So I've been playing for about three months now, and figured it was finally time to ask for a bit of advice, especially with the S7 updates basically moving the goalposts for what I had planned! I don't play any PVP other than the space war zone when the dil mission comes up, with the cure bing definitely my most played map. I'm currently on about 20k rep romulan and omega
Anyway here is what I have (everything is purple/ very rare unless specified) -
Wells Temporal Science Vessel
Fore
Antiproton Beam Array mk xi Acc CrtH Borg
Dual Polarized Disruptor beam bank mx vii dmg x2
Transphasic Torpedo Launcher mk xi crtd crth borg
Aft
Antiproton Beam Array mk xi Acc CrtH Borg
Transphasic Torpedo Launcher mk xi crtd crth borg
Antiproton Beam Array mk xi Acc CrtH Borg
MACO Graviton Deflector Array mk x
Shield Array mk xi (app) (dis) (pla)
Devices usually Subspace Field Modulator, Shields Battery and heavy turret
Consoles -
Eng (x3)
Emergency force field mk xii
SIF generator mk xi (RARE ONLY)
Ablative Hull Armor mk xi (RARE)
Sci (x4)
Tipler Cylinder (Temporal Vessel console)
Shield Emitter Amplifier mk xii (RARE)
Emitter Array mk xi (RARE)
biofunction monitor mk xi (RARE)
Tac (x3)
Antiproton Mag Regulator mk xi (UNCOMMON)
Warhead Yield Chamber mk xii
Transphasic Compressor mk xi (RARE)
BOFFS -
Univ Lt Commander - Engineering with Emergency Power to Shields 1, Eng team 2, Directed Energy Modulation 2
Univ Lt - Engineering with Eng Team 1, Boarding Party 1
Ensign Eng - Eng Team 1 (don't have any other engineers available!)
Commander Sci - Jam Targeting Sensors 1, Tractor Beam , Photonic Shockwave 1, Grav well 2
Lt Sci - Hazard Emitters 1, Science Team 2
DOFF powers (All UNCOMMON unless stated, if this makes a difference?)
Chance to reduce torpedo time
(rare) recharge time reduced for eng. team and buff
recharge time on boff abilities reduced
Drains engine subsystems with tractor beam
chance to create aftershock gravity well
So, thats my setup, here are my main questions.
1) What can I do about my BOFFS? I really want to keep boarding party as it works so well in combo with grav well, photonic shockwave and tractor beam against the borg stfs where keeping them from moving is key. I don't really get the full deal with BOFFS, its something I really need to learn more about!
2) Does it make any difference as to the quality of the DOFF on the 'chance to' powers? IE if I stick a blue or purple there with the same power will this increase the chance, or is that just wasting a powerful doff?
3) My shields suck TRIBBLE. Whats the best options here with what is available now or at tier 3, that I'm not going to have to replace really quickly? Ditto Deflector.
4) I've heard rumour the (borg) weapons are not working properly and unlikely to be fixed. Should I switch to Romulan/Omega weapons of similar quality at great expense, or just wait to replace what I have at tier 4?
5) I'm reasonably happy with my consoles and working to get the very rare lv 12 of each. Should I instead be looking at the Romulan/Omega consoles (ie assimilated) ? How much do these cost?
6) I have around 400 lobi. I was saving for the carrier - should I be saving for the mobius instead to get the mannheim device console and therefore the set bonus? is there any other way to get this console? (i'm sure it used to be in the lobi store for 200 lobi)
Overall, this is a decent build. If you are looking for suggestions, I would advise picking one energy type to go with your transphasic torpedoes and running 2x of that tactical console (i.e. Antiproton mag) and 1x transphasic console. For engineering consoles, I would suggest 3x neutronium Mk XI. Stacking 3x neutronium goes a long way in keeping you alive. SIF and emergency forcefields are ok per se, but neutronium will keep you alive much longer. You can get a rare Mk XI from the very last undine mission. Devices look great. The shield, engine, and deflector are fine, but you may want to pick up a full MACO Mk XI when you can. Science is excellent, though you may wish to drop biofunction monitor for the Universal - Borg Assimilated module from the first undine mission.
The ship you are flying excels at shield tanking. Now, for the bridge officers, you have a very high number of science/engineering teams. Due to the shared cooldowns on engineering and science team, you are never able to use more than 2 copies. I would suggest using this:
Lt. Commander Universal (tactical):
Tactical Team I, Beam Overload II, Attack Pattern Beta II
Universal Lt. (engineering):
Emergency Power to Shields I, Reverse Shield Polarity I
Ensign Engineering:
Emergency Power to Shields I
Commander Science:
Science Team I, Transfer Shield Strength II, Hazard Emitters III, Gravity Well III
Lt. Science:
Tractor Beam I, Tractor Beam Repulsors I
Alternate for Lt Science: Hazard Emitters I, Tractor Beam II.
This build would capitalize on your ship's ability to keep your shields up, and it would also allow you to deal significant damage. With that in mind, I would suggest using the following duty officers.
Cooldown on Science team reduced and buff (development lab scientist)
Chance to reduce torpedo recharge time (projectile weapons officer)
Chance to increase all power levels when emergency power to X is used (warp core engineer)
Change to create an aftershock when gravity well is used (gravemetric scientist)
-10 Engine subsystem power when tractor beam is used (tractor beam officer)
The duty officer build is more of a personal preference, but this is what I would run. I hope this feedback helps you.
wow cheers majortiraomega - I didn't think of stacking the consoles, and tbh I would rather have an antiproton beam bank than a disruptor one - but its what was available and has been way down the list of replacements!
But what really helps - well, sort of, because I now have to go and learn the best way to put it into practice - is your advice on the BOFFS. Suppose this is going to have to be my medium term project now it seems borg doff collecting is no more!
funnily enough I was running the warp core DOFF until this weekend and replaced it
edit; I take it then you guys don't think i should go all out to get the mannheim console with the lobi then?
wow cheers majortiraomega - I didn't think of stacking the consoles, and tbh I would rather have an antiproton beam bank than a disruptor one - but its what was available and has been way down the list of replacements!
But what really helps - well, sort of, because I now have to go and learn the best way to put it into practice - is your advice on the BOFFS. Suppose this is going to have to be my medium term project now it seems borg doff collecting is no more!
funnily enough I was running the warp core DOFF until this weekend and replaced it
edit; I take it then you guys don't think i should go all out to get the mannheim console with the lobi then?
I am glad to be of help. If you are looking for an antiproton beam bank, you should be able to find one on the exchange for Energy Credits or in the dilithium store for 22K dilithium. As for the bridge officers, if you need help training powers (i.e. Gravity Well III, Hazard Emitters III), you are welcome to send me a message through the mail system ingame and I would be happy to train them with my science character for you. I am not 100% certain, but I think I have a few spare purple gravemetric scientists lying around collecting dust. If I have one, you are welcome to it. As for the Manheim console, my fleet leader has it and he thinks it's nice. However, it is also a security risk. If your "past self" copy of your ship dies, you will die as well, unless you can heal very fast. It is nice for temporial backstep, but it really isn't worth shelling out the amount of cash required to get the ship with the console. It's your choice, the ability is sometimes "nice to have", but you will do fine without it.
Hey guys, you all seem to really know a lot about science type captains. I'm behind on where I should put the skill points. I see a lot of skill planners out there, but they are all different. Right now I am lv 44 with a recon science ship. My goal is to blow things up, so I would like to deal out as much damage as possible. Once I get the warm and fuzzy on where to put my skill points, I'll work on getting all of the good stuff for my ship. I was think a ship layout somewhat like the temporal one briefed by Andy is a good one that I can use.
Any help would be awesome.
Comments
The ship you are flying excels at shield tanking. Now, for the bridge officers, you have a very high number of science/engineering teams. Due to the shared cooldowns on engineering and science team, you are never able to use more than 2 copies. I would suggest using this:
Lt. Commander Universal (tactical):
Tactical Team I, Beam Overload II, Attack Pattern Beta II
Universal Lt. (engineering):
Emergency Power to Shields I, Reverse Shield Polarity I
Ensign Engineering:
Emergency Power to Shields I
Commander Science:
Science Team I, Transfer Shield Strength II, Hazard Emitters III, Gravity Well III
Lt. Science:
Tractor Beam I, Tractor Beam Repulsors I
Alternate for Lt Science: Hazard Emitters I, Tractor Beam II.
This build would capitalize on your ship's ability to keep your shields up, and it would also allow you to deal significant damage. With that in mind, I would suggest using the following duty officers.
Cooldown on Science team reduced and buff (development lab scientist)
Chance to reduce torpedo recharge time (projectile weapons officer)
Chance to increase all power levels when emergency power to X is used (warp core engineer)
Change to create an aftershock when gravity well is used (gravemetric scientist)
-10 Engine subsystem power when tractor beam is used (tractor beam officer)
The duty officer build is more of a personal preference, but this is what I would run. I hope this feedback helps you.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
But what really helps - well, sort of, because I now have to go and learn the best way to put it into practice - is your advice on the BOFFS. Suppose this is going to have to be my medium term project now it seems borg doff collecting is no more!
funnily enough I was running the warp core DOFF until this weekend and replaced it
edit; I take it then you guys don't think i should go all out to get the mannheim console with the lobi then?
I am glad to be of help. If you are looking for an antiproton beam bank, you should be able to find one on the exchange for Energy Credits or in the dilithium store for 22K dilithium. As for the bridge officers, if you need help training powers (i.e. Gravity Well III, Hazard Emitters III), you are welcome to send me a message through the mail system ingame and I would be happy to train them with my science character for you. I am not 100% certain, but I think I have a few spare purple gravemetric scientists lying around collecting dust. If I have one, you are welcome to it. As for the Manheim console, my fleet leader has it and he thinks it's nice. However, it is also a security risk. If your "past self" copy of your ship dies, you will die as well, unless you can heal very fast. It is nice for temporial backstep, but it really isn't worth shelling out the amount of cash required to get the ship with the console. It's your choice, the ability is sometimes "nice to have", but you will do fine without it.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Any help would be awesome.