Since Closed Beta, the Keybinds for Enter and NUMEnter (the Enter on the keypad) keys were seperate. But with Season 7 that no longer is the case. Both Keys now function at
Because for me and others, it was an important part of our playstyles in having these two buttons independent from each other. Now with Season 7 the NUMEnter Key now functions the same as the Enter Key.
I personally used the NUMEnter as a Jump Key on the ground and the FIRE Key in Space, but now it's the chat key. So I reassigned it back to jump / fire, but now my chat is hampered since I no longer can use the Enter key.
Since Closed Beta, the Keybinds for Enter and NUMEnter (the Enter on the keypad) keys were seperate. But with Season 7 that no longer is the case. Both Keys now function at
Because for me and others, it was an important part of our playstyles in having these two buttons independent from each other. Now with Season 7 the NUMEnter Key now functions the same as the Enter Key.
I personally used the NUMEnter as a Jump Key on the ground and the FIRE Key in Space, but now it's the chat key. So I reassigned it back to jump / fire, but now my chat is hampered since I no longer can use the Enter key.
So is this a feature or is this a bug?
I'm having the same issue, and it's very frustrating.
Previously before S7, NUMPAD ENTER and ENTER were recognized as separate keys, now both of them function as one key.
Even my keyboard's software has the numpad enter set as "keypad enter" and enter as "enter" - even this goes unrecognized.
I've also tried binding it in a bind file, but that's not working either.
I hope this is a bug, because this has removed a key that I use regularly to play.
The first time I tried playing in Season 7 I encountered an even bigger keybind problem: All my binds (at least the space ones) not only seem to have wiped out and gone back to the defaults, but using /bind_load_file in an attempt to restore them had no effect.
Anyone else seeing this problem? I'd hate to have to redo all my keybinds manually if Season 7 wound up breaking bind file support.
My entire numpad other than the numbers itself had to be remapped across 6 characters with the launch of S7.
The issue is game wide, I own a SteelSeries Stealth Merc, so I just adjusted my STO profile to adapt. But, I know many people who use the keypad and do not own a gaming keyboard. I hope this issue is addressed soon, because its annoying as hell.
The first time I tried playing in Season 7 I encountered an even bigger keybind problem: All my binds (at least the space ones) not only seem to have wiped out and gone back to the defaults, but using /bind_load_file in an attempt to restore them had no effect.
Anyone else seeing this problem? I'd hate to have to redo all my keybinds manually if Season 7 wound up breaking bind file support.
An update on this problem: I eventually noticed that my binds are actually still in effect - only the key indicators in the upper left hand corner of each mapped slot are stuck in their default states. (In other words, it only looks like all my binds got blown away - still a significant problem in its own right, but not as bad as I had feared.)
The first time I tried playing in Season 7 I encountered an even bigger keybind problem: All my binds (at least the space ones) not only seem to have wiped out and gone back to the defaults, but using /bind_load_file in an attempt to restore them had no effect.
Anyone else seeing this problem? I'd hate to have to redo all my keybinds manually if Season 7 wound up breaking bind file support.
I am having the same problem with that particular key. I hope they fix it soon because it like losing an index finger. Very difficult to get around.:(
Speaking of broken binds, I just checked and my focus target binds are not working. Have to use the button on the targets icon to click set it till its fixed.
I tested to check if it was a formatting change issue in the txt files, but even loading DefaultGround.txt caused the issue. (Where no key letterings showed up on the tooltip.) The only way to show what keys are what is by manually setting it within the keybindings UI.
I am experiencing all of the above. I noticed the Enter issue while testing S7; I just assumed my keyboard (which takes a lot of abuse) was on it's way out. I guess I'm glad to see that isn't the issue. It is particularly maddening, though.
That is one annoying feature. Please undo it. "Numpadenter" as a keybind was always a feature. There is no reason why it suddenly should not be one anymore.
Also, now there are three ways to access buttons on the tray:
1. TrayExecByTray
2. UseTraySlot0...3
3. STOTrayExecByTray
The first one causes no Error Klaxon at all when you try to use an ability on cooldown.
The second one causes a single Error Klaxon to be played when you try to use an ability on cooldown.
And the newest one, STOTrayExecByTray causes TWO (2)!! Error Klaxons to be played immediately after one another when you try to use an ability on cooldown.
Seeing as the newest seems to be the new default, this is highly annoying. Please fix this too. Ideally default to the implementation of UseTraySlot, seeing as it is the more informative of the older 2. Whenever you do not want any feedback, you can still use TrayExecByTray (like when you chain some abilities and don't want to hear that Error Klaxon for each ability on cooldown).
In addition to that above, only STOTrayExecByTray binds will show the bind on the actual tray. This needs to be fixed too.
EDIT: Actually STOTrayExecByTray ALWAYS causes 2 Error Klaxons to be played, whether the ability is on cooldown or not. This is f.e. noticable with torpedo abilities (lots more though).
OK these three are long overdue. When it comes to shortcut bar or keys why are they not affixed to their corresponding slot/spots.
1. If you replace one weapon with another you have to make a separate shortcut key? I change out a photon torp for a quantum and I have to remake my shortcut, REALLY?!
2. When it comes to bridge officers if you swap one officer for another you have to remap his skills so they will be in the same spot as the officer you replaced. They should still use the same spot.
3. When you have a big list of Bridge officers and you are trying to put one in the universal slot not only can you not see the whole BO name without the autowrap aournd. But it would be useful to have them flagged by department Tac Eng Sci.
Meanwhile you guys keep breaking what is working and not fixing the interface. At this rate you will lose players like me. And we are the ones that buy most of your extras. You do NEED us.
As a final note you did have the characters utility belts working via slot but now you have to remap everything on those too. You broke what was working!
Comments
I'm having the same issue, and it's very frustrating.
Previously before S7, NUMPAD ENTER and ENTER were recognized as separate keys, now both of them function as one key.
Even my keyboard's software has the numpad enter set as "keypad enter" and enter as "enter" - even this goes unrecognized.
I've also tried binding it in a bind file, but that's not working either.
I hope this is a bug, because this has removed a key that I use regularly to play.
Anyone else seeing this problem? I'd hate to have to redo all my keybinds manually if Season 7 wound up breaking bind file support.
My Foundry missions | My STO Wiki page | My Twitter home page
The issue is game wide, I own a SteelSeries Stealth Merc, so I just adjusted my STO profile to adapt. But, I know many people who use the keypad and do not own a gaming keyboard. I hope this issue is addressed soon, because its annoying as hell.
An update on this problem: I eventually noticed that my binds are actually still in effect - only the key indicators in the upper left hand corner of each mapped slot are stuck in their default states. (In other words, it only looks like all my binds got blown away - still a significant problem in its own right, but not as bad as I had feared.)
My Foundry missions | My STO Wiki page | My Twitter home page
I am having the same problem with that particular key. I hope they fix it soon because it like losing an index finger. Very difficult to get around.:(
I've switched it to `
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The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
I tested to check if it was a formatting change issue in the txt files, but even loading DefaultGround.txt caused the issue. (Where no key letterings showed up on the tooltip.) The only way to show what keys are what is by manually setting it within the keybindings UI.
: |
Fix, please.
Also, now there are three ways to access buttons on the tray:
1. TrayExecByTray
2. UseTraySlot0...3
3. STOTrayExecByTray
The first one causes no Error Klaxon at all when you try to use an ability on cooldown.
The second one causes a single Error Klaxon to be played when you try to use an ability on cooldown.
And the newest one, STOTrayExecByTray causes TWO (2)!! Error Klaxons to be played immediately after one another when you try to use an ability on cooldown.
Seeing as the newest seems to be the new default, this is highly annoying. Please fix this too. Ideally default to the implementation of UseTraySlot, seeing as it is the more informative of the older 2. Whenever you do not want any feedback, you can still use TrayExecByTray (like when you chain some abilities and don't want to hear that Error Klaxon for each ability on cooldown).
In addition to that above, only STOTrayExecByTray binds will show the bind on the actual tray. This needs to be fixed too.
EDIT: Actually STOTrayExecByTray ALWAYS causes 2 Error Klaxons to be played, whether the ability is on cooldown or not. This is f.e. noticable with torpedo abilities (lots more though).
were still waiting to have this fixed...:(
I found a kind of fix for that minimize sto click on something else ITUNES
resets
1. If you replace one weapon with another you have to make a separate shortcut key? I change out a photon torp for a quantum and I have to remake my shortcut, REALLY?!
2. When it comes to bridge officers if you swap one officer for another you have to remap his skills so they will be in the same spot as the officer you replaced. They should still use the same spot.
3. When you have a big list of Bridge officers and you are trying to put one in the universal slot not only can you not see the whole BO name without the autowrap aournd. But it would be useful to have them flagged by department Tac Eng Sci.
Meanwhile you guys keep breaking what is working and not fixing the interface. At this rate you will lose players like me. And we are the ones that buy most of your extras. You do NEED us.
As a final note you did have the characters utility belts working via slot but now you have to remap everything on those too. You broke what was working!
R.I.P
Three months latter and still waiting for them to fix the NUMENTER key...Kindly put it back the way it was.