Just thought I'd share my Qin setup, See what people think of it
Forward Weapons:
X3 Polaron Dual Heavy Cannons X (From STF's)
X1 Hargh'Peng Torpedo Launcher XI
Aft Weapons
X3 Polaron Turrets X (From STF's)
Jem'Hadar Deflector Dish XI
Jem'Hadar Combat Impulse Engines XI
Jem'Hadar Resilient Shield Shields XI
Oh, And a screen grab
http://sainet.co.uk/uploads/STO/Qin.png
Comments
With the abundance of tac boff powers I would prefer a quantum torp. Hargh'Peng doesn't work with either torpedo high yield nor torpedo spread.
But hey, it's pink and you seem to like that colour. Guess it works for the daily Pi Canis raid.
For STF's I would propose a mix of KHG and borg set and disruptor or anti proton weapons.
R.I.P
Sorry but what does BOff stand for?
Bridge Officers. For example I ran my QIn like so;
TT1 HY2 ApO1 CRF3
TT1 CRF2 ApO1
BO1
EPTS1 EPTS2
TSS1 TSS2
R.I.P
Just thinking if he doesn't know the BOFF acronym then he probs doesn't know the skills acronyms either so here you go:
TT1(Tactical Team) HY2(Torpedo High Yield) ApO1(Attack pattern omega) CRF3(Cannon rapid fire)
TT1 CRF2 ApO1
BO1(beam overload)
EPTS1(emergency power to shields) EPTS2
TSS1(transfer shield strength) TSS2
Rrezeth, Gorn Tactical, primary alt
Nari, Orion Science, secondary alt
-Tactical- Tactical Team I (TT1) / Attack Pattern Delta I (? ApD1 ?) / Attack Pattern Beta II (? ApB2 ?) / Cannon: Rapid Fire III
-Tactical- Tactical Team I (TT1) / Cannon: Scatter Volley I / Attack Pattern Omega I (ApO1)
-Tactical- Tactical Team I (TT1)
-Engineering- Emergency Power to Shields (EPTS1) / Emergency Power to Weapons II (? EPTW2 ?)
-Science- Hazard Emitters I / Feedback Pulse I
Consoles:
X3 Engineering - RCS Accelerator X (Rare)
X2 Science - Shield Emitter Amplifier X (Rare)
X4 Tactical - Polaron Phase Modulator X (Rare)
R.I.P
Way too many TT.
I do not think you need both ApB and ApD. One should do the trick. Replace the other with a CRF or CSV.
Feedback pulse? Why not a Transfer Shield Strength for more shield heals and buffs?
R.I.P
You can't use three copies of TT1, the shared cool down prevents more than two from working. Your only options for the third ensign tact slot is a beam or torpedo skill, but you have neither beams nor torpedoes (that benefit from High Yield or Torp Spread).
Your best option is to replace the hargh'peng with a quantum so you can run a torpedo skill in place of the third TT1. You could use a dual beam and BO1, but I don't think BO1 is worth the drop in DPS.
Fore Weapons:
Disruptor DHCs x3, Photon Torp x1
Aft Weapons:
Disruptor Turret x3
Shield: KHG Covariant Shield Array
Deflector: KHG Positron Deflector Dish
Engine: KHG Combat Impluse Engines
Devices: Subspace Field Modulator, Deuterium Surplus
Engineering Consoles: Electroceramic Hull Plating x2/Diburnium Hull Plating x2 (depends on what I am doing), Monotanium Alloy x1
Science Consoles: Inertial Dampeners x1, Power Insulators x1
Tactical Consoles: Disruptor Induction Coil x3, Assimilated Module x1
BOff:
Cmdr Tactical: TS1, CRF1, APB2, APO3
LtCmdr Tactical: TT1, CRF1, APB2
Ens Tactical: TT1
Lt Engineering: EPtS1, EPtW2
Lt Science: HE1, TB2
I forget my duty officers, but you can see what the basic idea is behind my ship. Use disruptor breach combined with APB2 to basically optimize my damage on the target, while I also have APO3 in case I need to add a little burst damage. For defense, I have EPtS, and for power balance I have EPtW2, mostly out of habit leftover from my fed side, but it still works well. The science consoles are kind of must haves, with giving me additional resistance to holds, and also gives me anti-drain defense. The borg module is just there because it works. On anything. XD.
Sooo yeah, slightly different plans there. But overall, your build is interesting, but needs a few tweaks to optimize it. Listen to biteme, he knows his stuff lol
That or up your shields with field generators
You never EVER have enough shields, just look at a Borg cube
The Fleet Qin really should have had a universal Ensign slot... and a decent pivot point... *sigh*
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I haven't gone back to check it out. I mainly use a different craft.
The escorts that move it to eng or sci are much more useful. Then you can put it to EPTS or TSS or polarize hull or something.
The real problem is that the tac skills at ens level all suck. They need to move CRF 1 through 3 down 1 rank. THEN you'd have a use for it at the ENS level. You'd put CRF1 on it then more useful things at the ltcdr or cdr level.
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A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
But for an ens level skill it's not worth it. I'd probably rather run a BO1 with a DBB, but even then you're not getting the same crit rate as DHCs. Overall running 4 same type weapons on front is best for optimizing damage.
Lately I've been running 2 copies of CSV, 2 of CRF, and the 2 ens slots as tac team 1, and I just chain whatever is needed plus the nearest available tac team for a damage bonus. I might waste a third ens slot on BO but I really hate the ens options for cannon builds.
I ran a DBB build in an escort and got it running darned decent DPS (not as good as the best DHC builds, but way better than even a sloppy DHC build). There I had more beam skills at ens level that I could employ. Overall I got top or near top dps in almsot every stf.
I wish I had that flexibility with cannons. Their slots being 1 rank up really shafts you. That and the DHC extra crit rate. That crit makes a difference.
Quoted for truth. I'd get rid of AP: Delta for T:spread 2 then pick up T:High Yeild 1 in that ensign slot. That'll give you some good AOE and single target potential without specializing in either one.
IF you're going to PVP at all get rid of AP:Beta for AP: omega. Having two omega's will greatly increase your survive-ability and time on target with your weapons.
For Duty officers try and get some BFI(Brace for impact) doffs they turn brace for impact into a very good shield heal.
I have TS1 and TS2 I think. I actually run an array in the back with BO3. I tend to turn away at the end of a run rather than pass and let that BO3 dump half my Weapon Energy into the target's hull (often as the torps hit)
Ah, just transferred a toon to tribble and used Gateway to get it:
TT1 SV1 BO3 SV3
TS1 APB1 HY3
TT1 TS2*
HE1 TSS1
EPS1*
(*Its a Krenn, so drop the HY2 and add ET2(?) on the Qin setup)
I dont recall the current setup, but it absolutely isn't the most efficient. I'm more after fun than anything else. Hopefully the cutting beam is useful and uses BO3, as I hear it has a 360 arc. Might be nice to swap in and play with. (Purely PvE, I haven't PvPed since I hit 50 many moons ago. No Elite STFs either, though that will likely change (as will this setup).)
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.