I love when there is a dedicated healer to back me up as an escort pilot, so I decided to return the favor and made a healboat myself. I'm using the Recluse KDF side. I've taken some tips I've gathered from various players here on the forums and in STO, but still think there's a lot I could learn. I'm basically looking for any tips you may have that could help me become a better healer.
Some tips I have implemented thus far is that I have moved my team tray closer to the center of the map so I don't have to divert my eyes from the field of battle. I also use the function keys to select the player I plan on healing, which is about 100x easier than finding and clicking on them in the field. Other than that I'm just kinda winging it.
For my pets I either use advanced shield repair drones or the normal recluse pets, depending on my mood and team.
Here's my build:
http://www.stoacademy.com/tools/skillplanner/index.php?build=healboat1_0
One thing that I may be able to improve with this is that I'm using 4 "team" abilities (TT1, ET1, ET2, ST3) which I realize overlap for their cooldowns. I am using them for different situations so it's not a huge problem, but the cooldown overlap issue definitely pops up from time to time and I figure there is probably a better way to go about things, I just don't know what it is.
Any and all tips welcome!
Comments
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
I plan to, both with my sci toon and this engineer healer. But in the meantime, a few tips won't hurt
@DevolvedOne
I can tell you how i flew my Atrox healer.
What i recommend and what should be KEY in a healer build is using Photonic Officer 3 with 2 Photonic doffs to lower CD even further. It will lower CD by a whopping 40-45% all depending on Doff quality. This will help you in 2 ways:
1. It enables you to run a single copy of any relevant skill since you`ll have it back as fast as if you ran 2 copies of it.
2. It gives you flexibilty to choose varied skills so you aint restricted to using multiple copies of X heal to keep up.
So run a PO3, TSS3, HE2 and ST1 on one Sci commander, and spread out remainder heals on the other Boffs.
Good luck.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
old video, tho keybinds targeting players with mouse and watching the battlefield. (alltho im quite a bad healer)
Strike@s7ike
Turkish RP Heroes
You don't need 2 copies of Aux to Sif, drop the low one.
One ET should be enough as well, maybe even get ET3.
You could run:
EPtS1 EPtS2 Extend2 AtS3
EPtA1 RSP1 ET3
The sci are ok I think. Run HE, ST and TSS. that leaves you with one slot for another HE or TSS. At which ranks you use the individual powers is personal preference I would say.
You can reduce the cooldown of ET with boffs if you like. There is also an extend doff that gives you 10% resist while extending, might be worth it if you have the slots.
There might be better builds out there but that should work well.
My stomach is clear and my mind is full of bacon!
@DevolvedOne
I figured I would add it if I needed it, but it hasn't seemed I have needed it so far with all the other shield heals and miracle worker. It'd be a nice safety net I suppose. Maybe I could add it, take away a ET, and add ET cooldown reducing doffs.
@DevolvedOne
EPtA, Aux2Batt, ES2 or Aux2Sif, ES3 or Aux2Sif3
TT
ET, RSP, EPtS3
PH
ST1, TSS2 or HE2, HE3 or TSS3
While high level ST is nice imo the resists of TSS3 or HE3 would be better. Aux2batt should knock near 15 sec off the TSS or HE cooldowns (45 * .7 = 31.5). PH should help keep you from being pushed away by TBR iirc.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Edit: On second thought, doesn't polarize hull just negate the damage of TBR? I don't think it does anything to counter the push power. I could be wrong as this is not a power I usually run.
@DevolvedOne
I wonder what that would have been like if I had the RMC or even when I picked up the EPM.
I run around in PUGland and gave up on healing. The majority of folks don't even redistribute their shields...it got to be too painful being that aware of what the folks on your own "team" were doing for me. You see the mistakes you used to make, the mistakes you still make from time to time... yeah, I wish all the healers the best - thanking them for the patience and tolerance that I sorely lack to get that job done.
something like this with ST cd doffs. ST3 is my main spot heal. I use ET mainly for a counter for disables.
Oops, forgot to change the TT in this build. I'd slot a target engines1 in place of a TT if your in a premade. If pugging, a TT may be necessary for yourself if you can't rely on your teams escorts to throw you a bone
http://www.stoacademy.com/tools/skillplanner/index.php?build=tholiancarrier_487
Sample 2 with photonic studies science doff purple
http://www.stoacademy.com/tools/skillplanner/index.php?build=tholiancarrierohotonic_487
recommended for both warp core engineer x1 (shield dammage resistence with extend)
3x emmiter array min
and multiple sif generator
I also have a more advance build with aux to batt with 3 technician
2 SIF
2 Neutronium
3 Emitter Arrays
1 Field Gen
1 Team Fortress
1 Jump Console
no need for that. its all in the doffs 2x purple sci team doffs. so what i do have on my cat carrier is sphyon 3(not sure what it does to the person but it sure as hell buffs my systems)
sci team 3 tss 2 he 3 2 tb 1 x2 epts 1 extends 1 epts 3 and i do have a tt 1. i hardly ever use tt. its more of a oh TRIBBLE need to use it with tss. like a poor mans rsp. i wish i could try po3 but that only comes on an unlocked bo. tho i did get that bo during the winter advent. over wrote po3 like a moron.
Lt Tac:
Tac: FAW 1, AP: Delta 1
Lt Eng: EPtS 1, Aux to SIF 1
Ens Uni: Tractor Beam 1
LtC Uni: HE 1, SciTeam 2, TSS 3
Cmdr Sci: HE 1, SciTeam 2, TSS 3, *whatever Cmdr Sci ability my team needs*
I've got 4 Shield Emitter consoles that really boost my shield healing. And my Fermion Field is just through the roof. It's giving what's essentially TSS 4.5 and HE 4.5 in one. Higher heals per tick, for 5 more ticks, as an AoE. That thing is really amazing.
I chose TSS 3/ST 2 over TSS2/ST 3 because my ST 2s are pumping out ~3.6k instant heal on their own. I find that difference between ST 2 and 3 isn't really too noticeable when considering that TSS 2 vs 3 gives substantially more healing and a higher resistance. Shield resistance > a slightly larger instant heal.
I also chose to go with the 'double abilities' route instead of Photonic Officer because PO doesn't have 100% uptime and an SB can really TRIBBLE up your heal cycle.
Yeah, my main healer took Era's build a long time ago and hasn't let it go of it since. Doffs allow me more flexibility now though. I love my Mirror Vorcha healer on one of Klingon Engs.
RSP is a god send for a healer. It's saved me so many times. The trick is to not use it too late. So many use it when they're like 10% hull or so, it just goes to waste. It can be great if your shields are about to buckle.
I've always wanted to try to pack more heals in my Lt Eng for my chars, but depending on RSF as the main backup seems too risky IMO.
If I have 2 EPTS, I can get subnuked twice and potentially still have EPTS ready soon after even if they subnuke RSF off.
I kept the sci and tac the same. While I can see your point Praxis about using TSS3 over ST3, I think I'm going to use a couple ST cooldown doffs so it may be worth keeping ST3.
Here's the edited build:
http://www.stoacademy.com/tools/skillplanner/index.php?build=Healboat2_0
So do y'all agree with these changes? Should I change something else? And which other 3 doffs should I be using? While the Transfer Shields doffs look nice, they are a bit out of my price range on the KDF side.
And atm, I'm using 2 shield emitters and 2 field generators. I'll bump that up to the 3 emitters and if I still fair well as far as survivability I'll go up to 4 emitters. Question: do shield emitter consoles boost shield repair drones?
Eng. Consoles: 2 SIF generators, 1 neutronium, and the one that gives 30% resistance to tetryon, phaser, disruptor and plasma (forgot its name)
Tac Consoles: 2 disruptor consoles
@DevolvedOne