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Doff Mission Chain to Add Console Slots

apolloserenusapolloserenus Member Posts: 64 Arc User
edited December 2012 in Duty Officer System and R&D
I've been thinking about this for some time now and I feel there should be a means to upgrade ships with doff missions.
This would be done through a series of very rare doff missions.
Success is required for Rare, and Critical Success is required for Very Rare.
Failure and Disaster will break the chain.
Success may also break the chain if the chain is following Very Rare.

Some of the required items will be Dilithium, Energy Credits, Commodities, Data Samples and Particle Traces.
I did not include those since, those are, reletively, non-essential.
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Add a Console Slot


Step One: Secure Prototype Plans
This is a Tactical Mission requiring Military and Espionage CMX.
Required duty officers will include:
~2 Assault Squad Officers
~2 Ground Warfare Specialists
~1 Explosives Expert
(Doff rarity will impact reward rarity)
Success of this mission will yield a single Rare Prototype Plan for a Tac/Eng/Sci Prototype Console.
Critical Success will yield a single Very Rare Prototype Plan for a Tac/Eng/Sci Prototype Console.
Time to Complete: 24 hours
Higher CMX Tiers in required tiers will provide a baseline boost to success rate at a rate of 2% per level for a maximum shift of 16% upwards in all results higher than Disaster.


Step Two: Review Plans
This is an Operations mission requiring Engineering and Development CMX and commodities.
Required duty officers will include:
~1 Diagnostic Engineer
~1 Fabrication Engineer
~1 Systems Engineer
~1 Technician
~1 Development Lab Scientist
(Doff rarity will impact reward rarity)
Required commodities:
~A combination of 5 stacks of 10 for a total of 50.
Success will yield a single Schematic for a Rare Tac/Eng/Sci Prototype Console.
Critical Success will yield a single Schematic for a Very Rare Tac/Eng/Sci Prototype Console.
The commodities used will determine the type of plans put together
Success level can either upgrade or downgrade the schematics.
Time to Complete: 72 hours
Higher CMX Tiers in required tiers will provide a baseline boost to success rate at a rate of 2% per level for a maximum shift of 16% upwards in all results higher than Disaster.


Step Three: Submit Plans to Starfleet Engineering Corps
This is a Diplomatic mission requiring Diplomatic CMX.
Required duty officers will include:
~2 Advisors
~1 Consultants
~1 Quartermaster
~1 Technician
The Schematic from previous mission will be consumed.
Success rates from this step onwards can break the chain if the success rate is too low in reference to the submitted plans rarity, proper success will yield [Insert Rarity] Approved Schematics for Tac/Eng/Sci Console.
Time to Complete: 7 days
Higher CMX Tiers in required tiers will provide a baseline boost to success rate at a rate of 2% per level for a maximum shift of 8% upwards in all results higher than Disaster.


Step Four-A: Create Console Slot
This is an Engineering mission requiring Engineering and Science CMX.
Required duty officers will include:
~1 Technicians
~1 Warp Core Engineer
~1 Maintenance Engineer
~1 Development Lab Scientist
~1 division specific doff, determined by type of console
Requires consumption of the Approved Schematics
Time to Complete: 120 hours
Higher CMX Tiers in required tiers will provide a baseline boost to success rate at a rate of 2% per level for a maximum shift of 16% upwards in all results higher than Disaster.


Step Four-B: Fabricate Approved Prototype Console from Alien Artifact
Based upon "Fabricate Prototype Console from Alien Artifact" that is currently in existence, the last step in "Children's Toys" assignment chain.
The only difference is the use of an Approved Schematic.
So, yes, you will need to have a Powered Alien Artifact.


Step Five: Install Prototype Console Slot
This is an Operations mission requiring Engineering CMX.
Required duty officers will include:
~2 Maintenance Engineer
~1 Warp Core Engineer
~1 System Engineer
~1 Consultant
Required time: 24 hours
Requires consumption of the Prototype Console.
Success will yield a single usable Console Slot and return of the Tac/Eng/Sci Prototype Console.
Critical Success will yield a single usable Console Slot and return of the Tac/Eng/Sci Prototype Console, plus dilithium, and CMX in all areas required through the chain.
Higher CMX Tiers in required tiers will provide a baseline boost to success rate at a rate of 2% per level for a maximum shift of 8% upwards in all results higher than Disaster.
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Total Time for Completion: 17 days + Creation of Powered Alien Artifact (which can be run simultaneously)

Once this is all completed, while most would install the Prototype Console, the slot can be used for any console.

I believe this should be instituted so ships like the TOS Constituation, the NX Class, Cruiser/Exter, Oberth, Light Cruiser, and others can be upgraded to become as powerful as Tier 5 ships.
(I am still formulating a set of missions to improve bridge officer stations.)
[SIGPIC][/SIGPIC]
Post edited by apolloserenus on

Comments

  • apolloserenusapolloserenus Member Posts: 64 Arc User
    edited December 2012
    Very true about the hard-coded part.

    The only way I see around that would for Cryptic to (re)create every ship as a T5-level* ship with the additional console slots locked out.

    Which wouldn't necessarily be a bad thing. We'd see how many slots we could ultimately add. Plus, they'd just be staring at us, begging to be unlocked.

    *The only thing T5-level would be the number of console slots and (if a chain could be figured out) how far an existing bridge officer slot can be upgraded.
    Hull, shields, crew, impulse modifier, inertia rating, and device slots will, and rightly must, remain class specific at the original levels.
    Weapon slots: We saw Archer install the Phase Canons on Enterprise, so it is cannon to add weapons, so perhaps a different mission for that, this time utilizing a Prototype Plans for Torpedo Launcher/Beam Array/Dual Canons which could be acquired as an alternate award in the first step.
    [SIGPIC][/SIGPIC]
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited December 2012
    I believe this should be instituted so ships like the TOS Constituation, the NX Class, Cruiser/Exter, Oberth, Light Cruiser, and others can be upgraded to become as powerful as Tier 5 ships.

    Unfortunately, the problem with those ships you mentioned is, that the Devs and/or the IP-owner (CBS) don't want them to become endgame ships. :(

    Otherwise we'd probably have T5-versions of them already.
  • apolloserenusapolloserenus Member Posts: 64 Arc User
    edited December 2012
    Unfortunately, the problem with those ships you mentioned is, that the Devs and/or the IP-owner (CBS) don't want them to become endgame ships. :(

    Otherwise we'd probably have T5-versions of them already.

    If that's the case, than they are missing a great draw to the game for some players.


    I've by no means made such upgrades quick or easy. Anything less than Success rates for a Rare schematic will break the chain and require starting over, same goes for Critical Success for the Very Rares.

    So, perhaps showing a doable, albiet, very difficult, route to bring those ships up to T5 levels may crack the door open on discussions to get those ships up to that level.
    [SIGPIC][/SIGPIC]
  • hfmuddhfmudd Member Posts: 881 Arc User
    edited December 2012
    If that's the case, than they are missing a great draw to the game for some players.
    I believe that they are aware of this, but their decision has not changed.

    Discussions of how to "get those ships up to that level" have been going on for the past two years, with little or no actual progress.

    Sorry. We no can has T5 Connie.
    Join Date: January 2011
  • mixiplix777mixiplix777 Member Posts: 72 Arc User
    edited December 2012
    you are incorrect about how code can assign mirror integer/struct assignments to all virtual created items.

    it can be done easily on a scale to track upgraded ships with ease (or any mob/object) to track copies of itself.

    the correct assessment is that only a few ships can hit 5 tact console, let alone a dread 6th tact console. not meant to be endgame material. let alone 5 neutroniums. lol.

    good luck with that.

    there should be missions to add scopes to rifles, etc. missions to learn traits on doffs.
  • apolloserenusapolloserenus Member Posts: 64 Arc User
    edited December 2012
    the correct assessment is that only a few ships can hit 5 tact console, let alone a dread 6th tact console. not meant to be endgame material. let alone 5 neutroniums. lol.

    good luck with that.

    The idea was never to be able to keep adding and adding.

    The idea is to have a set number of upgrades that a player could unlock, so when all is said and done, one has a T5 level ship equal with natural T5 ships.

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    there should be missions to add scopes to rifles, etc.
    I like that idea! I've always thought that we should be able to dismantle our weapons, armor, and shields (along with engines and deflectors) to take the componants so we could utlize them in missions to enhance our gear.
    Sometimes you'd get nothing, other times a bonus effect, and the whole time you risk destroying what you've got.
    Basically a doff version of enchanting in other games. (I'll work up a new thread for that)

    there should be [...] missions to learn traits on doffs.
    Indeed there should. As well as boffs.


    But those are discussions for other threads.
    [SIGPIC][/SIGPIC]
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