I think it won't be such a bad idea for a FED to visit QnoS or KDF to visit ESD. Probably these are the ways to implement with some restrictions.
1. A player can go to QnoS or KDF after paying some amount of dilithium to a ferengi. Say 480 dilithium (Human trafficking costs, right?)
2. A player can have this "facility" after every 6 hours etc. (cooldown)
3. When a player is in enemy homeworld, he has 5 minutes to hang around and beam back.
4. If he doesn't beam back in 5 minutes then NPCs will attack him with everything they got. NPCs to serve players (like merchants, traders, sellers, dealers) will not be the part of it (as it is quite frustrating when you are in the middle of the deal and NPC goes for a combat).
5. The NPCs attacking players are very tough to defeat.
6. A zone can have x number of enemy players (to avoid horde of players from enemy fraction).
7. Queuing system?
8. Only players with rank 50 or more can go to enemy fraction's homeworld.
9. "Native" players can't attack "visitor" (in order to avoid flaming on chat bar or exchange of insults. You know, human nature).
10. "Visitors" can't attack "native" players. (see point 9).
This is the initial draft of suggestions
Comments
And after that, the raid is on! Good luck getting through masses of players and npcs and cause absolute mayhem. Like in another game where war is crafted.
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Na, from experience I can tell that once the novelty wears off things will go back to normal. The chaos at patch day will be worth every tear.
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Federation Diplomats being allowed to visit Qo'nos, and if they decided to cause trouble, well the Imperial guards would quickly make them regret it.
Klingon Raiders sneeking aboard ESD to accomplish a task without alerting security.
The only thing they would have to alter is making the guards alot stronger than the average Security Guard (possible Elite / Captain level). Have important NPCs have programming that has them return to their spawn points or respawn if killed. Presto, fun without griefing.
Besides, as much fun as it could be, there's no looting and death has no meaning so whats the point ?
Awoken Dead
Now shaddup about the queues, it's a BUG
My character Tsin'xing
Well, they could do like many other MMOs do, PvP flags. The "defenders" aren't targetable unless they either type a chat command (Or maybe add it to the character context menu, just like switching uniforms), or actively target an invader, then they get flagged for PvP. The "invaders" on the other hand, are instantly flagged for PvP.
Shhhhh, don't give them ideas. This is what STO shoulda been all along- PVP everywhere/all the time.
Awoken Dead
Now shaddup about the queues, it's a BUG
I don't think they need completely different zones, both PvP and non-PvP players can co-exist in the same zone, on the same map, same instance if the players had tags embedded in their toon (like race, sex, height, arm length, etc) that can be toggled pvp/non pvp in the ui. That way if a Fed capt is sitting outside ESD in his ship and sees a fleet of klink warships warp in he can choose to ignore them, or fight to protect the base (example scenerio).
Awoken Dead
Now shaddup about the queues, it's a BUG
That would work, but it kind of harshly breaks the atmosphere for the new player who just watched the F2P video, all Trekked up from it, to walk into ESD and find Klingons roaming around.
Ohh boo-hoo, broke the immersion. Maybe newbie 'all trekked-up' player should draw his phaser and call for backup.
I think it would make STO have more Trek influenced immersion, since they've made it a shooter game.
Awoken Dead
Now shaddup about the queues, it's a BUG
BTW, what's an "enemy fraction"? Math rocks.
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