Just a suggestion. Toward the end of the ground portion of the mission we are prompted to destroy the control room. Unfortunately that could mean anything and you end up spending hours looking at every nook and cranny trying to find a way to destroy the control room. Why not phrase it destroy the control panels and have them glowing? Well maybe not glowing..but at least give the players a better clue.
I agree, the last stage of the map is horribly designed. They panels don't even glow or have reticle on them like the field generators. Luckily I searched for the mission name and found your post.
I had the same problem, ran around trying to fine the 3 control rooms, not 3 non-flashing "CONSOLES" in the 1 control room... thought it was abug, came back, same thing...then I found your post and thank you for posting it.
Just so eveyone knows, go to the last room and after you kill everyone, walk up to three seperate consules (watch you ammo icons) and when they light up shoot the console in front of you.
My, this thread certainly managed to escape notice for awhile, didn't it?
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What the hell, Cryptic?
Nice to see you fixing the broken stuff in your game.
Had EXACTLY the same problem.
Good job guys!
This thread is an ancient artifact (after no posts for 30 days or more) and it must now be
put in the thread museum where it can be forgotten by everyone except thread archaeologists.
Please remember to check the dates of threads; and if you find an old thread which violates the [URL=" http://sto-forum.perfectworld.com/announcement.php?&a=51"]PWE Community Rules and Policies[/URL] just report it and avoid posting in it.
Please bear in mind that re-posting in "necro'd" threads is considered a form of spamming.
Note that you're more than welcome to start a new thread on the topic (unless there is an
existing thread on the topic that has received a post within the last 30 days, in which case
you can just continue to post in that thread)!
Live Long and Prosper,
Bluegeek
Link: How to PM - Twitter @STOMod_Bluegeek