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hive space need o be nerf really bad

extremis0extremis0 Member Posts: 0 Arc User
i know im not the only one to say this but hive elite is way to hard.Even from the beginning its way hard especially when your in a sci ship or BoP which make them kinda pointless to use when plasma burn the culprit that's killing use our low hull and and there design to keep there shields up was not meant for this. plasma burn need to be pu back to the normal damage cause it hurts way to mush and way to fast .

Theses are things that need taken off completely.feedback pulse and shield neutralizer, this is not a red alert :mad: this is a stf its kinda like flying in an stf with no shields .its Not the fact that its just one a fleet can handle that. it the fact that its multiple ships that targeting you and they can shot it every about 10 sec (you get hit with a neutralizer you put your buffs on your ok but you get hit with a second on now what do you your emitters is on cool down you spend your shields buff to regen what shields you lost) boom you your shields are completely gone, all facing!! and its not like thew use beams to destroy you with but torp spread 3 :( that's game. restart!!! feedback pulse also need to be remove it hurts. the team has to stop shooting so they wont die from killing them self but the plasma burn finish them of any way so that needs to be nerf .Tho unimatrix 1 and 2 are from fleet alert they need to be nerf as well ,tractor beam and regen probes are way to mush when under pressure.

last and not way least is the queen herself whw has all of this besides the probes. what i cant stress enough that need to be remove completely is her integrated acton assimulator.before s7 i used to go point blank range on gates and probes and just tank them in my wells.now cause she has that assimulator its very hard to do that after she one hit kills you that needs to be nerf or set at normal settings.Even if all your shields are up they still find a way to pop you :( and some of this implied to the others stfs witch makes them hard as well.the devs buff the borg at the point that it is impossible to fight them and stay alive and earn the objective and we been nerf because of pvp spamming and exploits (what?) tractor beam, techyon beam these are what are essential to stf victory pvp complainers are people who don't know that to do in a pvp.

Now pve's are highly imbalance the opposite of what the devs wanted, its lopsided now . ether put back the borg to how they were are we the players get a huge monster buff or i quite stf cause there's no gain in it but romulan and omega marks witch i can do for borg or thoilan invasion. i get the feeling you cyptic thinks of use like sheep redirecting use to what they want use to do. want use to do stf make it all about stf and noting ales now there Romulus and there marks make it about new Romulus and take out dilt so we have no other choise but to do Romulus. STO has gotten really unfair:(

my writing is bad sorry
Post edited by extremis0 on
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Comments

  • killjack0killjack0 Member Posts: 89 Arc User
    edited November 2012
    extremis0 wrote: »
    i know im not the only one to say this but hive elite is way to hard.Even from the beginning its way hard especially when your in a sci ship or BoP which make them kinda pointless to use when plasma burn the culprit that's killing use our low hull and and there design to keep there shields up was not meant for this. plasma burn need to be pu back to the normal damage cause it hurts way to mush and way to fast .

    Theses are things that need taken off completely.feedback pulse and shield neutralizer, this is not a red alert :mad: this is a stf its kinda like flying in an stf with no shields .its Not the fact that its just one a fleet can handle that. it the fact that its multiple ships that targeting you and they can shot it every about 10 sec (you get hit with a neutralizer you put your buffs on your ok but you get hit with a second on now what do you your emitters is on cool down you spend your shields buff to regen what shields you lost) boom you your shields are completely gone, all facing!! and its not like thew use beams to destroy you with but torp spread 3 :( that's game. restart!!! feedback pulse also need to be remove it hurts. the team has to stop shooting so they wont die from killing them self but the plasma burn finish them of any way so that needs to be nerf .Tho unimatrix 1 and 2 are from fleet alert they need to be nerf as well ,tractor beam and regen probes are way to mush when under pressure.

    last and not way least is the queen herself whw has all of this besides the probes. what i cant stress enough that need to be remove completely is her integrated acton assimulator.before s7 i used to go point blank range on gates and probes and just tank them in my wells.now cause she has that assimulator its very hard to do that after she one hit kills you that needs to be nerf or set at normal settings.Even if all your shields are up they still find a way to pop you :( and some of this implied to the others stfs witch makes them hard as well.the devs buff the borg at the point that it is impossible to fight them and stay alive and earn the objective and we been nerf because of pvp spamming and exploits (what?) tractor beam, techyon beam these are what are essential to stf victory pvp complainers are people who don't know that to do in a pvp.

    Now pve's are highly imbalance the opposite of what the devs wanted, its lopsided now . ether put back the borg to how they were are we the players get a huge monster buff or i quite stf cause there's no gain in it but romulan and omega marks witch i can do for borg or thoilan invasion. i get the feeling you cyptic thinks of use like sheep redirecting use to what they want use to do. want use to do stf make it all about stf and noting ales now there Romulus and there marks make it about new Romulus and take out dilt so we have no other choise but to do Romulus. STO has gotten really unfair:(

    my writing is bad sorry


    I absolutely agree she needs a nerf even in the normal difficulty, there is no way that this mission is capable of being completed in 25min.


    I would like to make reference and modify a quote from Monty Python. "Nerf the witch!"
  • fewzzfewzz Member Posts: 242 Arc User
    edited November 2012
    Yea it may need a tweak i think, mind you i wouldnt worry too much as STF's will become pretty empty once players realise you dont ever need to do them etc.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited November 2012
    Also, remember way back when the carrier in Cure would randomly zot back to its starting position and heal all its HP?

    She does that when she hits 10 %


    EDIT: On elite.
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited November 2012
    It also doesn't help that she has every freakin' console known to man. I mean Antimatter Spread...REALLY?! :mad: Unfortunately, you find that this is probably how the devs wanted it to be as the Optional is to keep one person alive at all times. Apparently, it's not supposed to happen that way usually. :eek:
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited November 2012
    illcadia, I've never seen that happen, but she does that every time the team is wiped out. As long as one person stays alive she should not pull the armek stunt on you.

    Designate a player to be the "survivor" and have the survivor stay just slightly out of range of her weapons but dipping in to pop off a shot or two to stay in combat with her then move out of range again. This allows you to keep the queen from armeking while the rest of your team respawns.
    I need a beer.

  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited November 2012
    It does need a nerf imo.

    Ok yes it's new and we need to figure out best tactics still but I'm playing it on normal and dying 5+ times each run.

    This coming from only dying once in maybe 6 elite space stf runs.

    If this was happening in elite fair enough, but I'm playing on Normal and go from full health to dead in less time than I can click miracle worker.
    AFMJGUR.jpg
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited November 2012
    Designate a player to be the "survivor" and have the survivor stay just slightly out of range of her weapons but dipping in to pop off a shot or two to stay in combat with her then move out of range again. This allows you to keep the queen from armeking while the rest of your team respawns.

    Or just a klink with battle cloak. It's come in handy a few times facing her.
    AFMJGUR.jpg
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  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited November 2012
    Nerfed?!

    Give me a flippin' break.

    IT'S THE BORG QUEEN.

    Other players have beaten her. It's not impossible, or even reliant upon luck. She's hella-hard, but that's perfect for somebody that's intended to be as bada$$ as the leader of one of the greatest threats this galaxy has ever known.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited November 2012
    Ive not played elite so cant comment but there is not much wrong with normal. its no harder than any of the others.

    the final borg queen fight is a bit long winded if you dont have much dps, but its ok.

    like i said cant comment on elite. i imagine that could be a nightmare.
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  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited November 2012
    edalgo wrote: »
    Its fine just the way it is. It's a challenge! It makes you work as a team. Rethink your build but also rethink your tactics.

    ^This^. I want a chance to figure this one out, before we start calling for nerfs. Yeah, it's brutal. I love it. All of my ships I use for STFs, while different, are essentially setup the same. To achieve maximum DPS. Now, suddenly, I'm thinking about defense and team heals.

    Hold off there Cryptic, if you're reading this here. We're just getting started on this one.


    Edit:
    killjack0 wrote: »
    I absolutely agree she needs a nerf even in the normal difficulty, there is no way that this mission is capable of being completed in 25min.

    ?

    First time I played it, I joined a random PUG on normal and we hit every optional.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Don't take this the wrong way OP, but you're a wimp.

    The borg can fight back now and actually hurt you, and you complain. You can't faceroll them anymore and they actually require skill to beat, and you complain. They are actually like the borg really are, and you complain.

    Before you respond, think carefully about where you are. YOU ARE IN THE CENTRAL UNIMATRIX. Did it ever occur to you that the borg would have their most powerful ships and technology there? Herpa Derp. If they have their best stuff there, DUR they are gonna hurt, DUR they won't be easy to faceroll, and DUR they will be able to give you some pain.

    Suck it up and just fight.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • pwefailpwefail Member Posts: 197 Arc User
    edited November 2012
    First run on elite with 4 fleeties and one pug,optional done and two of us died once.
    it does not need nerfing at all.its fine.
    The player formerly known as Chunter.
  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    Yet to play Elite so I cant comment Either.

    Normal Space Borg Queen does not need a nerf. I only died twice in a Atrox. Once because I got too close to an exploding cube. And the second because right after the cutscene I was caught between the two Command Ships.

    Guess who got double shotted by their spinal lances?

    This guy.

    XD

    But the Queen was kind of a pushover at least for me.

    Target Subsystem. I was using that constantly. Doesnt matter what. As soon as it comes off cooldown fire it off. Free. Doesnt take up a Boff slot too.

    Sci ships Tyken or Energy Siphon. I lean towards Energy Siphon since the Queen likes to move around. If she hits a power to engines right as you fire off a Tyken it's wasted.

    Carriers really are OP in this fight though.

    At least the pets are since They can AND will pull aggro off your teammates. I've seen it happen. She goes from hitting the escort to hitting my advanced stalker fighters. Jokes on the Queen Though I have an infinite amount of fighters.
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    edited November 2012
    Nerfed?!

    Give me a flippin' break.

    IT'S THE BORG QUEEN.

    Other players have beaten her. It's not impossible, or even reliant upon luck. She's hella-hard, but that's perfect for somebody that's intended to be as bada$$ as the leader of one of the greatest threats this galaxy has ever known.

    Hit the nail right on the head there, when dealing with the queen expect heavy resistance
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
      edited November 2012
      Beat this perfectly fine last night. Only optional we didn't get was the 6 tactical cubes in 10 minutes, but we were close. It just takes a good variety of ships, decent dps and abilities, communication, and some planning.
      King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
      ashkrik_by_lindale_ff-d65zc3i.png
    • pug02pug02 Member Posts: 17 Arc User
      edited November 2012
      DO NOT NERF!!!

      You do not need to play this mission for Omega Marks. You can do an easy Infected Space or something....
      If you find the new STFs too difficult then play the old ones. They give the same rewards.


      Some of us want something challenging. I would say they should, beef the mission up a bit more! Same goes for the ground one! In the room with the 8 consoles we should be fighting 4 x Elite Tactical Dones at each console.

      These two new missions should require careful planning of your team makeup. No DPS boosting through! There should be a need for Shutdown abilities, heals, and DPS.

      How many people have a keybind for distribute shields? How many people understand that with balanced shields you can increase your heals 4 fold? These missions should require you to figure out how to be the best. And if you have to warp out 15 min later, because you brought in the wrong team, then great! With PvP dying there should be something else that is a challenge.
      [SIGPIC][/SIGPIC]
    • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
      edited November 2012
      i agree the last thing we need is more content to snore through the greater the challenge the greater the golory.

      the only thing in the trek universe more difficult than the borg is Q less face it he would snap his fingers and the entire race never existed
      [SIGPIC][/SIGPIC]
    • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
      edited November 2012
      Too early to tell if it really needs a nerf as players will need time for tactics and to find the blind spots on the diamond or what is good vs it etc.

      A good team as long as u have good control of the players can manage it at a reasonable time.

      Plus its nice to have a mission where its real borg not nerfed borg imo. Beats it being easy like cure elite etc.
      [SIGPIC][/SIGPIC]
    • xantrisxantris Member Posts: 0 Arc User
      edited November 2012
      My first elite run was a PUG and we got the 1st and 3rd optional. We struggled through the 2nd part, but I think that's because the other 4 guys didn't seem to understand you where suppose to stay near the Queen to avoid getting murdered.

      Once I figured out what not do due on the actual Queen fight, she was pretty manageable. Granted, I'm not a big fan of another boss where escorts are penalized by having to stay at a certain range, but it's not that big of a deal.
    • craigthemastercraigthemaster Member Posts: 74 Arc User
      edited November 2012
      Agree, Since S7 Stf's have been buffed to hell and take all day to finish. Also this ne system of reputation TRIBBLE is yet more curancy in gam that 8 now. And It will take even longer to get the MK12 Gear then it did before. At least you had the option to do stf's and have a chance to get the drops but now you have to work all the way to tier 5 100.000 points. with 1 day 15 hours an 59 minute cool downs on all projects. with 1000 points being offered for the compleation. That would take longer than just a random drop. Well done Perfect world you ****ed up again.
    • marctraiderzmarctraiderz Member Posts: 539 Arc User
      edited November 2012
      Ive did this one in elite yesterday with some other good players i only died 1 time because of a insta torp shot right through my shields but other then that we finished it with the optional with ease.

      Perhaps you guys need to think about improving, its no longer TRIBBLE NPC's like usual you guys need to change builds and get better. Thats also why 99.9% of this game isnt pvping its just too hard for them to get proper builds going,.:rolleyes:
    • havamhavam Member Posts: 1,735 Arc User
      edited November 2012
      SInce the tibble nerf to the queen, hive space elite is good the way it is. you can get optionals without a proper team (all three classes) so there is really nothing to hard about it. Please do not nerf it.
    • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
      edited November 2012

      Suck it up and just fight.

      Normally I'd agree that a fight at the Unimatrix should be tough. But even the Spheres are now throwing out 30k to 40k Invisitorps too. That somehow they get half their damage thru my shields too. Its not a matter of difficulty, its now a matter of getting lucky and/or zerging. I hear at later stages certain debuff and CC removal abilities are a must? Kinda limits it puggability. Encounters with positioning and timing are more pug friendly while still allowing all types of builds to work and best of all, they don't rely on big hits of doom to elevate "difficulty". I realize if it was a premade of competent players it'd be much easier to do, but pugs should be able to do it as well.

      I think this encounter could've been an interesting positioning, timing, and cooperation challenge. Instead they called it in by simply ramping up the damage, the Invisitorps, the Huge Hits of Doom, and putting it all in one small area. Seriously, they have a huge map with genuine and credible space terrain so people can maneuver around and it all happens in one small area??
    • redfriarredfriar Member Posts: 31 Arc User
      edited November 2012
      I like the idea of a real strategic challenge that requires some thinking and cooperation. Invisi torps do not fit the bill though. They are just plain annoying. On criticals, their damage seems to scale to your resistances/defense in order to insta-kill you. There is some suspicion that this critical vs defense/resistance scaling is a mechanic that is triggered by stacking resistances/defense to ridiculous levels for balance. It has been observed in PvP.

      Also, the tactic of sticking to the borg queen when engaging the unimatrixes seems to not be doing anything. It said to do so to avoid cutting beams, which didn't seem to be visible anywhere, but the invisi torpedoes were definitely more prominent there (probably from both unimatrices and the queen).
    • thomas12255thomas12255 Member Posts: 0 Arc User
      edited November 2012
      I absolutely agree she needs a nerf even in the normal difficulty, there is no way that this mission is capable of being completed in 25min.


      I would like to make reference and modify a quote from Monty Python. "Nerf the witch!"

      Well I have yet to finish HS on Elite with all the optionals but it does seem possible in a proper team.

      However, normal hive space is amazingly easy, it is the easiest STF in the game on normal. I was on a Reddit Alert team yesterday and we finished it in record time with all the optionals. Anyone that is calling a nerf to Normal Hive Space isn't playing the game right.
      [SIGPIC]http://stosignatures.ufplanets.com/Thomas45-STO.png[/SIGPIC]

      {UFP}Thomas45 - Thomas Nixon U.S.S. Majesty Unbound
    • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
      edited November 2012
      Well I have yet to finish HS on Elite with all the optionals but it does seem possible in a proper team.

      However, normal hive space is amazingly easy, it is the easiest STF in the game on normal. I was on a Reddit Alert team yesterday and we finished it in record time with all the optionals. Anyone that is calling a nerf to Normal Hive Space isn't playing the game right.

      Edit: Anyone that dies more than twice on a Normal Space STF isn't playing the game right. Or is new. Or both (most likely culprit here).
      It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
    • pveheropvehero Member Posts: 0 Arc User
      edited November 2012
      The issue is not the Hive mission, it's Borg in general post s7. Damage of several abilities have been greatly increased, to the point where unbuffed, invisible, torpedos can one-shot you. As well, the plasma DoT has been incresed about the same amount.

      Here is a seperate thread on this in the bug subforum:

      http://sto-forum.perfectworld.com/showthread.php?t=452951
      [SIGPIC][/SIGPIC]
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