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Gurumba please buff?

marctraiderzmarctraiderz Member Posts: 539 Arc User
edited October 2012 in Klingon Discussion
Hello,

Since most lockbox ships and fleet ships are all buffed klingon ships, and since Gurumba is A cstore ship, I find that buffing this ship a bit would be appropriate.

What if it just simply had its turn rate restriction in siege mode reduced or removed?

I love flying it in seastar (siege mode) but the turnrate is a too big of a penalty.

Just a suggestion,

Discuss.
Post edited by Unknown User on

Comments

  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited September 2012
    Hello,

    Since most lockbox ships and fleet ships are all buffed klingon ships, and since Gurumba is A cstore ship, I find that buffing this ship a bit would be appropriate.

    What if it just simply had its turn rate restriction in siege mode reduced or removed?

    I love flying it in seastar (siege mode) but the turnrate is a too big of a penalty.

    Just a suggestion,

    Discuss.

    I agree i think a simple turn rate reduction during seige mode is in order.

    This would make the ship more competative in pvp as well as pve.
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • hjorlwulfhjorlwulf Member Posts: 0 Arc User
    edited September 2012
    A siege ship by definition is not supposed to be maneuverable, nor a PvP ship. She is designed to place massive firepower on a fixed position - thus the change from flight mode to siege mode. Think of an STF gateway, a perfect target for this ship. Or have one or more placed such as to cover the exit point of a wormhole. Probe duty is another place they shine.

    She is a niche ship, and best used for the purpose she was designed for.
    "...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl

    "Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited September 2012
    I dont think it gets a fleet variant due to not having a console rather built in ability,

    It would be nice to lose the turn rate nerf in siege mode, but being skeptical, i cant see it happening (though it would be nice to have!)
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    hjorlwulf wrote: »
    A siege ship by definition is not supposed to be maneuverable, nor a PvP ship. She is designed to place massive firepower on a fixed position - thus the change from flight mode to siege mode. Think of an STF gateway, a perfect target for this ship. Or have one or more placed such as to cover the exit point of a wormhole. Probe duty is another place they shine.

    She is a niche ship, and best used for the purpose she was designed for.

    A little bit small thinking huh? "Nor a PvP ship"

    Trying to dumb down the meager pvp in this game even further? Respect the people who do want to pvp, we respect you pve'ers as well trying your good effort to try and blow up a gateway! Cuz thats so damn hard hahaha without having a spinal lance or javelin :p
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited September 2012
    first bufff the KARFI!!!!! +5000 hull +1x eng console.

    after this is done give the guramba +1 tak console +3000 hull and remove the movment penelity totaly.;)
  • hjorlwulfhjorlwulf Member Posts: 0 Arc User
    edited September 2012
    I am not in any way "dumbing down" any aspect of play in this game. I am merely pointing out the obvious - there are many ways of fighting an enemy, and weapons are designed for a purpose. This ship in particular was NOT designed for what you want her to do - I suggest you use a ship that WAS designed for that - like a Raptor, Kar'fi or other first line warship. I would rather see the ships made the way they are supposed to be (Qin incorrect pivot point) than force ships to do that which they were not designed to do.

    Siege ships are designed to conduct sieges - hospital ships to heal - transports to move cargo/troops. Each has a purpose - and that is not necessarily to be in an open battle.
    "...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl

    "Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    I own the Guramba and I too hate the turn-rate reduction, however I have to agree with hjorlwulf, there has to be a penalty for the added fire power while in siege mode, other wise it could be considered OP. Though I do agree a little bit more hull HP and a extra tac console would be nice.

    We are KDF officers, we want competitive ships not OP ones. Wanting OP ships is the mentality of a lot of Fed players (fan-boys mainly), we are not them, nor do we wish to be like them.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    hjorlwulf wrote: »
    I am not in any way "dumbing down" any aspect of play in this game. I am merely pointing out the obvious - there are many ways of fighting an enemy, and weapons are designed for a purpose. This ship in particular was NOT designed for what you want her to do - I suggest you use a ship that WAS designed for that - like a Raptor, Kar'fi or other first line warship. I would rather see the ships made the way they are supposed to be (Qin incorrect pivot point) than force ships to do that which they were not designed to do.

    Siege ships are designed to conduct sieges - hospital ships to heal - transports to move cargo/troops. Each has a purpose - and that is not necessarily to be in an open battle.

    Not to mention that it still has a use in PVP, just not against escorts. I can probably line up in siege mode against a Fed cruiser. If you're fighting escorts, just don't use siege mode, or just use it right at the beginning of the fight, and don't re-enter it until the time's right.

    I would like a buff like what's being suggested, but it DOES work the way it is now. You just gotta know when to use it.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • hjorlwulfhjorlwulf Member Posts: 0 Arc User
    edited September 2012
    As pointed out, there are situations where this ship can be used. The closest analogy I have is the assault gun in WWII. Its original purpose was to be an armored engineer vehicle, advancing with the infantry and taking on pillboxes and other fortified positions. It had a large caliber cannon, but a very limited traverse. Over time, with the lack of sufficient true tanks, it was pushed into the anti-tank role, but still did it from hide positions, long-range fire and other means of maximizing its function. If the enemy tank closed to a close position, the AG would inevitably lose the resulting fight as the tank had a turret capable of 360 degree fire while the AG couldn't get the gun to bear.

    The Guramba is very close to that concept - designed to be a siege ship, a cunning Captain CAN find other uses - but will have to overcome the fact it is NOT the best tool for the job.
    "...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl

    "Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited September 2012
    I don't like the proposal. As the name implies the siege mode is to increase firepower vs. stationary targets. If you need to turn, just drop the siege mode and you've got an escort with superior boff layout compared to a raptor.
    But I agree the Guramba needs a slight buff. I propose to make the siege mode a toggle, meaning not automatically dropping out of siege by fiering the Javelin.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    aurigas7 wrote: »
    But I agree the Guramba needs a slight buff. I propose to make the siege mode a toggle, meaning not automatically dropping out of siege by fiering the Javelin.

    I agree it's a real pain and leaves you vulnerable, not a huge problem in PvE but I can see it being a death sentence in PvP against a good Team/Captain.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    hjorlwulf wrote: »
    I am not in any way "dumbing down" any aspect of play in this game. I am merely pointing out the obvious - there are many ways of fighting an enemy, and weapons are designed for a purpose. This ship in particular was NOT designed for what you want her to do - I suggest you use a ship that WAS designed for that - like a Raptor, Kar'fi or other first line warship. I would rather see the ships made the way they are supposed to be (Qin incorrect pivot point) than force ships to do that which they were not designed to do.

    Siege ships are designed to conduct sieges - hospital ships to heal - transports to move cargo/troops. Each has a purpose - and that is not necessarily to be in an open battle.

    Playing devil's advocate here bud, but honestly, you are talking to one of the most competent players (aka. marctraiderz) in the game. Not making a show, just need to mention this.

    Reading your responses seems a bit odd, like listening to someone explaining to a world class athlete how to run.
  • armilianlgarmilianlg Member Posts: 0 Arc User
    edited October 2012
    I don't like the proposal. As the name implies the siege mode is to increase firepower vs. stationary targets. If you need to turn, just drop the siege mode and you've got an escort with superior boff layout compared to a raptor.

    aye!

    My first KDF toon: a Nausicaan tac. I had some c-points burning a hole in my account pocket the day the 'rumba came out, and so I decided a big ugly Naussie Pirate should fly a little ugly Naussie ship.

    And haven't looked back since! :)

    I'll admit I was infactuated with the disruptor javelin/lance (death ray, Beam Overload 1- 2.5, whatever it's called) for awhile, but that soon faded.

    I'm still not sure the damage gained from a javelin shot is equal or greater to the dps I coulda chucked out with the CRF's/CSV's that would have been rolling in the same time it takes to switch modes.

    But that's not the point. Point is, this ship shines because of the BO layout.

    Now, I realize a lot of things are determined by an individual's playstyle, but for me (and I'll bet for a lot of other people as well) the ensign engineering slot makes this ship far more survivable.

    Just have 2 sets of BO's ready to go and can swap from PvE/PvP easily. I do miss the cloak in PvP tho.

    Which makes me very happy they are supposed to fix the Mirror Qin today. Picked one up two days ago, and love the idea of flying the rap w/ Garumba BO slots :O :)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    Hello,

    Since most lockbox ships and fleet ships are all buffed klingon ships, and since Gurumba is A cstore ship, I find that buffing this ship a bit would be appropriate.

    What if it just simply had its turn rate restriction in siege mode reduced or removed?

    I love flying it in seastar (siege mode) but the turnrate is a too big of a penalty.

    Just a suggestion,

    Discuss.

    If they bump the Cruisers, battle Cruisers turnrates then I can see the Gurumba getting one as well for its "cruiser mode".
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lianthelialianthelia Member Posts: 7,862 Arc User
    edited October 2012
    Would be nice if not to see a 10th console to at least see the hull and shields bumped up a bit to be in line with fleet ships if it will never see a fleet version.

    On that not I don't see why they don't put something in game where only the ones who actually own the c store version could buy the fleet version.
  • reaper66688reaper66688 Member Posts: 0 Arc User
    edited October 2012
    its a klink ship it will never get a buff the the fed fan boys would scream and cry and we all know they are they only ones the devs listen 2. they do not care about kdf as far as they are concerned kdf should die. why u might ask cuz PWE SUCKS and so do the devs. wat this game needs is to crash and die and get rebooted by a company that actually cares and hopefully without any of these TRIBBLE devs.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2012
    lianthelia wrote: »

    On that not I don't see why they don't put something in game where only the ones who actually own the c store version could buy the fleet version.

    I had pretty much that same idea a couple weeks ago, about a lot of ships, not just the ole Siege Destroyer here.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • lianthelialianthelia Member Posts: 7,862 Arc User
    edited October 2012
    I don't really care about if it looks good with the fleet skins, I can live without the skins I just would love to see some of the t5 ships in the fleet store.
  • lianthelialianthelia Member Posts: 7,862 Arc User
    edited October 2012
    About the maneuverability in siege mode and all...I know it won't be much but maybe just get rid of the -10 engine power mod? It won't do much but would give a very very slight better turn and survival rating.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    It's time to take a look at the Guramba, a C-Store ship, existing in a galaxy of Z-Store ships. Z-Store ships are supposed to have shiny features. As a C-Store ship, somebody thought that the Goomba's shiny feature should come with some drawbacks.

    -Siege mode maneuverability is horrendous
    -Engine pwr penalty in siege mode
    -Javelin must be charged in siege mode
    -Long cd
    -Transformation locks out everything else, and firing Javelin triggers transformation.

    This last one is actually the biggest penalty IMO because if you leave a sliver of hull you can't finish them off.

    -Also kind of unintended, you're locked into disruptors if you want to boost the javelin though consoles.

    All things considered, firing off that "free" BO+ comes with some pretty serious downsides. Compared to one of its contemporaries the Gal-X gives up only Saucer Separation, which is not a penalty related to actually firing the lance. Sure there's the drawback of the stigma of flying a Gal-X, but that's neither here nor there.

    In the current state of Z-Store ships which get shinies without penalties there's no reason for any of the things which are intended to "balance" an extra, occasional, slightly beefy BO.

    If we're going to pick and choose, I favor speeding up transformation time and shortening the lockout on every other ability first with a change to siege mode turn rate a close second. I feel like it's fair that if I'm lining up a shot with a sniper rifle and somebody moves I have to pick up my slightly unwieldy rifle and reposition. The transformation feels like I'm breaking it down to parts every time I want to line up a new shot.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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