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Guramba Siege Glass Flying Death Trap

cptpapiocptpapio Member Posts: 3 Arc User
edited November 2012 in Klingon Discussion
I just bought the Guramba to replace my Mirror Qin and even though the Guramba has 1800 more hull and 0.9 shields compared with the Qins 0.833 my survivability has dropped off the charts,

My build hasn't changed so I've got to assume something is wrong with the ship and I just wasted 2000 zen.

do shield drop when you transform ? or siege mode half your hull strength ?
Post edited by cptpapio on

Comments

  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited November 2012
    Perhaps you've just been unlucky and have been on the receiving end of overpowered NPC attacks too much?

    From looking at the stats available on the wiki (which don't always tell the whole story), there doesn't seem to be anything that would explain this problem. I haven't flown the Mirror Qin, though, so I don't know how it handles compared to the Guramba. I just know I don't have too much trouble tanking in my Guramba/Engineer combo, even when fighting cubes and gateways. I get killed eventually, but that's what I expect from a tactical-oriented destroyer/escort.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited November 2012
    Only thing I can think of is when you go to siege mode you lose some engine power which reduces your evasion a bit...but it shouldn't make a big difference.
    Can't have a honest conversation because of a white knight with power
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited November 2012
    I've flown both and they both fly pretty much the same,

    the raptor feels a bit more manevurable, but otherwise the same

    Please give us an idea where you were testing, under what difficulty, did you change any boff abilities/equipment

    Did change modes often (there is like a second or two where you cant use a bunch of abilities mid-transform)
    etc
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited November 2012
    I bought the Guramba cause it seemed like a cool ship and thought the siege mode would be a cool thing that I could put to use, but sadly I never found it to be the case, turn rate penalty and the disengagement after firing javelin interrupts regular weapon firing and actually results in loss of potential damage dealt in any situation. This ship is so identical to the mirror Qin it just seems like flying the same ship just with a different model and tiny stat differences that don't really matter.

    The regular cloak of mirror Qin is actually far more useful to me in any situation than siege mode which gives me no benefit in PVE, and in PVP would make me too sluggish. Thus I never used siege mode and now I use my mirror Qin again instead. I hate admitting I made a 2500 zen mistake, So, it's pretty much the same ship it seems.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    I've never noticed any issues, the Gumba is pretty tanky for an escort. I'd say either you changed something (power settings?) or you've just been unlucky,
  • purvee1purvee1 Member Posts: 360 Arc User
    edited November 2012
    I bought the Guramba cause it seemed like a cool ship and thought the siege mode would be a cool thing that I could put to use, but sadly I never found it to be the case, turn rate penalty and the disengagement after firing javelin interrupts regular weapon firing and actually results in loss of potential damage dealt in any situation. This ship is so identical to the mirror Qin it just seems like flying the same ship just with a different model and tiny stat differences that don't really matter.


    Depends how you use it.

    Plasmodic Leech+Siege mode (Don't fire the Javelin)= Whayheyehey power drain on the enemy ship.

    I did try out Dual cannons for a higher strike rate and better power drain, but in the end I switched back to DHC's. Polaron could work with this ship, but I use Disruptor becuase of the console buffs to the javelin.

    Now the odd thing is I don't use defence on it. It always seemed that as a seige ship it'd get into the breach and just muder everything about it (I do have an eng captain). So I don't worry about the traditional defence of an escort which is speed. I have minimum going to engines (Oh look siege mode even more negatives.. meh, like I care) and just trundle towards the enemy shooting.


    Thinking about it Polaron beams banks+ turrets might make the most of its load out. But that sounds just too silly... might have to try it tonight.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited November 2012
    If you're mainly playing STFs, it's probably just the ignore shields damage the Borg occasionally do now (hopefully it's a bug and fixed soon) and/or insane crits.
    purvee1 wrote: »
    I did try out Dual cannons for a higher strike rate and better power drain, but in the end I switched back to DHC's. Polaron could work with this ship, but I use Disruptor becuase of the console buffs to the javelin.

    There are Polarized Disruptors now, get a fair bit of both worlds. They're buffed by Disruptor Tac consoles, so your Javelin is boosted at the same time. The downside to them is that there are only two bracket modifiers as the Polarized part adds one to the rarity.
  • purvee1purvee1 Member Posts: 360 Arc User
    edited November 2012
    tom61sto wrote: »
    There are Polarized Disruptors now, get a fair bit of both worlds. They're buffed by Disruptor Tac consoles, so your Javelin is boosted at the same time. The downside to them is that there are only two bracket modifiers as the Polarized part adds one to the rarity.

    Oooo shiny. Thanks.
  • lorexomegalorexomega Member Posts: 1 Arc User
    edited November 2012
    The Guramba Siege Destroyer is capable of producing a large amount of damage so I wonder how is your threat control, cause a spike in damage probably makes you a prime target.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited November 2012
    I bought this ship to, because the ship sale and a wanted a different Klingon ship. All my Klingon characters are flying BOP's.

    I am not happy with it. It is an escort, but in siege mode you sacrifice alot with the slow movement and turning. On an escort you put guns, but given their small arc of fire, you need turnability. So no siege mode. It seems the special gimmick of the ship doesn't fit in with the normal role the ship has; it is a hybrid and hybrids ... they are seldom good at both ends.

    The javelin needs time to charge up, so I fly in using all my guns, by the time the javelin has enough charge, I have bypassed the target. Perhaps my wrong doing in combat handling. However guns do more damage at close range. Being close by you are prone to all kind of attacks, tractor beam, shockwaves etc. Believe me, I do not want to be close by when I have no speed and turning rate. I want to stay out of that 5 km zone, but then I am limiting my dps from my gun fire. As I have said, the ship as a design has a missconcept.

    I am thinking of going all beams. Two dual in the front, two or three single beams and the rest with mines and torpedoes.

    Oh, and I too was destroyed after firing my javelin and while I was transformed out of siege mode. As people say, probably bad luck, but the transforming is a pretty nasty gimp; it feels like a stun you put on yourself.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    fovrel wrote: »
    I bought this ship to, because the ship sale and a wanted a different Klingon ship. All my Klingon characters are flying BOP's.

    I am not happy with it. It is an escort, but in siege mode you sacrifice alot with the slow movement and turning. On an escort you put guns, but given their small arc of fire, you need turnability. So no siege mode. It seems the special gimmick of the ship doesn't fit in with the normal role the ship has; it is a hybrid and hybrids ... they are seldom good at both ends.

    The javelin needs time to charge up, so I fly in using all my guns, by the time the javelin has enough charge, I have bypassed the target. Perhaps my wrong doing in combat handling. However guns do more damage at close range. Being close by you are prone to all kind of attacks, tractor beam, shockwaves etc. Believe me, I do not want to be close by when I have no speed and turning rate. I want to stay out of that 5 km zone, but then I am limiting my dps from my gun fire. As I have said, the ship as a design has a missconcept.

    I am thinking of going all beams. Two dual in the front, two or three single beams and the rest with mines and torpedoes.

    Oh, and I too was destroyed after firing my javelin and while I was transformed out of siege mode. As people say, probably bad luck, but the transforming is a pretty nasty gimp; it feels like a stun you put on yourself.

    It works fine. The Siege mode is meant to be used as a siege mode. That means firing on mostly immobile targets. Your not suppose to dogfight in siege mode.

    So if you need to kill a cube, gate, donatra, assimilated carrier, etc... You go siege, otherwise stay in your normal mode
  • deano65ehgdeano65ehg Member Posts: 40 Arc User
    edited November 2012
    xantris wrote: »
    It works fine. The Siege mode is meant to be used as a siege mode. That means firing on mostly immobile targets. Your not suppose to dogfight in siege mode.

    So if you need to kill a cube, gate, donatra, assimilated carrier, etc... You go siege, otherwise stay in your normal mode

    thats the way to do it
    [SIGPIC][/SIGPIC]
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2012
    cptpapio wrote: »
    I just bought the Guramba to replace my Mirror Qin and even though the Guramba has 1800 more hull and 0.9 shields compared with the Qins 0.833 my survivability has dropped off the charts,

    My build hasn't changed so I've got to assume something is wrong with the ship and I just wasted 2000 zen.

    do shield drop when you transform ? or siege mode half your hull strength ?

    This is wierd. Last week I was using my Garumba like a champ. Fleet gear including shields to reduce Tet damage vs the Tholians. This week I'm space dust. I thought it was just me. It still could be, but now you've made me decide to take a closer look at what is going on.

    cheers!
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited November 2012
    I haven't flown my Garumba in a while so I'll wait for Thissler to look into possible borking. But I used it for STFs and it functioned quite well. I always had trouble using it in PvP, but that was mostly me. As I also fly a Qin and the Fleet Vor'cha on this toon, I never saw the Garumba as being a weak sister.
    __________________________________
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  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited November 2012
    thissler wrote: »
    but now you've made me decide to take a closer look at what is going on.

    cheers!

    Film at eight. :eek:
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited November 2012
    I'm using the Guramba with my science toon. Plasmonic leech, subnuke, and polarized disruptors are quite effective at shutting down borg cubes. (siege mode adds one more leech effect)

    This is PvE only. In PvP I consider it useless vs. competent opponents. And I would never use it with a tac captain.

    The javelin is just a finisher, don't use it during combat. It will actually reduce your DPS because of the spoolup time and the two transformations that will prevent other guns from shooting.
    Vorcha_forward.jpg
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2012
    aurigas7 wrote: »
    I'm using the Guramba with my science toon. Plasmonic leech, subnuke, and polarized disruptors are quite effective at shutting down borg cubes. (siege mode adds one more leech effect)

    This is PvE only. In PvP I consider it useless vs. competent opponents. And I would never use it with a tac captain.

    The javelin is just a finisher, don't use it during combat. It will actually reduce your DPS because of the spoolup time and the two transformations that will prevent other guns from shooting.


    That just SCREAMS "I don't know what I'm doing" and the follow up confirms it. You really need to think things through before you consider stuff like this. Honest, not going to beat this into the ground but sometimes you may need to consider what your ship is working with before you blame it all on the ship.

    Anyways. Gave my ship another pass looking at the gear etc etc and as far as the new PVE content goes it really was just me. At times I'd be hit by multiple drain torpedo volleys as well as target sub systems weps and it would just end up a mess. In short, still some difficult spots but if I payed a bit more attention was fine.

    Cheers happy flying!
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited November 2012
    OK here is more noob stuff. I put beams on it, the Breen set and transphasic torps and mines and go siege. I do only the the kid stuff in this game so no problem having a fun build.

    The ship looks more badass in siege mode. I also think I gave the ship a better identity since guns do not fit in with this ships. The raptor, BoP and escorts are gunships in my view.

    I like it and at least I got some fun for my bucks.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2012
    fovrel wrote: »
    OK here is more noob stuff. I put beams on it, the Breen set and transphasic torps and mines and go siege. I do only the the kid stuff in this game so no problem having a fun build.

    The ship looks more badass in siege mode. I also think I gave the ship a better identity since guns do not fit in with this ships. The raptor, BoP and escorts are gunships in my view.

    I like it and at least I got some fun for my bucks.

    Saying you have fun with a ship is never noob. I use that Breen set up. No way I'm tossing it out. Check out the Rapid Fire torp from the missions.

    Also I found Dual Banks look cool cause you get TWO beams shooting out instead of one.

    Only when I find the words 'I can't' or 'it won't do' or 'the devs are TRIBBLE' do I start to think someone may be missing out on the use of a ship that they payed for just because they may not have all the information they need and frustration has shut thier eyes a bit.


    Cheers happy flying!
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