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Ship Weapons Questions

organicmanfredorganicmanfred Member Posts: 3,236 Arc User
edited November 2012 in Federation Discussion
Hello, another brilliant question from me.
This time it is about the ship weapons:

1.) What do you prefer, Cannon, Dual Cannon, Dual Heavy Cannon, Quad Cannon?
Is there any logic behind, if I want to equip different cannon types on one ship?
Like, 2x Quad + 1x Dual Cannon + 1 Cannon?
(I don't talk about the Damage Types now)

2.) Are those MK XII Anti-Borg weapons also usefull for someone who is just playing through the story and not doing PVP and Task Force stuff? Or are those weapons specific against Borg ships usefull with standard damage to other races ships?

Short: Is it much easier to play the Story with those Anti-Borg weapons and equipment?

Thank you!
Post edited by Unknown User on

Comments

  • creamyzombiecreamyzombie Member Posts: 148 Arc User
    edited November 2012
    I run my Escort with one Quad cannon, two Dual Heavy cannons and a (new addition) quantum launcher on the front, three turrets on the back. I've recently switched everything to Fleet grade stuff, but before that I was using Anti-Borg weapons.

    I don't get that into the numbers when it comes to DPS, as in, I don't run my numbers after each action/event. I know that with both set ups I can strip shields down pretty quick.

    Honestly, I suppose it depends on how serious you want to be about it?
  • dareaudareau Member Posts: 2,390 Arc User
    edited November 2012
    As far as cannon types, I run 2x DHCs 1x Cannon 1x Photon launcher on the front. I don't stick enough torpedo DOffs on my PvE build to make the quantums effective...

    Now as far as DHCs vs DCs, it's a matter of personal preference, they both do the same DoT, but the DHCs tend to fire in shorter "bursts" with longer cooldowns, while the DCs tend to fire longer bursts and have more chances to proc.

    I run the one single cannon to give me a little more DPS when the target is outside the DHCs narrow 45 degree arc, but outside of that, I wouldn't mix and match dual cannon types (hence why I have 2x DHCs on my escort, but I did try a 2x DC build on a Klingon BoP one day...)
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

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  • bludaggerbludagger Member Posts: 118 Arc User
    edited November 2012

    Short: Is it much easier to play the Story with those Anti-Borg weapons and equipment?

    Thank you!

    not really. if you do not do any STF's or pvp, then you can do the story missions with low purple, blue weapons with no issues.

    Understand the STF weapons are truly designed for us hard core folks who grind hard into the game to get the bigger shiney. Honestly you do not have to have them to enjoy the story missions at all. In truth, vs some DMGx3 weapons you can get by crafting or by storyline, they really do not do anymore base damage vs other races, save for Borg which they are tuned for.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited November 2012
    the borg mk xii weapons are good for story...mk xii (3 modifiers) from the exchange or fleet weapons are better apparently...but they are certainly better than mk xi.

    you have to see the mk xii as a blue mk xii (2 good modifiers) if you do not fight borg.
    mk xi borg weapons are not worth it, since you can get cheaper mk xi from exchange anyway, but if they are your only option...use those instead of mk x and so on.

    the sets are top...maco/omega/KHG ground 2 pieces is almost always better than anything you can get somewhere else, even the mk x versions, which are sufficent actually.

    cannons i have to say it really doesn't matter for story playing. dual heavy are preferable for PVP, for higher burst dmg. On an escort i wouldn't bother with single cannons, although there are many people who say they work very well in PVP too. anyway, for story it is really more a choice based on style and personal preference...performance is secondary.

    the fleet advanced weapons are surely the best PVE (non borg) weapons in this game. and since all cannons cost the same...go for dual heavy cannons.
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  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited November 2012
    You can only equip 1 quad cannon.

    The difference between DHC and DC is crit severity. The DHC have it built in. They drain more power 12 instea of 10. But equip 2 CRF and the slower fire rate wont matter that much.

    All turrets on back as they proc with all cannon abilities.

    The borg mark 12 purple DHC do 261 dps. Most none fleet do 261. So if you are an STFer then the borg are better because they have the extra possible dmg against borg.

    If your an escort and running multiple crf's then go heavies.

    But for some cruisers with limited tac spots go cannons or just dual cannons to save on power drain and to fire more often.
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012

    The difference between DHC and DC is crit severity. The DHC have it built in. They drain more power 12 instea of 10. But equip 2 CRF and the slower fire rate wont matter that much.
    .

    That is not the only difference the cycle rate on DC are slower then DHC so DC use more energy. Because it will drop your power faster. On the flip side they tend to proc more. Which I still haven't figured out because the proc rate runs off or cycle's fired instead of bolts fired. That's the real difference.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    In PvP DHCs' slower firing rate is actually preferred because you can time your damage and because it gives an opponent much less time to react to front-loaded burst.
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited November 2012
    You guys really make my day.

    Thank you again for all your personal point of views, tipps and informations.

    I appreciate what you do for me and I hope I will someday become a half as good player as you people are.

    Well I think I will skip the XII Borg weapons, when I have to do STF's and craft the items with the salvages from there. I know me, I would just stand on the sidelines, let others do the fighting and then I loot the items. And that's not fair to anyone who is spending so much time and energy into this game.

    So I will get the Fleet versions.

    Speaking of them: What is it about those Fleet versions of ships and weapons? What is the meaning of them? Ok, I am a member of a fleet and I support them as much as I can but I still don't get it.

    You see I am a very dedicated gamer :D
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited November 2012
    [Borg] Weapons are effectively [Acc][CrtH] for most things, still pretty decent, and are comparatively cheap/easy to get for Mk XII. If you have them, no need to switch out for story weapons, but I wouldn't bother to try to grind up a full set prior to Season 7 launching (at which point they will no longer be buy-able).

    As for my preference on them, 3x DHCs and a torp or 4x DHCs. I tried all DCs for the proc on my Sci which is running Polarized Disruptors, but kept running into power issues due to the cycle rate. On mixing 2x DHC, 1X DC and 1x Torp fore, any additional procs weren't noticeable, so, I've stuck to 3x or 4x DHCs.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    As other people have said, the cycled rate on regular dual cannons leads to some power drain issues that don't crop up as much as the dual heavies.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    What about the power drop on Quad Cannons? Are they twice as bad as standard duals, considering what you're all saying? I'll admit they're not the best thing out there, but I just enjoy their visual and sound effect, yet I might be forced to switch them to DHC when necessary.

    Also, I'll use this thread for another question:
    I'm thinking about a Vesta build for PvE - STFs especially - and I'm torn between using DBB + 2DHC, and DBB + Torp + DHC/QC. I just can't seem to imagine a ship without torpedo spread, yet I don't know if only one type of frontal dual cannon + 3 turrets will be able to deal sufficient amount of damage when used with CRF and CSV. I want to keep DBB to be able to use subsystem targeting and beam overload, so that leaves me with only two slots left.

    I mostly want to be able to solo the Raptors in CSE without any issues. Still, most of my other ships make use of either torpedo spread abilities when enemy shields are down, or just full cannon barrage. On the other hand, in this case I'll have fighter pets with some kind of torpedo (either peregrine or runabouts), as well as GW3 to slow enemies down, so I guess that's always helpful.

    Or how about 2xDHC and only 2 turrets in the back instead of 3? Is that a significant loss in DPS when used with CRF or CSV, assuming I would use the 3rd slot for some type of mines?

    Just thinking aloud at that moment quite frankly. I'm just not sure which is going to turn out better in the end, considering pure DPS on multiple enemies. I still want to use the Vesta for its versatily, at least until FEDs get a proper Battlecruiser or something more similar to Kar'Fi.
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  • joeljohnstonjoeljohnston Member Posts: 0 Arc User
    edited November 2012
    You guys running cannons, i've seen during STF that it is raining shots instead of the 9 shots my canons fire, and yours seem to take down a borg cube with very little effort. How is this done? Sorry for hijacking but i really need to know.
  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited November 2012
    Running 2 CRF usually helps me. Using one evry 15 seconds and maybe even quicker if you DoFF for the recast bonus.

    But cannons are only ok. They are awesome with CRF and CSV. And if you practice enough you launch a torp high yeild to impact when shields drop(pve this i doable. Pvp its harder because humans are less predictable then AI)

    Also us Emergency power to weapons in conjection with CRF and/or some weapon batteries. And for taken down cubes. Attack pattern alpha and beta are extremely helpful.

    Nobody just flies at a cube and kills her. They are droppin all sorts of abilities and items and such.
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited November 2012
    suaveks wrote: »
    What about the power drop on Quad Cannons? Are they twice as bad as standard duals, considering what you're all saying? I'll admit they're not the best thing out there, but I just enjoy their visual and sound effect, yet I might be forced to switch them to DHC when necessary.

    Also, I'll use this thread for another question:
    I'm thinking about a Vesta build for PvE - STFs especially - and I'm torn between using DBB + 2DHC, and DBB + Torp + DHC/QC. I just can't seem to imagine a ship without torpedo spread, yet I don't know if only one type of frontal dual cannon + 3 turrets will be able to deal sufficient amount of damage when used with CRF and CSV. I want to keep DBB to be able to use subsystem targeting and beam overload, so that leaves me with only two slots left.

    I mostly want to be able to solo the Raptors in CSE without any issues. Still, most of my other ships make use of either torpedo spread abilities when enemy shields are down, or just full cannon barrage. On the other hand, in this case I'll have fighter pets with some kind of torpedo (either peregrine or runabouts), as well as GW3 to slow enemies down, so I guess that's always helpful.

    Or how about 2xDHC and only 2 turrets in the back instead of 3? Is that a significant loss in DPS when used with CRF or CSV, assuming I would use the 3rd slot for some type of mines?

    Just thinking aloud at that moment quite frankly. I'm just not sure which is going to turn out better in the end, considering pure DPS on multiple enemies. I still want to use the Vesta for its versatily, at least until FEDs get a proper Battlecruiser or something more similar to Kar'Fi.

    Quads take power from both weapons and engines according to the description of them, and most seem to be able to fire them just fine. I don't have any ATM to test myself, just keep an eye on your weapon power when firing CRF.

    For CSE, I'd run all DHCs and turrets and then slot a Tac in the Uni with CSV2 to take care of the BoPs the fastest. I had quite a hard time with CSE in a standard Sci ship, but can rip through BoPs in an escort like they were tinfoil. BO is nice on the larger ships, but for BoP swarms after the first cube is popped you need CSV on 3x cannons. FAW on a DBB and CSV at the same time will drain weapon power quite quickly, and I was bottoming out quite often when I tried that in an escort. Using mines against the BoPs will depend on your strategies. CSE is pure DPS really and often has you on your own (unless you're in a pre-made), so the DPS needs fall to you. For most other things I'm intending to running it more like a Sci ship with a DBB and Sci Lt. Comm. I can keep a DHC in my inventory and just switch the BOff and cannon in and be ready for DPS work on a moment's notice.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    tom61sto wrote: »
    For CSE, I'd run all DHCs and turrets and then slot a Tac in the Uni with CSV2 to take care of the BoPs the fastest. I had quite a hard time with CSE in a standard Sci ship, but can rip through BoPs in an escort like they were tinfoil. BO is nice on the larger ships, but for BoP swarms after the first cube is popped you need CSV on 3x cannons. FAW on a DBB and CSV at the same time will drain weapon power quite quickly, and I was bottoming out quite often when I tried that in an escort. Using mines against the BoPs will depend on your strategies. CSE is pure DPS really and often has you on your own (unless you're in a pre-made), so the DPS needs fall to you. For most other things I'm intending to running it more like a Sci ship with a DBB and Sci Lt. Comm. I can keep a DHC in my inventory and just switch the BOff and cannon in and be ready for DPS work on a moment's notice.
    Thanks for reply but I wasn't speaking about BoPs, but Raptors. :) BoPs I can take care of with pretty much everything. Raptors are bigger issue, as I've been having difficulties with them playing something other than an escort or a battlecruiser. I.e. something that doesn't have dual cannons and CSV ;). That's why I'm so happy to see Vesta, as it's the closest thing to Kar'Fi FEDs are gonna have. I'm going to be able to use science and support/healing abilities and still be able to solo Raptors without having to worry about them reaching Kang. Just the case of selecting proper combination of weapons.
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