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Patrol behavior DOES work in preview

butter1484butter1484 Member Posts: 36 Arc User
I went on to Tribble to check out the new foundry features. The patch notes say that the patrol behavior will not work in a preview but only in a published mission. I set a patrol path and when I went into the preview guess what happened. The path was in the preview.
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  • alax2011alax2011 Member Posts: 105 Arc User
    edited December 2012
    butter1484 wrote: »
    I went on to Tribble to check out the new foundry features. The patch notes say that the patrol behavior will not work in a preview but only in a published mission. I set a patrol path and when I went into the preview guess what happened. The path was in the preview.

    So im confused? your reporting a bug that is not susposed to work but does? so would you like it not to work?
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited December 2012
    alax2011 wrote: »
    So im confused? your reporting a bug that is not susposed to work but does? so would you like it not to work?

    Butter's not reporting a bug, he/she's informing the rest of the Foundry community that something is working better than intended.
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  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    I bet the "problem" has something to do with collision detection due to the pathing data not being generated until publish. The patrol will probably work, but if there are any objects such as consoles in their way, they'll either walk into them and get stuck, or jump through them. Possibly on uneven ground they'll also fall through.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited December 2012
    So the wander option is working now, too?
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  • butter1484butter1484 Member Posts: 36 Arc User
    edited December 2012
    Butter's not reporting a bug, he/she's informing the rest of the Foundry community that something is working better than intended.

    That is exactly what I was doing.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited December 2012
    When I was testing on Tribble, I set up a scenario where I had some fortifications with friendlies inside, and some Jem Hadar would spawn and run towards them and then fight. While map testing pre-publish, the NPCS, both friendly and enemy, would just randomly disappear when they got in aggro range of each other. However once published, it worked great. This might be the sort of thing they were referring to.
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