insulators to 9, its the most useful defense skill.

    Well i kind of lucked out shall we say when i started.
    Bought about 20-30 (can't remember) Master Keys and unlocked boxes.
    Managed to get 1x Wells and 2x Freighters That put me at about 75m.

    Wasn't Even a VA yet and i had all that money to play around with lol.

    As for setting up my Ship with Abilities and such. I had the help of Francesca.
    Took about 2hrs of their time helping me pick abilities and explaining them.

    As for my build, I stumped across someone's build and changed a few minor things.

    As for Weapons, I heard Phasers were the way to go.
    After all, I'm in the Federation :P

    Consoles... Tbh, I just kind of randomly picked the ones that sounded good :rolleyes:

    And i did forget to mention.
    Currently Using Assimilated XI set for Shields | Impulse | Deflector
    (Managed to pick that up right before S7 went live, Was just starting STF's out)
    [SIGPIC][/SIGPIC]
    Believing oneself to be perfect is often the sign of a delusional mind.
    -Data, to Borg Queen, Star Trek: First Contact
  • xratedgxratedg Member Posts: 10 Arc User
    edited December 2012
    sophlogimo wrote: »
    True, but you can buy others and use those Technicians for other purposes still (like doffing, earning you Dilithium to earn more stuff).
    doffing?
    I'd rather recommend Aux to Structural. Your build is a bit short on hull heals.
    This is very true, And it really does hurt at times :(
    I think so, too.
    Well at least we can agree on something :P
    Well, it also is supposed to help against immobilizing resistance like tractor beams. A bit.
    :confused: So is it worth putting some points into it or not if i have APO and PH?
    [SIGPIC][/SIGPIC]
    Believing oneself to be perfect is often the sign of a delusional mind.
    -Data, to Borg Queen, Star Trek: First Contact
  • edited December 2012
    This content has been removed.
  • xratedgxratedg Member Posts: 10 Arc User
    edited December 2012
    sophlogimo wrote: »
    Well, I dont't use it for my builds... but I wouldn't respec for just that if I were you.

    Well i wouldn't Respec just for that. As suggested, Would put more points into Insulators as well, And see if i could boost my Energy Weapon Specialization, Weapon Performance or maybe Warp Core Efficiency up a tad more.

    Picked up a Damage control and Conn and replaced the 2 Deflector

    Going play around with them with my current build.
    [SIGPIC][/SIGPIC]
    Believing oneself to be perfect is often the sign of a delusional mind.
    -Data, to Borg Queen, Star Trek: First Contact
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    Go get the fleet saber. Its better than the fleet patrol. Try with that ship the eagis set to maximize speed defense (or maco shield with aegis def+eng).
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    xratedg wrote: »
    Snipped

    OK I had some sleep... and considering you are so new and have such a well thought out build I took a little more time to tweek some stuff for you. As others have said you seem to have a great handle on things so far.... I'll give you some advice and try to explain it a bit more, this time. I'm sure you will come up with some good ideas of your own... its cool to see how a new player comes at it. Thanks for that. Any way....

    http://www.stoacademy.com/tools/skillplanner/index.php?build=x2222_0

    I have tweeked your spec... after some testing with another friend this seems to be about the most optimal power setup I can think of. It seems your good at making in game money so I will also point out that if you can manage to find yourself 3-4 saurian bridge officers with the efficient passive it will snag you a few more precious points of power.

    I also removed the points you have in armour in teir 5... imo and most folk I believe the points are just to expensive for that.

    I also maxed power insulator (as others have mentioned this one is super important in pvp for sure... and flow cap. Flow cap in tier 1... honestly doesn't boost anything you have right now however it will boost the proc on almost every other weapon type. It will also boost the drain on things like target shields 3 / 2 should you ever decide to switch to that. I like putting points in that one even if I run phasers on a build... it allows me to swap in disables if needed, and/or switch to power drain weapons like polaron, or shield drain weapons like tetryon... it will also boost things like the Tet Glider effect from the Omega 2 piece should you decide to unlock that gear later.

    I noticed you said you picked up Attack Pattern Doffs as well as the DMG control... the boff layout you have is perfect for that... I did swap out and put in a RSP 1...
    - A little not here... I myself do not run RSP on my escorts... however many people do, and to be honest I suggest most new players do. Its a good oh no button... I run Aux to Dampeners in that slot, Dampeners makes me immune to Gravity Well, and Tractor Beam Repulsors... and it gives me a great turn boost when my omega is down. I rock the 2 omega / then Delta and Damp / Omega / Delta Damp... ect to keep my turn rate crazy high all the time. If you want to play around with something like that go for it and see how it works. Just keep in mind most new and even vet players go with a RSP 1 or Aux to Struc in that spot.

    Power levels... The way I speced that build... you should have a good mix of power... in my escorts I almost always run 125 / 25 / 50 / 25 for power settings as speed is life in an escort. Speed = Defense Rating
    You will also want to have other settings setup... and if you can bind your power settings to a couple keys somewhere so you can quickly switch. One advantage to running the EPS is being able to switch to a full aux setting before you use your hazards or TSS... this will majorly boost the heal you get from them. When I see my hazards or TSS cool down has about 3-4s left on it... I will switch to full aux heal and the switch back... it will make your heals much more effective.

    On the Cutting beam... YES I would keep the beam. The beam + console enables a great proc.

    Honestly you gear is pretty solid which is shocking to most of the people here... we are used to people coming in and saying I have been playing since beta and my build rocks look at it... why am I dying... and then seeing the worst build ever devised. :) Good job on what you have so far.

    If you can unlock the best Maco shield you can... short of that the shield of choice these days is a good Resistant shield, you mentioned a fleet if they have unlocked fleet shields. The fleet resistant shields are popular right now. If neither are options a good one from the exchange with CAP on it will do well. For deflector and engine... you have some options, you are high enough in the rep to grab a Borg retro Engine and Defector which both give you a bit more power, and enable the 2 piece borg set hull heal which is great... or if you want to save the Dilithium, you can run Aegis engine and deflector, I like this on my escorts as it gives you another 10 defense rating, and the engine is a Hyper Impulse meaning it is efficient at high power settings, if you need to escape a situation in pvp switch to full engine power and hit evasive with a hyper you will be off to the races.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    that spec is REALLY light in armor, and Inertial Dampeners and Sensors basically don't do anything of value. sensors just buff FOMM's stealth debuff as far as i can tell.

    i would drop all 6 of those points and put 3 in threat control and 3 more in energy armor. the threat control points will give energy and kinetic armor, more energy armor then going from 3 to 6 on the actual energy armor skill even.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    that spec is REALLY light in armor, and Inertial Dampeners and Sensors basically don't do anything of value. sensors just buff FOMM's stealth debuff as far as i can tell.

    i would drop all 6 of those points and put 3 in threat control and 3 more in energy armor. the threat control points will give energy and kinetic armor, more energy armor then going from 3 to 6 on the actual energy armor skill even.

    Threat contol on an escort that may want to pug stfs... (as a new player hes likely going to have to) is bad news.

    He is running a Neut so really ya he has no need for the tier 5 armour... and the tier 4 armour skill 3 points is enough... 3 points = 7.2% 6= 10.7... I don't think its worth the skill points after 3 for 1.16 more each.

    Sensors Will reduce confuse times... and as an escort with an in your face build he is going to get AMSed a lot... The I damp... I don't know I always put 3 points in there, its debatable that it does much, and with the omega uptime he should have you may be right those points may be best some where else... really though 3 more points in armour is almost pointless.

    Edit I almost forgot why I always put a few points in I damp... it resists Viral matrix time... which he is also going to get hit with a lot as an escort... hmmm might have to up my spend on that one. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • rooster75rooster75 Member Posts: 0 Arc User
    edited December 2012
    Loose the aux to bat... its not helping you in an escort.

    I have to agree with this. You have too many Tac slots to really make use of A2B. Pick up something that helps your survivability. I'm not quite sure when or why A2B got to be flavor of month. No offense to you at all, but I read a lot of people trying to work that power into ships they shouldn't be imho. If you have to use A2B in a build then select a ship that will truly benefit from it like a Chimera, for example.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    Threat contol on an escort that may want to pug stfs... (as a new player hes likely going to have to) is bad news.

    He is running a Neut so really ya he has no need for the tier 5 armour... and the tier 4 armour skill 3 points is enough... 3 points = 7.2% 6= 10.7... I don't think its worth the skill points after 3 for 1.16 more each.

    Sensors Will reduce confuse times... and as an escort with an in your face build he is going to get AMSed a lot... The I damp... I don't know I always put 3 points in there, its debatable that it does much, and with the omega uptime he should have you may be right those points may be best some where else... really though 3 more points in armour is almost pointless.

    Edit I almost forgot why I always put a few points in I damp... it resists Viral matrix time... which he is also going to get hit with a lot as an escort... hmmm might have to up my spend on that one. lol

    anyone good at pvp is going to get targeted anyway because they are so much more dangerous then the pve'ers they are with. thats my experience anyway, 3 into threat doesn't seem to make much of a difference ether way. you end up with over 15% armor from that, and i really notice it when its that much. at the very least 3 of each i have to recommend.

    funny you should mention dampeners lessening VM's effect, bort a wile ago said thats a description error, it does nothing to guard against it. quite a bit of rage followed that. i have also heard the sensor skill doesn't do anything against AMS, but im not absolutely sure thats the case.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    that spec is REALLY light in armor, and Inertial Dampeners and Sensors basically don't do anything of value. sensors just buff FOMM's stealth debuff as far as i can tell.

    Eh I don't know about this... Sensors protects you from chained-Scrambles (not as popular as they used to be but still)...

    I'd say it's not really necessary to redline Insulators, maybe take a small amount out of energy crit, Efficiency and Potential and put some into Threat... I'd also spec batteries a little higher. It's otherwise a really sound spec, though.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    funny you should mention dampeners lessening VM's effect, bort a wile ago said thats a description error, it does nothing to guard against it. quite a bit of rage followed that. i have also heard the sensor skill doesn't do anything against AMS, but im not absolutely sure thats the case.

    Hmmm see what happens when I stop paying attention to TRIBBLE Cryptic has to say. If thats true then ya I am also very annoyed.

    Still not sure I would put the points in threat... the research I have says 8.6% is the max bonus with 9 points into it... doesn't seem worth it to me.

    Still if I damp is doing squat vs VMs... then ya those points may be best thrown into something else.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    I also really don't like Aux2SIF as a power on an escort, even with a good aux spec... RSP is more useful for forcing people to burn multiple nukes as long as you're fast on the trigger. Aux2ID is a good offensive option too.

    If you don't have the Borg gear you can go TSS1/HE2 for your Sci slot... otherwise go HE1/TSS2 and let your good reliable Borg proc take care of the rest.

    Your Tac layout is totally solid and the rest of your ship looks great to me. As others have said it's quite impressive.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • xratedgxratedg Member Posts: 10 Arc User
    edited December 2012
    Definitely am going to read all this when i get out of work in 8hrs.
    Already running late just glancing at it!
    [SIGPIC][/SIGPIC]
    Believing oneself to be perfect is often the sign of a delusional mind.
    -Data, to Borg Queen, Star Trek: First Contact
  • skurfskurf Member Posts: 1,071 Arc User
    edited December 2012
    I'm not a fan of the aux2bat build on an escort. That build really shines on a ship with a lot of engineering slots so you can run 2 copies of aux2bat1. With your current build you're going to have a lot of down-time on shield heals, especially since you don't have a transfer shield strength, RSP, or BFI doffs (shield distribution doffs). Then add to that the fact that when you use aux2bat it makes your aux power drop all the way down, which means your emergency power to shields will do even less healing. It just seems like a very squishy build for an escort.

    One thing you might consider is putting Beam Overload 3 in place of a Cannon Rapid Fire 2, and then adding a Cannon Rapid Fire 1. Then get 2-3 beam doffs (Energy Weapons doffs) and you will be able to run Beam Overload 3 almost as often as if you had 2 copies of it.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    I'd say it's not really necessary to redline Insulators, maybe take a small amount out of energy crit, Efficiency and Potential and put some into Threat... I'd also spec batteries a little higher. It's otherwise a really sound spec, though.
    I agree. I have 6 points into Power Insulators, and the bonus I get from the MACO 2-set gives me 99 Power Insulators, which gives about 50% resistance to drain.

    If I pick up the embassy sci consoles, I may consider picking up one of those as well. Or, with that and break my MACO set...if the Romulan space set is any good.
  • xratedgxratedg Member Posts: 10 Arc User
    edited December 2012
    Just got home from work and read thru this.
    Do appreciate the feedback and thanks for the compliments.
    I try, And it doesn't hurt to get a 2nd or 3rd opinion.
    [SIGPIC][/SIGPIC]
    Believing oneself to be perfect is often the sign of a delusional mind.
    -Data, to Borg Queen, Star Trek: First Contact
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