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TOS Constitution Bridge fixes?

captjerry11captjerry11 Member Posts: 5 Arc User
edited December 2012 in The Art of Star Trek Online
First I would like to say I love this game and the great work your doing! I have a few issues that I know are not new, but would like to know when you plan on fixing them as this is a puchased item and we have already been waiting since it's release.

1) The TAC & ENG BOFF's locations on the main bridge are wrong and need to be swapped.

2) All NPC's sit in front of their chairs not on them.

3) Most seated NPC's feet go through the floor:
a) Main Bridge the seated NPC's on both sides of the turbo lift.
b) Sickbay both seated NPC's.
c) Lounge both seated NPC's.(not DOFF Officers)
d) Engineering the seated NPC.

4) The 25th century DOFF Officers added nearly a year ago ruin the entire feel of this interior. In many locations there are already NPC's in place that could be used.
a) Sickbay already has a doctor why not use him?
b) Lounge already has two NPC's why not use one of them for the Counselor. Use the replicators on the wall as the Bartender & Chef. (TOS used the replicators for both)
c) Conference Room use the com links on the table for Tactical & Federation Envoy and free up the chairs.
d) Engineering aready has three engineers why not use two of them for the Engineer & Operations Officer?
e) Engineering Lab is the one location where there isn't something already in place for the Science Officer; however he needs to be in a TOS uniform.

I know it's only cosmetic; however most of us purchased this item for it's cosmetics.
Thanks!
Post edited by captjerry11 on

Comments

  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited October 2012
    First I would like to say I love this game and the great work your doing! I have a few issues that I know are not new, but would like to know when you plan on fixing them as this is a puchased item and we have already been waiting since it's release.

    1) The TAC & ENG BOFF's locations on the main bridge are wrong and need to be swapped.

    2) All NPC's sit in front of their chairs not on them.

    3) Most seated NPC's feet go through the floor:
    a) Main Bridge the seated NPC's on both sides of the turbo lift.
    b) Sickbay both seated NPC's.
    c) Lounge both seated NPC's.(not DOFF Officers)
    d) Engineering the seated NPC.

    4) The 25th century DOFF Officers added nearly a year ago ruin the entire feel of this interior. In many locations there are already NPC's in place that could be used.
    a) Sickbay already has a doctor why not use him?
    b) Lounge already has two NPC's why not use one of them for the Counselor. Use the replicators on the wall as the Bartender & Chef. (TOS used the replicators for both)
    c) Conference Room use the com links on the table for Tactical & Federation Envoy and free up the chairs.
    d) Engineering aready has three engineers why not use two of them for the Engineer & Operations Officer?
    e) Engineering Lab is the one location where there isn't something already in place for the Science Officer; however he needs to be in a TOS uniform.

    I know it's only cosmetic; however most of us purchased this item for it's cosmetics.
    Thanks!

    My name is Morgan West and I approve this message.
    Formerly Known as Protector from June 2008 to June 20, 2012
    STOSIG.png
    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • speedofheatspeedofheat Member Posts: 111 Arc User
    edited November 2012
    First I would like to say I love this game and the great work your doing! I have a few issues that I know are not new, but would like to know when you plan on fixing them as this is a puchased item and we have already been waiting since it's release.

    1) The TAC & ENG BOFF's locations on the main bridge are wrong and need to be swapped.

    2) All NPC's sit in front of their chairs not on them.

    3) Most seated NPC's feet go through the floor:
    a) Main Bridge the seated NPC's on both sides of the turbo lift.
    b) Sickbay both seated NPC's.
    c) Lounge both seated NPC's.(not DOFF Officers)
    d) Engineering the seated NPC.

    4) The 25th century DOFF Officers added nearly a year ago ruin the entire feel of this interior. In many locations there are already NPC's in place that could be used.
    a) Sickbay already has a doctor why not use him?
    b) Lounge already has two NPC's why not use one of them for the Counselor. Use the replicators on the wall as the Bartender & Chef. (TOS used the replicators for both)
    c) Conference Room use the com links on the table for Tactical & Federation Envoy and free up the chairs.
    d) Engineering aready has three engineers why not use two of them for the Engineer & Operations Officer?
    e) Engineering Lab is the one location where there isn't something already in place for the Science Officer; however he needs to be in a TOS uniform.

    I know it's only cosmetic; however most of us purchased this item for it's cosmetics.
    Thanks!

    My name is Richard Silk, and I approve this message.
    y3m-yM6W2jBAA7NpYi95PewTOHD9vSNpFGl3huKvuKsGif7jH9lBSYRtnx-AxOUzQw00u0SrjnMeAt0McFsPmCC2FoawxgX3ZON4Ork7H39MCRYsgBUn0QYSADDqYpB6wB5twq-_jNOp7AdrNeItQjiXChE9kwGvBsqc-vTz7oj3YM?width=660&height=198&cropmode=none
  • serevanqserevanq Member Posts: 0 Arc User
    edited November 2012
    Adding my voice to this post... wholeheartedly agree
  • guthrie65guthrie65 Member Posts: 31 Arc User
    edited November 2012
    First I would like to say I love this game and the great work your doing! I have a few issues that I know are not new, but would like to know when you plan on fixing them as this is a puchased item and we have already been waiting since it's release.

    1) The TAC & ENG BOFF's locations on the main bridge are wrong and need to be swapped.

    2) All NPC's sit in front of their chairs not on them.

    3) Most seated NPC's feet go through the floor:
    a) Main Bridge the seated NPC's on both sides of the turbo lift.
    b) Sickbay both seated NPC's.
    c) Lounge both seated NPC's.(not DOFF Officers)
    d) Engineering the seated NPC.

    4) The 25th century DOFF Officers added nearly a year ago ruin the entire feel of this interior. In many locations there are already NPC's in place that could be used.
    a) Sickbay already has a doctor why not use him?
    b) Lounge already has two NPC's why not use one of them for the Counselor. Use the replicators on the wall as the Bartender & Chef. (TOS used the replicators for both)
    c) Conference Room use the com links on the table for Tactical & Federation Envoy and free up the chairs.
    d) Engineering aready has three engineers why not use two of them for the Engineer & Operations Officer?
    e) Engineering Lab is the one location where there isn't something already in place for the Science Officer; however he needs to be in a TOS uniform.

    I know it's only cosmetic; however most of us purchased this item for it's cosmetics.
    Thanks!

    Erm ...ok ....... my name is William Shatner and I approve this message. Ok ..ok ... it's not WS .... Doohan! Heh ... ok ..... errrr ..... our names are Guthrie/Casey/O'Shea/K'Ching and Kregg and we approve this message.
    Banner_zpshzeetjy7.png
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited November 2012
    First I would like to say I love this game and the great work your doing! I have a few issues that I know are not new, but would like to know when you plan on fixing them as this is a puchased item and we have already been waiting since it's release.

    1) The TAC & ENG BOFF's locations on the main bridge are wrong and need to be swapped.

    2) All NPC's sit in front of their chairs not on them.

    3) Most seated NPC's feet go through the floor:
    a) Main Bridge the seated NPC's on both sides of the turbo lift.
    b) Sickbay both seated NPC's.
    c) Lounge both seated NPC's.(not DOFF Officers)
    d) Engineering the seated NPC.

    4) The 25th century DOFF Officers added nearly a year ago ruin the entire feel of this interior. In many locations there are already NPC's in place that could be used.
    a) Sickbay already has a doctor why not use him?
    b) Lounge already has two NPC's why not use one of them for the Counselor. Use the replicators on the wall as the Bartender & Chef. (TOS used the replicators for both)
    c) Conference Room use the com links on the table for Tactical & Federation Envoy and free up the chairs.
    d) Engineering aready has three engineers why not use two of them for the Engineer & Operations Officer?
    e) Engineering Lab is the one location where there isn't something already in place for the Science Officer; however he needs to be in a TOS uniform.

    I know it's only cosmetic; however most of us purchased this item for it's cosmetics.
    Thanks!

    My name is Cameron Carmichael, and I approve this message!

    Also, I would add that the functionality found on the Welles bridge, could solve the 25th Century NPC issue very easily.

    Why not retrofit the TOS bridge with a single NPC, in the TOS uniform (generally female, engineering department red dress) as a Yeoman standing next to the Captain's chair, which has access to all the Duty Officer assignments?

    Not only does it make sense from a logistical standpoint, but it is also completely canon, and would be totally fitting for that bridge!


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • skonnskonn Member Posts: 141 Arc User
    edited November 2012
    I must say I agree with this post. To have our medical officer down in sickbay would be awesome! Also wish the non TOS uniform duty officers would go away/have TOS uniforms.

    Having Boffs sit on the very edge of the seat is also a very annoying glitch!

    I think what captjerry is proposing is doable, and would help an already awesome bridge become even more immersive!
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited November 2012
    skonn wrote: »

    Having Boffs sit on the very edge of the seat is also a very annoying glitch!

    That particular glitch plagues more than just the TOS bridge. Several interiors and bridges suffer from this malady.

    And it is indeed annoying. Officers off their seat, or halfway into the deck, or feet missing in the deck, or hovering above their seat.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    Still chaps my @ss that you don't get the Constitution bridge when you buy the ship.

    That's just ridiculous. :mad:
    Does Arc install a root kit? Ask a Dev today!
  • tosveteranstosveterans Member Posts: 446 Arc User
    edited November 2012
    First I would like to say I love this game and the great work your doing! I have a few issues that I know are not new, but would like to know when you plan on fixing them as this is a puchased item and we have already been waiting since it's release.

    I know it's only cosmetic; however most of us purchased this item for it's cosmetics.
    Thanks!

    I agree with everything written in captjerry's post. They are all fixes that I would LOVE to see in the game over any other fixes.

    I want to bold the above two comments that he also made. I love the game as well and most of the people I know could spend an entire evening on our Constitution bridge and are easily satisfied but we have also been very patient.

    Let us assign a chair for the NPC?s :)
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited November 2012
    I also agree with the OP.

    I'd add that the console left of the view screen and meeting the turbolift is too deep in contrast to the consoles on the right and wrapping around behind the Captain's chair. Most of us missed this the first weeks this was live. We were too shocked and generally impressed with the overall bundle to notice that until much later.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • bucklerpwbucklerpw Member Posts: 103 Arc User
    edited November 2012
    Most excellent analysis and post. I agree totally. Well done captjerry11.
  • ironhead1982ironhead1982 Member Posts: 2 Arc User
    edited November 2012
    I agree with this post.
  • ultralad2ultralad2 Member Posts: 2 Arc User
    edited November 2012
    Not sure if this glitch is still active or not, but when the bridge first went live, didn't whichever of our boff's was standing at the science station used to look into the viewer at that bridge station? I don't think my boff who's at that station does anymore, which is a shame:mad:
  • guriphuguriphu Member Posts: 494 Arc User
    edited November 2012
    I especially would like to have the 25th century officers replaced with some in appropriate 23rd century uniforms.
  • dareaudareau Member Posts: 2,390 Arc User
    edited November 2012
    Of the proposed changes, #1 and #4 would be the most important in my eyes... #2 & #3 would be fixed in the same pass of chair adjustments...

    However, #4 could be done completely away with if they implemented the aforementioned "Yeoman console" - especially since it's not just the Wells bridge with this functionality, the Tholian bridge has the "one stop DOff console" and IIRC so does the aquarius bridge...

    If you don't want to go the "generic yeoman console" route, adapt the tech that allows one of my BOffs to serve as ship selection officer like they do on the Tuffli and Tholian bridges...

    If this is the case, I'd like to see #6: fill all bridge seats with a BOff, so that the VAs whole 10-BOff complement (heck, maybe even 12 seats for those with the extra slots for more BOffs can get their whole crew on the bridge...)
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • queetzqueetz Member Posts: 125 Arc User
    edited December 2012
    Just adding my support to this thread. The graphical glitches are indeed annoying and the one that grinds my gear the most are the way the Boffs hover in front of their chairs.

    When I first bought the TOS Connie interior, the Boffs were sitting in their chairs properly. But over time, it just got worse, as they seem to move forward to their existing positions today.

    Its such an eyesore! It shouldn't be too hard to fix, so I hope someone does take the time to look into it. Its not fair to those who have purchased it only for the product to degrade over time. :(


    And as I suggested before, perhaps a more up to date version of the interior would also be nice to offer in the C-store. Perhaps a redress of the TOS Connie into the movie Connie, exactly same layout and all but with more up to date hallways, panels, consoles and furniture... :)
  • edited December 2012
    This content has been removed.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited December 2012
    I've been wanting those changes for ages, always bugged me that my engineer was on the conn where my tactical guy should be! Instead of having a Yeoman Console why not have a static Yeoman NPC contact, tall thin blonde like from the shows? :P

    Is there anything that determines BOFF seating? I have two commander sci boffs but ones a medical and the other science... my sci boff is sitting down on a chair the other side of the bridge and the CMO is looking down the sensor scanner.... :/
    Terrell.png

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  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Oddly mine works fine
    Live long and Prosper
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