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missions not elligable

pappaborgpappaborg Member Posts: 17 Arc User
Most if not all of the foundry missions are not able to be used for the daily. this is like so cheap. cant do the daily if we there r no missions that are able to be done.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2012
    Not sure what you mean by "most if not all." I took a quick look at the top rated missions and looked at every one till i got about a quarter of the way down. Maybe 1 in 10 doesn't qualify. I have 12 missions, only 1 doesn't qualify.
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  • markarichmarkarich Member Posts: 55 Arc User
    edited November 2012
    DaStahl's observation and my response on the new "ineligible" foundry missions:


    Quote:
    Originally Posted by dastahl
    The number of players that were earning 1440 dilithium on all of their ALTs by running simple Foundry missions (ie - click one thing on Earth Space Dock) and then selling that Dilithium to the exchange, then buying it back on their main forced us to make this change.

    If you want the 1440 Dilithium from the Foundry daily - you must play a Foundry mission that "qualifies" - meaning it has to be at least 15 minutes of gameplay.

    We've held off on making this change in the hopes that players would police the simple missions and have them removed - but it just didn't happen.

    If we had a better solution for the Foundry daily, we would go with it - but for now - Sorry you have to play at least a 15 minute long mission.

    We will look into increasing the reward if the average length of Foundry missions that players are playing is greater than 15 minutes - but we're waiting to see if players will stop using these missions as an "easy" way to get Dilithium.


    MY RESPONSE:
    Whoa, whoa, whoa, wait a minute. It's not one 15 minute long foundry mission , it's THREE. The foundry just came up today and I immediately went to try an investigate officer reports mission because our fleet is sorely in need of fleet marks since the opening of season 7. I have invested over 45 minutes at this point and still am in need of one more foundry mission to complete the investigate off reports daily. I'm sorry but an extra hour of foundry missions every day is NOT what anybody should be forced to do to obtain a measly 50 fleet marks.
    The investigate officer report daily was/is CRUCIAL to fleets(especially small or medium size fleets) to obtain the outrageous fleet mark requirements for fleet projects and upgrades. It was also crucial that the 3 foundry missions not take up a tremendous amount of time as there are a myriad of other responsibilities and items that need to be procured to advance the fleet.
    By instituting this "15 minute minimum" qualification time for foundry missions to qualify for investigate officer reports daily, you are A. Finding another way to slowly drain the life out of the fleet system. B. adding another annoying grindfest facet to the STO gameplay experience. & C. Subconsciously creating animosity towards the the whole foundry system and foundry writers - foundry projects are supposed to be a way that player/members can express their creative talents and showcase them to the general STO community. Foundry projects SHOULD be a way for the community to enjoy the fruits of other members imaginations and, ultimately, become a treasure trove of content that can possibly be pulled into the STO cannon at a later date if said missions are of high quality. I thoroughly enjoy taking my spare STO time and perusing the foundry to find mission descriptions that seem appealing to me and playing said missions. By FORCING me to have to MAKE time daily and require me to play 3 LONG foundry missions; you're only succeeding in making the foundry seem like a grinding daily chore to me. Eventually I and others will not see the foundry missions as a useful creative outlet and tool, but, rather, something to disdain as an additional daily headache.

    Either return investigate daily officer reports to it's previous season 6 structure OR change the requirement for investigate officer reports from 3 foundry missions to only one(that is fair) - otherwise you risk slowly destroying both the foundry and the fleet system in one fell swoop.
  • slickrick1707eslickrick1707e Member Posts: 75 Arc User
    edited November 2012
    Yea I got the same thing, and none of my missions take less than 15 minutes to play. I have 5 missions that are ineligible.
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited November 2012
    It's always been three Foundry missions. All Daniel Stahl said was that in order to qualify, each one has to be at least 15 minutes long. There is nothing wrong with that; it's perfectly reasonable.

    The foundry was not set up to be a quick dilithium grab, it was set up to tell stories of varying lengths. Attaching rewards is necessary to get more people to give it a try. Even players who enjoy stories first and foremost want to advance their characters in some way.

    I think everything from short patrol/exploration style missions to marathon missions are good to have (although I'd like to see some of the really long ones broken up into smaller chunks, like the dev mission arcs).

    If all you are using the Foundry for is a few quick clicks to get dilithium, then the Foundry probably isn't what you are looking for. It's a story system, not a dilithium grinder. Yes, I understand that the dilithium requirements for many things are 'way over the top, but I don't think you should look at the Foundry as the cure-all for that problem.
  • markarichmarkarich Member Posts: 55 Arc User
    edited November 2012
    broadnax wrote: »
    It's always been three Foundry missions. All Daniel Stahl said was that in order to qualify, each one has to be at least 15 minutes long. There is nothing wrong with that; it's perfectly reasonable.

    The foundry was not set up to be a quick dilithium grab, it was set up to tell stories of varying lengths. Attaching rewards is necessary to get more people to give it a try. Even players who enjoy stories first and foremost want to advance their characters in some way.

    I think everything from short patrol/exploration style missions to marathon missions are good to have (although I'd like to see some of the really long ones broken up into smaller chunks, like the dev mission arcs).

    If all you are using the Foundry for is a few quick clicks to get dilithium, then the Foundry probably isn't what you are looking for. It's a story system, not a dilithium grinder. Yes, I understand that the dilithium requirements for many things are 'way over the top, but I don't think you should look at the Foundry as the cure-all for that problem.

    This is now the second person in 2 threads who is commenting on my post without apparently reading it with any amount of comprehension. I did not say one word about dilithium, that's apparently Stahl's problem as he is basically admitting that it truly is all about the money. I could care less about the dilithium award. Unfortunately there is no fleet mark exchange nor any truly convenient way(other than meaningless, senseless, time consuming grinding) to obtain them. People who are not in a fleet or in a extremely large fleet can't possibly understand how serious of a change this investigate officer daily reward reworking is. I also would like to spend some time on New Romulus and check out the other added season 7 elements, but I and many, many others like me just can't. We are running around the PVE que ad nauseum all day long looking for ways to eek out any fleet marks. For instance, just one tier 1 fleet embassy upgrade task requires over 1200 fleet marks to complete. Multiply that by about 8-10 every week and your looking at an insurmountable goal for all but the largest fleets. The investigate officer reports daily, prior to season 7, was not a panacea, but it was, at minimum, a handy pressure release valve. You still had grinding to do, but it gave you some spare time to actually ENJOY the other aspects of STO. As it is now, there is no reason for anyone to join a fleet unless it is an immense one. If PWE doesn't tweak the investigate officer reports daily, then they MUST do SOMETHING to return those fleet marks or reduce the fleet mark requirement. I can understand that they don't want people with multiple alt's abusing the IOR daily to trade for Zen, but let's be honest, Off the top of my head I can think of several other easy dailies that can be exploited just as easily and PWE doesn't seem to have a problem with those(I.e. rescuing deferi captives, Academy daily exam, etc...) It seems more like PWE chose this particular daily to target because fleet marks were an additional reward. For the life of me I can't think why PWE would want to get rid of the small to mid size fleets, but that is exactly what they accomplishing.

    Oh, and to make matters even more annoying; the missions that PWE chose to allow to qualify are a TOTAL TRIBBLE shoot. I was up to 2:30am last night trying to find eligible foundry missions that actually worked. I would get through 90% of the mission only to find the map was broken and it could not be completed; so I'd have to drop the mission and find another one to start only to have the same thing happen again and again. I finally found 3 working missions but that was after trying SEVEN!!!! Four were broken....what an absolute waste.
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited November 2012
    markarich wrote: »
    This is now the second person in 2 threads who is commenting on my post without apparently reading it with any amount of comprehension. I did not say one word about dilithium, that's apparently Stahl's problem as he is basically admitting that it truly is all about the money. I could care less about the dilithium award. Unfortunately there is no fleet mark exchange nor any truly convenient way(other than meaningless, senseless, time consuming grinding) to obtain them. People who are not in a fleet or in a extremely large fleet can't possibly understand how serious of a change this investigate officer daily reward reworking is. I also would like to spend some time on New Romulus and check out the other added season 7 elements, but I and many, many others like me just can't. We are running around the PVE que ad nauseum all day long looking for ways to eek out any fleet marks. For instance, just one tier 1 fleet embassy upgrade task requires over 1200 fleet marks to complete. Multiply that by about 8-10 every week and your looking at an insurmountable goal for all but the largest fleets. The investigate officer reports daily, prior to season 7, was not a panacea, but it was, at minimum, a handy pressure release valve. You still had grinding to do, but it gave you some spare time to actually ENJOY the other aspects of STO. As it is now, there is no reason for anyone to join a fleet unless it is an immense one. If PWE doesn't tweak the investigate officer reports daily, then they MUST do SOMETHING to return those fleet marks or reduce the fleet mark requirement. I can understand that they don't want people with multiple alt's abusing the IOR daily to trade for Zen, but let's be honest, Off the top of my head I can think of several other easy dailies that can be exploited just as easily and PWE doesn't seem to have a problem with those(I.e. rescuing deferi captives, Academy daily exam, etc...) It seems more like PWE chose this particular daily to target because fleet marks were an additional reward. For the life of me I can't think why PWE would want to get rid of the small to mid size fleets, but that is exactly what they accomplishing.

    Okay, replace dilithium with fleet marks and my answer is still the same.

    15 minutes is a tiny mission in this game. The daily wrapper is just one more way of attaining fleet marks and/or dilithium. It is not intended to be a quickie thing. Personally, I think 10 minute missions should be okay, but I understand Cryptic's thinking here.

    I am in a five-person fleet. We've about given up on the idea of advancing our base past tier 2 (we haven't gotten their yet, as only about three of us are really all that active). We might advance our embassy further, but I haven't seen the requirements for the upper tiers yet.

    So, while I agree in general with your feelings that there is too much grind and cost for things now (at least for smaller fleets), I disagree with the idea that the Foundry daily should be a super quick fleet mark fix. While I feel that 30-45 minutes would be all right, Cryptic decided that 45-60 minutes was the way to go.

    By comparison, you can easily get 50 fleet marks just doing two (maybe three) Fleet Mark events. I can usually do this with one ground and one space event, which takes less than 45-60 minutes.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    @ Markarich: Um.... no. Like Broadnax said. Marks aren't that hard to come by. A good run of colony invasion will give you half of what the Foundry daily does.
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  • markarichmarkarich Member Posts: 55 Arc User
    edited November 2012
    Again, are you actually reading my post all the way through??? Of course there are OTHER ways to get fleet marks(hence my numerous references to GRINDING...and that is what both of you have referenced). Put it this way, take 50 fleet marks away from EVERY single member of a small to mid sized fleet and make them grind everyday for AT LEAST 2 hours to make up for the 50 lost on top of the other fleet mark grind missions you've referenced. I don't know about you, but I have a job and a family- I work 6 days a week for 60 hours a week. Most people over 24 years of age in a small to mid size feet are probably in similar situations(unless they're still living in mommy's basement or on their 2nd and a half year of tax payer funded unemployment or bilking the Social Security Disability program). I was again up to almost 3am last night. The foundry system is BROKEN. The small to mid sized fleet system is being decimated. I know people who loved being in their small fleet until 2 weeks ago; now they've completely given it up - that's detestable!!

    The fleet mark situation has to be addressed, it's that simple. The fleet mark requirements for fleet projects are completely disproportionate to the available methods and timeframe it takes to obtain them. The part that I really am scratching my head on this - why are SO many people defending PWE. They are admittedly concerned only about finding ways to make more money off their player base. I've given hundreds of dollars to PWE over the course of my tenure on STO. I want real content for my money, not thinly veiled grindfests.
  • stasia124stasia124 Member Posts: 3 Arc User
    edited November 2012
    ok so im kinda new here and im not one hundred percent sure on how to use the foundry....like i have this great idea but i cant use it cause the create tab wont light up could some one help :cool:
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited November 2012
    markarich wrote: »
    Again, are you actually reading my post all the way through??? Of course there are OTHER ways to get fleet marks(hence my numerous references to GRINDING...and that is what both of you have referenced). Put it this way, take 50 fleet marks away from EVERY single member of a small to mid sized fleet and make them grind everyday for AT LEAST 2 hours to make up for the 50 lost on top of the other fleet mark grind missions you've referenced. I don't know about you, but I have a job and a family- I work 6 days a week for 60 hours a week. Most people over 24 years of age in a small to mid size feet are probably in similar situations(unless they're still living in mommy's basement or on their 2nd and a half year of tax payer funded unemployment or bilking the Social Security Disability program). I was again up to almost 3am last night. The foundry system is BROKEN. The small to mid sized fleet system is being decimated. I know people who loved being in their small fleet until 2 weeks ago; now they've completely given it up - that's detestable!!

    The fleet mark situation has to be addressed, it's that simple. The fleet mark requirements for fleet projects are completely disproportionate to the available methods and timeframe it takes to obtain them. The part that I really am scratching my head on this - why are SO many people defending PWE. They are admittedly concerned only about finding ways to make more money off their player base. I've given hundreds of dollars to PWE over the course of my tenure on STO. I want real content for my money, not thinly veiled grindfests.

    I'm 45, have a full time job, full time family, and active in other areas. I understand fully and even agree that Fleet Marks are broken and we need other avenues to get them, especially as the leader of a five-person fleet. Dan Stahl has indicated that they are looking for more ways to get them as well.

    However, I'm not seeing 2 hours of Foundry to make this happen. 45-60 minutes should do the job. The foundry never was intended as a quickie clickie tool for fast Fleet Marks or loot. Fifteen minutes per mission is not unreasonable at all. Look at all of the official dev storyline content, even patrols and exploration. Fifteen minutes per mission just isn't that big a deal.

    I understand your frustration (I used the Nagus dailies often, which averaged between 5-15 minutes). I'll be sorry if they no longer count. But I understand Cryptic's position on this.

    I am no fan of grind and refuse to spend overmuch time on it. If that means I don't get the "best" gear, base, or what have you, that's okay. This is a game, not life. If it ceases to be fun on it's own merits, I'll cease to play. The Foundry helps keep the game fun from a storyline aspect. Getting Fleet Marks and Dilithium is a nice perk too. If I want FM and Dil, I'll run three shorter missions. Otherwise, I run a variety of missions of different lengths.

    It's not that we're not comprehending, it's that we're not totally agreeing with your position (elements of it yes, but not to the extent you are espousing). I do get discouraged by the grind on occasion (especially if it looks like grind will replace storyline episodes in dev content). But then I step back and realize that's it's really not that important.

    But then, I take the long view in MMOs. I'm in no rush. If the journey isn't fun, there's not much point in playing. :)

    [edit]All of us responding in this thread understand that some missions that should be eligible currently are not. This is clearly a bug that Cryptic will need to address. But no one should expect them to even be looking at it over the holiday.
  • deyvaddeyvad Member Posts: 0 Arc User
    edited November 2012
    How about...
    1. Remove fleet marks from Officer report
    2. convert the foundry into a Rep system with specific rewards
    3. Create another daily mission that gives out easy dilithium for minimal work and the problem is solved
    4. ...
    5. Profit?

    The Officer report is there as an incentive to play UGC, not to get you dilithium (or fleet marks) for minimal effort, there should be another meaningless daily cryptic mission for that (or just double the rewards for the Path to 2409 and add FM to it).
  • chicochavezchicochavez Member Posts: 115 Arc User
    edited November 2012
    Stasia: Foundry editing is offline while they try (hopefully) to fix the bugs that cropped in to the latest foundry code. There will be a notice when it comes back up.

    Markarich: You understand that the fleet system was balanced for a 25 man fleet correct? and even then they've lowered some costs on the higher end. If you're going to do a smaller fleet then the trade off is going to be it's going to take longer to do projects. No one is forcing you or even expecting you to try and keep pace in terms of Station growth with the other, larger fleets. It's the trade off of staying small and not having to fight with so many others for Provisioned assets.

    As for the new requirements for IOR, note that the time requirement now is about the same as doing 3 regular stfs for about equal rewards, save you're getting Fleet marks instead of Omega. If you are just looking for Fleet Marks as fast as possible then the Fleet Action daily (save for the Gorn Minefield which I think is still broken) is going to be a better choice then IOR. You'd also want to get your Doffs running as efficiently as possible and get everything up to rank 4 so you can run Commendation reports for some very nice Marks.

    Honestly, I think a lot of the grinding complaints are players doing it to themselves. After a week busting hump to get my first two tiers done, I've pretty much throttled down and started doing what I want to do and just taking the points as they come, helping out the fleet as I can but not killing my fun to meet some imagined time table.
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  • markarichmarkarich Member Posts: 55 Arc User
    edited November 2012
    My final word....
    The foundry is BROKEN, 2 out of every 3 eligible missions are broken. I have not yet seen a working, truly 15 minute mission that is eligible for IOR.

    The fleet mark system has to be replaced or completely revamped. I understand that we shouldn't be striving to complete 3 fleet projects a day, but my fleet is struggling now to complete one larger project in a week(at that rate we'll be at tier 4 in 2014). And about fleet size being modeled around approximately 25 members; PWE's statistical model must have been way off. Our fleet, while I still consider it small to mid size, has considerably more members; not all active all the time but still, partially to fully active, almost double that 25 number. There is no way Cryptic/PWE did their number projections accurately- considering current season 7 fleet mark availability, it would take a 25 member fleet, grinding non-stop, years to get through the tier system.

    Finally, I LOVE Star Trek, TNG got me through my 1st two years of college. I WANT this game to succeed and be the absolute best it can be. Having said that, I do not like the direction I see the devs and PWE/Cryptic taking this. Yes it's an MMORG, and I understand the MMORG "template" is engrained in most of the devs way of thinking. But MMORG grinding tactics do not always work hand in hand with Star Trek cannon and universe; as a matter of fact, in some instances they are diametrically opposed. And a half baked, bug filled grindfest should never replace genuine new and fresh content(which is, in my opinion, what is occurring in season 7). Lastly, this obvious "anything for money" approach by PWE that has become the prevalent paradigm is just heartbreaking. Look, make a well thought out Star Trek Universe, with constantly added episodes and fresh content and there is no need for these repetitive, unoriginal, boring, tedious grinding "content". It's really that simple. They had it , apparently, in the beginning but somehow got lost along the way.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited November 2012
    Your first paragraph is probably quite accurate, we don't know what's going on with the Foundry and eligibility etc.

    The rest should be posted on the main forums and has nothing to do with the Foundry.
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  • duntyrduntyr Member Posts: 18 Arc User
    edited November 2012
    Anyone else having a problem with foundry missions breaking? Tasks not queuing up that sort of thing?
  • edited November 2012
    This content has been removed.
  • duntyrduntyr Member Posts: 18 Arc User
    edited November 2012
    Speaking of broken..."You last visited: 12-31-1969" lol
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited November 2012
    Psst. Do Doff missions - get all CXP to 110K - do Commendation Report Doff missions - get guaranteed reward of 75 FM (and 100 FM on Crit success.) I have about 8000+ FM currently on my main; and actually earn more than I'm able to contribute (due to the size of our Fleet, we have a 10% cap per project on FM donations.)

    I don't think I've done a Fleet event for any FM in a month or two now. IMO Fleet Marks are the least scarce 'Mark' in STO atm.
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  • littlemonchichilittlemonchichi Member Posts: 103 Arc User
    edited November 2012
    Played the german mission "Diplomatische Dienste" since many days as Daily Mission for my Fleet Mark and Dilithium and everything was fine.

    right now they have taken away this mission too...
    Not playable anymore as Daily.

    WTF???????????? :mad::mad::mad:

    this is NOT honest how player become handled here!
    this is NOT the way to make people spending money for this game!
    this is NOT that what we became told!

    Missions with a Playtime of 15 Minutes?

    I feel only avarice for more money and the fear of people could save a few bucks with farming...."oh, my goodness! Noooo! We must put more stones at the way of the player! Make it harder!"
    Thats the only reason for the changes: Avarice
    There is a big different between Business and Avarice!

    The answer of the player should be:

    Don't buy Zen or spend your money for the Game!
    Use your power to make them the changes we want/need!

    The member of the big fleets, they said at first "paah, we have no dilithium problem.."
    Very silent this voices, or?
    The are noticing it is becoming very slow right now after this all.
    If 20 people dont spend dilithium or 100 people don't spend dilithium is the same effect.

    Damn...this is not the way it should go!!!
    "Be excellent to each other and Party on Dudes!"
  • markarichmarkarich Member Posts: 55 Arc User
    edited November 2012
    Psst. Do Doff missions - get all CXP to 110K - do Commendation Report Doff missions - get guaranteed reward of 75 FM (and 100 FM on Crit success.) I have about 8000+ FM currently on my main; and actually earn more than I'm able to contribute (due to the size of our Fleet, we have a 10% cap per project on FM donations.)

    I don't think I've done a Fleet event for any FM in a month or two now. IMO Fleet Marks are the least scarce 'Mark' in STO atm.

    P.S. my final, final word...
    already way ahead of you, I have tier 4 DOFF capability on diplomacy, science, engineering and soon to be exploration & development. Problem with this method is that it's THE SLOWEST method to gain FM of them all. You have to wait until you do enough Doff missions to exceed 110,000XP In one or more of these tier 4 genres(this can take 3 days to a week depending on what DOFF missions are offered/what XP reward they give/ success or critical success, etc...). Then you have to run a "file commendation report" DOFF mission for that genre from the fleet starbase which in itself takes another 8 hours. All this work and time for 75 fleet marks. So, ostensibly, up to a weeks worth of time spent for 75 fleet marks??? I wouldn't call that the apex of efficiency.

    And as for fleet marks being the least scarce mark in the game; either you're playing a different game than I am or you're in a very large fleet. There are only 2 other marks I know of - Omega and Romulan. I can get 240 Omega marks in 4 hours running elite STF's and it will take me quite a while to actually use all those Omega marks. Same with Romulan marks; 60 EASY marks a day doing Tau Duwa patrol(10-15 minutes doing the Acamarian System patrol 6 times in succession- why isn't PWE all in tizzy about that exploit??). And again it takes just as long to use the Romulan Marks as it does the Omega marks. Fleet Marks on the other hand; I spend up to 2 hours on investigate officer reports to get 50 FM - all donated to one of several concurrently running fleet projects and gone within 10 seconds. Gorn Minefield, Fleet mark dailies(big dig, etc...), fleet starbase, fleet starbase blockade; all played and the fleet marks are gone and donated just as fast as they were deposited into my inventory. Fleet Marks, on account of both the limited and timely grinding missions required to obtain them AND the almost instant necessity to turn around and donate them to fleet projects with outrageously high FM requirements, make them, without question, the scarcest currency in STO.
  • archanarchistarchanarchist Member Posts: 15 Arc User
    edited December 2012
    k i have a mssion that ive been making its been revewed enuff to be out of reveiw state takes 20-30 mins bout 25mins average in a fleet ship with mk 12 gear, im sure somone could do it faster but call it 25 mins 5 space maps 2 ground and visits to qonos and academy on side. atm most of my spaws anre in super groups should i be spliting them into individual groups, say 8 groups for eg rather then 1 combined group? any help would be apreciated

    ps i know of a few 5-10 min missions that do count but i just want my legitimate mission to count and i cant figure out why it dosnt even if u dont read anything know the pathing ect it still takes me atleast 20mins, admitedly 4 or so of that is map transistions
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    Right now there's an issue with determining what coutns under investigate officer reports

    https://twitter.com/CrypticEQAH/status/281906778986389504

    It's the holidays though so I don't really expect a fix until past the new year
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