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Designing has begun on the new DSTE.

cosmoscolacosmoscola Member Posts: 0 Arc User
edited December 2012 in Ten Forward
It?s been a long time coming, but tomorrow it finally happens. I will sit down with an artist and we will get the designs on the Deep Space Tactical Envoy, that I have in my head down to the drawing board.

It will be magnificent! We are talking about a cruiser size vessel, that is packed with the latest in tactical and slipstream tech.

It will feature and all-round saucher promenade that will be inclosed in Transparent Aluminum. At the front there will be an impressive two deck high, inclosed lounge/bar area.
The two level mess features a bar and lounge area, and above it will have an upper halv-level sitting area, where you can look out on the stars trough the enourmus window, and also see down to the lounge area below. The deck plating in the has also been removed to make way for More Transparent Aluminum, making this room the place to be, if you want a really good view.

On eighter side of this impressive window, there will be to giant support-struts that extend all the way from the forward section on the deck below the bridge, that swoops around the edge of the saucher and come togheter at the mid-section on the ventral part of the saucher.
These pylons will incorperate the newest design of experimental thrusters, giving the vessel supreme manouverbility, and also Dual Heavy Cannon ports. On the interior of these pylons will be be large bulkhead doors that opens sideways.

These massive support beams will also leed to increased hull streanght and is the first step in designing a vessel that can effectevly ram another ship, without taking to much heavy damage.

Between the two pylons, and above the window, there vill be an experimental sensor-module attached. This can be changed depending on the mission style.

On the aft sections of the nacelles there will be the new Slipstream engine. This will feature two square portals that will open up, and extend below the engine module, thus allowing for a more stable Slipstream travel. There squares will have a nice glow, and will retract when travelling at sub-slipstream speeds. The Slipstream Engine module itself will be mounted below, and slightly above the standard warp-nacelles, giving a nice curved look to the engines.

Below the deflector dish, will be a new prototype Assault phaser lance. Although having an extremly narrow arc, it can deliver a massiv blow, and is desigd at taking down enemy shields and "carving" into the hull.

All of this may very well see slight changes over the coming days, but that is the grand design.
The class of ship will have 32 Decks, Two large shuttlebays, and a Main Cargo Bay at the ventral section behind the deflector assembly and the weapons lance.

The overall size of the ship will be in proportion of the Sovergien Class ship, but with supreme agility thanks to the new Thrusters placed at key points along the hull.

Designed to be alone in deep space diplomatic missions, the vessel will be well equipped to take care of it self in case of the type of danger, that often occurs on this sort of mission arises.

The neck section will be low, but not so low that it gives the impression of a single hull design. The curves from the aft section of the saucher will travel down the neck, and in a sleek line meet with the front section of the aft facing nacelle-pylons, giving the vessel a nice sleek look. The side portions of the deflector hull will travel into these lines and form the nacelles.

So, what do you Think of it??
I?m hoping to be able to post the first drafts tomorrow on the forums.

Greeting from the Swedish designteam of the Deep Space Tactical Envoy.
Post edited by cosmoscola on

Comments

  • bortjinxbortjinx Member Posts: 397
    edited December 2012
    Sounds cool, but way overpowered. A cruiser with a turn rate more like an escort, that can handle cannons and has a lance weapon, and is built for ramming, plus can have a mission specific pod attachment?

    From your description though, I'd have to say it'll look brilliant.
    [SIGPIC][/SIGPIC]
  • cosmoscolacosmoscola Member Posts: 0 Arc User
    edited December 2012
    bortjinx wrote: »
    Sounds cool, but way overpowered. A cruiser with a turn rate more like an escort, that can handle cannons and has a lance weapon, and is built for ramming, plus can have a mission specific pod attachment?

    From your description though, I'd have to say it'll look brilliant.

    Thanks! I?m leaving it to Cryptic to solve the overpowered issues, hoping it will one day maybe make it in-game.
  • trahltrahl Member Posts: 0 Arc User
    edited December 2012
    While it does sound really cool, I do have to question the wisdom of having a window that large. Transparent Aluminium is not as strong as tritanium by any means so its a big target.
    I'd also have to question a ship designed to ram. Are we giving this to Worf?
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    trahl wrote: »
    I'd also have to question a ship designed to ram. Are we giving this to Worf?

    Don't be silly. When you need to ram, it's Troi you turn to.
  • cosmoscolacosmoscola Member Posts: 0 Arc User
    edited December 2012
    Don't be silly. When you need to ram, it's Troi you turn to.

    Haha! I love it! While it is true that Tritanuim is structually more stable, this will serve, not only as a perfect place to entertain ambassadors, but also like the impactzone of a car. They are designed to fail at certain locations should an accident occur. This is the same for the DSTE. The large struts at eighter side absorb the bulk of the impact, and prevents is from spreading further sideways. The large window will be designed to shatter, and thus stop the dorsal impact forces from spreading upwards along the hull.
    In combat, shutters will deploy from smaller supports along the window. In the interior, these are carrying spotlights and are very un-invasive. The large bulkhead doors at eighter side of the lounge is also to not only contain the atmosphere in the rest of the promenade deck, but also to help prevent damage from spreading. These doors are located on the inside of these massive struts, and fit perfectly into the frame of both the corridor and the bulkhead.

    And while it is true that ramming another ship might seem like a really bad idea, it has been know to happen all the more often. Combine this structure, with the ramming speed ability, and you have a starship that suffers far less damage without shields than any other type of ship.

    Further more as a side note: The saucher is not oval in shape like the Galaxy-class. It?s more sharp and streched out forwards.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited December 2012
    I'm assuming this is a continuation of the design that was done and put on youtube?

    Please understand that I don't in anyway meant for this to sound rude, but this is a design that an 8 yr old with no understanding of the fundamentals of design and construction would come up with.

    1) "outer promenade": Extreme waste of resources for absolutely no purpose. Yes I understand you want big and flashy shiny lounge observation spot, but in this incarnation as you have designed it, not only is it resource and purpose pointless it's also an extreme environmental hazard. You said you have designed this ship to be ram capable, and there right there is more than enough reason to remove the outer ring, honestly if I put down all the flaws with that concept I think I'd hit the cap on how much you can write in one post.

    2) I love the fact that you attempted to devise a crumple zone in the front of your ship for the ramming capability you were talking about. If you removed the outer ring and condensed the crumple zone into the hull the structural struts would be like the impact frame of a car and then the outer shell or hull in this case would be comprised of easily replicated panels to facilitate more rapid repairs. However you have to remember to take into consideration that with making a ship ram capable you're going to loose a lot of your interior space to structure and even then structural integrity be damned you'll still have a ship wide disaster on your hands. That is way ramming is a suicidal absolute last resort.

    3) What is the purpose of your ship? This was a problem with the concept of the Enterprise D. Some have called it the Hilton in space and even in the show there was a reference or to of it being like a floating city. There's a fine line between starship and mobile space station that you have to be very aware of in designs.

    4) It's all about power: One thing you seem to have completely dismissed in your design is the power system and how the other systems will effect it. you stated your design has advanced thrusters to make it turn like an escort yet it's got the size and power of a cruiser. NO f'ing way is this design going to work from a power standpoint. Cannons phaser lance, shields, life support, torpedoes, etc the more power drain the larger the engine, the larger the engine the more fuel, the more fuel the shorter the distance, the larger the engine the less room for crew and other critical system, the more critical systems the more crew, the more crew the more room, The more room the more systems, the more systems the more power....confused yet?

    5) What would Gene Do? You're designing for Star Trek and to be specific the Federation so there are very strict (thou can be bent or broken if the design is good enough) Fundamentals you have to stick with. Star Trek ships have a very clear linear progression, and that progression really has a fundamental part in the design of any ship. Start with a TOS or TNG era version of your ship...the very birth of your ship design, then do a DS9 era progression of your ship, then a Voyager one, THEN the current 2409 version.

    6) Don't forget to consider outside factors when designing. The TNG ERA was the golden age of the federation, exploration was the prime focus and there weren't any drains on resources. THEN THE BORG, they changed the way the Federation designed ships. No longer did you have these "Flying Cities in space" but a slimmer, sleeker meaner ship. Space travel became more dangerous, building ships became more resource costly, and smaller more duty oriented crews became more prominent.

    Like I said before none of this is mean to be rude or destructive, it is simply to help you design the best ship you can and to give you some pointers you may not have considered.

    One other suggestion is if you want your ship to be more combat ready/capable then instead of solely using Star Trek for inspiration look at Battlestar Galactica. Having the bridge be part of the outer hull was a huge mistake that ST made. While this is correct for Naval ships, the view screen negates any need for the bridge to be anywhere near the outer hull. You mentioned Diplomatic missions for your ship design, that right there already amps up the danger factor 100 times over at least.
    [SIGPIC][/SIGPIC]
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited December 2012
    cosmoscola wrote: »
    Haha! I love it! While it is true that Tritanuim is structually more stable, this will serve, not only as a perfect place to entertain ambassadors, but also like the impactzone of a car. They are designed to fail at certain locations should an accident occur. This is the same for the DSTE. The large struts at eighter side absorb the bulk of the impact, and prevents is from spreading further sideways. The large window will be designed to shatter, and thus stop the dorsal impact forces from spreading upwards along the hull.
    In combat, shutters will deploy from smaller supports along the window. In the interior, these are carrying spotlights and are very un-invasive. The large bulkhead doors at eighter side of the lounge is also to not only contain the atmosphere in the rest of the promenade deck, but also to help prevent damage from spreading. These doors are located on the inside of these massive struts, and fit perfectly into the frame of both the corridor and the bulkhead.

    And while it is true that ramming another ship might seem like a really bad idea, it has been know to happen all the more often. Combine this structure, with the ramming speed ability, and you have a starship that suffers far less damage without shields than any other type of ship.

    Further more as a side note: The saucher is not oval in shape like the Galaxy-class. It?s more sharp and streched out forwards.

    Take a metal baseball bat, remove the rubber grip and then find the strongest, thickest metal pole you can and hit the bat on the pole as hard as you can. DON'T ACTUALLY DO THAT!!!.....All you'll manage to do is shatter a bunch of bones and give yourself a very long vacation from anything needing that hand/arm.

    The point is, Reverberation is a *****, and something you forgot to consider in you're structural design. You're going to end up with severe crippling structural damage throughout the majority of the saucer section and severe to moderate damage throughout the rest of the ship.
    [SIGPIC][/SIGPIC]
  • cosmoscolacosmoscola Member Posts: 0 Arc User
    edited December 2012
    voicesdark wrote: »
    I'm assuming this is a continuation of the design that was done and put on youtube?

    Please understand that I don't in anyway meant for this to sound rude, but this is a design that an 8 yr old with no understanding of the fundamentals of design and construction would come up with.

    1) "outer promenade": Extreme waste of resources for absolutely no purpose. Yes I understand you want big and flashy shiny lounge observation spot, but in this incarnation as you have designed it, not only is it resource and purpose pointless it's also an extreme environmental hazard. You said you have designed this ship to be ram capable, and there right there is more than enough reason to remove the outer ring, honestly if I put down all the flaws with that concept I think I'd hit the cap on how much you can write in one post.

    2) I love the fact that you attempted to devise a crumple zone in the front of your ship for the ramming capability you were talking about. If you removed the outer ring and condensed the crumple zone into the hull the structural struts would be like the impact frame of a car and then the outer shell or hull in this case would be comprised of easily replicated panels to facilitate more rapid repairs. However you have to remember to take into consideration that with making a ship ram capable you're going to loose a lot of your interior space to structure and even then structural integrity be damned you'll still have a ship wide disaster on your hands. That is way ramming is a suicidal absolute last resort.

    3) What is the purpose of your ship? This was a problem with the concept of the Enterprise D. Some have called it the Hilton in space and even in the show there was a reference or to of it being like a floating city. There's a fine line between starship and mobile space station that you have to be very aware of in designs.

    4) It's all about power: One thing you seem to have completely dismissed in your design is the power system and how the other systems will effect it. you stated your design has advanced thrusters to make it turn like an escort yet it's got the size and power of a cruiser. NO f'ing way is this design going to work from a power standpoint. Cannons phaser lance, shields, life support, torpedoes, etc the more power drain the larger the engine, the larger the engine the more fuel, the more fuel the shorter the distance, the larger the engine the less room for crew and other critical system, the more critical systems the more crew, the more crew the more room, The more room the more systems, the more systems the more power....confused yet?

    5) What would Gene Do? You're designing for Star Trek and to be specific the Federation so there are very strict (thou can be bent or broken if the design is good enough) Fundamentals you have to stick with. Star Trek ships have a very clear linear progression, and that progression really has a fundamental part in the design of any ship. Start with a TOS or TNG era version of your ship...the very birth of your ship design, then do a DS9 era progression of your ship, then a Voyager one, THEN the current 2409 version.

    6) Don't forget to consider outside factors when designing. The TNG ERA was the golden age of the federation, exploration was the prime focus and there weren't any drains on resources. THEN THE BORG, they changed the way the Federation designed ships. No longer did you have these "Flying Cities in space" but a slimmer, sleeker meaner ship. Space travel became more dangerous, building ships became more resource costly, and smaller more duty oriented crews became more prominent.

    Like I said before none of this is mean to be rude or destructive, it is simply to help you design the best ship you can and to give you some pointers you may not have considered.

    One other suggestion is if you want your ship to be more combat ready/capable then instead of solely using Star Trek for inspiration look at Battlestar Galactica. Having the bridge be part of the outer hull was a huge mistake that ST made. While this is correct for Naval ships, the view screen negates any need for the bridge to be anywhere near the outer hull. You mentioned Diplomatic missions for your ship design, that right there already amps up the danger factor 100 times over at least.

    Thanks for your input. I was not aware that a design like this was on youtube earlier.
    Regarding the power issue, I have been thinking about a new kind of Slipstream core drive system. The core itself will not stand vertical, but rather more on the diaganoal and travel trough the secondary hull and up quite a bit in the neck section.
    It is not meant to be able to turn like an escort, just more agility than the standard cruiser. It you concevie the resource question, then you can consider the possibility that maybe only a few ships of this class is being built. Before DS9, The Galaxy-class was only meant to compse if a total of six starships. The size of this ship is no as large as the most impressive cruisers. More in comparison to, or slightly smaller than the Sovergien.
    Ofcourse the interior spaceframe will be composed of more and heavie supportstruts, when you are disigning a ram capable ship. It is always a last desperate resort to win over your enemy. But in this design you let a smaller space take the impact forces and be dstroyed, than the larger part of the ship suffering heavier damage.
  • bortjinxbortjinx Member Posts: 397
    edited December 2012
    Don't be silly. When you need to ram, it's Troi you turn to.

    Haha!!! Genius :D
    cosmoscola wrote: »
    Haha! I love it! While it is true that Tritanuim is structually more stable, this will serve, not only as a perfect place to entertain ambassadors, but also like the impactzone of a car.

    Tying in to the previous post, should this not be Troitanium? :)
    [SIGPIC][/SIGPIC]
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