Link:
http://www.youtube.com/watch?v=XghNEoWJIFw
Yes, they're powerful. Yes, they're easily the most flexible 'escorts' going (although they blur the line with science vessels/light cruisers a little). And yes, I've got plenty of reservations . Enjoy and please comment - either on the video page or in this thread.
Oh yes, does someone at Cryptic have a Thunderhawk Gunship? Those wing braces on the Peghqu' look like a nod...
Comments
Watching.
Do you happen to have a link to the Thunderhawk?
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Dec '07 Account
I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
Something should be done for those who cared enough to have a 1000+ day sub.
Wow, the KDF Vet ship look a hell of a lot like that ship in the link!
Uncanny
It is much cooler to perform the transformer change music whilst the Chimera changes form
I don't disagrre with your opinions on the Chimera transformation. What if a crewman was in a turbolift when it transformed, is he stuck there til the end of the fight? lol
The Lotus Power:
Anything that gives you a damage bonus will improve the damage of this power.
The Attack patterns
Emergengy Power to Weapons 5sec boost
The 5 second boost from Decloaking (per the Peghqu' only)
the 10sec buff from Tac team (trickle down from skill)
BUT the strongest of all, Go Down Fighting III.
Just sitting in Qo'noS space, I got damage to spike up to 5,950.
Now using the EPtW and Decloak buffs are iffy, since the have a 5sec buff and the Lotus has a 4sec powerup.
I'll play around with this in a "safe fight" and report what I can get the damage up to with low Hull points and the Go Down Fighting III.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
God, lvl 60 CW. 17k.
My feeling it's quite good but not any more noticeably than the Armitage or other newer C-Store ships and could still be smoked by a Fleet Ship with some C-Store consoles.
My one point is that this thing's real lethality is probably more in PvP than STFs.
It's not designed for stfs but rahter for fleet actions, and a couple of destroyers could probably one-shot half of a pvp pug team.
God, lvl 60 CW. 17k.
http://youtu.be/VptOUWC-Itc?t=28s
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Had forgotten just how scarily high Tac captains can boost their damage. 6k pulse, 8 pulses...48k damage before resists...that's not an I win button, honest....
Temporal ships - probably won't happen, since I don't have them.
Maybe they don't use lifts at all. All transporters!
However i love the Ody and for that reason alone i disagree with everything you said lol i joke. you made valid points but i dont think this ship is going to be the downfall of all other ships first of all like you said its ugly as sin and not only that it might be versatile with the station settings but if you were going to outfit it with the only phaser tech buffs during that cool down your going to get wasted
Captain, U.S.S Transcendent
Explorers Fleet, Senior Member
It is like they thought hey lets just do ships for looks alone not if they could actual function in a real environment and have real functionality. I hate them type of ships and i feel sorry for the devs who think this way.
Because those how far those Disruptor Pods extend, and where they are located, where in the world is the Warp Core going to fit? Due to their length, there is literally no room for the Warp Core, so that means it would have to be located in the boom (neck), which is a very vulnerable spot on the ship.
And with it's junky exterior, I can't help but to think whoever designed this thing, did it on the fly and did it because "it looked good" instead of actually thinking about how it from a Trek design standpoint.
IMHO, if I designed this ship, I would've had the wings lower and reveal hidden cannons than some stupid pods popping up.
As for the Chimera, I like to know why the Nacelles extend during normal flight, but retract close together in Warp? Shouldn't it be the other way around?
You know this is a serious let down. I was thinking of buying an LTS, for the discount, all the good stuff and on top of that two cool ships, but after seeing this video I really have second thoughts. I will probably never use these ships.
Though, on the blatancy of the pay to win model I'd suspect that's more PWE and less Cryptic as it follows the standard asian MMO cash shop model where if you've got the cash you can buy your "1337 itamz" and get a big advantage. Pre-PWE it was mostly gimmicks, stuff that looked cool, or something with a small advantage that wasn't anywhere near gamebreaking.
It doesn't seem any odder to me than Multi-Vector Assault.
It would make a bit more sense to me in a show if they indicated that connected parts are connected by lifts and transporters are the only way to move between the parts that move. As-is, we have to imagine that.
Site to site transports for such a small ship seems wasteful to be honest...Cryptic TRIBBLE up an ok ship concept in the end...I highly doubt Starfleet would have given this the green light.
MAkes me wonder...what happens to those who are sleeping in the sections that transform...middle of the night and your section is almost thrown to the side haha.
Dec '07 Account
I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
Something should be done for those who cared enough to have a 1000+ day sub.
Artifical Gravity is grand isn't it.
It depends on how casual you think they are about it.
I always liked the (funny) idea that the reason the Enterprise only has one bathroom is because the ship beams all biological waste out of people so they never have to go.
And about the Lotuses; On my Tactical I got it up to 5500 Damage Per pulse. I wasn't using APO nor did I have better than Mk 11 Blue phaser consoles, nor did I have 3 of the Battery Exocomps (which each add 10% all weapons damage on use of a Weapons Battery). I'm sure it could get up to 6500 damage per pulse (so 52000 Damage to 3 targets each, not accounting for criticals).
Dumb question:
What if only one target is in range? Like a Borg Tactical Cube?
I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.
I do wish that it came with the standard top-of-the-line 10 console slots though, as the fleet and grab bag ships have them and this should basically be in that class (lifetimers and long-time subscribers probably aren't all that common, right?). Right now, it still feels like I'm a tier behind equipment wise and I can live with that, but it would be icing on the cake to give us one more console slot.
The D'kora is fairly similar ship with 10 slots, except being more cruiser-like in style and stats. Plus the D'kora has dabo, the exchange, mail, and bank access, and other unique amenities, so why not toss us one more slot, pretty please?
I think they ought to look at how to make "special power ships" upgradeable to Fleet Tier.
Personally, I think the simple solution is to make their base stats higher and give them 10 console slots but give them a stat and "benefit from consoles" nerf that can be removed.
So... Dreadnaught, Excelsior, Orion/Gorn ships, Chimera would be 10 console ships with higher shields and hull but would have a 10% console bonus nerf and 5% shields/hull nerf that can be removed for the price of a fleet ship.