As we all know the endgame PvP for STO is not only dead but entombed and forgotten. not only is sto virtually devoid of PvP orientated players which leaves me wondering how many people would be playing if the PvP wasnt broken (which it is but il get to that in a sec) but those who reach engame and try it will usually be smacked out the door backwards so hard they will never try it again let alone take the time to learn why they got destroyed.
When i hit 50 recently i expected as much being that im a refugee from swtor which has PvP specific gear at 50 i could tell there was a distinct difference between what the 6 players in PvP had and what i could find in the exchange. after 2 weeks of harassing and harassing the players and scouring google to no avail in search of what and where i could find this gear i finaly found it myself in yep, my new fleet's station venders.
This is a problem!
setting aside the vagueness of this game we can now see a simple fix to make the PvP ques just as active as the PvE ques i mean, how can such a terrible game like swtor have such a heavy PvP population and this game being as infinitely better as it is have NONE. well before i continue i want to say to you guys reading this thats its all good for you because you got your gear which you chose and earned fair and square and if your happy to have that advantage over all of about 4 people then fine by me enjoy your 3 hour ques
if not, then heres the point.
When players reach level 50 (free to play included so to maintain balance and not cross the fine line of Pay2Win), they should be given a set of recruit PvP grade gear that is equal to advanced fleet gear but is bound and none modifiable. One weapon, the basic armor, basic shield, that is bound to them and the same for there ship only they should be made to select one ship to be fitted with new weapons and a shield that should be ship bound for obviouse reasons and forbidden in PvE as having this kit is not fair on PvE players.
the gear should be very middle of the road im not sure what that should be its debatable but obviously not a sniper or all cannons but more like phaser rifle/arrays and such so at least everyone is on even ground and players can work towards weapons that suit their own tactics and preferred playstyle.
In swtor you get this but theres a gear leveling system (ehem level to win much?) but STO gives you choice cannon, pistols, energy dampening, crit multiplier, phaser, tetryon its all one of the other which is just as much reward to work towards but only if your having fun while your doing it and in STO it isnt fun! why, because it isnt balanced until you get there and it still wont be because you'l have the advantage over others which is even less satisfying.
alternatively they could always do what guildwars 2 does and max out the level on everyone's kit but id say subtract a one level/rarity for every equil level/rarity below that players respective access just encase they decide to run and buy cheap low level stuff
These are the standards currently being set by the market leaders. Don,t be left behind
species who do not evolve, become extinct.TLDR? advanced fleet grade gear drop for ALL players who reach and are level 50 (none modifiable player/ship bound) take a minute to read if you have any problem with that before you respond. and yes my grammar is atrociousness i am sorry.
Comments
...yes, they still have to PVE for their gear - but it's what folks did before the Fleet gear.
TY il look into that for myself but it does not solve anything i have already explained why in the OP.
With the exception of Elite STF's and No Win Scenario, there is nothing in the game that requires teamwork. Aside from No Win, there are no missions that really require you to support your teammates.
Both of those things are integral parts of PvP, and Cryptic failed at making it a part of standard gameplay as well.
It's meaningless pew pew though. There's no real win nor any real loss. It's pretty casual.
So there's going to be the folks that spent all day killing Gorn frigates while you fragged the cruisers, took out the battleships, cleared the mines, and solo'd the dread...
...there's no real incentive - those that have incentives of their own, well...they tend to form or join fleets and work on those elements.
This is what STOwiki has for the sets: http://www.stowiki.org/Sets
Course, some of that's changing with S7...
As for the Fleet stuff - there's nothing stopping somebody from joining a Fleet - getting the gear that way... and they may even end up working on some of the teamwork stuff...
PvPers have been having to put up with so much overpowered rubbish and premade-queue-trolling lately that about the only people left PvPing are experienced PvPers (most of which mainly PvP in a premade so again put off more casual PvPers). This has left the PvP community pretty thin, virtually dead.
The best solution to be honest is the following:-
1) Seperate queues for premades and pugs. I can not stress how much better this will make PvP.
2) A ladder system - If there ever is a PvP reputation system, this could work hand in hand with it. Those at tier 1 PvP reputation will be pitted against those of a similar tier and so on up to tier 5. Tier grinding could be based on number of kills/heals/whatever, combined with accolades. It won't be perfect but it should help immensely.
Putting players up against those of a similar skill level and team make up (premade or not a premade) will mean they're roughly evenly matched. This in turn will give them room to improve and develop an interest in PvP.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Right now PvP is like asking someone to stand in a mile long line to enter a cinima and then blindfolding them. good luck with that cryptic
It's all PvE Gear.
If a person wants the gear - they can get it like anybody else did:
1) Grind for it.
2) Play the Lotto.
3) Buy it.
I mean, c'mon... it's like riding a bicycle to the car wash and saying they should hand out free cars. No, if you want to go to the car wash to wash a car...bring a car. If you find that gear is your issue in PvP, then go get gear and come back.
This isn't a game where they have split PvP and PvE gear - where you have to "suffer" through the PvP while undergeared to reach a point where you feel geared...
...course, on the flip side - one does have to "suffer" through PvE to get that gear.
If anything, one might say there should be the option of selecting how you suffer to get your gear, eh? I tried putting catnip on my keyboard so the cat would play the normal STFs for me... but he complained about how bad the other players were...
edit: Don't get me wrong - if you had the choice between a piece of wood being on your team or me - I'd recommend the piece of wood. Still though - there are some folks that simply do not care to put the least bit of effort into anything... and well... there's too many of them.
Hehe... catnip.
That said, I agree completely. If you feel gear is the problem, solve it in PvE like everyone else.
Then when you realize that lack of good gear wasn't the problem, come back and ask for build/spec and tactical advice. You'll find it all here.
None of my toons have a console higher than mk xi rare...
Retro Borg Set = 3-8 STF (pve) runs... and can be gotten in as little as 2 hours.
Maco or KHG chances are if you do those 3-8 STF runs again you can have 2-3 piece sets in MK XI at least just as quickly.
As for weapons... The majority of my toons have MK XI Purple weapons most of which have come from the exchange for 200k and under...
A handful of my toons have MK XII weaponry that I have put together over a few months... and frankly the difference is minimal.
The wonderful thing about PvP in STO is gear is NOT a deciding factor. If you felt you where not performing as well as others it is 99% experience. 49% of which is experience building for pvp... and 50% of which will be understanding STO PvP.... that other 1% ya thats gear.
This isn't Bios Fail MMO... you don't need lowbie pvp gear... Frankly with in 2 hours of PvEing... you WILL have gear parity with 95% of STOs PvP players... only a handful of people honestly worry about every little piece of MK XII purple gear... and frankly most Long time PvPers will tell you they are 100% wasting there time, and EC.
That said the reason PvP is bad is Mgt deciding that it be so. It's not other players.
Still, there's enough people who are still working on skills like piloting, learning when to buff, when to debuff a target, when to switch targets etc you can get away w/lower end ships and gear in most PuG matches.
For example, a big source of damage for me when I fly Tac is knowing to save GDF and when to pop it. Many people just use GDF whenever it comes available and lose a very good burst to their dps.
Further there are basic things like turning your ship when you lose a shield facing, when to go nose to nose w/an escort and when to fly past them, watch their buff cycles for windows when their TT will be down, piloting so they're in your forward arc while you are in a position which limits the damage they can apply, rolling resist/repairs etc.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
But gear? Sorry, my VA eng flies free Star Cruiser with blue (ok, two purple) Mk X weapons, blue Mk XI consoles and purple Mk XI shields/engines/deflector - NOT a set, just custom choosen elements from exchange. And I use purple Mk XI only because with all those hunt for sets they are pretty cheap.
I use high shield/aux healer setup so my DPS is rather patetic outside of EPST/NI/Weapons Battery spikes ever few minutes but the ship handles itself pretty well in combat. Good enough for me to help against (or tank) players from PvP fleets in Ker'rat - this is only place I fly currently as PvP queues are pretty much dead.
And although I play a lot of PvP I consider myself a just a little above a newb (I'm PUGer) and I got my TRIBBLE handed to me a bit too often. So if someone like me can fly and fight and feel that I contribute at least a little in custom tailored cheap PvE gear 3 levels below the top gear (XII, XI, X - three levels) then gear is not important at all.
BTW - my tac in escort (cmdr) flying all white Mk VI was giving a fight VA sci-Klink in some Gorn ship (I think it was Gorn). Ok, as soon as I was SNBed it was game over. Without buffs I was not able to harm him or tank him and his damn sci magic, but still - Mk VI whites vs most probably Borg or KHG gear and it was still competitive to some extend. What got me in the end was not his gear but his BOFF and captain abilities (and his skill at using them).
That was back when MkX was top of the range. I think we should track down that guy and put him to work again, and ofc supply him with gren XII gear. This way, everyone could have competitive gear at a reasonalble price, without grinding their as s off in PvE. Then the only thing missing would be the sets.
LOL
NONE of those sets will last 30 seconds in a PvP match, you'll need mk12 gear which is time consuming to grind for. With the upcoming S7 changes the grind will get easier but you'll need to buy your way into the store to get those items. I read the fleet items are also good, but more fleet grind to get the SB to fleet provisioning level unlock, then more grind the actually provision the SB. DOFF's for PvP are expensive, rare, and will be more expensive come S7.
THEN there's the fleet ship debacle for KDF players.
PvP is DEAD because Cryptic/PWE listens to their Fed fanboys who wants it to die.
Awoken Dead
Now shaddup about the queues, it's a BUG
I suggest you read what I said again, eh?
Breen/Jem/Aegis -> STF -> ESTF Gear....
...it's a progression. It's not a list.
What are you talking about.... I run MK XI purples mostly for weapons... I have Aegis sets on more then a few toons... and borg retro sets that came from 30 min of stfs on others.... As for klink gettiing TRIBBLE ships for fleet versions... thats total BS... they get best offensive cruiser... and 2 of the best escorts in the game, sorry but anyone that hasn't flown a Fleet Scourge doesn't understand that IS one of the best escorts in the game, the only escort that may be slightly better is the Jem. (which is dual faction)