test content
What is the Arc Client?
Install Arc

Is this a bug or an exploit, or scarier a debuff?

drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
edited October 2012 in PvP Gameplay
The last two matches I played against a "not-to-be-named" premade the strangest thing happened.

All my weapons showed their CD's as if they were firing, but absolutely nothing was happening.

No visual FX and I saw no DPS against the target either.

What was strange as well, was I was firing into the flank of a cruiser??? So, what debuff could a cruiser cause? Even if it was capable of doing that, would it not have to be facing me?

And it happened against other ships too. When I asked members of my team, they said that they were also experiencing similar issues.

[ This was not TarWeaSub. I've seen that. This was something completely different. My weapons were perma-offline. ]
Post edited by Unknown User on

Comments

  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    The last two matches I played against a "not-to-be-named" premade the strangest thing happened.

    All my weapons showed their CD's as if they were firing, but absolutely nothing was happening.

    No visual FX and I saw no DPS against the target either.

    What was strange as well, was I was firing into the flank of a cruiser??? So, what debuff could a cruiser cause? Even if it was capable of doing that, would it not have to be facing me?

    And it happened against other ships too. When I asked members of my team, they said that they were also experiencing similar issues.

    [ This was not TarWeaSub. I've seen that. This was something completely different. My weapons were perma-offline. ]

    I've seen Scramble Ghost Out my abilities from time to time (where nothing could be activated, not even power level switches). I have not been able to replicate it personally as of yet. I'm hoping someone from a pvp fleet that amply uses Scramble will be so kind as to offer me a test session so we can try to chase it down.

    As far as the weapons thing I don't know where to start on that either. This is the first I'd heard of this since PSW got fixed.
  • sesshohaxorsesshohaxor Member Posts: 2 Arc User
    edited October 2012
    I think u got hit by boarding parties III mate!!
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    This happened to me in a fleet defense last night. It seemed to right itself but I didn't check my debuffs fast enough to point at a culprit.

    All weapons on the weapon bar indicated they were firing but nothing was happening. Thought I'd been transported to that holo ship at the end of Insurrection.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • brandonflbrandonfl Member Posts: 892
    edited October 2012
    redricky wrote: »
    This happened to me in a fleet defense last night. It seemed to right itself but I didn't check my debuffs fast enough to point at a culprit.

    All weapons on the weapon bar indicated they were firing but nothing was happening. Thought I'd been transported to that holo ship at the end of Insurrection.

    LOL... Insurrection. I'd almost managed to forget that movie was ever made. Thanks for bringing it back to memory :P
    LOLSTO
  • delta#5820 delta Member Posts: 33 Arc User
    edited October 2012
    Sounds like a case of ui lag...common problem with some mmos
    ..Could be from client side lag, server lag, data packet loss, etc....
    [TRH] Delta
    Delta - Recluse
    Omega - Scimitar
    Alpha - MVAM
    Beta - Wells
  • esquire1980esquire1980 Member Posts: 152 Arc User
    edited October 2012
    I've ran into simular problems, myself here lately. It's not IP lag nor processor lag, in my case, as I run a T1 line and a dual quad Alienware Area 51 with 12 gigs of RAM.

    It appears to me to be nothing more than the Cryptic engine lagging out. I'm not sure exactly how STO handles CDs but TOR uses client to control CDs and the hero engine will not always pick up the keystrokes (altho the CD happens).

    The engine seems to not be keeping up here lately. Dstahl did mention that he had more players in STO lately and this is probably the culprit. Not to mention that the added 20 man fleet groups are heavy now and the engine definatly has problems with those. Any1 remember launch when there was 700K+ playing?

    A "season" just to get the Cryptic engine optimized might be a good thing to do now Before all the threads of "the engine is terrible" happen again and/or TOR's outcome.
  • barber22barber22 Member Posts: 19 Arc User
    edited October 2012
    I've ran into simular problems, myself here lately. It's not IP lag nor processor lag, in my case, as I run a T1 line and a dual quad Alienware Area 51 with 12 gigs of RAM.

    It appears to me to be nothing more than the Cryptic engine lagging out. I'm not sure exactly how STO handles CDs but TOR uses client to control CDs and the hero engine will not always pick up the keystrokes (altho the CD happens).

    The engine seems to not be keeping up here lately. Dstahl did mention that he had more players in STO lately and this is probably the culprit. Not to mention that the added 20 man fleet groups are heavy now and the engine definatly has problems with those. Any1 remember launch when there was 700K+ playing?

    A "season" just to get the Cryptic engine optimized might be a good thing to do now Before all the threads of "the engine is terrible" happen again and/or TOR's outcome.

    LOL! I remember post beta. LMAO! Earth Space Dock was a no go for me. :P
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    hey this has actually happened to me 3 times in the past week.

    and its not BP...... i have 4 tac teams for that.

    but yeah, all the sudden.... a nice 8 second weapon cooldown and i just went through my alpha buff cycle.

    i thought i was just drunk, which is usually the case....
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2012
    If anyone can come up with repro steps on this, I'd love to hear about 'em.

    Could this be related to the UI lock-out being reportedly caused by Confuse effects?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    bort i can't remember jack **** sometimes, but after playing this game for over 2 years i do know what should not be happening.

    so if run my buffs outside 10k after picking my target, evasives and fire around 7k, with no one targeting me, or debuffs on my bar...there really should be no lockout.

    i will do my best to reproduce the results, and report if i can.......which will be easy, because all i do is escort pvp. i'll get some footage if i can.
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    I've been finding that Auto-fire no longer functions correctly on my torp boat. Just stops firing after a few cycles, and space bar doesn't do anything. Clicking on the weapons still fires them though. Perhaps it's related to this in some way?
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    hurleybird wrote: »
    I've been finding that Auto-fire no longer functions correctly on my torp boat. Just stops firing after a few cycles, and space bar doesn't do anything. Clicking on the weapons still fires them though. Perhaps it's related to this in some way?

    i have the same issues with torps. had to put them on a keybind on manual fire. Last I checked, mines also dont start autofiring until you manually fire the first one
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    On another note but possibly related.

    Running one EPTX with another EPTX causes a drift of around 3 seconds or so.

    They would sync properly just a month ago.

    The trick of fitting an EPTX between two EPTS powers by only putting 6 points into the EPTX power no longer works without a 3 second drift.

    Please fix this, Cryptic dudes. :)
    [SIGPIC][/SIGPIC]
  • razellisrazellis Member Posts: 176 Arc User
    edited October 2012
    To OP, I had a similar experience a few weeks ago that I believe was caused by scramble sensors. My weapons and abilities that target other players would not activate at all, there were no timers being displayed on the inactive abilites so it may be something completely different than your experience. It was pretty consistent with the scramble sensors glitch I've heard described by other forum members and a team mate that was also affected knew that fixing it required logging out and logging back in.

    That said, if it was only you I'd believe it might have been a hardware performance issue somewhere along the line, if it was happening to your teammates as well and you didn't notice the other team having similar issues that sounds like a bug being triggered.

    hurleybird wrote: »
    I've been finding that Auto-fire no longer functions correctly on my torp boat. Just stops firing after a few cycles, and space bar doesn't do anything. Clicking on the weapons still fires them though. Perhaps it's related to this in some way?

    Depending on what you experienced that may have been around since a month before season 6 launch if not longer. I had issues with torps refusing to fire at all on a torp heavy cruiser if there were more than 5 or 6 of them set to autofire. I remember having to disable autofire then start manually firing them at least one time.

    For those that are curious, the basic concept was 2xturret,4xquantum,2xTricobolt and 3xTorp Doffs to maximize the Tricobolt DPS potential while sending quantum's everywhere. At one point I even had 8 torps on this ship.

    The concept seemed sketchy on paper and failed in a spectacular manner when tried but I was hoping for something a little different for STF grinding. This was before the transphasic buff and at the time I was hoping the new/improved rapid reload transphasics would replace the quantums post season 6. Ended up being a total time waster that cost a handful of EC.
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    snoge00f wrote: »
    On another note but possibly related.

    Running one EPTX with another EPTX causes a drift of around 3 seconds or so.

    They would sync properly just a month ago.

    The trick of fitting an EPTX between two EPTS powers by only putting 6 points into the EPTX power no longer works without a 3 second drift.

    Please fix this, Cryptic dudes. :)

    ooooohhh, this too.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2012
    I've found myself sometimes trying to auto-fire and having to keep hitting auto fire or sometimes it not working at all.

    This usually happens when I'm playing bops though but not anything else. The only other thing ppl experience close to this in just PvE is fighting tholians, fek'ihr, and klingon npcs though but usually science team removes those debuffs and to lesser extent hazard emitters.
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited October 2012
    This sounds similar to what happened to me a couple of times last night. Was flying my Tac/Raptor, lined up on my target nicely and all my forward weapons were stuck in a continuous 1 second cooldown animation. Turrets at the rear continued to fire correctly, power levels looked normal, so it wasn't a disable weapons proc or jam sensors type thing, just couldn't get the front weapons to fire.

    Most annoying...
    The user formerly known as DogsBody.
    Here before PWE (and hopefully) here long after PWE is gone.

    What this game needs is PvP, NOT PWE.
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.