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Old Idea, New Reason

icegavelicegavel Member Posts: 991 Arc User
A long time ago, players proposed (in my opinion) one of the best changes to ever be put forth. It's basically died down, Cryptic claiming to have "Back-Burnered" the idea. I post this today to revive the idea... with a new reason behind it, and a theoretical method of implementation.

This idea was, and is, called... "One Sector Block to Rule them All." The idea was simple: Merge all of the sector blocks to create one big galaxy map, allowing players to go back and forth more quickly (more straight lines, no loading screens). This idea is especially relevant today. the reason for this is a little power known as Quantum Slipstream. In order to make best use of this power, you have to be practically all the way on the opposite side of the sector block when you use it, to get the most out of it (and, with the Advanced Slipstreams, even that isn't enough sometimes). The power lasts a while, and has a long-ish cooldown. The problem I find myself with is that I'm only popping it for 5 to 10 seconds at any given time, because either A, my destination is close or B, I hit a sector block border and have to MT and then turn the direction I want to go (Next to impossible with Slipstream on). After that, you have a 2-minute wait before you can do it again. The only time I find myself making full use of the duration is when I'm going from Qo'noS to DS9 without popping a Transwarp. So, the revival of the idea is really for the purpose of making Slipstream relevant again.

So, other than merging all of the sector blocks, a few other changes would have to occur. First, a few new sectors are called for (12, actually). I have here a Paint-edited version of what I think the new Galaxy Map would look like (complete with well-defined borders for new sectors (and galactic superpowers), examples of the new paths compared to current ones, and even a suggestion of what might go in these new sectors). The new areas are:
  • Betazed, Tellar, and Organia sectors, between Sirius and Beta Ursae (Organia got popped onto the back of the Eta Eridani block). 3 Sectors. Federation Space.
  • Breen Space - I put that there for easier transit between Romulan and Cardassian zones. Placed between Orellius and Alpha Centauri. 6 Sectors. Federation/Breen Confederacy Space.
  • Gorn Colonial Space - An area populated by Gorn that have sworn fealty to the Klingon Empire. Primarily placed for a straight line between the end of the Fek'lHri missions and the beginning of the Romulan Arc, but it'd be nice to see some Gorn Rebellion content in there. To the right of Pi Canis, Tau Dewa, and Psi Velorum. 3 Sectors. Klingon Empire Space.
These sectors, designed to eliminate some (but not all) of the "invisible walls" players might encounter while trying to fly from some areas straight to others, could be used for content later on.

However, there are a few changes that would need to me made to current locations and powers to accommodate for these changes. They are as follows:
  • Exploration Entrances: An example of this was done when Tau Dewa was popped in. Arucanis Arm and Hromi Cluster had their entrances turned into system-esque doorways. This would be required of all clusters, save 8 (The Klingon nebulas, the B'Tran Nebula, the Khazan Cluster, the Eridan Belt, and the Betreka Nebula).
  • Reworking of Diplomatic Immunity/Raiding Party. Since there are no sector block borders, the current versions of the powers would be useless. This would have to be changed. I propose allowing opposing faction players to enter the home systems (Earth/Qo'noS) and their Academies for special missions (No PvP, no NPC killing, no access to Shipyards until rank 3+ Espionage, when you can try to steal an opposing faction ship [A new thing]).
  • Red Alerts and DOff missions are now on a per-Sector basis, instead of per Block.

This may all be fine and dandy, but Cryptic has always blamed it on the difficulty of doing such. Thing is, I'm pretty sure the mechanics are in the engine already. What makes me think this?
Millennium City. Take a GOOD look at it. The place is HUGE. A single player compared to that map is smaller than a ship compared to the Galaxy Map. They also have things called "Neighborhoods" (this tech is already in place in STO - there are times, when you cross a Sector Border, it will say, for instance, [System][NeighborhoodEntered]Vulcan Sector in the chat box - the overhead flyby notification just says Vulcan Sector). This "Neighborhood" tech could, in theory, be used to separate the sectors when it comes to DOffing and Red Alerts.

So, other than the obvious, another great boon would be had with this: Warp by Gateway. If you're in Sector Space when you log out, your character would be allowed to warp to another location by giving the order through STO Gateway. Your flight time depends on the range, your max speed, and whether or not you want to Slipstream/Transwarp there (all of which would be options in the plug-in). This would hopefully be implemented with Gateway DOffing, allowing you to go across the galaxy to pick up any DOff mission you want.

Feedback and supplemental suggestions more than welcome.
Post edited by Unknown User on

Comments

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2012
    I think that as good an idea as the main premise is, it won't make up for the fubar nature of S7. Folks won't stick around for a better map layout.

    That said, I dislike the fake and arbitrary layout of the sector blocks we currently have. It's dumb. We should have a more open map, more like a donut shape. We should have the center blocked out and un-travellable because it is a supermassive cluster of megastars and black holes dense enough to keep the galaxy (the ENTIRE galaxy) rotating around it. I think the only barriers we should have are to keep people from flying off into deep space, and to block out diplomatic immunity areas like federation heartland space and Qonos heartland space.

    Those would be borders that could be added or changed depending on the need... Say block out romulan space or block out combat zones or hazardous areas that could be used for missions and whatnot.
  • icegavelicegavel Member Posts: 991 Arc User
    edited November 2012
    I think that as good an idea as the main premise is, it won't make up for the fubar nature of S7. Folks won't stick around for a better map layout.

    That said, I dislike the fake and arbitrary layout of the sector blocks we currently have. It's dumb. We should have a more open map, more like a donut shape. We should have the center blocked out and un-travellable because it is a supermassive cluster of megastars and black holes dense enough to keep the galaxy (the ENTIRE galaxy) rotating around it. I think the only barriers we should have are to keep people from flying off into deep space, and to block out diplomatic immunity areas like federation heartland space and Qonos heartland space.

    Those would be borders that could be added or changed depending on the need... Say block out romulan space or block out combat zones or hazardous areas that could be used for missions and whatnot.

    This has nothing to do with S7, and I personally think S7 isn't that bad. As for your "Donut" idea... that'd be good for a Star WARS MMO, since they do the whole galaxy. This game focuses on the Alpha and Beta Quadrants, and not even all of those. It'd end up being more like a banana.

    But, I don't like that third bit. There are missions in those areas already, lots of them. It doesn't make sense to wall them off.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2012
    They don't let green pilots break into the neutral zone. The walled off zones are there to make people earn their dimplomatic 3rd rank to get access to those zones. The doff missions are available yes, but to get access to the primary klingon star cluster zones (i.e. the colonization missions) and the KDF home sector, you have to be KDF or you have to earn the right to get there with diplo rank #3. Vice versa for the Fed clusters and fed space.
  • icegavelicegavel Member Posts: 991 Arc User
    edited November 2012
    They don't let green pilots break into the neutral zone. The walled off zones are there to make people earn their dimplomatic 3rd rank to get access to those zones. The doff missions are available yes, but to get access to the primary klingon star cluster zones (i.e. the colonization missions) and the KDF home sector, you have to be KDF or you have to earn the right to get there with diplo rank #3. Vice versa for the Fed clusters and fed space.

    There IS no Neutral Zone. The Romulan one was dissolved when Romulus went boom (collapsing the old Romulan government and voiding all past treaties with them), and the Klingon one is effectively non-existent now that the Federation and the Klingon Empire are at war. Also, you're literally suggestiong that people be forced to grind the DOff system to access entire FRONTS of content that are needed for level-up. Maybe for the Exploration Clusters, but not for the Story missions. For someone that doesn't like S7, you really seem to like grinding for content.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2012
    Uh, no... The KDF and Federation exist in a state of war. Their only cooperation is against the borg. Everything else in this game promotes out-and-out war-time aggression. They protect their borders on both sides. It is NOT an open galaxy.

    You have to earn your papers into enemy territory, be it with marauder rank or diplo.
  • icegavelicegavel Member Posts: 991 Arc User
    edited November 2012
    Uh, no... The KDF and Federation exist in a state of war. Their only cooperation is against the borg. Everything else in this game promotes out-and-out war-time aggression. They protect their borders on both sides. It is NOT an open galaxy.

    You have to earn your papers into enemy territory, be it with marauder rank or diplo.

    Fill out paperwork to lower an invisible wall. No. There's no physical object stopping you from going straight through. If you're skilled enough to fight off the ships that come after you, so be it. You shouldn't need paperwork to fly through space. This isn't EVE. The Enterprise didn't fill out any papers when they went to jailbreak Kirk and McCoy from Rura Penthe.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2012
    Bad idea. You're not promoting a new map layout, you're promoting an open world where you can attack anyone and anything.

    Really bad idea. There are certain gameplay considerations that must be upheld. Being able to move around without being attacked randomly is one of them.
  • icegavelicegavel Member Posts: 991 Arc User
    edited November 2012
    Bad idea. You're not promoting a new map layout, you're promoting an open world where you can attack anyone and anything.

    Really bad idea. There are certain gameplay considerations that must be upheld. Being able to move around without being attacked randomly is one of them.

    It SHOULD be an open world. This is STAR TREK. Explore strange new worlds and all that jazz. However, when did I say you could "attack everything"? The only thing that's changing is we're going from 14 tiny maps to one big one with no loading screens. I'm not turning sector space into PvP central. Nothing ABOUT combat changes in this. What gave you the idea of "attack everything"?
  • jothan9092jothan9092 Member Posts: 33 Arc User
    edited December 2012
    Uh, no... The KDF and Federation exist in a state of war. Their only cooperation is against the borg. Everything else in this game promotes out-and-out war-time aggression. They protect their borders on both sides. It is NOT an open galaxy.

    You have to earn your papers into enemy territory, be it with marauder rank or diplo.

    I think rodentmaster has a point. Maybe if you enter a sector designated KDF Territory (or Rom when they come out) you can be ?Challenged? by any enemy player within so many Light Years of you and you cannot decline. If you win, no affect, but if you lose, you are respawned back at Earth.

    The only way to not be faced with this problem is to have Diplomatic Immunity given to you for an hour, or to be Rank 4 in Diplomacy. Then they can challenge you like it is now and you can accept or decline, and win or lose it doesn?t affect your location in Sector Space.

    What do you think?
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    Uh, no... The KDF and Federation exist in a state of war. Their only cooperation is against the borg. Everything else in this game promotes out-and-out war-time aggression. They protect their borders on both sides. It is NOT an open galaxy

    So why not make it such that in neutral zones you are safe but when you fly across the boarder into enemy space you become fair game for that faction unless you have Diplomatic immunity or Raiding party?
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  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited December 2012
    I'm new to this discussion, but wouldn't merging all the sector blocks into one slow down the server response? My impression is that all the different sector blocks are all different instances and effectively different programs. I would think merging all that into one would really bog down the game speed unless you did instanced versions of the entire map. Please correct me if I'm wrong.
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  • ussdelphin2ussdelphin2 Member Posts: 525 Arc User
    edited December 2012
    I have always liked the idea of 1 large sector space, it would make space feel a lot larger than it currently does plus I would like to be able to use auto pilot from DS9 to say... the new Romulan homeworld or the Sol system without any walls stopping me.
    How I picture a lot of the forumites :P
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited December 2012
    they could leave existing system "AS IS" , and add a new, border-free zone.. to explore, to have random encounters with random civilizations, to build a base.. whatever..
  • jamesburtchelljamesburtchell Member Posts: 94 Arc User
    edited December 2012
    I think they should merge it into one big map.. with all the different zones it'll be good... i think
    The Emperor isn't please with Cryptic apparent lack of progress for the Empire. Lord Vader is on his way
  • k022#6452 k022 Member Posts: 300 Arc User
    edited December 2012
    adamkafei wrote: »
    So why not make it such that in neutral zones you are safe but when you fly across the boarder into enemy space you become fair game for that faction unless you have Diplomatic immunity or Raiding party?
    I support this ^
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  • mrj58mrj58 Member Posts: 25 Arc User
    edited December 2012
    poopbang wrote: »
    I support this ^

    Me too. But I don't think we will ever see either "One Sector Map to Rule Them All", or consensual open world PVP, as much as most of want to see it.
  • alexsanderitaalexsanderita Member Posts: 214 Arc User
    edited December 2012
    Agree.

    But who knows... later on, they could consider it.

    I have the impression they have clear priorities now until next Season(s), and then there will be time to invent and see the bigger revamps.
    I still dream from time to time about using the Gateway to doff off-game in spare minutes as we were told
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited December 2012

    That said, I dislike the fake and arbitrary layout of the sector blocks we currently have. It's dumb. We should have a more open map, more like a donut shape. We should have the center blocked out and un-travellable because it is a supermassive cluster of megastars and black holes dense enough to keep the galaxy (the ENTIRE galaxy) rotating around it.

    Not true, this not a map of the entire galaxy just two quadrants and it may not be the complete two quadrants. I think having earth the centre of the map is a little medeval though.

    Im all for the OP's idea I hate all the little sector blocks it can get confusing and I hatewarping into unmapped space by accident because I wasnt paying attention.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Braaaaains.... Braaaaaaaaaains...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • captwilhelmcaptwilhelm Member Posts: 99 Arc User
    edited December 2012
    I'm new to this discussion, but wouldn't merging all the sector blocks into one slow down the server response? My impression is that all the different sector blocks are all different instances and effectively different programs. I would think merging all that into one would really bog down the game speed unless you did instanced versions of the entire map. Please correct me if I'm wrong.

    If I'm not mistaken. That is exactly the reason cryptic kind of give up the idea. for sure, they could just make a big map and limit the population on a level the server could handle. But they justified that this would make the galaxy feel unpopulated.

    My personal opinion: I think less populated galaxy is better. Space is empty. The enterprise didn't find another starfleet vessel while running around. Usually when they found another ship, is because it was emitting a distress call or the captain of the other ship has called or something like this.

    And the OP has a point. Slipstream right now is sometimes a wasted ability. The ideal solution would be the map merge. We would not waste it so much and aslo we would face a lot less loading screens. Specially the DOFFers. But to reduce cooldown on the slipstream would already improve things.
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  • dmfreddie_1426533189dmfreddie_1426533189 Member Posts: 84 Arc User
    edited December 2012
    How about a compromise instead of 1 large map merge have all the various factions as individual blocks rather than the whole galaxy, so a fed block, klink block, rom block etc and open it up with invisible walls that they put on ground maps to stop klinks going into sirrus / heart of fed space and vice versa which still retains diplo immunity, should be less stressful on the servers than 1 large map whilst still keeping space relatively populated...
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  • icegavelicegavel Member Posts: 991 Arc User
    edited December 2012
    dmfreddie wrote: »
    How about a compromise instead of 1 large map merge have all the various factions as individual blocks rather than the whole galaxy, so a fed block, klink block, rom block etc and open it up with invisible walls that they put on ground maps to stop klinks going into sirrus / heart of fed space and vice versa which still retains diplo immunity, should be less stressful on the servers than 1 large map whilst still keeping space relatively populated...

    That doesn't really fix much. Klinks don't have much space, Fed is huge, and it's still blocking direct Point-A to Point-B warp. I appreciate the feedback, though.
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