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Investigate Officer Report not worth the effort

sentinel64sentinel64 Member Posts: 901 Arc User
Investigate Officer Report will be less and less worth doing just because of the terrible mechanics in Foundry. I just wasted a lot of time on a mission to find out it was impossible to complete due to the broken staus of Foundry. First the mechanics killed my crew in the middle of the ground mission and then in the final space mission the mechanics removed one of the targeted objects from the map, which was necessary for progression.

Why would I waste 30-60 minutes on a mission to only find out I cannot complete it because of the broken mechanics supporting the mission. The fault is not the player-authors, but the lousy tech oversight for Foundry.

That was the only benefit of one clicks... the STO techs couldn't break those as easily. How about fixing things before making full use of them mandatory for obtaining necessary material for character development. :mad:
Post edited by Unknown User on

Comments

  • beerstickmanbeerstickman Member Posts: 1 Arc User
    edited November 2012
    I think their change is nice. I enjoy playing foundry missions quite a bit. Since they got rid of console quickies, Now i simply get rewarded with officer reports to play missions i enjoy in the foundry. And i do believe that was their whole point to the change.:)
    [SIGPIC][/SIGPIC]
  • daisydocdaisydoc Member Posts: 11 Arc User
    edited November 2012
    tried 6 different foundry missions.
    everyone one of them locked up and i couldnt progress.
    i would get to final events and then the final part would not pop.

    hail NPC X -the guy would not be in the spot, i would use the compass and get to area and nothing.

    kill X mobs- get 80% and no final wave.


    the foundry is busted.


    the foundry is waste of time in the time to do it yo can do 3-4 STF or other missions and get more DITH.

    only point of the foundry to me was the 50 fleet marks for fleet credit and starbase evolving. now its pointless.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2012
    A. There are some problems with the Foundry post-Season 7. Playing was turned back on precisely so that authors can test and find if there are any problems and we have found some that are making many missions uncompletable. This is not terribly unusual after a big season update. They'll start working on fixing things after the holiday I imagine.

    B. You are absolutely right, if all you care about is dilithium and getting the highest amount in the least time, the Foundry is not for you. You are better off elsewhere.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited November 2012
    Some people are more interested in the reward than the mission itself when playing Foundry misions, when instead they should be playing for the story and getting the Dilithium/etc as a reward
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • juganda47juganda47 Member Posts: 0 Arc User
    edited November 2012
    the worst thing is, that one day mission like "Grand Nagus: {UFP} Dailies" qualifies, and another one - they don't. also: lots of rpg/story driven missions don't qualify too...
  • ajstonerajstoner Member Posts: 0 Arc User
    edited November 2012
    As it stands, there are missions that run 2+ hours which say they don't qualify. Something is screwy in the way they are being selected by whatever software they are using to pick them.
    [SIGPIC][/SIGPIC]
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2012
    It's certainly possible that it's not working correctly. All my missions but one have qualified, not sure whats wrong with the last one.

    Alternatively, I'll quote myself from another thread:
    There is the possibility that they put in place some additional requirements and are not releasing those to the public in an effort to prevent people from just making the absolute minimum mission with the minimum effort to continue farming the daily.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012
    drogyn1701 wrote: »
    It's certainly possible that it's not working correctly. All my missions but one have qualified, not sure whats wrong with the last one.

    Alternatively, I'll quote myself from another thread:

    My non-combat missions are counting, so I have no idea what types of additional reqs would be. Anything different about the one that isn't counting?
    [SIGPIC][/SIGPIC]
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2012
    I don't really know what they would be either, just speculation. Maybe there's a maximum length on qualifying.

    On my mission. my guess is simply that the average time players have taken to complete it is below 20 minutes. It wasn't intended to be a long mission anyway. When editing comes back on i'll add a map or something and encourage some more play throughs, see if i can get the playtime up.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited November 2012
    juganda47 wrote: »
    the worst thing is, that one day mission like "Grand Nagus: {UFP} Dailies" qualifies, and another one - they don't. also: lots of rpg/story driven missions don't qualify too...

    It'll be a shame of many of the Nagus missions don't count. They are pretty much like the dev patrol and exploration missions (some are not), but usually take 10-15 minutes. But that's actuall play time, not quickie clickies.

    They are, however, still useful to my characters I am leveling up exclusively through the foundry. They make nice little patrol missions after some of the longer ones, and often include enough combat to give monster kill XP.

    Unfortunately, if they do not count toward the daily, I could see Nagus withdraw them to get his foundry slots back. If so, I hope he cooks up some good missions within the time requirement to replace them.
  • tjexcimer500tjexcimer500 Member Posts: 0 Arc User
    edited December 2012
    I'm done with Foundry for now...
    After searching through dozens of missions, I found a few I really enjoyed this week that also qualified for the Daily. Today they no longer qualify. I'm not bothering to waste time looking through hundreds of missions that either
    a) don't qualify
    b) broken
    c) take way too long, or are not interesting, etc...

    I'll either wait until the spotlight missions section is up; until they just delete all the non-qualifying missions; or whatever the :eek: they're doing with this Foundry so that's it is enjoyable again (with hope that will happen).

    Even then it's really not worth it for the rewards it gives (I know that's not why we're supposed to play the foundry, but doesn't hurt).
    There are Four Lights... say no to ARC
    Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited December 2012
    The easy solution is to reduce the requirement to 1 mission 15 min or more and add a bonus for the spotlight. The cool down should be 10 hrs ( two plays in 24 hours,). Also clean up Foundry to remove non-contributing missions or make search engine that does this. Foundry missions can be fun, but having to hope that the one you are playing will work is not fun.
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