It serves no real purpose, it completely ruins a (very pretty) weapon type and it just bugs me on a visceral level, like a tiny dent in the back of a vintage Ford Galaxie 500.
So long as it's accompanied by a 20% nerf to Borg plasma energy damage in STFs, I agree with this change.
Build your ship properly, learn how to play Star Trekking Online well and you won't need it.
Sorry to be harsh, but I and many others have done STFs with regular white arrays. MACO gives a flat 10% reduction anyway. You don't need another crutch.
Ya, that is what one of the Devs said not long about this issue.
The STFs sets are made for fightng borg, thou they still have usefulness outside of STFs.
They will be adding more end game stuff so you won't have to stick with those gears.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Build your ship properly, learn how to play Star Trekking Online well and you won't need it.
Sorry to be harsh, but I and many others have done STFs with regular white arrays. MACO gives a flat 10% reduction anyway. You don't need another crutch.
OP: "Hey, we should remove plasma resist from endgame shields, it's stupid and ruins plasma for endgame."
Poster: "Hey yeah that's a great idea, but we should still keep some borg-related damage resistance, since that's the flavor of the sets."
OP: "You suck at STO. Learn to play."
This is not a good way to win people to your side.
I agree with the concept. Plasma resistance on endgame shields wrecks plasma as an endgame option. If everyone is resisting it, no one will run it, plain and simple. And that's a waste.
But there's something to be said for set flavor. Just because you see it as a crutch doesn't mean it shouldn't be done or that it's a bad idea. Frankly, if you're going to remove a major anti-Borg feature to the shields, you absolutely have to give it something in return. Why not a flat Borg damage reduction? It wouldn't affect endgame and would maintain the flavor perfectly. If all you want is plasma to be viable at endgame, why would you even care about the Borg damage reduction? Why start insulting people over it?
OP: "Hey, we should remove plasma resist from endgame shields, it's stupid and ruins plasma for endgame."
Poster: "Hey yeah that's a great idea, but we should still keep some borg-related damage resistance, since that's the flavor of the sets."
OP: "You suck at STO. Learn to play."
This is not a good way to win people to your side.
Excellent point Maestro.
While it is sad that plasma weapons aren't that great at endgame PvP, I would much rather sacrifice one damage type than the lives of many players trying to fight the Borg. :P
I'm not insulting anyone, I'm just not going to stop myself from calling a spade a spade. The overwhelming majority of people I've talked to don't run combat parsers so they have no idea as to what extent their shields are helping/hindering them (hint: it's not as much as you think). If you're using your powers properly (again, I'm not going to mince words here) then a shield is a shield is a shield.
I've begged the devs to switch the plasma resist to some kind of [Borg] NPC proc and the only indirect response I've ever had was a reply to the effect that it'd be technically too difficult to program. Personally I don't buy it, but if we can't have the best option then let's go with the second best, just dropping the resist altogether.
I think the biggest issue is that there's no comparable sets with other resistance options., if you could never tell weather your opponnent had Resiatnce vs your weapons type till you started firing it would make any weapon viable.
That or it should all be +X% vs all. That way it's an even affect vs everything.
I'm against specific-energy resists in general really, maybe if there were more visual cues (or a permanent passive buff icon on target) I could get behind them more. I mean you have to wonder what on earth the devs were thinking when they piled the best resists onto ResA and totally shunted the ResB shield into a dark depressing corner (and no doubt that'll flip when new energy types become FotM).
Frankly, if you're going to remove a major anti-Borg feature to the shields, you absolutely have to give it something in return.
Why? I just got done getting the MACO shield for one my characters and I had a crappy captain-level Reman shield on my ship, default deflector, engine. I wasn't popping left and right either. A smart build and proper power usage and piloting is enough for Elite STFs anyway.
Also the Plasma resist doesn't protect against those big torp crits anyway, which are the only real threat from the Borg.
Build your ship properly, learn how to play Star Trekking Online well and you won't need it.
Sorry to be harsh, but I and many others have done STFs with regular white arrays. MACO gives a flat 10% reduction anyway. You don't need another crutch.
Then i have to answer your thread in the same way.
It serves no real purpose, it completely ruins a (very pretty) weapon type and it just bugs me on a visceral level, like a tiny dent in the back of a vintage Ford Galaxie 500.
That is all.
Build your ship properly, learn how to play Star Trekking Online well
"In every age,
In every place,
The deeds of men remain the same..."
Why don't we just give Borg energy weapons their own Energy Type and have the STF shields coded to counter it?
Personally, I never understood why Cryptic gave the Borg Plasma weapons in the first place. They are highly advanced techonlogically and yet using simple plasma weaponry? Why not something high tech?
If your STFs are ruined because of a minor shield nerf then maybe you should reassess the way you're playing the game.
It's also kind of amusing how in your rush to toss out insults you implied that people who do PvP aren't the ones running "endgame content". How do you think they got those 20% plasma resists in the first place, friend?
Give borgs special borg weapons ! give end game STF shields anti-borg weapon resists, remove plasma resist. Problem solve, however won't happen because Cryptic.
Funny is, players will get 360 cutting beam from rep store ....
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
The BORG do NOT use Torpedoes, let alone Plasma Torps - This abortion of a game has wrecked havok with the iP & has given the Borg weapons that are not common to them.
The Borg use missiles or missile projectiles, NOT torps.
It is akin to giving CardassiansFederation ships or the KDFRomulan Warbirds.
So long as it's accompanied by a 20% nerf to Borg plasma energy damage in STFs, I agree with this change.
Build your ship properly, learn how to play Star Trekking Online well and you won't need it.
Sorry to be harsh, but I and many others have done STFs with regular white arrays. MACO gives a flat 10% reduction anyway. You don't need another crutch.
Considering the fact that corgatag agreed with your request, his logic is not far fetch, considering the fact that the Borg Torp does an insane amount of damage. I'll take 20% reduction from torp damage than the actual laser damage, since they are not as devastating as torps.
On a side note, its probably not too smart to insult folks by telling them to learn how to play and at the same time expect them to be sympathetic to your legitmate argument. It may come across to some folks as snobbish, making it seem that you only care about the color of the beams from Plasma weaponry that so happen to match your forum avatar and sig.
Just an observation
But in regards to your point, I agree. Plasma weaponry tend to get the shaft in regards to overall defense against that weapon type.
I did read somewhere though that the plasma fire caused by the weapons tend to ignore the 20% resistance. The plasma fire also stack.
I don't mean to come across as anything at all really, I'm just a little tired at this point of having to reason with peeps when they're starting on faulty premises (such as the idea that the 20% resist is a huge deal in STFs or that it's saving them at all). There's just not a diplomatic way of telling them to man up, I guess.
As far as plasma torps go, the burn is pure kinetic damage and ignores shield resists altogether, let alone plasma resists. The plasma energy burn I'm not sure about (that's how often I see plasma energy...) but if I had to make an educated guess I'd say it probably works in the same way (i.e. it's kinetic, not plasma).
This should be in PVP forum. You wouldn't be asking for this if you weren't talking about PVP. For the PVE players, I'd say the vast majority like their plasma resists against the borg.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
This should be in PVP forum. You wouldn't be asking for this if you weren't talking about PVP. For the PVE players, I'd say the vast majority like their plasma resists against the borg.
Yeah at the cost of making an energy type useless for PvP.
All because these people won't learn how to make a proper build.
You don't need the plasma resists to roflstomp Elite STFs. Hell you don't even need STF gear to finish them.
you wanna know whats hilarious about this plasma resist? even the devs don't seem to get it-
the vast mjoraty of the damage to your shields in an stf is from unbuffed standard plasma torps, KINETIC DAMAGE
the plasma resist on the shields is a cruel joke that has gone on long enough. made by devs that apparently don't know that their npcs primarily deal kinetic damage, not energy damage. and i mean by an overwhelming magnitude.
I don't mean to come across as anything at all really, I'm just a little tired at this point of having to reason with peeps when they're starting on faulty premises (such as the idea that the 20% resist is a huge deal in STFs or that it's saving them at all). There's just not a diplomatic way of telling them to man up, I guess.
Exactly.Because its not a big deal it should be there .:rolleyes:
This should be in PVP forum. You wouldn't be asking for this if you weren't talking about PVP. For the PVE players, I'd say the vast majority like their plasma resists against the borg.
And that is somewhere @3 people who pvp.To change the game (which has more than 3 people) for 3 people in my book is called stupidity.
btw plasma resitence is bad but phaser one is good lol .This is why pvp is s**t .
As it is, even a regular shield is good enough against the Elite STF Borg provided that you self-heal and balance shields from time to time.
Here are my goals/assumptions:
A) BFI/Shield Distribution doffs are getting nerfed An Tac Captain in an Escort should be able to tank an elite tactical cube, gateway, or CSE cube for 3 minutes without a teammate healing/tanking*, and without resorting to hit&run or strafing tactics**.
* assume a typical LF4M EliteSTF PuG, and not your tight-knit arena pre-made
** these hurt DPS uptime
You might disagree with (B) for plenty of valid reasons:
- Gozer felt that escorts should have to resort to hit&run against difficult mobs.
- PvPers are understandably displeased with the durability of these "glass cannons".
- People who are familiar with end-game raiding in other games may dislike how EliteSTF PuGs can clear "end-game" content with 5 DPSm a minimal amount of coordination (1-2 job assignments), and no cross-healing.
- People who like cruisers and sci vessels may not want escorts to be such good tanks, because it just makes them feel unneeded in PvE.
If you do disagree with (B), then we are operating under different set of assumptions, and I guess we'll have to leave it at that.
Assuming you agree with (A) and (B), the BFI DOFF is the main thing that allows me to stay in and tank a cube/gateway for more than two minutes. When it gets nerfed in S7, I think this will become much harder. I'd rather not see my shields nerfed until I know how much the BFI nerf impacts my scenario.
Comments
Build your ship properly, learn how to play Star Trekking Online well and you won't need it.
Sorry to be harsh, but I and many others have done STFs with regular white arrays. MACO gives a flat 10% reduction anyway. You don't need another crutch.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
NO!..that is all..
Weird thought but you suppose Borg could be tweaked to use "BorgPlasma" damage and the shields could then recognize Borg attacks?
Ya, that is what one of the Devs said not long about this issue.
The STFs sets are made for fightng borg, thou they still have usefulness outside of STFs.
They will be adding more end game stuff so you won't have to stick with those gears.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
OP: "Hey, we should remove plasma resist from endgame shields, it's stupid and ruins plasma for endgame."
Poster: "Hey yeah that's a great idea, but we should still keep some borg-related damage resistance, since that's the flavor of the sets."
OP: "You suck at STO. Learn to play."
This is not a good way to win people to your side.
I agree with the concept. Plasma resistance on endgame shields wrecks plasma as an endgame option. If everyone is resisting it, no one will run it, plain and simple. And that's a waste.
But there's something to be said for set flavor. Just because you see it as a crutch doesn't mean it shouldn't be done or that it's a bad idea. Frankly, if you're going to remove a major anti-Borg feature to the shields, you absolutely have to give it something in return. Why not a flat Borg damage reduction? It wouldn't affect endgame and would maintain the flavor perfectly. If all you want is plasma to be viable at endgame, why would you even care about the Borg damage reduction? Why start insulting people over it?
I Support Disco | Disco is Love | Disco is Life
Excellent point Maestro.
While it is sad that plasma weapons aren't that great at endgame PvP, I would much rather sacrifice one damage type than the lives of many players trying to fight the Borg. :P
I've begged the devs to switch the plasma resist to some kind of [Borg] NPC proc and the only indirect response I've ever had was a reply to the effect that it'd be technically too difficult to program. Personally I don't buy it, but if we can't have the best option then let's go with the second best, just dropping the resist altogether.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
That or it should all be +X% vs all. That way it's an even affect vs everything.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Why? I just got done getting the MACO shield for one my characters and I had a crappy captain-level Reman shield on my ship, default deflector, engine. I wasn't popping left and right either. A smart build and proper power usage and piloting is enough for Elite STFs anyway.
Also the Plasma resist doesn't protect against those big torp crits anyway, which are the only real threat from the Borg.
Then i have to answer your thread in the same way.
Build your ship properly, learn how to play Star Trekking Online well
In every place,
The deeds of men remain the same..."
Personally, I never understood why Cryptic gave the Borg Plasma weapons in the first place. They are highly advanced techonlogically and yet using simple plasma weaponry? Why not something high tech?
It's also kind of amusing how in your rush to toss out insults you implied that people who do PvP aren't the ones running "endgame content". How do you think they got those 20% plasma resists in the first place, friend?
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Funny is, players will get 360 cutting beam from rep store ....
Borg Weaponry:
Armament: Beam and projectile weaponry
1) Cutting beams
2) Magnetometric guided charges
3) Missiles
4) Shield Absorbing Tractor Beams
The BORG do NOT use Torpedoes, let alone Plasma Torps - This abortion of a game has wrecked havok with the iP & has given the Borg weapons that are not common to them.
The Borg use missiles or missile projectiles, NOT torps.
It is akin to giving Cardassians Federation ships or the KDF Romulan Warbirds.
Considering the fact that corgatag agreed with your request, his logic is not far fetch, considering the fact that the Borg Torp does an insane amount of damage. I'll take 20% reduction from torp damage than the actual laser damage, since they are not as devastating as torps.
On a side note, its probably not too smart to insult folks by telling them to learn how to play and at the same time expect them to be sympathetic to your legitmate argument. It may come across to some folks as snobbish, making it seem that you only care about the color of the beams from Plasma weaponry that so happen to match your forum avatar and sig.
Just an observation
But in regards to your point, I agree. Plasma weaponry tend to get the shaft in regards to overall defense against that weapon type.
I did read somewhere though that the plasma fire caused by the weapons tend to ignore the 20% resistance. The plasma fire also stack.
As far as plasma torps go, the burn is pure kinetic damage and ignores shield resists altogether, let alone plasma resists. The plasma energy burn I'm not sure about (that's how often I see plasma energy...) but if I had to make an educated guess I'd say it probably works in the same way (i.e. it's kinetic, not plasma).
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Yeah at the cost of making an energy type useless for PvP.
All because these people won't learn how to make a proper build.
You don't need the plasma resists to roflstomp Elite STFs. Hell you don't even need STF gear to finish them.
It helps you not die. I am all for things than help you not die.
If the shield had added protection against kinetic damage it would be more useful.
As it is, even a regular shield is good enough against the Elite STF Borg provided that you self-heal and balance shields from time to time.
the vast mjoraty of the damage to your shields in an stf is from unbuffed standard plasma torps, KINETIC DAMAGE
the plasma resist on the shields is a cruel joke that has gone on long enough. made by devs that apparently don't know that their npcs primarily deal kinetic damage, not energy damage. and i mean by an overwhelming magnitude.
the resist is nice but it's not needed
Exactly.Because its not a big deal it should be there .:rolleyes:
And that is somewhere @3 people who pvp.To change the game (which has more than 3 people) for 3 people in my book is called stupidity.
btw plasma resitence is bad but phaser one is good lol .This is why pvp is s**t .
Here are my goals/assumptions:
A) BFI/Shield Distribution doffs are getting nerfed
An Tac Captain in an Escort should be able to tank an elite tactical cube, gateway, or CSE cube for 3 minutes without a teammate healing/tanking*, and without resorting to hit&run or strafing tactics**.
* assume a typical LF4M EliteSTF PuG, and not your tight-knit arena pre-made
** these hurt DPS uptime
You might disagree with (B) for plenty of valid reasons:
- Gozer felt that escorts should have to resort to hit&run against difficult mobs.
- PvPers are understandably displeased with the durability of these "glass cannons".
- People who are familiar with end-game raiding in other games may dislike how EliteSTF PuGs can clear "end-game" content with 5 DPSm a minimal amount of coordination (1-2 job assignments), and no cross-healing.
- People who like cruisers and sci vessels may not want escorts to be such good tanks, because it just makes them feel unneeded in PvE.
If you do disagree with (B), then we are operating under different set of assumptions, and I guess we'll have to leave it at that.
Assuming you agree with (A) and (B), the BFI DOFF is the main thing that allows me to stay in and tank a cube/gateway for more than two minutes. When it gets nerfed in S7, I think this will become much harder. I'd rather not see my shields nerfed until I know how much the BFI nerf impacts my scenario.