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Increase Fleet Mark Rewards

maarkeanmaarkean Member Posts: 116 Arc User
The rewards given for Fleet Mark missions need to be increased. For the amounts needed to advance from Tier 3 to Tier 4, the amounts awarded are just to few. I can bring in about ~150 during the bonus hour with the fleet mark booster. So for a full group of 5, that's 750 for an hours work. But each project requires 900. And we need 50k xp per area.

For my small fleet, we need to run Fleet marks for both hours of the bonus time, every day, for 50 straight days, to get one category to Tier 4. If we take a day off because we, you know, actually want to do some of the other things in game like visit New Romulus, it will take longer.

The time isn't the problem so much as the quantity. If it took us 6 months to get to Tier 4 but we only had to do this once a week, we'd be okay with that. And then Tier 5, where we need 3x the XP? It's just to much. We don't mind some effort and we don't mind some time. But running these same missions OVER and OVER again is just killing our fun.
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Comments

  • mirai222mirai222 Member Posts: 337 Arc User
    edited November 2012
    My own fleet mark contributions would be pathetically small without the CXP -> FM conversion. I have no interest in grinding for fleet marks, but the converter gives me a way of obtaining some fleet marks doing stuff that I would do anyway, namely DOffing. For others, it can be a nice supplement to the standard ways of getting fleet marks.

    Granted, it requires being Rank 4 in DOff categories, and it can take a long time to get there, so it's not a great option for everybody. Fortunately, my main character is Rank 4 in every category. A few of my other characters have reached Rank 4 in at least one category too.
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited November 2012
    I do use this and it is nice. Unfortunately, it takes a few days to get 10k in several categories and then you only end up with 6-700 marks, not even enough for a single project. It is a nice supplement but not enough to take the place of grinding.
  • taallyntaallyn Member Posts: 0 Arc User
    edited November 2012
    I haven't paid much attention to the fleet system so forgive my question. How do you convert CXP to fleet marks?
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    Funny, I sort of have the reversed problem. I can't unload fleet marks at all, those bars are always filled up instantly by the people who start the projects.

    Even some of the leaders in my fleet can't get theirs unloaded. It would help me play more fleet missions if those marks weren't wasted to begin with - low reward or not.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited November 2012
    taallyn wrote: »
    I haven't paid much attention to the fleet system so forgive my question. How do you convert CXP to fleet marks?

    After you beam on the Federation Starbase walk across the concourse to the OPS Center (where the OOW is) on the right side just inside ops there is a console next to the Doff vendor officer. That console is where you can convert your CXP (that is over 100,000) to 75+ FM per 10,000 CXP.

    The better the Doff who files the report for you the better the can rewards, Dathon the Vorta is good for some of them. I've gotten 100 FM on some of those missions.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    yeah, so a little recapitulation:

    you either
    - can be a Doff char and have 75 FM for a category a week,

    - grind your way through the queues with most teams just failing around - getting 17 marks in 20 minutes, and on the KDF side the queues take LOOOONG time to start

    - grind Nukara / Defera for hours and 3 Marks Rewards, so without the Boss you'll get some 40 marks pro hour

    or you just forget about the fleet you invested so much into and change into another one.


    because cryptic changes the rules of the fleet game with a patch, and does not give a *** about small fleets
  • pwethielvanpwethielvan Member Posts: 4 Arc User
    edited November 2012
    maarkean wrote: »
    The rewards given for Fleet Mark missions need to be increased. For the amounts needed to advance from Tier 3 to Tier 4, the amounts awarded are just to few. I can bring in about ~150 during the bonus hour with the fleet mark booster. So for a full group of 5, that's 750 for an hours work. But each project requires 900. And we need 50k xp per area.

    For my small fleet, we need to run Fleet marks for both hours of the bonus time, every day, for 50 straight days, to get one category to Tier 4. If we take a day off because we, you know, actually want to do some of the other things in game like visit New Romulus, it will take longer.

    The time isn't the problem so much as the quantity. If it took us 6 months to get to Tier 4 but we only had to do this once a week, we'd be okay with that. And then Tier 5, where we need 3x the XP? It's just to much. We don't mind some effort and we don't mind some time. But running these same missions OVER and OVER again is just killing our fun.

    Couldn't have said this better. (Except maybe: Time can be a problem when you have a full time job and a family!)

    But the main problem is in fact: Having no fun in repeating the same things over and over again is the reason why the advancement of our little fleet stopped with S7 and is now nearly dead. It would be - at least - nice to have these 'Broken Console Missions' back again. They were fun and together with the foundry daily you could get 50 FMs.
  • anshraanshra Member Posts: 0 Arc User
    edited November 2012
    /signed. Our fleet progression has ground to a staggering halt. everything filled except fleet marks.

    At this rate, our fleet activity will continue to drop and drop.
    - Into the jaws of hell.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    vestereng wrote: »
    Funny, I sort of have the reversed problem. I can't unload fleet marks at all, those bars are always filled up instantly by the people who start the projects.

    Even some of the leaders in my fleet can't get theirs unloaded. It would help me play more fleet missions if those marks weren't wasted to begin with - low reward or not.
    Pretty much this. Since the introduction of CXP -> Fleet Mark conversion I've got thousands of FMs on all of my chars and barely any occasion to contribute them. I haven't done a single fleet mission since this system was introduced - I'm mostly doffing and from time to time visit the starbase for the conversion.

    And, I'll add, my fleet isn't big at all. A few active people with the majority of the rest being casual players.

    Quite honestly, now I'd like some kind of CXP -> Romulan Mark conversion, or even FM -> RM, to make use of this FM excess...
    PyKDqad.jpg
  • yakumosmithyakumosmith Member Posts: 101 Arc User
    edited November 2012
    The issue seems to be either extreme. As a newer player, I don't have the DoFF grinding complete so i'm in the former category of having my base grind to a complete halt.

    Sounds like the solution is to have people willing to "switch" fleets temporarily to cash out the excess cXP into outstanding projects.

    Just leave current fleet, join another, fill up all the FM's needed in the projects, gain the FC's, leave, rinse and repeat ending back at your main fleet when you've cashed out.

    The smart cookies will try to make a deal effectively selling this service for EC.

    For example, "Yak, i'll join your stalling fleet and fill up the FM's for your projects. Just give me Xec per mark I put in via direct trade afterwards"

    What we need to find is a good "base rate" for a single FM that makes it worth while someone leaving their current fleet temporarily.

    Now if anyone is interested in the above, feel free to prod me in game.
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited November 2012
    That's a good idea. Its sad that the game would worse use to even consider something like that but its a good idea.
  • franc275franc275 Member Posts: 0 Arc User
    edited November 2012
    I agree with the start of S7 - fleet starbase (and the new embassy) has been slowed, for some to a grinding halt - to that individuals can begin their reputation system, and grab as much dilithium as possible - and of course explore the New Romulus and new sector block. I have stopped, for the most part, doing fleet marks, until I can get some traction on my repulation system, and I don't think that's such a bad thing. However, if you are a small fleet, and have a team of 5 during a FM event, there is no reason you shouldn't be able to run up a good amount of FMs in the 2 hour event.

    Defera Invasion Zone - 4 hards each 25per = 100per player = 500 per team, without 20% bonus
    Colony Invasion = 31 x 5 = 155
    Starbase Incursion = I got 52 today (63 with FM Bonus) but Avg is 40-45per x 5 players = 200-225
    Fleet Alert = 19 x 5 player = 95
    I completed these 3 with a cooldown still on the first I did, so in less than 30min - leaving plenty of time to complete defera. So if 1 team did this you could net nearly 1000
    They say the starbases were set up for a 20 man fleet (can't remember where I read that, so I could be wrong) so if all 20 did that once - you would have 4000 fleet marks, without using the 20% bonus.
    With the Reputation on 2 day cooldown, and the SB only on a 1 day CD, there should be plenty of time to get these FMs in a well organized fleet.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    if anybody on the KDF side wants to donate his FM's to my fleet i can give him 100 EC for every FM.

    That is 1000 FM = 100.000 EC

    @duaths
  • vinru821vinru821 Member Posts: 0 Arc User
    edited November 2012
    agreed!

    These tiny rewards have killed my fleet progression. I'm lucky to contribute 300 marks a day now.. having to work and such
    :eek:
  • darthwoodarthwoo Member Posts: 371 Arc User
    edited November 2012
    I agree with the general consensus of this thread, that there needs to be easier and/or faster access to Fleet Marks. Since money is at the heart of any decision PWE will make though, let's look at this from a purely monetary standpoint. One of my fleetmates had suggested back when the FM reward was permanently added to the Investigate Officer Reports daily that it was done as a way to expedite what was otherwise a choke point in starbase projects that could not otherwise be monetized anyway. The other major choke point is obviously dilithium, which can easily be monetized in the form of players purchasing Zen purely to exchange for dilithium. If players and fleets are unable to make expedient FM, there is no reason to rush the dilithium progress for a project either. On the other hand, if they can fill up that FM bar, those players with a dearth of patience but an abundance of money may well be perfectly willing to just buy the completion of the project. I am aware that some will say that IOR was being abused by the quickie missions, but let's face it: in the end, it's all about money. It really makes no difference to the bottom line whether a person actually plays out three well-crafted missions or just rakes in three quickies. I'd propose a compromise, though some may chafe at my suggestion. I would allow the quickies to remain as viable for IOR, but rearrange the rewards such that the EXP and expertise is constant, while a player must choose between the dilithium and FM reward. Keep the rewards amounts as they were, or perhaps even increase the FM reward slightly.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    darthwoo wrote: »
    I agree with the general consensus of this thread, that there needs to be easier and/or faster access to Fleet Marks. Since money is at the heart of any decision PWE will make though, let's look at this from a purely monetary standpoint. One of my fleetmates had suggested back when the FM reward was permanently added to the Investigate Officer Reports daily that it was done as a way to expedite what was otherwise a choke point in starbase projects that could not otherwise be monetized anyway. The other major choke point is obviously dilithium, which can easily be monetized in the form of players purchasing Zen purely to exchange for dilithium. If players and fleets are unable to make expedient FM, there is no reason to rush the dilithium progress for a project either. On the other hand, if they can fill up that FM bar, those players with a dearth of patience but an abundance of money may well be perfectly willing to just buy the completion of the project. I am aware that some will say that IOR was being abused by the quickie missions, but let's face it: in the end, it's all about money. It really makes no difference to the bottom line whether a person actually plays out three well-crafted missions or just rakes in three quickies. I'd propose a compromise, though some may chafe at my suggestion. I would allow the quickies to remain as viable for IOR, but rearrange the rewards such that the EXP and expertise is constant, while a player must choose between the dilithium and FM reward. Keep the rewards amounts as they were, or perhaps even increase the FM reward slightly.

    hmmm, no.

    I think it is actually a good idea to delete these quickies and there is IMHO enough dill ingame after the changes.
    Only the FM's are the problem.

    Solution, simple and elegant:
    Give every toon in a fleet 50 to 100 FM's a day JUST FOR LOGGING IN.
    And give some Dill reward to all Fleet Actions.

    The requirements for projects are so high you will actually still have to PLAY for FM's.
    Or you have to have MANY chars, but ... you paid for that, didn't you..
  • yakumosmithyakumosmith Member Posts: 101 Arc User
    edited November 2012
    duaths1 wrote: »
    if anybody on the KDF side wants to donate his FM's to my fleet i can give him 100 EC for every FM.

    That is 1000 FM = 100.000 EC

    @duaths

    I was thinking more along the 500EC per FM (500000EC for 1000 FM), but my base is fed side. I'm guessing there will be a lot more Klingon "alts" with FM's they don't need so your price might be fairer for that.
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited November 2012
    Take the fleet marks away from the Foundry wrapper (up its dilithium to 2308 instead - this mission takes a lot longer than anything else in game) and upgrade the fleet daily missions at the starbase and embassy to 25-50 marks each.

    (25 (2x +20) doesn't quite cover the 'loss', 50 each is a bit much, I'd probably settle on 30 or 40, depending on how generous I was feeling. Or vary per assignment, based on relative duration. 30 for inspect the cadets or escorting the dignitaries, 40 for a lap along the facilities, or checking the lockers.)

    (Or a flat 25 afterall, but double it during the event hours.)

    That's what I'd do.
    [SIGPIC][/SIGPIC]
    Reave
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited November 2012
    Bumping the reward the for the daily starbase mission would be one way. The 5 you get from it make sit not worth the effort to do. Bumping it to 50 would accomplish two things: easier access to Fleet Marks to relieve the strain and get more people to go to their starbases.
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited November 2012
    duaths1 wrote: »
    if anybody on the KDF side wants to donate his FM's to my fleet i can give him 100 EC for every FM.

    That is 1000 FM = 100.000 EC

    @duaths

    I would imagine the going rate is almost a couple orders of magnitude more than that ;)

    Just looked through the numbers and it looks like absolute minimum number of fleet marks needed to max a starbase is 520,000+.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited November 2012
    maarkean wrote: »
    Bumping the reward the for the daily starbase mission would be one way. The 5 you get from it make sit not worth the effort to do. Bumping it to 50 would accomplish two things: easier access to Fleet Marks to relieve the strain and get more people to go to their starbases.

    Agreed.
    I think the going rate is a couple orders of magnitude more than that ;)

    Yup. No way I'd give up 1000 FM for 100,000 EC. My time is much more valuable than that. With an hour of play, I can maybe get a hundred or two FM with the bonus event running. Compare that with Tour the Galaxy where you can make a million EC in that hour. Given that comparison, I think a more accurate conversion is 150 FM = 1 million EC.
    _____________________
    Come join the 44th Fleet.
    startrek.44thfleet.com[SIGPIC][/SIGPIC]
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited November 2012
    Ok lets use a time based equation = how much time to get EC/FM

    The Avg lvl 50 player could do 4 runs of Tour the Universe in 1 hour or $1.4 million

    If you do the route from the wiki - there is also another rount where you only do a few blocks but get 200k EC and can do it 10x min or $2 million EC

    Lets use the low end of $1.5 million

    A good player with 5 toons could run Colony invasion 5 times in 1 hour min for 30 marks each run or 150 marks

    so 150 marks = $1.5 million EC on a straight time trade - I could do the tour and get $1.5 million or I could do Colony invasion and hopefully get the same $1.5 million

    So each mark would be worth 100k under these conditions

    Given that you get some almost worhtless fleet credits back - lets discount that a bit to 1 mark = 75k

    SO 1 Mark equals 75K Ec - less than that well you ar better off running Tour

    Now trading Marks would be a good idea - maybe they could have a Fleet mark exchange??

    Of course people who have lots and just want to unload would sell for much less - this is just a "Your Time" cost analysis
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    now notice how ill and wrong this discussion has become.

    it was never planned for players to switch fleets for selling FM's.

    CRYPTIC FIX THIS!
  • yakumosmithyakumosmith Member Posts: 101 Arc User
    edited November 2012
    While costs per fleet marks generated now would be more expensive, those with access to the commendation reports or those not in fleets who did officer dailies for months will have access to greater quantities for much less time invested.

    The proposed swap would be aimed at "Johnny alt" who ran the officer dailies for dilithium who is sitting on 5000 marks and not in a fleet or "Jimmy doffer" who has maxed out cXP and has access to commendation reports and more marks than he/she can use.

    And you are doing it wrong if you don't get 3m+ EC per tour. I'll happily tell you how, for some fleet marks :p (or you could join "TheRace" channel and just ask for free 30m before a race, racers don't hide the knowledge)
  • yoosty1yoosty1 Member Posts: 21 Arc User
    edited November 2012
    Cryptic should also add a way to convert Fleet Credits to Fleet Marks. That would help both Big and Small fleets whose members have acquire large amount of Fleet Credits.
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited November 2012
    yoosty1 wrote: »
    Cryptic should also add a way to convert Fleet Credits to Fleet Marks. That would help both Big and Small fleets whose members have acquire large amount of Fleet Credits.

    Well, that kind of already exists via Fleet Mark Boosts. They cost 15,000 fleet credits an give you 20% more fleet marks, up to 100. Since 100 Fleet Marks is 5000 fleet credits you end up paying a net 10,000 fleet credits for 100 fleet marks.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
  • yoosty1yoosty1 Member Posts: 21 Arc User
    edited November 2012
    Well, that kind of already exists via Fleet Mark Boosts. They cost 15,000 fleet credits an give you 20% more fleet marks, up to 100. Since 100 Fleet Marks is 5000 fleet credits you end up paying a net 10,000 fleet credits for 100 fleet marks.

    Sort of, but it only gives you 1 fleet Mark for Fleet/Embassy daily missions and other missions that give Fleet Marks.

    But the Fleet Credit boost of 5000 and 2500 gives you 20% more Fleet Credits, not Marks. I have over million Fleet Credits on numerous characters that I will not be able to spend them all for what we can buy with them on Fleet/Embassy Bases.

    So what we need is for Cryptic to come up with a Fleet Credit to Fleet Marks conversion, like they have for Dilithium/Zen.
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited November 2012
    I'd burn through all my fleet credits if I didn't also have to spend either Dilithium or Zen to get the good stuff. A few DOFF's are nice but they aren't worth buying until you can buy purples, which we'll never reach because of the lack of Marks.

    The Fleet Mark boost item is nice, just wish it gave a bigger boost. Say 50-100%. Then it would be useful. Right now, its necessary but doesn't speed things up all that much.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited November 2012
    I do think fleet marks need to be increased. there will be a natural slow down after new content is released and people wont play fleet missions as much as they did straight after season 6.

    some missions also give really low rewards. starbase red alert gives i think 27 even with boosts and the fleet hour. colony invasion is around 40 and starbase blockade can go into the 90's.

    i know that red alert is the easiest but its just as time consuming and it can be failed , especially if someone leeches and does nothing.

    increasing rewards would be a big help.
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