i know im not the only one to say this but hive elite is way to hard.Even from the beginning its way hard especially when your in a sci ship or BoP which make them kinda pointless to use when plasma burn the culprit that's killing use our low hull and and there design to keep there shields up was not meant for this. plasma burn need to be pu back to the normal damage cause it hurts way to mush and way to fast .
Theses are things that need taken off completely.feedback pulse and shield neutralizer, this is not a red alert :mad: this is a stf its kinda like flying in an stf with no shields .its Not the fact that its just one a fleet can handle that. it the fact that its multiple ships that targeting you and they can shot it every about 10 sec (you get hit with a neutralizer you put your buffs on your ok but you get hit with a second on now what do you your emitters is on cool down you spend your shields buff to regen what shields you lost) boom you your shields are completely gone, all facing!! and its not like thew use beams to destroy you with but torp spread 3
that's game. restart!!! feedback pulse also need to be remove it hurts. the team has to stop shooting so they wont die from killing them self but the plasma burn finish them of any way so that needs to be nerf .Tho unimatrix 1 and 2 are from fleet alert they need to be nerf as well ,tractor beam and regen probes are way to mush when under pressure.
last and not way least is the queen herself whw has all of this besides the probes. what i cant stress enough that need to be remove completely is her integrated acton assimulator.before s7 i used to go point blank range on gates and probes and just tank them in my wells.now cause she has that assimulator its very hard to do that after she one hit kills you that needs to be nerf or set at normal settings.Even if all your shields are up they still find a way to pop you
and some of this implied to the others stfs witch makes them hard as well.the devs buff the borg at the point that it is impossible to fight them and stay alive and earn the objective and we been nerf because of pvp spamming and exploits (what?) tractor beam, techyon beam these are what are essential to stf victory pvp complainers are people who don't know that to do in a pvp.
Now pve's are highly imbalance the opposite of what the devs wanted, its lopsided now . ether put back the borg to how they were are we the players get a huge monster buff or i quite stf cause there's no gain in it but romulan and omega marks witch i can do for borg or thoilan invasion. i get the feeling you cyptic thinks of use like sheep redirecting use to what they want use to do. want use to do stf make it all about stf and noting ales now there Romulus and there marks make it about new Romulus and take out dilt so we have no other choise but to do Romulus. STO has gotten really unfair:(
my writing is bad sorry
Comments
I absolutely agree she needs a nerf even in the normal difficulty, there is no way that this mission is capable of being completed in 25min.
I would like to make reference and modify a quote from Monty Python. "Nerf the witch!"
She does that when she hits 10 %
EDIT: On elite.
Designate a player to be the "survivor" and have the survivor stay just slightly out of range of her weapons but dipping in to pop off a shot or two to stay in combat with her then move out of range again. This allows you to keep the queen from armeking while the rest of your team respawns.
Ok yes it's new and we need to figure out best tactics still but I'm playing it on normal and dying 5+ times each run.
This coming from only dying once in maybe 6 elite space stf runs.
If this was happening in elite fair enough, but I'm playing on Normal and go from full health to dead in less time than I can click miracle worker.
Or just a klink with battle cloak. It's come in handy a few times facing her.
Give me a flippin' break.
IT'S THE BORG QUEEN.
Other players have beaten her. It's not impossible, or even reliant upon luck. She's hella-hard, but that's perfect for somebody that's intended to be as bada$$ as the leader of one of the greatest threats this galaxy has ever known.
the final borg queen fight is a bit long winded if you dont have much dps, but its ok.
like i said cant comment on elite. i imagine that could be a nightmare.
^This^. I want a chance to figure this one out, before we start calling for nerfs. Yeah, it's brutal. I love it. All of my ships I use for STFs, while different, are essentially setup the same. To achieve maximum DPS. Now, suddenly, I'm thinking about defense and team heals.
Hold off there Cryptic, if you're reading this here. We're just getting started on this one.
Edit:
?
First time I played it, I joined a random PUG on normal and we hit every optional.
The borg can fight back now and actually hurt you, and you complain. You can't faceroll them anymore and they actually require skill to beat, and you complain. They are actually like the borg really are, and you complain.
Before you respond, think carefully about where you are. YOU ARE IN THE CENTRAL UNIMATRIX. Did it ever occur to you that the borg would have their most powerful ships and technology there? Herpa Derp. If they have their best stuff there, DUR they are gonna hurt, DUR they won't be easy to faceroll, and DUR they will be able to give you some pain.
Suck it up and just fight.
it does not need nerfing at all.its fine.
Normal Space Borg Queen does not need a nerf. I only died twice in a Atrox. Once because I got too close to an exploding cube. And the second because right after the cutscene I was caught between the two Command Ships.
Guess who got double shotted by their spinal lances?
This guy.
XD
But the Queen was kind of a pushover at least for me.
Target Subsystem. I was using that constantly. Doesnt matter what. As soon as it comes off cooldown fire it off. Free. Doesnt take up a Boff slot too.
Sci ships Tyken or Energy Siphon. I lean towards Energy Siphon since the Queen likes to move around. If she hits a power to engines right as you fire off a Tyken it's wasted.
Carriers really are OP in this fight though.
At least the pets are since They can AND will pull aggro off your teammates. I've seen it happen. She goes from hitting the escort to hitting my advanced stalker fighters. Jokes on the Queen Though I have an infinite amount of fighters.
Hit the nail right on the head there, when dealing with the queen expect heavy resistance
-Lord Commander Solar Macharius
You do not need to play this mission for Omega Marks. You can do an easy Infected Space or something....
If you find the new STFs too difficult then play the old ones. They give the same rewards.
Some of us want something challenging. I would say they should, beef the mission up a bit more! Same goes for the ground one! In the room with the 8 consoles we should be fighting 4 x Elite Tactical Dones at each console.
These two new missions should require careful planning of your team makeup. No DPS boosting through! There should be a need for Shutdown abilities, heals, and DPS.
How many people have a keybind for distribute shields? How many people understand that with balanced shields you can increase your heals 4 fold? These missions should require you to figure out how to be the best. And if you have to warp out 15 min later, because you brought in the wrong team, then great! With PvP dying there should be something else that is a challenge.
the only thing in the trek universe more difficult than the borg is Q less face it he would snap his fingers and the entire race never existed
A good team as long as u have good control of the players can manage it at a reasonable time.
Plus its nice to have a mission where its real borg not nerfed borg imo. Beats it being easy like cure elite etc.
Once I figured out what not do due on the actual Queen fight, she was pretty manageable. Granted, I'm not a big fan of another boss where escorts are penalized by having to stay at a certain range, but it's not that big of a deal.
Perhaps you guys need to think about improving, its no longer TRIBBLE NPC's like usual you guys need to change builds and get better. Thats also why 99.9% of this game isnt pvping its just too hard for them to get proper builds going,.:rolleyes:
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Normally I'd agree that a fight at the Unimatrix should be tough. But even the Spheres are now throwing out 30k to 40k Invisitorps too. That somehow they get half their damage thru my shields too. Its not a matter of difficulty, its now a matter of getting lucky and/or zerging. I hear at later stages certain debuff and CC removal abilities are a must? Kinda limits it puggability. Encounters with positioning and timing are more pug friendly while still allowing all types of builds to work and best of all, they don't rely on big hits of doom to elevate "difficulty". I realize if it was a premade of competent players it'd be much easier to do, but pugs should be able to do it as well.
I think this encounter could've been an interesting positioning, timing, and cooperation challenge. Instead they called it in by simply ramping up the damage, the Invisitorps, the Huge Hits of Doom, and putting it all in one small area. Seriously, they have a huge map with genuine and credible space terrain so people can maneuver around and it all happens in one small area??
Also, the tactic of sticking to the borg queen when engaging the unimatrixes seems to not be doing anything. It said to do so to avoid cutting beams, which didn't seem to be visible anywhere, but the invisi torpedoes were definitely more prominent there (probably from both unimatrices and the queen).
Well I have yet to finish HS on Elite with all the optionals but it does seem possible in a proper team.
However, normal hive space is amazingly easy, it is the easiest STF in the game on normal. I was on a Reddit Alert team yesterday and we finished it in record time with all the optionals. Anyone that is calling a nerf to Normal Hive Space isn't playing the game right.
{UFP}Thomas45 - Thomas Nixon U.S.S. Majesty Unbound
Edit: Anyone that dies more than twice on a Normal Space STF isn't playing the game right. Or is new. Or both (most likely culprit here).
Here is a seperate thread on this in the bug subforum:
http://sto-forum.perfectworld.com/showthread.php?t=452951