"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Story: I liked it. Lots of references to Enterprise, and more than a couple from Voyager and TNG. I also really liked how the story is told from a Klingon perspective rather than a Fed one.
Gameplay: Pretty decent. A few too many Commander mobs, but nothing I couldn't handle. Reskinning the Klingon frigates to make the Na'kuhl ships look stronger was a clever trick. My captain's dialogue was a bit forced, though. I didn't have a ton of room to make my own decisions.
Art: Very good. The space maps looked amazing, especially the one with the huge anti-time anomaly in the background. The Na'kuhl ship interior was nothing special, though I know it's hard to customize them. I liked the sensor lights in the corridor. The Suliban and Sphere Builder looked a bit odd, but that's mostly due to Foundry limitations. The Na'kuhl looked great.
Bugs/glitches/typos: A few typos. One dialogue was apparently supposed to be my bridge officer, but still had picture of the scientist displayed. Nothing serious overall.
Final rating: 4 stars.
Suggestions:
- Fix bugs/typos listed above.
- Perhaps label the Suliban and Na'kuhl NPC as "Suliban Ensign, Suliban Lieutenant", etc so players will know instantly which ones are more powerful
- Maybe for the Suliban forces, use re-skinned Jem'Hadar instead of re-skinned Romulans. This way, they will 1) not use Thalaron mines, and 2) have a shroud/chameleon ability like the ones in Enterprise.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Comments
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
No, those come out in early September, according to past dev statements. We're going to get them WAY before season 7.
They've said November more than once.
Story: I liked it. Lots of references to Enterprise, and more than a couple from Voyager and TNG. I also really liked how the story is told from a Klingon perspective rather than a Fed one.
Gameplay: Pretty decent. A few too many Commander mobs, but nothing I couldn't handle. Reskinning the Klingon frigates to make the Na'kuhl ships look stronger was a clever trick. My captain's dialogue was a bit forced, though. I didn't have a ton of room to make my own decisions.
Art: Very good. The space maps looked amazing, especially the one with the huge anti-time anomaly in the background. The Na'kuhl ship interior was nothing special, though I know it's hard to customize them. I liked the sensor lights in the corridor. The Suliban and Sphere Builder looked a bit odd, but that's mostly due to Foundry limitations. The Na'kuhl looked great.
Bugs/glitches/typos: A few typos. One dialogue was apparently supposed to be my bridge officer, but still had picture of the scientist displayed. Nothing serious overall.
Final rating: 4 stars.
Suggestions:
- Fix bugs/typos listed above.
- Perhaps label the Suliban and Na'kuhl NPC as "Suliban Ensign, Suliban Lieutenant", etc so players will know instantly which ones are more powerful
- Maybe for the Suliban forces, use re-skinned Jem'Hadar instead of re-skinned Romulans. This way, they will 1) not use Thalaron mines, and 2) have a shroud/chameleon ability like the ones in Enterprise.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Early September has come and gone.
That's the punchline, GN.
Been looking for it for the past couple of days, haven't seen it on the Foundry listing. Did Revo pull it?
Nope.
Its a kdf mission and its about the 5th highest rated on the list so it should show up straight away.