Regarding Auto-fire. Have you set you skill tray to Type 4? I have found a bug where you cannot activate auto-fire in that tray type and we'll get that taken care of.
If that is the case, try switching to type 3 and activating it from the Ship Weapons instead of the big tray and see if that works. Then you can jump back to Type 4 and continue auto-firing.
i also noticed that glitched Auto Attack Torpedoes now disappear.
you know, when you turn and are just on the edge of the firing arc a torpedo fires, you turn a little more and another torpedo fires which is the real torpedo (because of LATENCY).
Pre S7 these fake Torpedoes did travel to their target and explode just fine, without doing any actual yellow number damage, but it LOOKED right!
Now they start flying, stay for 2 or 3 km and then disappear from one frame to the next -> looks just wrong.
Autoattack still works on my old KDF toon but, will not work for my new TOS KDF toon i just made. Any suggestions? Yes, i did the whole /defaultautoattack 1 thing till my fingers bled.
:mad:
I have noticed sometimes my autoattack stops attacking, but I find that is mostly because of mobs not staying targeted once I select them. It is especially bad when I try to tab target. :mad:
For space autoattack there are a couple things you need to make sure are happening.
First make sure the weapons you want as part of the auto attack are actually in your tray, not just the weapons tray. They don't have to be in the visible part, meaning the 3 visible lines of the tray but should be in one of the hidden ones.
Second, right click all the attacks you want autofired in your weapons tray so they get the green outline. I'm sure most are familiar with this.
Next and most important. For space autoattack in controls, at the bottom set it to Maintain. Do not use any other setting. While Toggle: change cancels and Toggle: non-combat cancels do work they have the problem that using certain abilities cancels one, and getting out of a certain range of enemies cancels the other. This doesn't happen with Maintain. DO NOT under any circumstances choose Toggle: Never Cancels. this setting has been bugged and does not work as it should. It actually prevents you from firing at all.
Next even though autofire is active you must hit the spacebar to initiate fire in an instance while in firing range of an enemy, but only on the initial attack.
Comments
Cheers,
Brandon =/\=
Actually, you can just un-target the thing and you can steer fine.
you should try it too!
RnD and upgrade needs less RNG. Less lottery. Something has to change.
you know, when you turn and are just on the edge of the firing arc a torpedo fires, you turn a little more and another torpedo fires which is the real torpedo (because of LATENCY).
Pre S7 these fake Torpedoes did travel to their target and explode just fine, without doing any actual yellow number damage, but it LOOKED right!
Now they start flying, stay for 2 or 3 km and then disappear from one frame to the next -> looks just wrong.
Liked it better before.
:mad:
First make sure the weapons you want as part of the auto attack are actually in your tray, not just the weapons tray. They don't have to be in the visible part, meaning the 3 visible lines of the tray but should be in one of the hidden ones.
Second, right click all the attacks you want autofired in your weapons tray so they get the green outline. I'm sure most are familiar with this.
Next and most important. For space autoattack in controls, at the bottom set it to Maintain. Do not use any other setting. While Toggle: change cancels and Toggle: non-combat cancels do work they have the problem that using certain abilities cancels one, and getting out of a certain range of enemies cancels the other. This doesn't happen with Maintain. DO NOT under any circumstances choose Toggle: Never Cancels. this setting has been bugged and does not work as it should. It actually prevents you from firing at all.
Next even though autofire is active you must hit the spacebar to initiate fire in an instance while in firing range of an enemy, but only on the initial attack.
Other than that everything should work fine.