So today i went ahead and unlocked the new XII anti borg assault weapons, assuming that logically my pulsewave would be under assault, hense the name "Pulsewave Assault". To my great irritation its not there, all i have is a blast assault, assault minigun, and a full auto rifle. So now I must ask the question, WHERE IS MY PULSEWAVE? If someone messed up swapped it with the full auto rifle and I just have to unlock Rifles then fine, but I'd like to know that before unlocking rifles as I have no interest in any of them.
My understanding of Assault Weapons and Rifles is that Assault Weapons fire a ton of shots at once and Rifles fire only one or two shots at once. Pulsewave Assault seems more like an energy shotgun so it doesn't fit as an Assault Weapon. I will unlock the rifle store unlocks tomorrow so I will list them if no one else has.
Can someone answer the following for me: Are the anti-borg weapons strictly Anti-Proton as they appear(ed last I checked) among the unlock projects, or are there Phaser, Disruptor and/or other versions in there too (the old Omega store selection, basically)...
I've been holding off on getting any of these items unlocked as I've really no interest in anti-protons, for mostly cosmetic 'canon' reasons. (I haven't read anything about a phaser shortage, so...)
From what I can see, they might want to go ahead and update those projects anyway, to display more clearly what exactly each unlocks.
I can confirm the new anti borg weapons are antiproton only. Also a warning on the romulan assault weapons, they are even worse than the anti borg ones. All you get on romulan is a minigun.
These projects need to be relabeled immediately to give a more honest description of what is included, as far as I am concerned I have just been ripped off not once but twice on two different projects that did not include what they should have included. What a waste of time.
Strictly Antiproton. There are 3 types of weapons for rifles, Sniper, High Density Beam, and Split Beam. With each rifle having the Borg, CritD, and a bonus you can choose. For the Romulan Rifles are only High Density Beam and it looks like Romulan Weapons are Plasma Disruptors. So they only have two bonuses with the Disruptor proc taking up the other bonus.
Yes they have the borg modifier. They are the same as the old anti borg weapons but now the modifier gives a 10% damage bonus vs borg, delt as kinetic like the old one. So with a pulsewave for example the secondary fire would deal about 25 kinetic damage instead of 15, just at the base stats, much much more if buffed up. That is if they would include a pulsewave......
The anti-borg weapons have [CritD] [Borg] plus either [CritD], [CrtH], [Dmg], or [KB3]. The [Borg] on these weapons deal 10% additional Dmg vs Borg as Kinetic (the old weapons give a flat +15 kinetic which is far superior). Pretty much they are junk. I only have Mk XII pistols (was going to get the others but will probably not) and each pistol costs 9470 Dilithium. All four pistol types are in the store. I have heard there is no pulsewave.
Romulan weapons were a disappointment. The Mk XII Rifle unlock (notice it says Rifle instead of Rifles) only offers a Romulan Plasma High Density Beam Rifle. Likewise Mk XII Assault unlocks only a Romulan Plasma Assault Minigun. There are 7 mod versions of either weapon (of which 6 are junk). They also cost a whopping 14205 Dilithium each. However, both have a [CritX]x2 (+4% crit, +20% crit sev) version in the store, which is pretty nice, and they use Romulan weapon skins. Also, these weapons have both the plasma proc and the disruptor proc.
Would be nice to hear from the devs if they are going to add a pulsewave in, or if they are seriously going to take away one of the most commonly used stf weapons from the stf store.
So the other energy types are gone? It's just anti-proton? Really? What the f*** Cryptic? I guess I should be grateful that I grabbed those old weapons before Season 7 launched.
For weapons that are effective against the Borg, you sure made a smart move by limiting our purchases to just one energy type...against an enemy that can adapt to energy types.
So the other energy types are gone? It's just anti-proton? Really? What the f*** Cryptic? I guess I should be grateful that I grabbed those old weapons before Season 7 launched.
For weapons that are effective against the Borg, you sure made a smart move by limiting our purchases to just one energy type...against an enemy that can adapt to energy types.
Yep... but you should look at the big picture here. The only weapon that's disadvantaged by this is the Omega autocarbine. And if you need THAT, there's something wrong with your build if you ask me.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Bumping this up in hopes of getting a response as to if the pulsewave will be added, and also warn others so the don't waste there marks and dilithium.
From what i have seen also... No space weapon anti borg weapons are in the tabs so far either...
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Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
[SIGPIC]http://massivechaos.enjin.com/[/SIGPIC]
They said something about not including space weapons because of the tier 4 kinetic damage proc, basically said it wasn't needed anymore. Think this was back in tribble days, would still be nice to be able to get space weapons.
craptic didn't know how to make the borg proc weapons work as intended so their solution was the remove their availability and give you an optional passive damage proc (2.5% for energy weapons, 5% for projectiles) at 725 kinetic damage with 100% shield penetration. Lemme just do the math here... carry the 2, nope, 1k damage per hit on torpedos vs 725 every 1 out of 20. seems slightly lacking in its prior efficiency. Granted, this isn't a borg only proc, but still, seems quite gimped compared to the original proc.
Yep... but you should look at the big picture here. The only weapon that's disadvantaged by this is the Omega autocarbine. And if you need THAT, there's something wrong with your build if you ask me.
I DO use the carbine with the full Omega set, and it works well as a blanket expose weapon.
I DO use the carbine with the full Omega set, and it works well as a blanket expose weapon.
Indeed, the blanket expose with a split beam can be very effective with a double expose doff and a
fully buffed tac can do quite some damage with the secondary attack.
But alas, most people are babies who yearn for the HoT of the MACO and KHG sets and will never
try Omega.:P:D
Maybe I just like my critz too much and have a soft spot for Omega.
at least you can purchase t4 upgrades. I've tried two items that unlock (borg prosthetic arm weaponry and borg consumables II) and neither show up in my store.
I submitted a GM ticket about it, hopefully it's resolved. Have you tried that route?
at least you can purchase t4 upgrades. I've tried two items that unlock (borg prosthetic arm weaponry and borg consumables II) and neither show up in my store.
I submitted a GM ticket about it, hopefully it's resolved. Have you tried that route?
Have two options. Wait till the current tribble patch shows up on holodeck or unlock the prosthetic Mk XI and Borg Consumables I. I unlocked the Anti-Borg Combat Consumables II and all that showed was the Mk XII weaponry that I unlocked at Tier 3. The day after, I unlocked the Anti-Borg Consumables I and the advanced and elite consumables showed up. The Anti-Borg Consumables are all under one tab and the Prosthetics are under another tab. The Tier 2 store unlock project unlocks the tab and the Tier 4 store unlock adds more items to the tab so right now doing just the Tier 4 store unlock is not enough at this point.
Agreed, only wished i could get he Phaser Sniper Rifle in XII(I had only gotten up to Xi), they should have just started adding Modifier versions of the originals) Wanted a better Polaron pistol.
Plus the visuals suck for anti-proton weapon, the tier unlock pictures are misleading, the least they could do is update the graphics to look like they have salvaged Borg components or typical federation design trends.
glad to see the return of the Borg armatures...
wouldn't mid seeing either a Borg salvage set for ground players or kits..
say a Borg kit with assimilated turret, shield adaption window and maybe some sort of anti Borg attack, each customized to reflect engineering, tactical, and science like usual,
Borg Salvage Engineering Kit
-Borg Defense Turret(Plasma pulse with range sensitive, Thoron Shock Pulse and slightly regenerating health.(Slower recharge than federation turrets)
-Mutli-Adaptive Shield Modulation(Allows the shield to adapt to an opponents energy weapon on next attack, 1 minute recharge, one enemy at a time(useful vs bosses))
-Borg Regeneration node(basically a combination of health and shield recharge turret, with slight sacrifice in both recharge rates, but a field size bonus)
-Assimilated Seeker Drone
Science
-E/M Variance Field(Applies a cumulative damage effect around player for a set duration to all Borg drones and devices.
-Collective Override Up-link(chance to turn one Borg drone, not a boss, into a ally till it is killed.)
-Bio-adaptation, purges all debuff and provides medium duration that damage type.
-Nano medical Injection(combines the qualities of several hypos and regenerators, however, at a slight lower percentage of effectiveness, but all at once.
Tactical
-Borg Power Transfer(Drops shield on next few attacks, and add a energy to your weapon discharges for a duration 15 seconds.
-Adapted assimilated technology pulse grenade(Disrupts shield of enemies within range without applying damage slows regeneration.
-Borg energy plasma Grenade(Advanced plasma grenade. slight kinetic advantage vs Borg.
-Exoskeletal reinforcement: Adds a 30 second Melee damage bonus.
just a small though, and not make it look like a drone or tacky, more like standard federation kits, done it slightly more military and Borg colors, with neatly bundled and integrated Borg components and options, sorta like a Borg upgrade to standard gear, not a costume.
Borg Eyepiece devices anyone, provides a visual enhancement for a certain duration, make few different models 1-2 minute duration 2 minute recharge
-Medical(illuminates all living creatures/npc and shows if they are wounded)
-Tactical, detect and illuminate weapons fire, through walls, within a certain range.
-Engineering, illuminates all turrets, weapons and destroyable materials, as well and all corridors and walls at different color, changes color and contrast of interactive consoles.
-Recon: Shows way points and effect zones at range.
,add a variety
BRING BACK THE OMEGA STORE OPTIONS!
Upgrade the Antiborg Antiproton graphics.
More Klingon armor or gear for task force
Why haven't any of the omega task force mission been about the Omega Directive, perhaps a mission ro two about that might be good, involving destroying omega, and perhaps no Borg, maybe just some foolish species trying to build weapon or tool and willing to fight to save it.
Comments
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I've been holding off on getting any of these items unlocked as I've really no interest in anti-protons, for mostly cosmetic 'canon' reasons. (I haven't read anything about a phaser shortage, so...)
From what I can see, they might want to go ahead and update those projects anyway, to display more clearly what exactly each unlocks.
These projects need to be relabeled immediately to give a more honest description of what is included, as far as I am concerned I have just been ripped off not once but twice on two different projects that did not include what they should have included. What a waste of time.
Romulan weapons were a disappointment. The Mk XII Rifle unlock (notice it says Rifle instead of Rifles) only offers a Romulan Plasma High Density Beam Rifle. Likewise Mk XII Assault unlocks only a Romulan Plasma Assault Minigun. There are 7 mod versions of either weapon (of which 6 are junk). They also cost a whopping 14205 Dilithium each. However, both have a [CritX]x2 (+4% crit, +20% crit sev) version in the store, which is pretty nice, and they use Romulan weapon skins. Also, these weapons have both the plasma proc and the disruptor proc.
For weapons that are effective against the Borg, you sure made a smart move by limiting our purchases to just one energy type...against an enemy that can adapt to energy types.
Yep... but you should look at the big picture here. The only weapon that's disadvantaged by this is the Omega autocarbine. And if you need THAT, there's something wrong with your build if you ask me.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
[SIGPIC]http://massivechaos.enjin.com/[/SIGPIC]
Nope - nope space weapons other than the Romulan Plasma ones - there doesn't appear to be a Mk XII Borg space either that people were expecting.
I DO use the carbine with the full Omega set, and it works well as a blanket expose weapon.
Indeed, the blanket expose with a split beam can be very effective with a double expose doff and a
fully buffed tac can do quite some damage with the secondary attack.
But alas, most people are babies who yearn for the HoT of the MACO and KHG sets and will never
try Omega.:P:D
Maybe I just like my critz too much and have a soft spot for Omega.
I submitted a GM ticket about it, hopefully it's resolved. Have you tried that route?
Have two options. Wait till the current tribble patch shows up on holodeck or unlock the prosthetic Mk XI and Borg Consumables I. I unlocked the Anti-Borg Combat Consumables II and all that showed was the Mk XII weaponry that I unlocked at Tier 3. The day after, I unlocked the Anti-Borg Consumables I and the advanced and elite consumables showed up. The Anti-Borg Consumables are all under one tab and the Prosthetics are under another tab. The Tier 2 store unlock project unlocks the tab and the Tier 4 store unlock adds more items to the tab so right now doing just the Tier 4 store unlock is not enough at this point.
Plus the visuals suck for anti-proton weapon, the tier unlock pictures are misleading, the least they could do is update the graphics to look like they have salvaged Borg components or typical federation design trends.
glad to see the return of the Borg armatures...
wouldn't mid seeing either a Borg salvage set for ground players or kits..
say a Borg kit with assimilated turret, shield adaption window and maybe some sort of anti Borg attack, each customized to reflect engineering, tactical, and science like usual,
Borg Salvage Engineering Kit
-Borg Defense Turret(Plasma pulse with range sensitive, Thoron Shock Pulse and slightly regenerating health.(Slower recharge than federation turrets)
-Mutli-Adaptive Shield Modulation(Allows the shield to adapt to an opponents energy weapon on next attack, 1 minute recharge, one enemy at a time(useful vs bosses))
-Borg Regeneration node(basically a combination of health and shield recharge turret, with slight sacrifice in both recharge rates, but a field size bonus)
-Assimilated Seeker Drone
Science
-E/M Variance Field(Applies a cumulative damage effect around player for a set duration to all Borg drones and devices.
-Collective Override Up-link(chance to turn one Borg drone, not a boss, into a ally till it is killed.)
-Bio-adaptation, purges all debuff and provides medium duration that damage type.
-Nano medical Injection(combines the qualities of several hypos and regenerators, however, at a slight lower percentage of effectiveness, but all at once.
Tactical
-Borg Power Transfer(Drops shield on next few attacks, and add a energy to your weapon discharges for a duration 15 seconds.
-Adapted assimilated technology pulse grenade(Disrupts shield of enemies within range without applying damage slows regeneration.
-Borg energy plasma Grenade(Advanced plasma grenade. slight kinetic advantage vs Borg.
-Exoskeletal reinforcement: Adds a 30 second Melee damage bonus.
just a small though, and not make it look like a drone or tacky, more like standard federation kits, done it slightly more military and Borg colors, with neatly bundled and integrated Borg components and options, sorta like a Borg upgrade to standard gear, not a costume.
Borg Eyepiece devices anyone, provides a visual enhancement for a certain duration, make few different models 1-2 minute duration 2 minute recharge
-Medical(illuminates all living creatures/npc and shows if they are wounded)
-Tactical, detect and illuminate weapons fire, through walls, within a certain range.
-Engineering, illuminates all turrets, weapons and destroyable materials, as well and all corridors and walls at different color, changes color and contrast of interactive consoles.
-Recon: Shows way points and effect zones at range.
,add a variety
BRING BACK THE OMEGA STORE OPTIONS!
Upgrade the Antiborg Antiproton graphics.
More Klingon armor or gear for task force
Why haven't any of the omega task force mission been about the Omega Directive, perhaps a mission ro two about that might be good, involving destroying omega, and perhaps no Borg, maybe just some foolish species trying to build weapon or tool and willing to fight to save it.
Tholian missions, other than ground zone?