Greetings!
After many hours of deliberation and review of the post Season 7 player data, I've made the call to reverse the decision to remove Dilithium as a reward for running STFs. In addition, we've also decided to keep Dilithium as a reward in Fleet Actions.
There have been numerous posts explaining the rationale that went into the reward changes and I can clearly state that our goal of getting more Dilithium into the average player has been
very successful. As the data suggested, there is a huge contingent of players that simply do not play STFs but are eager to earn Dilithium in other content. These players are benefiting from the addition of Dilithium in the Fleet Actions, so that worked well.
However, our concern that there would be too much Dilithium in the economy if we left Dilithium in both STFs and Fleet Actions has been outweighed by the frustration we've seen from STF fans since the launch of Season 7.
Season 7 is an awesome content filled update that the team is very proud of that has been overshadowed by player frustrations over the Dilithium changes. Cryptic has and always will take player feedback into consideration when making decisions and this is a case where we agree with the players that Dilithium should be back in the STFs. It is more fun to run STFs when you can earn Dilithium towards end game gear and no amount of data driven logic can outweigh this.
So here are the changes we'll be making in a maintenance build by the end of this week.
- Normal STF runs will grant 480 Dilithium
- Elite STF runs will grant 960 Dilithium
- Space Fleet Action runs will grant 480 Dilithium
- Ground Fleet Action runs will grant 640 Dilithium
This is in addition to the other rewards that STFs and Fleet Actions grant.
While this is still a change from Season 6, we hope that these new amounts will help the average player earn more Dilithium per day while maintaining the Dilithium that players who like to run STFs were receiving.
The additional Dilithium may impact the player-to-player Dilithium exchange rates in the future, but we would rather you were having fun in Season 7 than worrying about the economy. We have enough of that to deal with in the real world.
Thank you for your patience and for being the best community of any MMO.
- dstahl
(p.s. the web team has updated the blog I posted last night with these changes to help cut down on confusion.)
Comments
But good call on the STF front. I'll be playing them again when the changes are made
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keep it on and widen it (-->pvp) ... thx!
And BTW as far as Dilithium infusion into the economy - you were the one who put in the 8000 refinement cap to keep the Dilithium economy from spiraling out of hand.
I will say again, the fact you stated in the blog that Level 50 players on average were way below that cap on a daily basis and you wanted to increase the average seems to be contradicted by the concern you had in this latest post. Either you need a better proofreader, or you were not being honest about your dilithium goals for S7 you stated in Blog #17 as part of your justification for your original Dilithium changes that you are now (thankfully) reverting to a fair degree.
Still thanks for bowing to all the Feedback in game and on these Forums.
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It would have been wonderful if you had also restored some of the random general loot back to the STF's. But at least this is something.
Hey, DStahl, thanks for adding the STF rewards back, and for acknowledging that fun is more important than any sort of ivory-tower design intent. I liked what you said in your forum post: "we would rather you were having fun in Season 7 than worrying about the economy. We have enough of that to deal with in the real world." Exactly. You get it. Good on you, and I mean that most sincerely.
No, really, I can't overstate the degree to which this has restored my confidence in STO. Looking forward to playing for many years to come!
(Still not thrilled with the doff grinder cost, but eh, I can live with it. There are other, better ways to get blue/purple doffs anyway.)
What about the reward table for the fleet actions (double purple loots for the first dps)? Will they stay or will it be reverted? Not that it's a concern, I'm just curious about it.
God, lvl 60 CW. 17k.
There is no bonus day anymore. That was mainly for EDC. Now, there are hourly events that boost Omega Mark rates.
Cheers,
Brandon =/\=
You are correct, this was overshadowing some of the good things to come out of last patch and now dilithium is back in STF's, like others, I can live with the other changes.
Thanks to the devs for listening to us. I do hope you understand that this should never have happened in the first place. Hopefully you can work with us next time rather than against us, and we can help you so things like this do not happen again.
Woot!
Well done Cryptic
What bonus day? I just checked the ingame Calendar, and the STF "bonus days" are suspiciously ABSENT.
It's nice to see that Stahl finally reversed his decision regarding the Dilithium removal from STFs. The conspiracy theorist in me, says there may have been a linkage between the ZERO Dilithium in STFs, and the removal of the # of queued players column in the new PVE Queue. They obviously didn't want players to be able to see that STFs had become a deserted wasteland.
Now, some random loot in STFs again would be nice, as would seeing a re-organization to Fleet Actions to allow ALL types of ships equal opportunity at the "best" rewards. Fleet Actions are nothing more than a "DPS race" as it is.
Oh please...
The "Bonus Days" may have given additional EDCs, but they also gave something else: Additional Dilithium. Removing the Bonus Days, is merely yet another step in reducing the avenues available to us, to earn Dilithium.
I am very pleased with this decision and look forward to playing them often, again, still, continuing to play them...
... you know what I mean.
Reverting back to allow dilithium for STFs doesn't make up for the net loss of many thousands of dil per day. THOSE changes need to be reverted as well.
this is a fine compromise. thanks.