just looking at consoles and wondering which ones are best to go for.
crew recovery rate (Biofunction Monitor) or crew damage resistance(Emergency Force Fields) ?
i'm also looking to get a armored hull and looking at the stats it looks like the Neutronium Alloy is the best one to go for. what do you think?
and finally I already have phaser booster console (Phaser Relay) and a quantum torpedo booster (Zero Point Quantum Chamber). would getting a weapon power setting (Plasma Distribution Manifold) really make much difference to the load out?
and which is better to have shield regeneration (Field Emitter) or shield increase (Field Generator)?
In order:
Neither is particularly worthwhile.
Neutronium Alloy is the most flexible, if you don't know what you're going to be going up against (I.E. in Fleet PvE), go with at least two of them.
Depends on your ship and load-out whether more wep power is needed, get the Assimilated Module as soon as you can as it gives +5 weapon power as well nice things like increased crit.
Field Generator.
Not sure if it helps you out at all, but for me personally, I use my eng console slots for hull plating and if I'm in my cruiser, I have 2x RCS Accelerator to increase my turn rate.
For my escort I have 2x EPS Flow Regulator and if I have room for it, a Field Emitter console.
Like tom61sto said, the best thing for you tot do is to get the Assimilated Module to boost you weapon load out.
Crew Recovery and resistance are worthless consoles. Nearly no one needs them.
Field Generator is better when you are going to a maximum shield build.
Get as many Phaser Relay consoles as you can fit. Ditch the Zero point if you only have one torpedo. The Plasma Distribution Manifold is worthless. 3.5+ on weapon power isn't worth the console slot.
Science slots x2
Field generator
Assimilation module
Sunspace jumper to go In to third science console slot when fleet version Armitage is acquired.
Tactical slots x4
Phaser relay x2
Zero point module
Point defence photon torpedo launcher
Really wanted a power transfer console but didn't have the room and I do have a red matter console in my device slot.
So what do you think?
I would say ditch the SIF generator and get another Neutronium Alloy.
If you have the money, I'd also recommend ditching the Field Generator and getting the Tacheyokinetic Converter from the Lobi store. With that, you could consider ditching the RCS console as well.
I would only slot phaser relays in your tactical slots.
Hmm interesting just so happeneds I have about 600 lobi.
If you get it, and the 22.9% turn rate increase can replace your RCS console, you can move that up to the RCS console's place and keep the Field Generator.
I would say ditch the SIF generator and get another Neutronium Alloy.
If you have the money, I'd also recommend ditching the Field Generator and getting the Tacheyokinetic Converter from the Lobi store. With that, you could consider ditching the RCS console as well.
I would only slot phaser relays in your tactical slots.
According to the right up for the tacheyokinetic converter it says the following bonus sets is for the following ships only.
To self when equipped on Temporal Science Vessel or Temporal Destroyer:
+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed
I did buy me one of those photonic tactical officers from the lobi store. God knows what they so but I made it my head tactical guy on the ship and promoted him as my first officer. Lol
Comments
Neither is particularly worthwhile.
Neutronium Alloy is the most flexible, if you don't know what you're going to be going up against (I.E. in Fleet PvE), go with at least two of them.
Depends on your ship and load-out whether more wep power is needed, get the Assimilated Module as soon as you can as it gives +5 weapon power as well nice things like increased crit.
Field Generator.
For my escort I have 2x EPS Flow Regulator and if I have room for it, a Field Emitter console.
Like tom61sto said, the best thing for you tot do is to get the Assimilated Module to boost you weapon load out.
Follow me on Twitter: @ZEFilms_STO
I've got an Armitage carrier escort.
It's console lay out is ( and I'm doing this from memory)
Crew recovery mkxii
Rcs turn rate mkxii
Quantum zero mod mkxii
Phaser relay mkxii
Hull repair mkxii
Assimilated module
X2 Borg phaser dual heavy cannons mkxii
Quad heavy cannon phaser
Quantum borg torpedo launcher mkxii
X3 Borg phaser turrets
Borg deflector and engines
M.a.c.o shields
Sunspace jump
Point defence torpedo launcher
Theta radiation
I think that's it but not 100%
Field Generator is better when you are going to a maximum shield build.
Get as many Phaser Relay consoles as you can fit. Ditch the Zero point if you only have one torpedo. The Plasma Distribution Manifold is worthless. 3.5+ on weapon power isn't worth the console slot.
You can do the story mission for the assimilated borg console. It really helps your damage.
http://www.stowiki.org/Universal_Consoles#Assimilated_Module
Neutronium is ok :-)
Good luck and have fun :-)
Engineer slots x3
Neutronium alloy
Sif generator
RCS turn rate
Science slots x2
Field generator
Assimilation module
Sunspace jumper to go In to third science console slot when fleet version Armitage is acquired.
Tactical slots x4
Phaser relay x2
Zero point module
Point defence photon torpedo launcher
Really wanted a power transfer console but didn't have the room and I do have a red matter console in my device slot.
So what do you think?
If you have the money, I'd also recommend ditching the Field Generator and getting the Tacheyokinetic Converter from the Lobi store. With that, you could consider ditching the RCS console as well.
I would only slot phaser relays in your tactical slots.
According to the right up for the tacheyokinetic converter it says the following bonus sets is for the following ships only.
To self when equipped on Temporal Science Vessel or Temporal Destroyer:
+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed
The console, by itself, give you 22.9% increase to your turn rate, points to graviton generators, as well as increasing your critical hit and severity. http://www.stowiki.org/Temporal_Item_Set#Console_-_Tachyokinetic_Converter
Essentially, it's a slightly weaker version than the Assimilated Module, but instead of +5 to weapon power, it boosts your turn rate.