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How do you best equip the Chimera please ?

allfather777allfather777 Member Posts: 285 Arc User
edited October 2012 in Federation Discussion
Hi Sir, :D

How do you best equip the Chimera Heavy Destroyer please ?

Thx in advance for your answers ! :)



Allfather :D
Lord of Destruction - Allfather - Holy Lamb of Knowledge - Commander of the 7 Nation Army - The Victory Sire
Post edited by allfather777 on

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  • darkstarkiriandarkstarkirian Member Posts: 1 Arc User
    edited October 2012
    Hi Sir, :D

    How do you best equip the Chimera Heavy Destroyer please ?

    Thx in advance for your answers ! :)



    Allfather :D

    The same way you do any other Escort.
    But you should use Phasers so you don't detract from the Lotus.

    Edit: I do find it disturbing that someone calls themselves: Lord of Destruction - Allfather - Holy Lamb of Knowledge - Commander of the 7 Nation Army - The Victory Sire is getting advice from a Klingo in how to equip a Destroyer.
    TL;DR The Lord of Destruction - Holy Lamb of Knowledge doesn't know how to build a Destroyer...
    :D
    [SIGPIC]Handle: @kirian_darkstar
    Registered: Oct/2009 , LTS : Feb/2011
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    Three years and still no Captain Klaa hair...
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    You'll want to go phasers to max out the phaser lotus. Since you're doing that, the best bet is probably something like:

    Quad Cannons (or Dual Heavy), DH phaser cannons x2, Dual Beam Bank (or torpedo, probably quantum)
    Phaser Turretsx3

    I'd focus higher end Tac slots on cannons, use one Tac ensign power for Tactical Team and another for beam overload or a torpedo power.

    Use assimilated/temporal console in sci slots. Shields in any others based on damage type you expect to face.

    Hull resists based on damage type in eng slots.

    Phaser consoles in Tac slots.
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited October 2012
    For the record the phaser lotus has nothing to do with how many beam you have on your ship also when they needed the phaser proc the quad cannons went to hell so don't use those I have one with full DHC/turt build and my phaser lotus dose the same as it did with a beam boat. Jut make sure you use phaser weapons
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    For the record the phaser lotus has nothing to do with how many beam you have on your ship also when they needed the phaser proc the quad cannons went to hell so don't use those I have one with full DHC/turt build and my phaser lotus dose the same as it did with a beam boat. Jut make sure you use phaser weapons

    A Destroyer/Escort really benefits more from being a cannon boat than a beam boat. I just suggested one beam to justify stocking a beam BO power to use with phaser lotus.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited October 2012
    A destroyer is not just a supersized escort. I've found my Chimera handles (and in particular, turns) more like a light cruiser. So, I treat mine as a hybrid: Cannons in front, beams (along with one torp or mine launcher) in back to maximize DPS while turning.

    As for weapon types, I'm not sure if the phaser lotus (not being a "regular" slotted phaser weapon) is affected by the phaser tactical consoles, so since I use my Chimera mainly for ESTFs, I just moved my anti-Borg AP weapons and consoles from different ships onto it. This has the added effect of combining the AP crit-damage bonus with the Chimera's Tactical Mode weapon power and accuracy enhancements.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2012
    The lotus (both types) benifits from damage type consoles. I've seen mine as high as 4k a shot wit apo3 apa3 eptw1 gdf and tt1 running. that doesnt include ant debuff on my target thats just what the ui tells me. Also note that that damage is per shot not per volley.

    I run mine with an engineer in the ltc slot and a sci in the ens slot. Kinda the opposite of a Kar'fi.

    And I get at 29 degree/sec turn rate out of it so IDK why people say its slow.
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  • tom61stotom61sto Member Posts: 3,669 Arc User
    edited October 2012
    A destroyer is not just a supersized escort. I've found my Chimera handles (and in particular, turns) more like a light cruiser. So, I treat mine as a hybrid: Cannons in front, beams (along with one torp or mine launcher) in back to maximize DPS while turning.

    As for weapon types, I'm not sure if the phaser lotus (not being a "regular" slotted phaser weapon) is affected by the phaser tactical consoles, so since I use my Chimera mainly for ESTFs, I just moved my anti-Borg AP weapons and consoles from different ships onto it. This has the added effect of combining the AP crit-damage bonus with the Chimera's Tactical Mode weapon power and accuracy enhancements.

    I run 3x DHC and one torp fore and 4x aft Turrets on base-turn 10 KDF cruiser, so I'm a little confused why you can't line up your Fore weapons on a ship with a base turn of 14, particularly in ESTFs. Unless that's a typo in the blog post dealing with them, that's only one degree less the Armitage escort I usually fly Fed side. This isn't the first time I've seen the rear beams idea, so I'm curious as to the logic behind it.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2012
    tom61sto wrote: »
    I run 3x DHC and one torp fore and 4x aft Turrets on base-turn 10 KDF cruiser, so I'm a little confused why you can't line up your Fore weapons on a ship with a base turn of 14, particularly in ESTFs. Unless that's a typo in the blog post dealing with them, that's only one degree less the Armitage escort I usually fly Fed side. This isn't the first time I've seen the rear beams idea, so I'm curious as to the logic behind it.

    Logic? THIS..... IS...... STO!!!!
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2012
    Asking for the 'best' way the equip a Chimera is wrong. This ship is not an escort. Certainly for most tasks your going to want to stack a lot of DPS onto it. But the Chimera allows you to avoid the waisted ensign slots that plague many other ships.

    Hear is one of many good builds. The best build is which ever provides you with the most enjoyment though, and that isn?t something some one else can give you.

    Equipment:

    4 X Phaser Dual heavy Cannons
    3 X Phaser Turrets

    Full Mk XII or Mk XI maco set.

    4 X Phaser Relay
    1 X RCS Accelerator
    2 X Booster Modulator
    2 X Field Generator

    Commander Tactical:

    Tactical Team 1
    Tactical Team 2
    Cannon Rapid Fire 2
    Cannon Rapid Fire 3

    Lieutenant Engineering:

    Emergency Power to Shields 1
    Emergency Power to Shields 2

    Lieutenant Science:

    Tachyon Beam 1, Tractor Beam Repulsors 1

    Universal(Engineering) Ensign:

    Emergency Power to Engines 1

    Universal Lt Commander:

    Polarize Hull 1
    Hazard Emitters 2
    Transfer Shield strength 3
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2012
    Asking for the 'best' way the equip a Chimera is wrong. This ship is not an escort. Certainly for most tasks your going to want to stack a lot of DPS onto it. But the Chimera allows you to avoid the waisted ensign slots that plague many other ships.

    Hear is one of many good builds. The best build is which ever provides you with the most enjoyment though, and that isn?t something some one else can give you.

    Equipment:

    4 X Phaser Dual heavy Cannons
    3 X Phaser Turrets

    Full Mk XII or Mk XI maco set.

    4 X Phaser Relay
    1 X RCS Accelerator
    2 X Booster Modulator
    2 X Field Generator

    Commander Tactical:

    Tactical Team 1
    Tactical Team 2
    Cannon Rapid Fire 2
    Cannon Rapid Fire 3

    Lieutenant Engineering:

    Emergency Power to Shields 1
    Emergency Power to Shields 2

    Lieutenant Science:

    Tachyon Beam 1, Tractor Beam Repulsors 1

    Universal(Engineering) Ensign:

    Emergency Power to Engines 1

    Universal Lt Commander:

    Polarize Hull 1
    Hazard Emitters 2
    Transfer Shield strength 3

    You actualy dont need that 2nd tac team if you get the conn doffs
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • jonbrejonbre Member Posts: 0 Arc User
    edited October 2012
    Hey does anyone know if it's okay to use the TOS phaser banks on the Chimera? Will it contribute to the lotus as normal phasers do?

    Thanks! :D
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  • tom61stotom61sto Member Posts: 3,669 Arc User
    edited October 2012
    jonbre wrote: »
    Hey does anyone know if it's okay to use the TOS phaser banks on the Chimera? Will it contribute to the lotus as normal phasers do?

    Thanks! :D

    It's your consoles that increase your phaser lotus, not what beams you have equipped. You want them to match so that both get buffed from the same consoles. Retro bank banks get buffed by Phaser consoles, so they'd do OK, but you can get standard phasers that do more damage than those fairly easily.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Commander Tac: CRF3, APO, CVS1, TT

    Lt Commander Eng: EPTS3, Aux2Batt, ET

    Lt Sci: Sci Team1 (or TSS1), HE2

    Lt Eng: EPTW1, RSP1

    Ens Utility: TB is my default, you could be more defensive and us PH1

    3x Tech doffs, SDOx2

    4x DCHS (For DHCs pick CritH or CritD, only 1xacc needed when in Tactical Mode)

    3x Turrets

    Eng Consoles: 1x RCS, Ship Console, Borg Console

    Sci Consoles: 1x Shield HP booster, Flow Caps

    Tac Consoles: 4x Phasers

    Devices: Resists Boost Console, 2x Batteries (I prefer Eng w/Weapons and have option to swap in Shield)

    Omega 3 part or Omega 2 Part w/a Flow Cap Deflector. Max you toon's flow cap. Flow cap boosts the shield vamp and Tet glider. The 3 part bonus has nice defense debuff.

    Aux2batt will basically give 2x EPTS3 and RPS1, it'll reduce APO, HE, TSS, Teams, CRF cooldowns nicely as well. I run this on the KDF Vet ship, which other than the BC is identical. It requires a bit more micro, but hold up in PvP/ESTFs fine and you'll do good damage, worse case you withdraw w/an Evasives&Engine Batt till you can repair yourself and bring you alpha to bear again.

    Your turnrate should be in mid 30s w/high eng power from aux2batt boost, plenty for PvE. For PvP APO, APA, and Evasives provide needed turn boost and TB debuffs target's movement. Also there's the shield's turnrate, inertia, and speed boost proc.

    CRF3 good single target spike, CVS1 doesn't lose much and gives you some AoE if/when needed.

    I use teams so I have counters in PvP. Also, I don't use Macros you may find this is too dynamic if macros are your thing.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    A destroyer is not just a supersized escort. I've found my Chimera handles (and in particular, turns) more like a light cruiser. So, I treat mine as a hybrid: Cannons in front, beams (along with one torp or mine launcher) in back to maximize DPS while turning.

    Aside from that being a terrible idea on any ship, as another poster said you can keep DHCs & Turrets on target using ships like the Fleet Vorcha (base turn 10), D'Kora (base turn 8), and even the Karfi (base turn 7) for STFs.

    As for weapon types, I'm not sure if the phaser lotus (not being a "regular" slotted phaser weapon) is affected by the phaser tactical consoles

    It is a phaser, and does benefit from phaser relays.

    From 1725 > 2355 (x8 pulses) with 4 MK XI Blue Relays on my Eng.
  • xantrisxantris Member Posts: 0 Arc User
    edited October 2012
    A destroyer is not just a supersized escort. I've found my Chimera handles (and in particular, turns) more like a light cruiser. So, I treat mine as a hybrid: Cannons in front, beams (along with one torp or mine launcher) in back to maximize DPS while turning.

    As for weapon types, I'm not sure if the phaser lotus (not being a "regular" slotted phaser weapon) is affected by the phaser tactical consoles, so since I use my Chimera mainly for ESTFs, I just moved my anti-Borg AP weapons and consoles from different ships onto it. This has the added effect of combining the AP crit-damage bonus with the Chimera's Tactical Mode weapon power and accuracy enhancements.


    I don't really agree with this assessment. The ships turn-rate is a 14, which is only slightly less than your average escort. It's hardly even a noticeable difference unless your use to flying a Defiant class. It's ultimately an escort, and keeping DHCs on target isn't even remotely close to being an issue.
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