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Romulan T4 - Shield Heal or Placate?

ruinsfateruinsfate Member Posts: 58 Arc User
They're both chance on a chance, so neither seem all that brilliant. I'm not sure which to pick. Any advice, anyone actually tried these out?

(Before people ask profession, this is for both a tac and a sci, and later an eng and another tac, so general comments are also useful.)
Post edited by ruinsfate on

Comments

  • edited December 2012
    This content has been removed.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited December 2012
    I went with the Placate. a 20% on crits seemed like a no brainer since, in my Tactical vessels, I crit (And crit HARD I'm proud to say) at an extended rate of once every four seconds.



    the other one, the secondary shielding has a 2.5% chance to activate I think it was (No matter what it is it's less than 20%). Yeah, Pass.
  • vesolcvesolc Member Posts: 244 Arc User
    edited December 2012
    foundrelic wrote: »
    I went with the Placate. a 20% on crits seemed like a no brainer since, in my Tactical vessels, I crit (And crit HARD I'm proud to say) at an extended rate of once every four seconds.



    the other one, the secondary shielding has a 2.5% chance to activate I think it was (No matter what it is it's less than 20%). Yeah, Pass.

    No. Its also 20%. Omega Graviton Amplifier is 2.5%.

    I went with shield heal.
  • mrcaton1mrcaton1 Member Posts: 6 Arc User
    edited December 2012
    I just logged on to ask the same question. I fly a HEC, and typically go with offensive powers, so I'm hesitant to pick the shield heal. Plus, I picked the Romulan T2 increased crit chance, which would of course mean I placate more often. Also, I use CRF all the time, which I guess would give me a chance to placate multiple ships when fighting mobs. The chance is only 2.5% for energy weaps and 5% for torps, if I remember right, so that's not a big chance compared to the 20% chance to heal shields when hit with a critical.

    I also use covariant shields, which means a 10% shield heal for all quadrants means a little bit more shield heal than it would if I was using a shield with a lower cap.

    I can't decide. Please, someone, provide us with wisdom.
  • edited December 2012
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    As romulan rep goes, if you're a tac, go with the placate, I have it on my kdf tac, and man does it make life easier. Especially since it's not broken by damage. As for Engi and sci? Well the thing is, NPCs don't really crit that often. It's just more memorable when they do. So it's kind of a toss-up. Depends on how aggressive you are, and how aggressively you play. If you turtle and let things smack you (aka you use APD a lot), then I would go with the shield recharge. If you are an aggressive TRIBBLE (aka you use APB a lot), then go with the placate. If you're both (like me, and use both APD and APB copiously), then it's users choice. I still haven't chosen yet lol...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012

    Also, get the 1k shield heal every 6 seconds instead of the kinetic proc. Your shields will never ever go down again.

    It's getting nerfed according to Brandon.
  • mrcaton1mrcaton1 Member Posts: 6 Arc User
    edited December 2012
    As romulan rep goes, if you're a tac, go with the placate, I have it on my kdf tac, and man does it make life easier. Especially since it's not broken by damage. As for Engi and sci? Well the thing is, NPCs don't really crit that often. It's just more memorable when they do. So it's kind of a toss-up. Depends on how aggressive you are, and how aggressively you play. If you turtle and let things smack you (aka you use APD a lot), then I would go with the shield recharge. If you are an aggressive TRIBBLE (aka you use APB a lot), then go with the placate. If you're both (like me, and use both APD and APB copiously), then it's users choice. I still haven't chosen yet lol...

    So the placate seems to work well for your tac? I wondered how noticeable it would be.

    I'm kind of leaning toward shields now; thinking about getting caught in those STF crossfires and having some chance for a free shield heal. Still not sure though.

    I haven't thought about the T4 Omega ones yet . . . Won't hit that until this weekend. I assumed I'd pick the kinetic damage one, but this thread is making me rethink.
  • persephone51313persephone51313 Member Posts: 45 Arc User
    edited December 2012
    Friend of mine reached T4 yesterday and had same dilemma, he ended up going with placate and loves it. According to him, in KASE, Donatra was never able to fire a shot at him (which leads me to believe that this power will end up getting nerfed) which basically negates the need for a shield heal. He's a tactical captain flying a fleet tactical escort retrofit if that helps.
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited December 2012
    Yeah, one of my chars is also a tac in a fleet defiant. So the placate is probably an option for her. Worth thinking about.

    As for the omega thing - I chose the graviton amp before I heard about the shield regen being OP and to-be-nerfed anyway, so no big loss there.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    placate is OP, so get that. and since it is only OP in PVP, it wont even be nerfed

    10k DPS Vesta threads: 1; 2
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    ferdzso0 wrote: »
    placate is OP, so get that. and since it is only OP in PVP, it wont even be nerfed

    Yep, that's something that a lot of folks that complain about changes coming from the PvP tend to miss. They don't fix anything for PvP. They only fix things if there's something wrong with it in PvE as well.

    edit: That being said though, one could easily see where people could "exploit" the placate on the PvP side - except against targets with higher plac resists. Part of that whole discussion about switching not only mods on weapons but also looking at even changing weapons because of the RoF and all the procs one can squeeze out now, eh?

    DHC vs DC when you're looking at the following on Polarized Disruptors and the RoF instead of spike damage:

    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF

    So add in the rear Turrets...and a problem may just present itself on the PvE side.
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