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Help me be a better healer

skurfskurf Member Posts: 1,071 Arc User
edited December 2012 in PvP Gameplay
I love when there is a dedicated healer to back me up as an escort pilot, so I decided to return the favor and made a healboat myself. I'm using the Recluse KDF side. I've taken some tips I've gathered from various players here on the forums and in STO, but still think there's a lot I could learn. I'm basically looking for any tips you may have that could help me become a better healer.

Some tips I have implemented thus far is that I have moved my team tray closer to the center of the map so I don't have to divert my eyes from the field of battle. I also use the function keys to select the player I plan on healing, which is about 100x easier than finding and clicking on them in the field. Other than that I'm just kinda winging it.

For my pets I either use advanced shield repair drones or the normal recluse pets, depending on my mood and team.

Here's my build:
http://www.stoacademy.com/tools/skillplanner/index.php?build=healboat1_0

One thing that I may be able to improve with this is that I'm using 4 "team" abilities (TT1, ET1, ET2, ST3) which I realize overlap for their cooldowns. I am using them for different situations so it's not a huge problem, but the cooldown overlap issue definitely pops up from time to time and I figure there is probably a better way to go about things, I just don't know what it is.

Any and all tips welcome!
Post edited by skurf on

Comments

  • devorasxdevorasx Member Posts: 693
    edited November 2012
    Join the PvP Bootcamp and we got lots of folks willing to teach :)
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    devorasx wrote: »
    Join the PvP Bootcamp and we got lots of folks willing to teach :)

    I plan to, both with my sci toon and this engineer healer. But in the meantime, a few tips won't hurt ;)
  • devorasxdevorasx Member Posts: 693
    edited November 2012
    Oki.

    I can tell you how i flew my Atrox healer.

    What i recommend and what should be KEY in a healer build is using Photonic Officer 3 with 2 Photonic doffs to lower CD even further. It will lower CD by a whopping 40-45% all depending on Doff quality. This will help you in 2 ways:

    1. It enables you to run a single copy of any relevant skill since you`ll have it back as fast as if you ran 2 copies of it.

    2. It gives you flexibilty to choose varied skills so you aint restricted to using multiple copies of X heal to keep up.

    So run a PO3, TSS3, HE2 and ST1 on one Sci commander, and spread out remainder heals on the other Boffs.

    Good luck.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • zorena#3961 zorena Member Posts: 254 Arc User
    edited November 2012
    http://www.youtube.com/watch?v=GQqWtO2h5hk
    old video, tho keybinds targeting players with mouse and watching the battlefield. (alltho im quite a bad healer)
    Noone.
  • s7ikes7ike Member Posts: 0 Arc User
    edited November 2012
    I wouldn't do dual engi team nor the TSS 1, abilities such as sci team and engi team you can run doffs to shorten the cd's and run either eng team primary or sci team primary depending on the enemy team. And I'm on my phone atm so I'm not going to go into detail.

    Strike@s7ike
    Turkish RP Heroes
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    A few tipps:
    You don't need 2 copies of Aux to Sif, drop the low one.
    One ET should be enough as well, maybe even get ET3.
    You could run:
    EPtS1 EPtS2 Extend2 AtS3
    EPtA1 RSP1 ET3


    The sci are ok I think. Run HE, ST and TSS. that leaves you with one slot for another HE or TSS. At which ranks you use the individual powers is personal preference I would say.

    You can reduce the cooldown of ET with boffs if you like. There is also an extend doff that gives you 10% resist while extending, might be worth it if you have the slots.

    There might be better builds out there but that should work well.

    My stomach is clear and my mind is full of bacon!
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    No RSP for a healer? Just switch power settings as necessary and you won't need EPTA.
    [SIGPIC][/SIGPIC]
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    I've not looked into photonic officer before. What exactly does it do and which is the doff that reduces its cooldown? Also, which doff reduces cooldown of ET? I'm pretty sure my doffs are not the best atm. I don't even know which ones I have equipped...I think maybe 3 BFI ones, which I rarely ever need to use on this ship and a couple others that are probably worthless.
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    snoge00f wrote: »
    No RSP for a healer? Just switch power settings as necessary and you won't need EPTA.

    I figured I would add it if I needed it, but it hasn't seemed I have needed it so far with all the other shield heals and miracle worker. It'd be a nice safety net I suppose. Maybe I could add it, take away a ET, and add ET cooldown reducing doffs.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    Don't play that role much myself, but I'd try something like:

    EPtA, Aux2Batt, ES2 or Aux2Sif, ES3 or Aux2Sif3

    TT

    ET, RSP, EPtS3

    PH

    ST1, TSS2 or HE2, HE3 or TSS3

    While high level ST is nice imo the resists of TSS3 or HE3 would be better. Aux2batt should knock near 15 sec off the TSS or HE cooldowns (45 * .7 = 31.5). PH should help keep you from being pushed away by TBR iirc.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    p2wsucks wrote: »
    Don't play that role much myself, but I'd try something like:

    EPtA, Aux2Batt, ES2 or Aux2Sif, ES3 or Aux2Sif3

    TT

    ET, RSP, EPtS3

    PH

    ST1, TSS2 or HE2, HE3 or TSS3

    While high level ST is nice imo the resists of TSS3 or HE3 would be better. Aux2batt should knock near 15 sec off the TSS or HE cooldowns (45 * .7 = 31.5). PH should help keep you from being pushed away by TBR iirc.
    I don't think Aux2bat is a good idea for a healer since it drops your aux power down to 5, which is what most heals are based on. PH could be good. I have noticed sometimes people will push me away from the team just to keep me from giving heals, which is pretty smart by them. And the Recluse is not the most agile ship so it takes a while to get back into the fray.

    Edit: On second thought, doesn't polarize hull just negate the damage of TBR? I don't think it does anything to counter the push power. I could be wrong as this is not a power I usually run.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    An Eng in a Sci running dual AtB, EPtA, and Energy Siphon is one of the buggier things out there... if you throw in an EPt DOFF - use EPSPT- slap on a MACO shield... well, it would be interesting to see the actual numbers instead of the 125s. Their formula will usually result in you having more AUX than you did originally - ignoring the drain...buggy. Of course, you'll want to carry AUX batteries, though. Because every now and again it will zero your AUX as well. It definitely needs a QA pass.

    I wonder what that would have been like if I had the RMC or even when I picked up the EPM.

    I run around in PUGland and gave up on healing. The majority of folks don't even redistribute their shields...it got to be too painful being that aware of what the folks on your own "team" were doing for me. You see the mistakes you used to make, the mistakes you still make from time to time... yeah, I wish all the healers the best - thanking them for the patience and tolerance that I sorely lack to get that job done.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=tholiandedicatedhealer_0

    something like this with ST cd doffs. ST3 is my main spot heal. I use ET mainly for a counter for disables.

    Oops, forgot to change the TT in this build. I'd slot a target engines1 in place of a TT if your in a premade. If pugging, a TT may be necessary for yourself if you can't rely on your teams escorts to throw you a bone
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited November 2012
    Sample 1


    http://www.stoacademy.com/tools/skillplanner/index.php?build=tholiancarrier_487

    Sample 2 with photonic studies science doff purple

    http://www.stoacademy.com/tools/skillplanner/index.php?build=tholiancarrierohotonic_487


    recommended for both warp core engineer x1 (shield dammage resistence with extend)
    3x emmiter array min
    and multiple sif generator

    I also have a more advance build with aux to batt with 3 technician
  • s7ikes7ike Member Posts: 0 Arc User
    edited November 2012
    In regards to consoles I use-
    2 SIF
    2 Neutronium
    3 Emitter Arrays
    1 Field Gen
    1 Team Fortress
    1 Jump Console
  • broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    devorasx wrote: »
    Oki.

    I can tell you how i flew my Atrox healer.

    What i recommend and what should be KEY in a healer build is using Photonic Officer 3 with 2 Photonic doffs to lower CD even further. It will lower CD by a whopping 40-45% all depending on Doff quality. This will help you in 2 ways:

    1. It enables you to run a single copy of any relevant skill since you`ll have it back as fast as if you ran 2 copies of it.

    2. It gives you flexibilty to choose varied skills so you aint restricted to using multiple copies of X heal to keep up.

    So run a PO3, TSS3, HE2 and ST1 on one Sci commander, and spread out remainder heals on the other Boffs.

    Good luck.

    no need for that. its all in the doffs 2x purple sci team doffs. so what i do have on my cat carrier is sphyon 3(not sure what it does to the person but it sure as hell buffs my systems)
    sci team 3 tss 2 he 3 2 tb 1 x2 epts 1 extends 1 epts 3 and i do have a tt 1. i hardly ever use tt. its more of a oh TRIBBLE need to use it with tss. like a poor mans rsp. i wish i could try po3 but that only comes on an unlocked bo. tho i did get that bo during the winter advent. over wrote po3 like a moron.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited November 2012
    Current setup I'm using on my Eng/Vesta:

    Lt Tac:
    Tac: FAW 1, AP: Delta 1
    Lt Eng: EPtS 1, Aux to SIF 1
    Ens Uni: Tractor Beam 1
    LtC Uni: HE 1, SciTeam 2, TSS 3
    Cmdr Sci: HE 1, SciTeam 2, TSS 3, *whatever Cmdr Sci ability my team needs*

    I've got 4 Shield Emitter consoles that really boost my shield healing. And my Fermion Field is just through the roof. It's giving what's essentially TSS 4.5 and HE 4.5 in one. Higher heals per tick, for 5 more ticks, as an AoE. That thing is really amazing.

    I chose TSS 3/ST 2 over TSS2/ST 3 because my ST 2s are pumping out ~3.6k instant heal on their own. I find that difference between ST 2 and 3 isn't really too noticeable when considering that TSS 2 vs 3 gives substantially more healing and a higher resistance. Shield resistance > a slightly larger instant heal.

    I also chose to go with the 'double abilities' route instead of Photonic Officer because PO doesn't have 100% uptime and an SB can really TRIBBLE up your heal cycle.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    skurf wrote: »
    I figured I would add it if I needed it, but it hasn't seemed I have needed it so far with all the other shield heals and miracle worker. It'd be a nice safety net I suppose. Maybe I could add it, take away a ET, and add ET cooldown reducing doffs.

    Yeah, my main healer took Era's build a long time ago and hasn't let it go of it since. Doffs allow me more flexibility now though. I love my Mirror Vorcha healer on one of Klingon Engs.

    RSP is a god send for a healer. It's saved me so many times. The trick is to not use it too late. So many use it when they're like 10% hull or so, it just goes to waste. It can be great if your shields are about to buckle.
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    praxi5 wrote: »
    Current setup I'm using on my Eng/Vesta:


    Lt Eng: EPtS 1, Aux to SIF 1

    I've always wanted to try to pack more heals in my Lt Eng for my chars, but depending on RSF as the main backup seems too risky IMO.

    If I have 2 EPTS, I can get subnuked twice and potentially still have EPTS ready soon after even if they subnuke RSF off.
    [SIGPIC][/SIGPIC]
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    Ok, so based on y'alls suggestions and my own inclinations, I have changed a few things around. I switched EPTS3 to ES2, switched Aux2SIF1 to RSP1, and switched ET1 to EPTS1.

    I kept the sci and tac the same. While I can see your point Praxis about using TSS3 over ST3, I think I'm going to use a couple ST cooldown doffs so it may be worth keeping ST3.

    Here's the edited build:
    http://www.stoacademy.com/tools/skillplanner/index.php?build=Healboat2_0

    So do y'all agree with these changes? Should I change something else? And which other 3 doffs should I be using? While the Transfer Shields doffs look nice, they are a bit out of my price range on the KDF side.

    And atm, I'm using 2 shield emitters and 2 field generators. I'll bump that up to the 3 emitters and if I still fair well as far as survivability I'll go up to 4 emitters. Question: do shield emitter consoles boost shield repair drones?

    Eng. Consoles: 2 SIF generators, 1 neutronium, and the one that gives 30% resistance to tetryon, phaser, disruptor and plasma (forgot its name)

    Tac Consoles: 2 disruptor consoles
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited November 2012
    Good changes and remember each build for each play style
  • s7ikes7ike Member Posts: 0 Arc User
    edited December 2012
    oook that looks great, almost like mine actually. But, I still recommend swapping that tss1 for a polarize. After all you do have repair drones.
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