I am a casual player. I only have 15 minutes per day to play, and it's so disheartening to see people levelling up so much quicker than I can.
That's why I think Cryptic should take a cue from the Reputation system and add time gating to levels, too.
Adding time gates to levels would really level the playing field between people that spend hours and hours of their time playing and people like me who log in for barely enough time to set Doffs. It's just not fair that they can get from Lt to VA in a few days, while i'm stuck spending weeks just to get to Lt Commander!
So I propose that each promotion should take progressively longer to unlock once reached, as follows.
This would not only make things much more fair for casual players, it would be so much more realistic, simulating the mountains of paperwork real-world military promotions go through. Of course, people shouldn't be able to get any experience during promotions--that would still be unfair.
Additionally, I believe Cryptic had the right idea by removing random drops from STFs. I just get so jealous when someone else gets a good drop and I don't, so much so that I wish they didn't get anything! It's much better now that there's no chance to get anything but a few marks.
That's why i think this mindset should be applied to the entire game. Get rid of accuracy, defense, critical hits, misses, procs, every bit of random chance. I want to be able to accurately predict any fight based on spreadsheet data--and nobody likes seeing those big crit numbers pop up, anyway.
So please, Cryptic, do your casual players a favor and apply the Reputation system mindset to every aspect of design. After all, we're your core playerbase!
(P.S. Who else is excited for Marvel Heroes? I'm so dumping STO when that comes out!)
I will stop to say that what you stated is complete TRIBBLE. This isn't a children's game. It takes skill to play. The random chance increases that skill requirement. The world does not revolve around you, nor will posts like your make anybody actually care about your pity party. Most people who play STO are not "casual" players like yourself. Actually, pretty much everybody I've met on STO are hardcore players. Maybe I'm just in the wrong part of folks, but.
I think STO is not your type of game.
And I think that you need help with your jealousy.
And I think you're crazy for thinking that people should change to match your world.
...How on earth did you misread this even after I posted the disclaimer?
This is a post describing exactly why the Reputation system is a BAD idea. Time gating progression is a terrible design move, as is removing random drops. Randomness is FUN, as is being able to progress at my own pace, as fast as I want to.
Comments
I will stop to say that what you stated is complete TRIBBLE. This isn't a children's game. It takes skill to play. The random chance increases that skill requirement. The world does not revolve around you, nor will posts like your make anybody actually care about your pity party. Most people who play STO are not "casual" players like yourself. Actually, pretty much everybody I've met on STO are hardcore players. Maybe I'm just in the wrong part of folks, but.
I think STO is not your type of game.
And I think that you need help with your jealousy.
And I think you're crazy for thinking that people should change to match your world.
This is a post describing exactly why the Reputation system is a BAD idea. Time gating progression is a terrible design move, as is removing random drops. Randomness is FUN, as is being able to progress at my own pace, as fast as I want to.
10 10 10 10 10
is less happy than a human who gets as reward:
5 5 15 10 15
This was found out in some psycho study or something.
It's stupid, but that's how humans feel apparently.