So I did a test of 4 beam arrays and two dual beams+turrets, and the time it took for a single target to die seemed to be about equal, course I do most of my weapon testing on the Orion Corvettes in the Stranded In Space mission but that is the closest mission to the ESD and back so I can make fast switches to my Boffs and such. In any case, I was always under the impression that x2 Dual beams and x2 turrets would be a faster way to kill something.....so am I doing something wrong or did I just have the wrong impression?
if you go science with six weps...i have found that cannon, quantum torpedo, and dual beam bank with three turrets on the back to be an awesome alpha strike if you have attack patter beta, cannon scatter volley, torpedo spread, and beam overload.
I can burst fire and take a spawn out....by the time the boffs refresh...my next target is ready for burst fire as well.
Its pretty simple to take spawns in Elite STFs with this configuration in conjucntion with gravity well 3.
Attack pattern beta with cannon scatter volley is the key to debuffing your targets defensive capabilities with beam overload and torpedo spread to knock out the target with max crits on hull!
i was thinking about a nebula build for my engi captain. i prefer engi for sci vessels because of the possibility for consistant high energy levels, but i guess any captain would do fine.
so for estf mainly, i considered one ltd tac with tt1 and spread 2 and the secons with tt1 and AP:Delta1
2 photon torpedo tubes 1 DBB and 3 turrets.
idea is to draw aggro with grav well 3...6 points in particle generator (+ console atleast 1) and atleast 3 in graviton generators (rest for graviton buff would come from borg deflector and borg console)
multiple spheres should now have AP:delta debuff on them while being in grav well
i'm running a similar setup on my karfi already. there it is much more potent, since the karfi has more tac slots but is weaker on the engi side.
there it is a tt1, spread2, AP:beta2 and tt1, scatter volley1 (primarely to apply beta2 on targets infront of me)
this works really, really well for estfs, but thats also because the karfi has a more favorurable setup for PVE, imho.
this one runns 2 DC+2 photon torp tubes...but the ssetup can be easily modified for beams, i just get FAW2 instead of scatter volley1.
The ship im flying is the Wells Temporal Science Vessel if that helps. But Dual beams ought to be good for something on a Science Ship, heck a friend even once said using dual beams on a sci ship is great.
The ship im flying is the Wells Temporal Science Vessel if that helps. But Dual beams ought to be good for something on a Science Ship, heck a friend even once said using dual beams on a sci ship is great.
If you're going to go DBB+turrets, use 3 turrets in the back, not 2. The Wells has enough maneuverability that you should be pointed at your target almost all the time, making a rear-mounted torpedo mostly useless.
If you're going to go DBB+turrets, use 3 turrets in the back, not 2. The Wells has enough maneuverability that you should be pointed at your target almost all the time, making a rear-mounted torpedo mostly useless.
I set my ship up with the idea that the Borg
Will be shooting at me
With that I'n mind a focused frontal fire weapons
Layout is totally unrealistic to me
Also if I am destroyed I'n my mind the mission failed
For me
I use a torpedo front and rear and the rest are beam arrays
It's the best setup imo ,puts max firepower on target while
Giving the ship max survivability at the same time.
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
So I did a test of 4 beam arrays and two dual beams+turrets, and the time it took for a single target to die seemed to be about equal, course I do most of my weapon testing on the Orion Corvettes in the Stranded In Space mission but that is the closest mission to the ESD and back so I can make fast switches to my Boffs and such. In any case, I was always under the impression that x2 Dual beams and x2 turrets would be a faster way to kill something.....so am I doing something wrong or did I just have the wrong impression?
I did a similar test several days ago... i think the first build is better if you can/want use BO
however I had to use the second one because on a sci ships BO have a shared cooldown with subsystem's targeting abilities (that i do not want to loose).
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I ran with 3 DBBs up front in my RSV for ages and could never figure out why my DPS was not where I thought it should be.
After switching to all BAs with 1 cluster Transphasic aft, on the advice of a wise soul who suggested the change, am much happier and think i know why.
It all comes down to your turn rate. At one stage I was running 3 RCS consoles, and even that didnt help, the amount of time that u take to bring DBBs back on target, is more than enough for BAs to keep firing and blitz there DPS numbers of any DBB combo.
While I realise that my DPS will always be laughable compared to some builds, I really don't care, I can at least see the enemies stats dropping now when I zap 'em, and that gives me a sense of contribution that I wasn't getting with the DBBs, so am glad I made the switch.
So I did a test of 4 beam arrays and two dual beams+turrets, and the time it took for a single target to die seemed to be about equal, course I do most of my weapon testing on the Orion Corvettes in the Stranded In Space mission but that is the closest mission to the ESD and back so I can make fast switches to my Boffs and such. In any case, I was always under the impression that x2 Dual beams and x2 turrets would be a faster way to kill something.....so am I doing something wrong or did I just have the wrong impression?
First, the only way to really test one weapon set up against another will be to utilize a combat log parsing program.
Then, you'll need to find some decent targets, like other players or Elite Borg things that won't die too fast. (There are also a few foundry missions, search for DPS and set your difficulty to Elite).
I really wouldn?t judge anything by the Orion corvettes in Stranded in Space.
Last, I'll just say you're always going to perform better when you can bring all of your weapons into the same arc of fire - either fore or broadside.
So either go all beam arrays, or go DBBs + Turrets. Don't mix and match.
It really depens on what you expect out of a battle, does it?
if you can expect to kill an enemy in a quick burst attack, cannons and turrets all the way and then you only need enough survivability to get through a burst attack yourself.
If you are expecting a prolonged battle, beams are maybe better to wear someone out over time if he can "burst tank" but has little to resist ongoing dps pressure.
Of course reality says different, in that everybody has enough tankability to survive almost anything and that you have to surprise your target, overwhelm by numbers or trickery.
Comments
I can burst fire and take a spawn out....by the time the boffs refresh...my next target is ready for burst fire as well.
Its pretty simple to take spawns in Elite STFs with this configuration in conjucntion with gravity well 3.
Attack pattern beta with cannon scatter volley is the key to debuffing your targets defensive capabilities with beam overload and torpedo spread to knock out the target with max crits on hull!
so for estf mainly, i considered one ltd tac with tt1 and spread 2 and the secons with tt1 and AP:Delta1
2 photon torpedo tubes 1 DBB and 3 turrets.
idea is to draw aggro with grav well 3...6 points in particle generator (+ console atleast 1) and atleast 3 in graviton generators (rest for graviton buff would come from borg deflector and borg console)
multiple spheres should now have AP:delta debuff on them while being in grav well
i'm running a similar setup on my karfi already. there it is much more potent, since the karfi has more tac slots but is weaker on the engi side.
there it is a tt1, spread2, AP:beta2 and tt1, scatter volley1 (primarely to apply beta2 on targets infront of me)
this works really, really well for estfs, but thats also because the karfi has a more favorurable setup for PVE, imho.
this one runns 2 DC+2 photon torp tubes...but the ssetup can be easily modified for beams, i just get FAW2 instead of scatter volley1.
If you're going to go DBB+turrets, use 3 turrets in the back, not 2. The Wells has enough maneuverability that you should be pointed at your target almost all the time, making a rear-mounted torpedo mostly useless.
Ah okay thanks.
God-mode is boring.
Look at the last movie capt kirk blew up a Tier 10 super ship with a Tier 1 connie.
It takes more skill to give yourself some style. Any noob can blow up anything in the most souped up ship.
Let your skill be the thing thats "OP".
It would be nice if we all could eject warp cores to create a Gravity Well IX...
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Will be shooting at me
With that I'n mind a focused frontal fire weapons
Layout is totally unrealistic to me
Also if I am destroyed I'n my mind the mission failed
For me
I use a torpedo front and rear and the rest are beam arrays
It's the best setup imo ,puts max firepower on target while
Giving the ship max survivability at the same time.
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I did a similar test several days ago... i think the first build is better if you can/want use BO
however I had to use the second one because on a sci ships BO have a shared cooldown with subsystem's targeting abilities (that i do not want to loose).
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
After switching to all BAs with 1 cluster Transphasic aft, on the advice of a wise soul who suggested the change, am much happier and think i know why.
It all comes down to your turn rate. At one stage I was running 3 RCS consoles, and even that didnt help, the amount of time that u take to bring DBBs back on target, is more than enough for BAs to keep firing and blitz there DPS numbers of any DBB combo.
While I realise that my DPS will always be laughable compared to some builds, I really don't care, I can at least see the enemies stats dropping now when I zap 'em, and that gives me a sense of contribution that I wasn't getting with the DBBs, so am glad I made the switch.
First, the only way to really test one weapon set up against another will be to utilize a combat log parsing program.
Then, you'll need to find some decent targets, like other players or Elite Borg things that won't die too fast. (There are also a few foundry missions, search for DPS and set your difficulty to Elite).
I really wouldn?t judge anything by the Orion corvettes in Stranded in Space.
Last, I'll just say you're always going to perform better when you can bring all of your weapons into the same arc of fire - either fore or broadside.
So either go all beam arrays, or go DBBs + Turrets. Don't mix and match.
if you can expect to kill an enemy in a quick burst attack, cannons and turrets all the way and then you only need enough survivability to get through a burst attack yourself.
If you are expecting a prolonged battle, beams are maybe better to wear someone out over time if he can "burst tank" but has little to resist ongoing dps pressure.
Of course reality says different, in that everybody has enough tankability to survive almost anything and that you have to surprise your target, overwhelm by numbers or trickery.