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Romulan help desperately needed

captainhanky1captainhanky1 Member Posts: 0 Arc User
edited October 2012 in The Academy
So I've been playing a couple weeks, but I guess I'm still new. I have an Exploration Cruiser and I always thought I was competent, but I am getting my butt handed to me by Romulan/Reman cruiser class ships. They have this ability that shoots 4-5 heavy plasma torpedos at a time at me, and I am never able to shoot any of them down before they all hit me at once, tearing down my shields (though I repeatedly click on the transfer shields button and have two officers who can repair/redirect energy to shields and shield batteries) and tear through 50-90% of my hull.... all with ONE stinking attack. Often, I am dead in the next 30 seconds. This is very frustrating as I feel I am doing things right (obviously I am not) and I have NO problems taking on just about everything else in the game. Honestly, these Romulan ships would be a breeze too if it weren't for that ability.

My question is this: am I doing something horribly wrong here? Is there something I can do to survive such an attack? Is the game just horribly unbalanced in the favor of the Romulans/Remans to where they can kill me faster than the borg?
Post edited by captainhanky1 on

Comments

  • edited October 2012
    This content has been removed.
  • nveknvek Member Posts: 80 Arc User
    edited October 2012
    Fire at will and Torpedo high Yield are good against those Plasma torpedos!:)
  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2012
    A big thing with warbirds is to avoid their ways of stopping you. 5 KM out and you'll avoid photonic shockwave, 7 km for tractor beam (or polarize hull to break free), engineering team for viral matrix. If they can't stop you, the game's half won.

    I've eaten the full volley a few times - brace for impact and polarize hull with tactical team to redirect shields towards the hits. It hurts, but it's possible to survive it in a pinch.
  • captainhanky1captainhanky1 Member Posts: 0 Arc User
    edited October 2012
    see, and that might be my problem. I don't maneuver very much as I like to keep them in range of my front weapons. Guess I need to start moving around and out of range more often. Thanks
  • tibbetttibbett Member Posts: 8 Arc User
    edited October 2012
    If you were in an escort there would be more options for just powering through them. In a Failaxy, your best bet for stopping the heavy plasma torps is Beam Fire At Will, strongest version you can slot. Keep weapon power at 100 (by that I mean set the slider to 100, not just 100 including your bonuses) and use an 8-beam broadside to wear down the D'deridex shields quickly. In a pinch, a Gravity Well can also stop the torps. If you see them getting past your defenses, immediately throw up EPTS and Brace For Impact. Its hull resistnce buff can save you more often than not.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited October 2012
    hevach wrote: »
    A big thing with warbirds is to avoid their ways of stopping you. 5 KM out and you'll avoid photonic shockwave, 7 km for tractor beam (or polarize hull to break free), engineering team for viral matrix. If they can't stop you, the game's half won.

    I've eaten the full volley a few times - brace for impact and polarize hull with tactical team to redirect shields towards the hits. It hurts, but it's possible to survive it in a pinch.

    its 5km for tractor and 3km for PS :)


    on topic- if you have a sci slot for it, put photonic shockwave in....that does well against the heavies, but if you dont, i think tractor repulse beam would work too...if you have the eng slot for it that is.
  • vykoriusvykorius Member Posts: 0 Arc User
    edited October 2012
    Have tractor beam repulsors I if you need to destroy heavy torps. Repulsors have a 45-second cooldown and 5 km range, and pops any number of destructible torps that come within range. By the time their torp ability recharges, your own defense should usually be recharged too. It's a Lt. Sci ability though, so you're giving up one of your precious sci slots.

    The KDF has the aceton assimilator that practically confers immunity to destructible torps within a 5km radius, but best Fed defense against heavy torps is basically this or Beam Fire at Will.
  • seekerkorhilseekerkorhil Member Posts: 472
    edited October 2012
    tibbett wrote: »
    In a pinch, a Gravity Well can also stop the torps.

    Not much help as a Galaxy cant get Gravity Well.
    cynder2012 wrote: »
    on topic- if you have a sci slot for it, put photonic shockwave in....that does well against the heavies, but if you dont, i think tractor repulse beam would work too...if you have the eng slot for it that is.

    Tractor Beam Repulsors is also a Science ability. Not Engineer.
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited October 2012
    Tractor Beam Repulsors is also a Science ability. Not Engineer.

    TBR works fine, as does Tyken's Rift - both are available as LT Sci abilities. Sitting in a cloud of Warp Plasma can also help (Eng BOFF ability, or the Vent Theta Universal Console). Or Beam Fire at Will, or Torpedo Spread... basically, anything that has a chance to detonate the Torpedos before they get to you.
    [ <<<--- @Maelwys --->>> ]
  • ipmonitoripmonitor Member Posts: 32 Arc User
    edited October 2012
    everyone has this problem in the beginning. the easiest least intrusive solution is.

    a- keep your distance
    b- if you know your gonna get hit activate your shield abilities and try to take as much damage to as many shields as possible.
    c- its not a sin to simply hit your speed boost and bug out to live to fight again.
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