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Just Purchased 4 More Foundry Slots ...

hippiejonhippiejon Member Posts: 1,581 Arc User
... and for the life of me, I couldn't think of a better place to have dropped that 10,000 dilithium :)

Being a silver player, I only got 4 Slots when I first opened up the Foundry, and boy did they go quickly.

(1) Troiya of Elas (for Kirkfat's Contest) - Already Published, already thinking of pulling it down for a remastering as I learn more and more about the foundry.

(2 & 3) Spectres, Episode 6 (Both Fed and KDF Versions) for Foundry Challenge #5, and the Gates of Sto'Vo'Kor's temporal story challenge.

and

The one I just started working on.
It will take a long time to complete.
Title is "Away Team - Episode One, "Incursion"

and hey ... now I have 4 more slots to play around with a start working on new projects !!

Anyone got any ideas they want to see someone try and create a mission around ?


Peace, Love and Happy Halloweek !
Post edited by Unknown User on

Comments

  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2012
    Glad to see you're having fun with the foundry!
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited October 2012
    One concept I've been toying with: A generational ship has arrived in orbit of a planet, sent out hundreds of years ago for the purpose of colonizing it. The ship's inhabitants are demanding the right to colonize the planet as their mission directed them to, but the planet's inhabitants have no intention of sharing their world. You have to intervene and find a peaceful resolution.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited October 2012
    Slow down HippieJohn. I'd really like to see what you can do when you really build the sets and add lots of polish. Your first mission has a ton of potential. Don't rush things, lol.
    [SIGPIC][/SIGPIC]
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited October 2012
    kirksplat wrote: »
    Slow down HippieJohn. I'd really like to see what you can do when you really build the sets and add lots of polish. Your first mission has a ton of potential. Don't rush things, lol.

    Well, my big project is a real labor of love, and some real planning and map design work.

    Away Team - Episode One, "Incursion" is going to be a long time in the making, working on scripting (and casting it) now. It will be a long "feature length" mission, with the intention of making the player feel like the star of a big budget , awesome Star Trek movie.
    It is intended to pay tribute to the 2001 game "Away Team", and my main goal is to create ground maps that require strategic approaches to engaging the enemies and reaching the objectives.

    Three Episodes planned, and if I can do it right, people won't mind only having 1 space battle in 3 episodes :) *fingers crossed on that one*

    as far as the Foundry Challenge and Gates Contests, The Federation mission is done. I go back every day and play through to tweak things, and go over for spelling and grammar. Some work is left on the KDF version (Mostly reskinning mobs - What should I reskin to be a TOS Klingon ? :) , but with the story done, those two are pretty much ... in the bag as it were.

    Finally figured out custom maps and how I want to approach them when I need to, and next up if figuring out triggers to make things happen while players are on the map.

    Anyway, off to play around in the Foundry some more.
  • aavariusaavarius Member Posts: 0 Arc User
    edited October 2012
    Addictive, isn't it? I log into the Foundry to "tinker with a thing a minute or two" and then 8 hours later...I realize the sun's coming up.
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