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STF Player Queue

ricadburricadbur Member Posts: 15 Arc User
edited November 2012 in Controls and User Interface
Who's genius idea was it to remove the UI element that showed us how many players were queued for specific events? Now you just have to stand around hoping that someone else wants to play, whereas before you could tell when nobody was biting and move to a different queue.

This seriously needs to be fixed immediately. In fact, it shouldn't have to be fixed, because it should never have been removed. It's sad that time now needs to be wasted fixing a problem that didn't exist just a week ago, instead of fixing real bugs.
Vi Veri Veniversum Vivus Vici
Post edited by ricadbur on

Comments

  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    They said it didn't work, so they removed it. Funny how it used to launch a mission whenever the correct amount of people showed up, now you can't tell how many are waiting.

    Spent 20 minutes (during the fleet event) last night waiting for the mission to cue up, staring at the unchanging PvE mission list.

    Lesson learned: won't be using THAT screen anymore.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited November 2012
    You're not alone! Check out the playerbase response to Season 7 Dev Blog #16 and see for yourself! The devs "Thought" it was broke and decided to try to fix it (or should I say, remove it). It appears that they were seriously wrong!

    We all want this small but useful, "Entirely Functional" feature back! ;)
  • ricadburricadbur Member Posts: 15 Arc User
    edited November 2012
    Always seemed to work fine to me.
    Vi Veri Veniversum Vivus Vici
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