Like the title says I am wondering what would be better for the Atrox carrier. I am running 3 Phaser DHC cannons with TT 1 and CRF 1. Would Dual Cannons be better?
Also, If bonuses don't effect fighters, should I go to, say, Anti-Proton?
Thanks!
Dual heavy cannons are the best damage but I didn't think the Atrox could equip them.
As for weapon type that's up to you, personally I think the carriers are better off with phasers, disruptors or tetryons then AP. The carriers are their own team so choosing to take a hit on your personal DPS to boost your fighters/teammates may not be a bad idea.
Phased tetryon's are what I have on mine right now, the random subsystem disable and shield stripping make the torpedo's from my Advanced Peregrines and Runabouts hit much harder. Disruptor's would work better for STFs but a carrier with the right set up shouldn't have a problem with it's assigned role in a STF.
Yeah they can equip them. I use them because I like doing DPS and this lets me DPS close to a set up escort.
I don't play support if that helps. I am the main battleship for the 5 person team. I do a lot of DPS and tank most of the enemies. Wanted to know if something besides phasers would be better for that role.
The DPS is the same, for either, but the DHC gets an extra boost to Critical Severity.
If your main role is DPS, then I'd go for the DHCs.
It seems like the dual cannons are more for proc activation. That may benefit you if you're using Phasers, but if your main role is DPS, stick with DPS.
Oddly, despite the tooltip, dual-heavies seem to do about 10-15% more damage than duals. Maybe its because the shots cycle faster so the power recovery begins sooner, maybe because of the crits, not sure. I just know that when I did some testing a few months ago, running KASE repeatedly with the same patrol escort changing only the 3 forward weapons cannons, the parsed damage was consistantly slightly higher with heavies. The only reasons I can think to run duals over dual-heavies then are for extra procs, extra drain with the tetryon glider, or style.
Like the title says I am wondering what would be better for the Atrox carrier. I am running 3 Phaser DHC cannons with TT 1 and CRF 1. Would Dual Cannons be better?
Also, If bonuses don't effect fighters, should I go to, say, Anti-Proton?
Thanks!
Kyle
If for some reason you're using Cannon abilities instead of torpedo abilities, you use DHC.
If you use the torpedo abilities you use DC's and then use DEM.
You don't really need TT. Torpedo Spread 1 and 2, will be far more useful and do more damage than what you are running.
Oddly, despite the tooltip, dual-heavies seem to do about 10-15% more damage than duals. Maybe its because the shots cycle faster so the power recovery begins sooner, maybe because of the crits, not sure. I just know that when I did some testing a few months ago, running KASE repeatedly with the same patrol escort changing only the 3 forward weapons cannons, the parsed damage was consistantly slightly higher with heavies. The only reasons I can think to run duals over dual-heavies then are for extra procs, extra drain with the tetryon glider, or style.
It's probably doing more damage because of the extra 10% of critical severity the DHCs have.
It's probably doing more damage because of the extra 10% of critical severity the DHCs have.
Maybe, but the ship isn't particularly heavy into critting, and a 10% bonus to an occasional lucky shot wouldn't be enough to account for the differences entirely. Thats why I think something about energy management has more to do with it.
No upgrade necessary, that is right. No one I know of has been able to determine exactly why but there is a noticeable difference between DHC's and DC's that gives DHC's an advantage in DPS. The improved proc rate and steadier damage offered by DC's might be seen as the balance of this design decision but most of us will chose more damage over an increased proc rate.
Edit: Just to clarify are we talking about an Armitage here? I can't see ever getting the front end of an Atrox aimed at anything else that was moving.
I am talking about the Atrox carrier. With end lvl gear it turns pretty fast. I use DHC right now because I am always facing my target. I am not going to run beams on it. Also, I don't PVP so I don't care which is better for that.
Since it is the Atrox and I only get 2 tac spots I need TT 1 thissler. It is the best tanking skill and since I am usually the main tank. I need that skill.
Thanks for the info.
Other question. What weapon type would be better? Phaser or something else?
Dual Heavy Cannons for greater damage and Dual Cannons for procs.
From tests done by Nagorak, the DHC is the greater damage dealer. The reason for this is that due to the dual heavy cannons lower firing rate, they actually draw upon less power overall. This means each shot has a greater power pool.
Personally speaking though, I wouldn't put either on a carrier. Bad enough putting them on a Gal-X.
I am talking about the Atrox carrier. With end lvl gear it turns pretty fast. I use DHC right now because I am always facing my target. I am not going to run beams on it. Also, I don't PVP so I don't care which is better for that.
Since it is the Atrox and I only get 2 tac spots I need TT 1 thissler. It is the best tanking skill and since I am usually the main tank. I need that skill.
Thanks for the info.
Other question. What weapon type would be better? Phaser or something else?
Kyle
They are all good. Really, as others mentioned, you want dual cannons if you are going for a proc (phaser, tetryon, polaron, and plasma) or dual heavies for power (disruptor and antiproton).
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I think its because the cooldown they share. All cannons must have a universal 1 sec cooldown. So if you're using 3 dual cannons, which has a 2 sec cooldown each, you can only fire 2 cannons for a continuos stream of damage.
Example
1st sec dual cannon #1
2nd sec dual cannon #2
3rd sec (you can fire dual cannon #1/#3)
So one cannon will go to waste if you use 3 dual cannons
However, if you use dual heavy cannons, they have 3 sec cooldown each:
1st sec Dual Heavy Cannon #1
2nd sec Dual Heavy Cannon #2
3rd sec Dual Heavy Cannon #3
4th sec Dual Heavy Cannon #1
You get a continuos stream of fire and you dont waste any cannons
I think thats why
Comments
As for weapon type that's up to you, personally I think the carriers are better off with phasers, disruptors or tetryons then AP. The carriers are their own team so choosing to take a hit on your personal DPS to boost your fighters/teammates may not be a bad idea.
Phased tetryon's are what I have on mine right now, the random subsystem disable and shield stripping make the torpedo's from my Advanced Peregrines and Runabouts hit much harder. Disruptor's would work better for STFs but a carrier with the right set up shouldn't have a problem with it's assigned role in a STF.
I don't play support if that helps. I am the main battleship for the 5 person team. I do a lot of DPS and tank most of the enemies. Wanted to know if something besides phasers would be better for that role.
Kyle
If your main role is DPS, then I'd go for the DHCs.
It seems like the dual cannons are more for proc activation. That may benefit you if you're using Phasers, but if your main role is DPS, stick with DPS.
Kyle
DHCs shoot 2 bolts, while DCs shoot 4.
There's more of a chance for proc, but also for missing, I suppose.
If for some reason you're using Cannon abilities instead of torpedo abilities, you use DHC.
If you use the torpedo abilities you use DC's and then use DEM.
You don't really need TT. Torpedo Spread 1 and 2, will be far more useful and do more damage than what you are running.
Cheers.
Maybe, but the ship isn't particularly heavy into critting, and a 10% bonus to an occasional lucky shot wouldn't be enough to account for the differences entirely. Thats why I think something about energy management has more to do with it.
Edit: Just to clarify are we talking about an Armitage here? I can't see ever getting the front end of an Atrox aimed at anything else that was moving.
Are you using tactical powers on the cannons? If so that may be it. If you're using engineering abilities it generally goes the other way.
Cheers happy flying.
http://www.youtube.com/watch?v=WBo6o1l501g&feature=plcp Engineering
http://www.youtube.com/watch?v=mt8-lDmbpeQ&feature=plcp Tactical
Since it is the Atrox and I only get 2 tac spots I need TT 1 thissler. It is the best tanking skill and since I am usually the main tank. I need that skill.
Thanks for the info.
Other question. What weapon type would be better? Phaser or something else?
Kyle
From tests done by Nagorak, the DHC is the greater damage dealer. The reason for this is that due to the dual heavy cannons lower firing rate, they actually draw upon less power overall. This means each shot has a greater power pool.
Personally speaking though, I wouldn't put either on a carrier. Bad enough putting them on a Gal-X.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
They are all good. Really, as others mentioned, you want dual cannons if you are going for a proc (phaser, tetryon, polaron, and plasma) or dual heavies for power (disruptor and antiproton).
Thanks mimey2. My try anti-protons out.
Kyle
Example
1st sec dual cannon #1
2nd sec dual cannon #2
3rd sec (you can fire dual cannon #1/#3)
So one cannon will go to waste if you use 3 dual cannons
However, if you use dual heavy cannons, they have 3 sec cooldown each:
1st sec Dual Heavy Cannon #1
2nd sec Dual Heavy Cannon #2
3rd sec Dual Heavy Cannon #3
4th sec Dual Heavy Cannon #1
You get a continuos stream of fire and you dont waste any cannons
I think thats why
Kyle