Ok, so now we're all 'forced' to do fleet actions to get Dil, but they still have that stupid ranking in the them. I prefer to drive a cruiser. Cruisers don't top the DPS charts so I get screwed out of a top ranking since it's based on damage done.:mad:
You talk to an escort driver and he'll tell you he gets ranked #1 five out of 6 times and get the VR loot. I've gotten 3rd a couple of times and received "vendor trash" of Science Consoles.
If you want to keep a ranking, at least subdivide it between the ship types.
Top Escort, Top Cruiser & Top SciShip.
Or find some other metric for who 'wins' the Fleet Action. This is why I've not done these stupid battles since Season 3! The complete unfairness of scoring! :mad:
How about base it on damage dealt AND taken. Give us cruiser drivers a chance!
Sometimes I think I play STO just to have something to complain about on the forums.
I agree with the OP but for a totally different reason: rewarding based on damage ranking gives the reward to the person who needs it least and not necessarily on the one who contributed the most.
Damage is not the only factor. The person guarding the portal so the mission doesn't fail when probes go back in time virtually never tops the damage charts, but victory doesn't happen without them. When someone keeps Kang alive or a spacestation with heals, debuffs and kills the enemies who get through the front lines, again, they never top damage charts but no victory is possible without them.
The guy who does top the damage charts? Doesn't need better gear, he's obviously above average or wouldn't be on top would he?
I understand the goal is to avoid rewarding those who AFK through the battle and encourage as much contribution as possible. But there are better ways.
A fixed roll for everyone, with a bonus to the person on top seems more fair. And the idea of breaking it out by ship type is quite good.
These are team events, and teams win together or lose together. Sure give the MVP something more, but encourage and reward cooperation, leave competition to the PvP arena.
I agree with the OP but for a totally different reason: rewarding based on damage ranking gives the reward to the person who needs it least and not necessarily on the one who contributed the most.
Nah, people sell the stuff 99.9% of the time. It should go to the people who are better at the game and pulling their weight.
Damage is not the only factor. The person guarding the portal so the mission doesn't fail when probes go back in time virtually never tops the damage charts, but victory doesn't happen without them. When someone keeps Kang alive or a spacestation with heals, debuffs and kills the enemies who get through the front lines, again, they never top damage charts but no victory is possible without them.
That's an STF, we're talking about Fleet Actions. They are nowhere near as complicated. They are purely about damage and objectives.
The guy who does top the damage charts? Doesn't need better gear, he's obviously above average or wouldn't be on top would he?
Damage is less about gear and more about buildouts. So I'm not going to be able to agree there either.
I understand the goal is to avoid rewarding those who AFK through the battle and encourage as much contribution as possible. But there are better ways.
This is the most effective I can think of. It also keeps failboats from winning gear over decent players who put in the time to learn game mechanics.
A fixed roll for everyone, with a bonus to the person on top seems more fair. And the idea of breaking it out by ship type is quite good.
No fixed roll. I wouldn't be opposed to breaking it down by ship types though, or top marks based upon damage taken, healing done, etc.
These are team events, and teams win together or lose together. Sure give the MVP something more, but encourage and reward cooperation, leave competition to the PvP arena.
Nah, they really aren't. They're competitive arenas. That's why they don't actually contain any sort of requirements for coordinated efforts (ala STFs), they're all just dogfight scrums.
As a hint for cruiser pilots. Run multiple copies of FaW with max weapons power and EptW cycling. You'll do fine. Science ships are arguably the ones you don't want to bring into one.
try doing ground Fleet actions! Those sem to be better balanced in terms of being leader.
Would it explain why i'm ALWAYS first when i join a ground FA?
People often suck at ground, good ground players are in STFs and PvP, not many of them enjoy those old fleet actions so I guess it's a good spot, unless you see me in. :cool:
I would rather see that they fix kicking me out.:rolleyes:
yeah that and getting into a already started instance. That above all else get on my nerve. How do you get to be first when the instance is already half done? You get ****ty loot and no chance to shine.
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I thought that was a change in S7 too, that the ranking is no longer just based on DPS but also on healing and other factors (which haven't been specified in any post I've read but they might be somewhere).
I'm against ranked rewards too, because I also like flying cruisers. And don't tell me that BS about improving my build or playing style because the tacscorts can improve their build and playing style too. There is simply no way an engicruiser can compete in damage output with a tacscort, period. Unless that tacscort dies a lot I guess? Moral: Never heal mates? I think somebody already mentioned that this kind of thinking rewards TRIBBLE over team mates.
So yeah. STF had the better idea: Everybody gets their own bag. If AFKing is a problem, then address that with metrics to make sure players are actually playing instead of sitting on the side.
Do you really want to try and pretend that cruisers or Sci Ships have the potential to do as much damage as an Escort?
I fly all 3.
In fact, I have very specific Tac/Cruiser, Tac/Escort and Tac/Sci builds - all focused on generating as much offense as each combination is capable of.
I can tell you unequivocally that any system that is based on DPS alone does, and always will, completely favor the Escort. (And Tactical captains, for that matter).
So you, and your one anecdote, where you played against (and yes, you are playing against the other 4 people in these Fleet Actions) what are probably just terrible PUG players tells us nothing.
So go ahead, sit there and ignore that this system is skewed to favor one ship type, one captain type and pits you against your "teammates" instead of encouraging you to cooperate with them - but do so knowing that you are wrong.
Not sure what the criteria is for SB24 and the like, but it isn't straight DPS for the win. I can do over 5k DPS, 12% crits, 1.4M damage, tops in all three by 2-to-1 but still take 2nd.
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this kind of thinking rewards TRIBBLE over team mates.
I'm 100% for changing the way the reward system work, but randomness will just reward people running the instance and being rewarded by better players. That's already the case in STFs: you're helping bad players to stuff.
There's a possibility, giving purple if the team beats a specific timer, but it has to be so high for purples that if someone fails you can't get it. I don't like that much the fact that the reputation changes will give the best stuff to people running mindlessly the same easy STF; they don't need purple loot either. If they want rewards, they should take a look at the forums and learn how to build and use a ship. It's not difficult at all but I don't like always being the one who helps.
Do you really want to try and pretend that cruisers or Sci Ships have the potential to do as much damage as an Escort?
.
Actually, fleet actions are one of the few places where a cruiser can compete in Damage with a escort. It's an environment that's practically perfect for fire at will.
But science.. Probably not so much. Although I'm sure you could put up some nifty numbers with some sort of gravity well + tricobolt mines build.
Ok, so now we're all 'forced' to do fleet actions to get Dil, but they still have that stupid ranking in the them. I prefer to drive a cruiser. Cruisers don't top the DPS charts so I get screwed out of a top ranking since it's based on damage done.:mad:
You talk to an escort driver and he'll tell you he gets ranked #1 five out of 6 times and get the VR loot. I've gotten 3rd a couple of times and received "vendor trash" of Science Consoles.
If you want to keep a ranking, at least subdivide it between the ship types.
Top Escort, Top Cruiser & Top SciShip.
Or find some other metric for who 'wins' the Fleet Action. This is why I've not done these stupid battles since Season 3! The complete unfairness of scoring! :mad:
How about base it on damage dealt AND taken. Give us cruiser drivers a chance!
I get first or second on all my fleet actions.. even when I show up late.
I'm 100% for changing the way the reward system work, but randomness will just reward people running the instance and being rewarded by better players. That's already the case in STFs: you're helping bad players to stuff.
But Good player is now defined as the one who does the most damage. Ergo the escorts tactical. Meaning that every other choice means you are a bad player.
Which doesn't sound right to me. So I am in favor of abolishing this system completely.
If that means that less powerful players get some extra loot? Well they obviously need it more then the good ones do. Making them better for the next run.
But Good player is now defined as the one who does the most damage. Ergo the escorts tactical. Meaning that every other choice means you are a bad player.
Crowd control and healing are also valuable choices. Just don't build a dps cruiser or a dps science ship, it doesn't work. Play your role, be a healer or a debuffer.
That's one of the possibilities. I can assure you that my carrier is doing pretty well in fleet actions. :P
Crowd control and healing are also valuable choices. Just don't build a dps cruiser or a dps science ship, it doesn't work. Play your role, be a healer or a debuffer.
But then you will not win right? As those options are not included in the ranking system.
Didn't Dstahl mention yesterday these Dailys were going to offer Fleet Marks instead of Dilithium?
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Phase I: Kill the 50 ships. This is indeed a DPS race favoring those with CSV/FAW/TS who can hit the most target and do the most damage.
Phase II: Kill the dreadnaughts, which is still a dps race that still favors escorts and ships with CRF, HY, and BO.
Typically I go in phase I in my escort with dual CSV, die when phase II starts, switch out BOFFs for rapid fire and then target dreadnaughts on the outside.
Usually I'll finish 1st or 2nd in my escort. I can get second place in my science ship, but usually it's 3rd or 4th. I don't fly cruisers much so not really sure on that one.
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My character Tsin'xing
Damage is not the only factor. The person guarding the portal so the mission doesn't fail when probes go back in time virtually never tops the damage charts, but victory doesn't happen without them. When someone keeps Kang alive or a spacestation with heals, debuffs and kills the enemies who get through the front lines, again, they never top damage charts but no victory is possible without them.
The guy who does top the damage charts? Doesn't need better gear, he's obviously above average or wouldn't be on top would he?
I understand the goal is to avoid rewarding those who AFK through the battle and encourage as much contribution as possible. But there are better ways.
A fixed roll for everyone, with a bonus to the person on top seems more fair. And the idea of breaking it out by ship type is quite good.
These are team events, and teams win together or lose together. Sure give the MVP something more, but encourage and reward cooperation, leave competition to the PvP arena.
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my damage is good too, just not so sustained as i rush where i am needed..
agreed - we don't need ranking in a team , that would be the idea for PVP. (where i am almost everytime 2nd with average 200 - 240k dmg/match)
Naw... I'm fine with them kicking you out.
Everyone kicks me:(
Nah, people sell the stuff 99.9% of the time. It should go to the people who are better at the game and pulling their weight.
That's an STF, we're talking about Fleet Actions. They are nowhere near as complicated. They are purely about damage and objectives.
Damage is less about gear and more about buildouts. So I'm not going to be able to agree there either.
This is the most effective I can think of. It also keeps failboats from winning gear over decent players who put in the time to learn game mechanics.
No fixed roll. I wouldn't be opposed to breaking it down by ship types though, or top marks based upon damage taken, healing done, etc.
Nah, they really aren't. They're competitive arenas. That's why they don't actually contain any sort of requirements for coordinated efforts (ala STFs), they're all just dogfight scrums.
As a hint for cruiser pilots. Run multiple copies of FaW with max weapons power and EptW cycling. You'll do fine. Science ships are arguably the ones you don't want to bring into one.
Would it explain why i'm ALWAYS first when i join a ground FA?
People often suck at ground, good ground players are in STFs and PvP, not many of them enjoy those old fleet actions so I guess it's a good spot, unless you see me in. :cool:
God, lvl 60 CW. 17k.
yeah that and getting into a already started instance. That above all else get on my nerve. How do you get to be first when the instance is already half done? You get ****ty loot and no chance to shine.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
So yeah. STF had the better idea: Everybody gets their own bag. If AFKing is a problem, then address that with metrics to make sure players are actually playing instead of sitting on the side.
Do you really want to try and pretend that cruisers or Sci Ships have the potential to do as much damage as an Escort?
I fly all 3.
In fact, I have very specific Tac/Cruiser, Tac/Escort and Tac/Sci builds - all focused on generating as much offense as each combination is capable of.
I can tell you unequivocally that any system that is based on DPS alone does, and always will, completely favor the Escort. (And Tactical captains, for that matter).
So you, and your one anecdote, where you played against (and yes, you are playing against the other 4 people in these Fleet Actions) what are probably just terrible PUG players tells us nothing.
So go ahead, sit there and ignore that this system is skewed to favor one ship type, one captain type and pits you against your "teammates" instead of encouraging you to cooperate with them - but do so knowing that you are wrong.
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I'm 100% for changing the way the reward system work, but randomness will just reward people running the instance and being rewarded by better players. That's already the case in STFs: you're helping bad players to stuff.
There's a possibility, giving purple if the team beats a specific timer, but it has to be so high for purples that if someone fails you can't get it. I don't like that much the fact that the reputation changes will give the best stuff to people running mindlessly the same easy STF; they don't need purple loot either. If they want rewards, they should take a look at the forums and learn how to build and use a ship. It's not difficult at all but I don't like always being the one who helps.
God, lvl 60 CW. 17k.
Actually, fleet actions are one of the few places where a cruiser can compete in Damage with a escort. It's an environment that's practically perfect for fire at will.
But science.. Probably not so much. Although I'm sure you could put up some nifty numbers with some sort of gravity well + tricobolt mines build.
I get first or second on all my fleet actions.. even when I show up late.
I'm a cruiser driver.
But Good player is now defined as the one who does the most damage. Ergo the escorts tactical. Meaning that every other choice means you are a bad player.
Which doesn't sound right to me. So I am in favor of abolishing this system completely.
If that means that less powerful players get some extra loot? Well they obviously need it more then the good ones do. Making them better for the next run.
That's one of the possibilities. I can assure you that my carrier is doing pretty well in fleet actions. :P
Crowd control and healing are also valuable choices. Just don't build a dps cruiser or a dps science ship, it doesn't work. Play your role, be a healer or a debuffer.
God, lvl 60 CW. 17k.
But then you will not win right? As those options are not included in the ranking system.
your not special, so not a valid argument
*shrug*
Very rare consoles is still a TRIBBLE shoot. yay Purple power insulators.
I'm more focused on the dilithium. And guess what even if you dont place you still get the dilithium.
Now on the other hand if dilithium was based on which place you were in....
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
My character Tsin'xing
Phase I: Kill the 50 ships. This is indeed a DPS race favoring those with CSV/FAW/TS who can hit the most target and do the most damage.
Phase II: Kill the dreadnaughts, which is still a dps race that still favors escorts and ships with CRF, HY, and BO.
Typically I go in phase I in my escort with dual CSV, die when phase II starts, switch out BOFFs for rapid fire and then target dreadnaughts on the outside.
Usually I'll finish 1st or 2nd in my escort. I can get second place in my science ship, but usually it's 3rd or 4th. I don't fly cruisers much so not really sure on that one.