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Borg and other factions vs elite set items

glorthoxglorthox Member Posts: 0 Arc User
Why grind for all of this supposite elite gear when it really isnt elite? You get it and your not anymore elite than you were before you had it? Same thing as weapons. Ive seen borg and other factions wipe out your shield whether its ground or space with a single shot. Whereas you have to dps down theirs. So why can't the elite items be that, "elite".
Post edited by glorthox on

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  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    Meh what do you expect, a god mode with endgame gear? You still need to be a good player not to get killed, but once you're one you start thinking that the so called elite content is just a walk in the park. :)
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • leonov2leonov2 Member Posts: 16 Arc User
    edited November 2012
    glorthox wrote: »
    Why grind for all of this supposite elite gear when it really isnt elite? You get it and your not anymore elite than you were before you had it? Same thing as weapons. Ive seen borg and other factions wipe out your shield whether its ground or space with a single shot. Whereas you have to dps down theirs. So why can't the elite items be that, "elite".
    Well for ground mode, a lot of people want to get that MACO and Omega Mk. XI and XII for the costume pieces. I do feel they do have some improvements, but there are some specific abilities that the Borg do that are (and most likely by intention) OP regardless of what gear you have. As for shields being drained in Space by the Borg Shield Neutralizers, that can easily be countered with the Hazard emitters ability (or if you can somehow manage it, a trying to use every Boff/Doff ability you can get your hands on that deals with sheild regens until it wears off). As for Borg one shotting shields on the ground, there is an option to help regen your shields in the M.A.C.O. gear at least. Plus I like the fact they come with a fractal Remodulator built in, thus saving a lot of grinding in Defera and freeing up a device slot in the process (so I can put in more useful items that could help me stay alive of buff me in some way.)

    As said, I don't think the devs were shooting for Elite being a godmode. Of course, everything is a preference in the end of the day as each have different types of buffs and bonuses.
  • glorthoxglorthox Member Posts: 0 Arc User
    edited November 2012
    I never once thought about saying "godmode". Was meaning that the weapons and set items should be doing more than they are doing, being something that is suppose to be elite.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2012
    ground STF combat is so fubar it's not worth doing. No logic and no rules apply to borg NPCs. All shields and sets are equally TRIBBLE, because the AI coding is idiotic.

    The only reason for any set is the integrated remodulator, but they all suck when you use all 3 parts of the same set. They need to make the integral remodulator be a personal UNLOCK like "evasive maneuvers" and so forth, that you can put on your power tray, but does NOT go away when you swap out parts of your set. You shouldn't be so severely punished for taking the right tools for the job. Conversely, the set pieces shouldn't be so crappy if they are the right tool for the job.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    I dunno what the problem here is.

    The Maco Phaser Battle Rifle is one of the best sniper rifles for taking out the borg, fastest channel time for it's secondary which is an exploit attack, while it's primary attack makes it so that said secondary can use it's exploit and vaporize things.

    The Honor Guard Pulsewave is very good disruptor damage and seems to have one of the lowest damage drop-offs out of all the pulsewaves I have used. Also it's secondary is an AoE knockback kinetic damage attack.

    The only weapon I really have an issue with the is the Omega Force Carbine. That weapon... yeah... not too great. But it does great damage to anything that doesn't adapt. Ironically an anti-borg weapon that does better damage to anything that isn't borg.

    As for the sets themselves, I still don't see an issue, since the MACO set is amazing for tanking damage, great overall resists, and it has hold and stun resist built in. Pretty powerful hold and stun resists at that. Also it has the ability to almost instantly fully recharge your shields, which means that next hit from that Elite Tac Drone will be reduced. The KHG set is just as awesome, but not for tanking, but for attacking. It gives you enough resist to survive to close range. And then it has a full heal (might as well be) which also increases your melee damage. Again, the omega set, not sure what it's really good for, but heck, it looks cool.

    So these elite sets are effective at doing their job. But you have to remember, you can't face-roll ground elites. I don't honestly know why you guys are complaining. Just because something gets a little challenging and you aren't winning all the time you're going to complain? Try playing a real game that actually is difficult. I would recommend AI War by Arcengames. You think you have it hard now? Play that on the highest difficulty and you'll see that this game is a walk in the park. If you are careful and play conservatively and work with your allies GESTFs are easy enough. You aren't Master Chief. You aren't a super soldier designed to destroy everything in his path. Stop playing like you are and maybe you'll find your Elite ground sets will do their job.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2012
    couple things:

    1) KHG pulsewave isn't a pulsewave. The secondary fire is no better than a grenade toss. What you LOSE is directional (aimed) pushback to blow borg away from you or off a target. Often the grenade flies, the borg keeps moving, and it detonates behind the target, pushing it CLOSER. It's pathetically bad.

    2) MACO shields are no better for tanking than KHG shields. Or Omega Force. That is to say all disappear in 1-2 shots and you're fighting bare most of the time. Tanking implies taking sustained damage, not 1-2 shots.

    3) None of the folks doing STFs are actually KILLING stuff unless they absolutely have to. When was the last time you popped the power relay station then stopped to kill the drones as intended? Instead you RUN from them. Same with making your way down there. You RUN from borg through several rooms. When was the last time you actually went into that next room on IGE? Instead you potshot snipe from OUTSIDE the trigger zone. Whe was the last time folks just went on in to the center of the plasma room at the end? Never. They stop, hide, and snipe one corner at a time from as much safety as they can. It takes so long to KILL the actual drones it's easier to pulsewave them into the plasma. Oh wait, you can't do that with KHG pulsewave....

    You actually go in and try to kill anything, you're dead 9 times out of 10. So, yeah! The sets are great, amazing tank sets.... as long as you never go into combat with them.


    EDIT: And my last line there, in a nutshell, is what's totally fubar with ground STFs.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    couple things:

    1) KHG pulsewave isn't a pulsewave Then why is it called Klingon Honor Guard PULSEWAVE Rifle?. The secondary fire is no better than a grenade toss. What you LOSE is directional (aimed) pushback to blow borg away from you or off a target. Often the grenade flies, the borg keeps moving, and it detonates behind the target, pushing it CLOSER. It's pathetically bad.

    2) MACO shields are no better for tanking than KHG shields. Or Omega Force Then why is the MACO shield the only one with root and knockback resistance AoE proc that allows it to tank even better?. That is to say all disappear in 1-2 shots and you're fighting bare most of the time. Tanking implies taking sustained damage, not 1-2 shots.

    3) None of the folks doing STFs are actually KILLING stuff unless they absolutely have to Dunno what game you're playing.. When was the last time you popped the power relay station then stopped to kill the drones as intended Every IGE.? Instead you RUN from them. Same with making your way down there. You RUN from borg through several rooms Only in KAGE because killing elites takes too long.. When was the last time you actually went into that next room on IGE After we failed the opt last night.? Instead you potshot snipe from OUTSIDE the trigger zone. Whe was the last time folks just went on in to the center of the plasma room at the end Every IGE. Called support fire for the Jumpers.? Never. They stop, hide, and snipe one corner at a time from as much safety as they can. It takes so long to KILL the actual drones it's easier to pulsewave them into the plasma Um... I don't know who you're playing with, but more often then not, the teams I run with actually stop to KILL the tac drones.. Oh wait, you can't do that with KHG pulsewave Um... yes you can. That grenade has an AoE KNOCKBACK.....

    You actually go in and try to kill anything, you're dead 9 times out of 10 I think there is something wrong with your game then, because I go in and try to kill things, and 9 times out of 10, THEY are the ones dead, not me. Here's the catch though. I go in WITH MY TEAM. Stop imitating Leroy Jenkins.. So, yeah! The sets are great, amazing tank sets.... as long as you never go into combat with them Funny, I go into combat with them every ground mission. And I don't die much. Funny what actually knowing how to fight on ground does. I recommend you play some CoD, GoW, and Halo to help improve your skills for this laughably easy ground game.


    EDIT: And my last line there, in a nutshell, is what's totally fubar with ground STFs.

    Therein lies your problem. PSGs in STO are not meant to be like space shields. They are meant to take the hits for you while you fire. That is why in the little tips that go by in loading screens it says to TAKE COVER. You come out of cover, fire off a few rounds, then duck back in. Just like in canon. Just like in Gears of War. You use cover to stay alive. You are correct. That's 1 or two shots from Tac drones, 1 round from Heavies, and about .75 rounds from an elite. But that's around 280-300 damage that isn't hitting you. And your shields recharge quickly anyways. So you fire, then duck and cover. Not rocket science. As for the Armor? That reduces the spillover from your shields and reduces the bleedthrough damage. If you're trying to tank the plasma rounds, then you're an idiot and deserve your injury you get from death.

    The only thing you should EVER be health tanking is melee attacks. And that's it. If you try to health tank forced plasma bolts or plasma shots or heavy plasma shots or plasma spreads, then you really either need to A) rethink your tactics, or B) play a different game.

    I say again, just because you can't faceroll it and laugh as their shots bounce off your shields doesn't make it unfair. You want that kind of gameplay, play Halo on Easy. There, your shields and armor are doing their job. Or so it seems like that's what you guys seemingly want.

    Think back to canon. How often do you see people taking phaser/disruptor/plasma shots on the ground and keep on coming? Just be happy you can survive taking a hit to begin with instead of insta-death like it would be on the show.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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