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Why I do NOT use Ability Consoles

peevil31peevil31 Member Posts: 0 Arc User
Hello there everyone!

I'm taking the time to discuss why, it is, I have no use for Ability type universal consoles e.g. Point Defense Consoles, Subspace Jumper, etc.

First off, there are always a few noteworthy exceptions to every rule.

1. Assimilated Module- Although it doesn't fit into the "ability console" category it is a "Universal Console". It's the best console in the game in my opinion. Giving you 3+ consoles worth in but 1 slot is amazing! (DPS mainly).

2. Repair Platform- This console applies to the Varanus Fleet Support Vessel. The abridged usefulness of this console is: Gives you and your teammates a steady, constant Hazard Emitters 2 type hull heal over time with a 20 second recast and total of 5 active platforms. (Small Cloak buff/ship color change as well)

3. Any Cloak-type console. Agro loss/DPS and all other cloaking benefits are most often justifiable.

4. Antimatter Spread- This console falls under my "only PvP useful" category meaning that it's used on recast the most in PvP.

5. Others- I'll be the first to admit that I haven't sampled every console out there. There might be other consoles I should include in this "exceptions" list.

The reason for my lack of console usage is simple:


1. They tie up an active console slot!- All of your component (engines, shield and deflector dish) and console (Science, Engineering and Tactical) slots are always active. This means that whatever modifier you've put in this slot always affects your ship. Be it a Neutronium Alloy, RCS Accelerator or a Field Generator console. Your ship will always have the added resistances, turn rate and shield capacity.

2. Use your Bridge Officers for Skills!- Your ship has Bridge Officer stations for a reason. This reason is activate-able skills. Ships have up to 12 Bridge Officer Skill slots but only around 8-9 Console slots.

3. Recast Timers!- It's a fact, most Universal "Ability" Consoles have ridiculously high recast timers. Bridge Officer skills, on the other hand, do not.

4. Price!- Ability Consoles cost a lot of ECs normally. You either get them from purchasing a ship, lucky pack open or from the exchange. All of these have a high price tag.

5. Limited Usefullness- These consoles tend to have very limited usefullness in regards to everyday STF/PvP grinding. Meaning that, yes, in some cases they are very handy. Most often, though, they sit in your ability tray waiting to get used.

Now you might not agree with me on all or even any of my opinions. They are mine, however. Be kind. I've tried to make almost every console I have work on a long-term basis to very limited success considering it's potential normal console allocation.

I'll conclude my rant with a closing thought about "Set" type gear abilities. Besides the KDF 'Honor Guard' set, most times the full, or even 2-piece, passive skill bonus from "Sets" aren't worth the substandard component you have to tollerate. I find that most times, it's better to pick the best piece for the slot regardless of set affiliation.

In case you were wondering:

-Tactical Officer-

*Armitage*

*Aegis Deflector
*Jem'Hadar Engines
*Borg Regen Shields (Regen setup)
*Monotanium Alloy - Neutronium Alloy X2 (All PvP swaps)
*Field Generator - Assimilated Module
*AP Mag Regulator X4 (Tetryon/Phaser PvP swaps)

**Shield Repair Units for STF and PvP(Adv. Delta - Danube {PvP} swaps)
Post edited by peevil31 on

Comments

  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2012
    I agree. Only universal console I normaly use is asimilated module, cloak on defiant,
    and disruptor auto cannon on Bortasqu because it can instantly kill players outright when buffed so worth the 3 min cd.


    Anytime you want to equip another universal console you should ask yourself is it worth giving up a neutroium or field generator console for a ability with a very long cooldown?
    To me subspace jump or theta radiatiion 2 of the most common ones I see are not worth it. Its really funny when I see someone using both of these, then I know for sure it will be a squishy target. Big deal you can jump a few meters, within seconds you are back in firing arc and will die fast because of wasting console spaces for stupid gimick abilities.

    Being able to use 2 or 3 neutroniums and 2 or 3 field generators is much better then these consoles, and you definetly should not be taking up an even more important tac console slot for one of these universals.
    Tala -KDF Tac- House of Beautiful Orions
  • peevil31peevil31 Member Posts: 0 Arc User
    edited October 2012
    marc8219 wrote: »

    Anytime you want to equip another universal console you should ask yourself is it worth giving up a neutroium or field generator console for a ability with a very long cooldown?
    To me subspace jump or theta radiatiion 2 of the most common ones I see are not worth it. Its really funny when I see someone using both of these, then I know for sure it will be a squishy target. Big deal you can jump a few meters, within seconds you are back in firing arc and will die fast because of wasting console spaces for stupid gimick abilities.


    I completely agree. It's kind of sad, really, more people don't understand the 'gimmick' nature of these consoles. They might get away with it in STFs and such but in PvP it's a tell-tale sign of inexperience. In my opinion, at least.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2012
    peevil31 wrote: »
    I completely agree. It's kind of sad, really, more people don't understand the 'gimmick' nature of these consoles. They might get away with it in STFs and such but in PvP it's a tell-tale sign of inexperience. In my opinion, at least.

    Just enjoy the opourtunity to take out an underarmored or undershielded target and laugh as your target subspace jumps then failing to escape you vents theta radiation out of desperation then dies seconds later lol.
    Tala -KDF Tac- House of Beautiful Orions
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    Depends on the consle, on my escort and cruiser i find the PD consle worth it as it's an incredible amount of burst damage for 10 seconds which has saved my bacon no end of times in STF's. A few others are handy here and there in the right circumstanes, but i agre many have too long a CD.
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited October 2012
    I find myself not even using the Borg console much these days - yes it's great but typically I don't need the Weapon Power mod meaning its benefit is largely around Crits. Is that worth enough to me to sacrifice a Neutronium Alloy or Field Generator? Typically no.

    The one 'P2W' Console I do still use is the Transwarp Computer in my Excelsior - why? Sentimentality I guess :) (I've still got the Borg console in the Excel too...)
    Please join our peaceful protest to help make STO a better game
    [SIGPIC][/SIGPIC]
    Proudly not contributing to PWE's bottom-line since October 2012
  • poliuretanpoliuretan Member Posts: 6 Arc User
    edited October 2012
    pls where to find doffs for my advanced escort , i am newbie please understand me need help
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited October 2012
    The Tachyokinetc Converter stacked with the Borg universal console is an excellent combination. If you Go Chroniton, you can drop any Torp consoles you have if you grab the Chrono DBB as well. You are obliged to go Antiproton for economy's sake, after all. Also, I would say Plasmonic Leech is also a good one to have. Like the OP said, passive, always-on consoles should be exceptions to the rule.
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