I went on to Tribble to check out the new foundry features. The patch notes say that the patrol behavior will not work in a preview but only in a published mission. I set a patrol path and when I went into the preview guess what happened. The path was in the preview.
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I went on to Tribble to check out the new foundry features. The patch notes say that the patrol behavior will not work in a preview but only in a published mission. I set a patrol path and when I went into the preview guess what happened. The path was in the preview.
So im confused? your reporting a bug that is not susposed to work but does? so would you like it not to work?
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I bet the "problem" has something to do with collision detection due to the pathing data not being generated until publish. The patrol will probably work, but if there are any objects such as consoles in their way, they'll either walk into them and get stuck, or jump through them. Possibly on uneven ground they'll also fall through.
When I was testing on Tribble, I set up a scenario where I had some fortifications with friendlies inside, and some Jem Hadar would spawn and run towards them and then fight. While map testing pre-publish, the NPCS, both friendly and enemy, would just randomly disappear when they got in aggro range of each other. However once published, it worked great. This might be the sort of thing they were referring to.
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So im confused? your reporting a bug that is not susposed to work but does? so would you like it not to work?
Butter's not reporting a bug, he/she's informing the rest of the Foundry community that something is working better than intended.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
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Original Join Date: January 30th, 2010
That is exactly what I was doing.