I was wondering if this doff is effective for pvp. I have a purple tractor beam doff which states 1.1 shield drain when using tractor beam. Do you (experienced pvpers) think it is worth the slot? Thanks.
As this Doff's drain does not increase with Flow Capacitors (which, in my opinion, it really should), its base drain is not significant enough to warrant a Doff slot unless you have absolutely nothing else you could put there.
I use this doff with my science shield drain build, however I use it in conjunction with Tachyon beam 3 and run with a high flow capacitors stat.
Against a target with little or no power insulators this is deadly so it?s only good if you set up your consoles to support the drain and find the vulnerable targets. Ideally it is more suitable for a science ship captain.
With flow capacitors my tractor beams drains 227 per pulse.
As this Doff's drain does not increase with Flow Capacitors (which, in my opinion, it really should), its base drain is not significant enough to warrant a Doff slot unless you have absolutely nothing else you could put there.
Yea i would have to agree with this, it was a good Doff when it first came out before they Nerfed most of the shield drains.
As this Doff's drain does not increase with Flow Capacitors (which, in my opinion, it really should), its base drain is not significant enough to warrant a Doff slot unless you have absolutely nothing else you could put there.
it does actually just look at the tractor beam to see how much it drains
it WOULD be a very effective doff, the same way CPB and TachBeam would be effective if the insulator skill didn't protect against shield drain. the shield protecting effect of insulators should be a tier 4 or tier 5 skill imo
it WOULD be a very effective doff, the same way CPB and TachBeam would be effective if the insulator skill didn't protect against shield drain. the shield protecting effect of insulators should be a tier 4 or tier 5 skill imo
Uhhh ok beavis. Want to pass that 40 so I can agree with you.
The one thing I am curious about is the efficacy of the Tractor Beam Repulsor version of this Duty Officer. Does it only drain 10 engine power total (eww, weak)? Or does it drain 10 engine power per pulse (hmm, interesting, and possibly useful)?
It does drain 10 per pulse... however keep in mind it has a chance to drain per pulse.
Its a chance based doff... so ya if you get up against an omega running escort and your first few pulses proc it can be effective... just keep in mind those escrots are likely to hvae 70 or 80 engine power... and even 4 procs arn't going to slow them a ton.
So I guess in short I am saying yes playing around with it I have seen it effect someone before... however in general it doesn't do to much really.
Uhhh ok beavis. Want to pass that 40 so I can agree with you.
i have tested this with someone in the past, a sci ody with 4 flow consoles, a purple doff and TB1 and TB2. all TB2 could do against my 9 insulaters was strip 2k for the duration of the TB, so its right in line with the other shield drain skills that have been rendered near useless.
also, it says the effect is limited to 10 pulses, yet a TB2 that has 14 pulses, and TB3 that has even more seem to benifit from the doff. at least TB2 did better then TB 1 in our test.
i encountered this doff on a char that i had taken all the insulaters off of just to see how it fared, and i came across a glider'ing, TB3+ doff wielding intrepid, and it was able to completely strip my shields with just the tractor beam, wile shooting at someone else.
i'll continue to drink to a sci portion of the skill tree being reorganized and reordered, thank you very much. shield drain damage resistance being FAAAAAAR to cheap is proboly the main problem with the skill tree
Is it 2000 each facing? If so, then its 8k strip. That's 8k less shields.
its also only between 10% and 15% of my shield capacity, over an entire 14 seconds, and i was able to instantly heal it with just a EPtS. it is a handy extra i will admit, once a get 2 purple BFI and 2 purple damage control doff, i will proboly try to get 1 for my TB users.
TB3, tachbeam3, and CPB3 all basically at once might actually put a true hurting on someone, kind of like the old days, sort of been waiting to see if anyone would try it. i cant recall is any systems cooldowns would prevent this or not, been a wile since i sci ship'ed
I use these on my DEM Cannoncelsior and they're quite nice. They have great synergy with tet glider and they finally make higher TB ranks more attractive.
If you're expecting another SNB/attack patterns/BFI DOff you'll be disappointed. If anything I'd say TB DOffs are well balanced... the effect is definitely there but it's not completely silly.
It does drain 10 per pulse... however keep in mind it has a chance to drain per pulse.
Its a chance based doff... so ya if you get up against an omega running escort and your first few pulses proc it can be effective... just keep in mind those escrots are likely to hvae 70 or 80 engine power... and even 4 procs arn't going to slow them a ton.
So I guess in short I am saying yes playing around with it I have seen it effect someone before... however in general it doesn't do to much really.
Categorically incorrect about it being chance. While the text remains inaccurate, it applies to each pulse of damage your Tractor beams do and will match the duration of whatever level TB you are using. Heretic checked it out shortly before he left, and changing the text was on the list of things he intended to do but didn't get around to.
Categorically incorrect about it being chance. While the text remains inaccurate, it applies to each pulse of damage your Tractor beams do and will match the duration of whatever level TB you are using. Heretic checked it out shortly before he left, and changing the text was on the list of things he intended to do but didn't get around to.
Just to be clear I was talking about the Tractor beam Repulsor doff... is that what you mean its not a chance...
I know the regular tractor beam doff applies per pulse... but is the Repulsor -10 engine power doff also Not a chance?
I've said it elsewhere but sheild drains in general uck, their magnitudes base are so low that it wouldn't matter worth a damm weather insulators existed or not, they'd still suck. te purple TB doffs are just the ebst drain of the bunch, dosen't make the rest any less sucky. (i think last time itried it TacBeam3 was about a 3K drain, i.e. usless weather in PvP or PVE).
Just to be clear I was talking about the Tractor beam Repulsor doff... is that what you mean its not a chance...
I know the regular tractor beam doff applies per pulse... but is the Repulsor -10 engine power doff also Not a chance?
Err, thought you meant the Shield Drain tractor DOff. Dunno anything about the Repulsor DOff, haven't used it yet, actually. If it isn't a chance, it seems like it'd be pretty good at shutting down AP:O running escorts.
I know the regular tractor beam doff applies per pulse... but is the Repulsor -10 engine power doff also Not a chance?
I think a more important question would be:
How long does the drain of each pulse last?
Is it just a strip of -10 engine power, which is immediately filled again to original level? Or does a -10 strip last for XX seconds. And how long would it then be
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Against a target with little or no power insulators this is deadly so it?s only good if you set up your consoles to support the drain and find the vulnerable targets. Ideally it is more suitable for a science ship captain.
With flow capacitors my tractor beams drains 227 per pulse.
Yea i would have to agree with this, it was a good Doff when it first came out before they Nerfed most of the shield drains.
Quote of the week:
it does actually just look at the tractor beam to see how much it drains
Uhhh ok beavis. Want to pass that 40 so I can agree with you.
Its a chance based doff... so ya if you get up against an omega running escort and your first few pulses proc it can be effective... just keep in mind those escrots are likely to hvae 70 or 80 engine power... and even 4 procs arn't going to slow them a ton.
So I guess in short I am saying yes playing around with it I have seen it effect someone before... however in general it doesn't do to much really.
i have tested this with someone in the past, a sci ody with 4 flow consoles, a purple doff and TB1 and TB2. all TB2 could do against my 9 insulaters was strip 2k for the duration of the TB, so its right in line with the other shield drain skills that have been rendered near useless.
also, it says the effect is limited to 10 pulses, yet a TB2 that has 14 pulses, and TB3 that has even more seem to benifit from the doff. at least TB2 did better then TB 1 in our test.
i encountered this doff on a char that i had taken all the insulaters off of just to see how it fared, and i came across a glider'ing, TB3+ doff wielding intrepid, and it was able to completely strip my shields with just the tractor beam, wile shooting at someone else.
i'll continue to drink to a sci portion of the skill tree being reorganized and reordered, thank you very much. shield drain damage resistance being FAAAAAAR to cheap is proboly the main problem with the skill tree
its also only between 10% and 15% of my shield capacity, over an entire 14 seconds, and i was able to instantly heal it with just a EPtS. it is a handy extra i will admit, once a get 2 purple BFI and 2 purple damage control doff, i will proboly try to get 1 for my TB users.
TB3, tachbeam3, and CPB3 all basically at once might actually put a true hurting on someone, kind of like the old days, sort of been waiting to see if anyone would try it. i cant recall is any systems cooldowns would prevent this or not, been a wile since i sci ship'ed
If you're expecting another SNB/attack patterns/BFI DOff you'll be disappointed. If anything I'd say TB DOffs are well balanced... the effect is definitely there but it's not completely silly.
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Categorically incorrect about it being chance. While the text remains inaccurate, it applies to each pulse of damage your Tractor beams do and will match the duration of whatever level TB you are using. Heretic checked it out shortly before he left, and changing the text was on the list of things he intended to do but didn't get around to.
Just to be clear I was talking about the Tractor beam Repulsor doff... is that what you mean its not a chance...
I know the regular tractor beam doff applies per pulse... but is the Repulsor -10 engine power doff also Not a chance?
Err, thought you meant the Shield Drain tractor DOff. Dunno anything about the Repulsor DOff, haven't used it yet, actually. If it isn't a chance, it seems like it'd be pretty good at shutting down AP:O running escorts.
I think a more important question would be:
How long does the drain of each pulse last?
Is it just a strip of -10 engine power, which is immediately filled again to original level? Or does a -10 strip last for XX seconds. And how long would it then be
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