We all now how annoying can be, if we start an elite STF, and see a newbie, whose don't have any decent gear, and don't know what to do on that map either... (infeted space generator-boomers, etc). I don't say it's a problem to be a beginner, we all started as beginners and made mistakes. I say, the problem is, when a beginner takes the challange of elite when he's/she's clearly not ready, this way ruining the other four guy's and his/her own run.
Some of our fleet members came out with a great idea to solve this problem:
Make Omega tier and/or gear requirements for STFs, not only level requirements!
Some configurations of this idea:
-no elite STFs until omega tier 2/3
-you can only run a specific elite STF after you finished it x (5...10) times in normal difficulty (so that one can learn the map properly before starting it on elite)
-no ground elite STF without at least MK X MACO/HG/Omega set (or ground and space both, but i think ground set is more important because of the integral modulator)
(-no STFs at all, until reaching omega tier1)
This way, maybe there would be a bit less elite STF player at a time, but the playerbase would be better "trained", better geared, and the chance of success with a full random team would be much better.
What's your opinion about this idea?
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I like your idea, as I've liked many similar ideas that have gone before.
Unfortunately there is one fatal flaw...
Where's the money? In order for Cryptic to make a change there must either be a real world money cost to you, the player, or a money loss taking place for them, the greedy liars.
Your idea will not earn them any money and not implementing it will not cost them any either, so they will have no interest in it.
Your idea will not earn them any money and not implementing it will not cost them any either, so they will have no interest in it.
Other than that, I agree - its a good idea.
May 2013, automatic permanent ban for mentioning gold-seller sites pwebranflakes: this system is currently in place and working the way it should. moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Given the change of pace from normal game play to STFs, anything to help players learn how to play better in STFs would i.m.o. be a welcome addition to the game. You may however get strong resistance to this idea from veteran STF runners who would have to run their alts all the up up to t3 before they can get into elites.
There's also the issue that elite STFs play very differently to normal and can require a little more strategy if you want to succeed.
For example, in IGE running in to save workers like you would in IGN is a sure way to get you and maybe your team wiped out and hit with respawn timers or CSE in a low DPS team that doesn't follow the common technique of MRRML getting swamped by Borg BoPs and Raptors.
As I said before, I'd like ways for players to learn how to better themselves in elite STFs but sadly pugging is not how to do it or at least not in my opinion, not very effectively.
...You may however get strong resistance to this idea from veteran STF runners who would have to run their alts all the up up to t3 before they can get into elites.
...
yes, i can imagine, but it can be resolved: everyone who had the MACO/HG team specialist accolade, can participate in elites, doesn't matter which omega tier he's in. or everyone, who's completed the number of STFs before. t3 is not a rock solid borderline, these are just random ideas about this topic
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
We all now how annoying can be, if we start an elite STF, and see a newbie, whose don't have any decent gear, and don't know what to do on that map either... (infeted space generator-boomers, etc). I don't say it's a problem to be a beginner, we all started as beginners and made mistakes. I say, the problem is, when a beginner takes the challange of elite when he's/she's clearly not ready, this way ruining the other four guy's and his/her own run.
Some of our fleet members came out with a great idea to solve this problem:
Make Omega tier and/or gear requirements for STFs, not only level requirements!
Some configurations of this idea:
-no elite STFs until omega tier 2/3
-you can only run a specific elite STF after you finished it x (5...10) times in normal difficulty (so that one can learn the map properly before starting it on elite)
-no ground elite STF without at least MK X MACO/HG/Omega set (or ground and space both, but i think ground set is more important because of the integral modulator)
(-no STFs at all, until reaching omega tier1)
This way, maybe there would be a bit less elite STF player at a time, but the playerbase would be better "trained", better geared, and the chance of success with a full random team would be much better.
What's your opinion about this idea?
Bad idea.
a)You don't need good gear to finish ISE. Or KASE. Or CSE. IF the entire team knows what to do.
b) So a player with his 30th alt must do normal STF's again? Yeah sounds like a good idea.
I like this but it's not like Cryptic will ever do this as we are saying something like this was needed before Season 7 for newbies but nothing was done S7 was a way of putting that inti effect with the new rep system
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Bad idea.
a)You don't need good gear to finish ISE. Or KASE. Or CSE. IF the entire team knows what to do.
b) So a player with his 30th alt must do normal STF's again? Yeah sounds like a good idea.
a, as i wrote, the gear requirement is just a secondary option, and it's less important in space, just as you said. the main change would be the omega reputation requirements for new players.
b,
everyone who had the MACO/HG team specialist accolade, can participate in elites, doesn't matter which omega tier he's in. or everyone, who's completed the number of STFs before. t3 is not a rock solid borderline, these are just random ideas
thanks everyone the feedback by the way
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
So I have 4 level 50 toons who have hit T5 omega rep and I decide to start another toon. I reach lvl 50 with this one but I still cant compete in Elite STFs until I hit T3 omega rep. No thank you.
Simple solution to the ones with the alts, if the account has one toon that has reached t3 or above then any new toons will have full access to the full queue, only the first character on the account has gated access.
Simple solution to the ones with the alts, if the account has one toon that has reached t3 or above then any new toons will have full access to the full queue, only the first character on the account has gated access.
brilliant
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
What should happen is someone make an STF guide and posted on the board. And I do not mean a this-is-what-happens guide, but more of a how-to-play guide.
If the complaint is really about n00bs ruining the fun for Captain McAwesome and the Gang, then where is the guide for the n00b to read up on so they are not so blind?
What should happen is someone make an STF guide and posted on the board. And I do not mean a this-is-what-happens guide, but more of a how-to-play guide.
If the complaint is really about n00bs ruining the fun for Captain McAwesome and the Gang, then where is the guide for the n00b to read up on so they are not so blind?
the sad truth is, that they just didn't want to read it. there are walkthroughs for every STF on STOAcademy (and i think not just there), only people are too lazy to read it.
ok, the gear requirement was a stupid idea. maybe the tier x requirement was stupid, too. but if you don't "force" newbies, to make some normals, before they go to elite, some of them will go straight to elite without knowing what's he's suppose to do.
five normal runs on a map before one goes to elite, is that much? or three, with optional. i don't think it's intolerable.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
the sad truth is, that they just didn't want to read it. there are walkthroughs for every STF on STOAcademy (and i think not just there), only people are too lazy to read it.
ok, the gear requirement was a stupid idea. maybe the tier x requirement was stupid, too. but if you don't "force" newbies, to make some normals, before they go to elite, some of them will go straight to elite without knowing what's he's suppose to do.
five normal runs on a map before one goes to elite, is that much? or three, with optional. i don't think it's intolerable.
I don't blame em, it took me hours of research to figure out how to participate in lvl 43 plus content. There is a steep learning curve. I'm a nerd and a sponge so I enjoyed it.
But most people, when they get home from work/ school and have 40 minutes spare time, want to get straight to playing, not reading for ages and ages. People learn more by participating and through finding mentors in the community.
Our fleet's approach is to set up STF events 6 or more times a month and create Away Teams led by VAs with STF xp that will walk people through the events. Its more fun, and not as random as PuGs so you learn a lot on content the high learning curve. Also the leader of the AT learns communication, leadership skills, and how to mentor. It helps build community.
Be a mentor, it builds community and helps develop a pool of player that will keep coming back as they socialise and learn the ropes.
I don't blame em, it took me hours of research to figure out how to participate in lvl 43 plus content. There is a steep learning curve. I'm a nerd and a sponge so I enjoyed it.
But most people, when they get home from work/ school and have 40 minutes spare time, want to get straight to playing, not reading for ages and ages. People learn more by participating and through finding mentors in the community.
Our fleet's approach is to set up STF events 6 or more times a month and create Away Teams led by VAs with STF xp that will walk people through the events. Its more fun, and not as random as PuGs so you learn a lot on content the high learning curve. Also the leader of the AT learns communication, leadership skills, and how to mentor. It helps build community.
Be a mentor, it builds community and helps develop a pool of player that will keep coming back as they socialise and learn the ropes.
i don't blame them, if they don't want to read these walkthroughs, or don't have time for it. what i want, is that if i go to a random STFs with four pugs, at least all of them should know the map they're playing.
by the way our fleet does similar trainings for new members. it's good for them and fun for us, but we are a little fleet, so we can't train everyone.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Wouldn't this be unfair to those of us who are already at top level and already know how to play both normals and elites? I've already learned the ropes on the STFs I like to play. Why should I be penalized by a system like the one you suggested?
You have to remember that this will affect everyone, not just new players.
So I have to grind reputation before I'm allowd to continue the grind in actual (Elite) STFs? No thanks. And gear requirements, really? Gear is of 0 importance for space and of minimal importance for ground. Gosh, I did space Elite STFs with crafted MK VII gear and my little Defiant got aggro all the time and did not die. And maybe some people need a little reminder that ground sets are nice but people did those ground Elite STFs already before they had complete sets.
Also STFs usually don't go wrong because of people being new, they go wrong because of idiots and griefers and because of the overall low skill level in STO. Grinding reputation doesn't magically turn someones brain on and I can't see how Tier whatever in Omega Reputations makes someone familiar with what has to be done in STFs.
Comments
Unfortunately there is one fatal flaw...
Where's the money? In order for Cryptic to make a change there must either be a real world money cost to you, the player, or a money loss taking place for them, the greedy liars.
Your idea will not earn them any money and not implementing it will not cost them any either, so they will have no interest in it.
Other than that, I agree - its a good idea.
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
There's also the issue that elite STFs play very differently to normal and can require a little more strategy if you want to succeed.
For example, in IGE running in to save workers like you would in IGN is a sure way to get you and maybe your team wiped out and hit with respawn timers or CSE in a low DPS team that doesn't follow the common technique of MRRML getting swamped by Borg BoPs and Raptors.
As I said before, I'd like ways for players to learn how to better themselves in elite STFs but sadly pugging is not how to do it or at least not in my opinion, not very effectively.
yes, i can imagine, but it can be resolved: everyone who had the MACO/HG team specialist accolade, can participate in elites, doesn't matter which omega tier he's in. or everyone, who's completed the number of STFs before. t3 is not a rock solid borderline, these are just random ideas about this topic
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Bad idea.
a)You don't need good gear to finish ISE. Or KASE. Or CSE. IF the entire team knows what to do.
b) So a player with his 30th alt must do normal STF's again? Yeah sounds like a good idea.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
a, as i wrote, the gear requirement is just a secondary option, and it's less important in space, just as you said. the main change would be the omega reputation requirements for new players.
b,
thanks everyone the feedback by the way
RnD and upgrade needs less RNG. Less lottery. Something has to change.
it will last longer , and be more difficult
this was told to me by like a 12 year old
hwat is being suggfested is the opposite "worry about strangers that care not wit about you cause they don't like you playing your way"
no thanks
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The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
brilliant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
What should happen is someone make an STF guide and posted on the board. And I do not mean a this-is-what-happens guide, but more of a how-to-play guide.
If the complaint is really about n00bs ruining the fun for Captain McAwesome and the Gang, then where is the guide for the n00b to read up on so they are not so blind?
the sad truth is, that they just didn't want to read it. there are walkthroughs for every STF on STOAcademy (and i think not just there), only people are too lazy to read it.
ok, the gear requirement was a stupid idea. maybe the tier x requirement was stupid, too. but if you don't "force" newbies, to make some normals, before they go to elite, some of them will go straight to elite without knowing what's he's suppose to do.
five normal runs on a map before one goes to elite, is that much? or three, with optional. i don't think it's intolerable.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I don't blame em, it took me hours of research to figure out how to participate in lvl 43 plus content. There is a steep learning curve. I'm a nerd and a sponge so I enjoyed it.
But most people, when they get home from work/ school and have 40 minutes spare time, want to get straight to playing, not reading for ages and ages. People learn more by participating and through finding mentors in the community.
Our fleet's approach is to set up STF events 6 or more times a month and create Away Teams led by VAs with STF xp that will walk people through the events. Its more fun, and not as random as PuGs so you learn a lot on content the high learning curve. Also the leader of the AT learns communication, leadership skills, and how to mentor. It helps build community.
Be a mentor, it builds community and helps develop a pool of player that will keep coming back as they socialise and learn the ropes.
i don't blame them, if they don't want to read these walkthroughs, or don't have time for it. what i want, is that if i go to a random STFs with four pugs, at least all of them should know the map they're playing.
by the way our fleet does similar trainings for new members. it's good for them and fun for us, but we are a little fleet, so we can't train everyone.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
You have to remember that this will affect everyone, not just new players.
So I have to grind reputation before I'm allowd to continue the grind in actual (Elite) STFs? No thanks. And gear requirements, really? Gear is of 0 importance for space and of minimal importance for ground. Gosh, I did space Elite STFs with crafted MK VII gear and my little Defiant got aggro all the time and did not die. And maybe some people need a little reminder that ground sets are nice but people did those ground Elite STFs already before they had complete sets.
Also STFs usually don't go wrong because of people being new, they go wrong because of idiots and griefers and because of the overall low skill level in STO. Grinding reputation doesn't magically turn someones brain on and I can't see how Tier whatever in Omega Reputations makes someone familiar with what has to be done in STFs.
decker999
Join Date: Aug 2010